Allied Races

Venture forth as one of the new playable Allied Races in Battle for Azeroth. Earn the respect of the Zandalari trolls, Kul Tiran humans, and other noble allies, and you’ll unlock the ability to create new prestige characters of that race.

Once you've recruited an Allied Race, you can rediscover Azeroth through a revamped leveling experience featuring zones that scale as your character grows in power. Reach level 110 with a new Allied Race character to earn a distinctive Heritage Armor set—a lasting symbol of your dedication.

Allied Races

Venture forth as one of the new playable Allied Races in Battle for Azeroth. Earn the respect of the Zandalari trolls, Kul Tiran humans, and other noble allies, and you’ll unlock the ability to create new prestige characters of that race.

Once you've recruited an Allied Race, you can rediscover Azeroth through a revamped leveling experience featuring zones that scale as your character grows in power. Reach level 110 with a new Allied Race character to earn a distinctive Heritage Armor set—a lasting symbol of your dedication.

Mechagnomes
Mechagnomes
Long ago, a faction of zealous gnomes set out on a quest to improve their bodies and minds. Settling on the isolated isle of Mechagon, they experimented with ancient technology to reverse the Curse of Flesh and become living machines. After facing the perils of full mechanization, they found the ideal balance between flesh and steel. Now reunited with their gnomish cousins, the mechagnomes bring both tenacity and ingenuity to the Alliance.
Available Classes
Warrior
For as long as war has raged, heroes from every race have aimed to master the art of battle. Warriors combine strength, leadership, and a vast knowledge of arms and armor to wreak havoc in glorious combat.
Hunter
From an early age, the call of the wild draws some adventurers from the comfort of their homes into the unforgiving primal world outside. Those who endure become hunters.
Rogue
For rogues, the only code is the contract, and their honor is purchased in gold. Free from the constraints of a conscience, these mercenaries rely on brutal and efficient tactics.
Priest
Priests are devoted to the spiritual, and express their unwavering faith by serving the people. For millennia they have left behind the confines of their temples and the comfort of their shrines so they can support their allies in war-torn lands.
Mage
Students gifted with a keen intellect and unwavering discipline may walk the path of the mage. The arcane magic available to magi is both great and dangerous, and thus is revealed only to the most devoted practitioners.
Warlock
In the face of demonic power, most heroes see death. Warlocks see only opportunity. Dominance is their aim, and they have found a path to it in the dark arts. These voracious spellcasters summon demonic minions to fight beside them.
Monk
Bare-knuckle brawlers whose no-weapon styles were born in ancient Pandaria, monks are as diverse as the energy that surrounds them. They can shoulder deadly attacks through the haze of their brews, heal broken chi flows, and beat their enemies with wind-quick fists and feet.
Death Knight
When the Lich King’s control of his death knights was broken, his former champions sought revenge for the horrors committed under his command.
Racial Traits
Hyper Organic Light Originator
Summon Duplicates to distract your enemies.
Mastercraft
You act as a personal crafting station.
Combat Analysis
Gradually gain power as you analyze an enemy in combat.
Skeleton Pinkie
Able to pick locks. 
Emergency Failsafe
Automatically heal when you’re badly injured.
Vulpera
Vulpera
Clever and resourceful, the vulpera have survived amidst the harsh desert of Vol'dun for generations. Traveling in close-knit caravans, they watch out for each other as they scavenge supplies from across the dunes. Despite their small stature, they are fierce and cunning in battle, bringing down any enemy foolish enough to underestimate them. Now full-fledged members of the Horde, their wagons have left the sands in search of adventure.
Available Classes
Warrior
For as long as war has raged, heroes from every race have aimed to master the art of battle. Warriors combine strength, leadership, and a vast knowledge of arms and armor to wreak havoc in glorious combat.
Hunter
From an early age, the call of the wild draws some adventurers from the comfort of their homes into the unforgiving primal world outside. Those who endure become hunters.
Rogue
For rogues, the only code is the contract, and their honor is purchased in gold. Free from the constraints of a conscience, these mercenaries rely on brutal and efficient tactics.
Priest
Priests are devoted to the spiritual, and express their unwavering faith by serving the people. For millennia they have left behind the confines of their temples and the comfort of their shrines so they can support their allies in war-torn lands.
Shaman
Shaman are the spiritual leaders of their tribes and clans. They are masters of the elements, using spells and totems that heal or enhance their allies in battle while unleashing the fury of the elements upon their foes.
Mage
Students gifted with a keen intellect and unwavering discipline may walk the path of the mage. The arcane magic available to magi is both great and dangerous, and thus is revealed only to the most devoted practitioners.
Warlock
In the face of demonic power, most heroes see death. Warlocks see only opportunity. Dominance is their aim, and they have found a path to it in the dark arts. These voracious spellcasters summon demonic minions to fight beside them.
Monk
Bare-knuckle brawlers whose no-weapon styles were born in ancient Pandaria, monks are as diverse as the energy that surrounds them. They can shoulder deadly attacks through the haze of their brews, heal broken chi flows, and beat their enemies with wind-quick fists and feet.
Death Knight
When the Lich King’s control of his death knights was broken, his former champions sought revenge for the horrors committed under his command.
Racial Traits
Bag of Tricks 
Use a trick to harm an enemy or heal an ally. 
Rummage Your Bag 
Choose which discovered tricks your bag contains. 
Make Camp
Place a friendly campsite in the world, with the option to return to it later. 
Return to Camp
Return to a campsite you’ve placed. 
Nose for Trouble
Take less damage the first time an enemy hits you.
Alpaca Saddlebags
Your backpack has 8 additional slots. 
Fire Resistance
Reduces Fire damage taken. 
Kul Tiran Humans
Kul Tiran Humans
Kul Tiras was founded by fearless explorers who sailed uncharted waters in search of adventure. As a key member of the Alliance of Lordaeron, the Kul Tiran navy dominated the seas of Azeroth with its legendary fleet. But after years of turmoil and hardship, the kingdom grew isolated and vulnerable to dark influences. Thanks to the help of brave heroes, House Proudmoore has been restored and Kul Tiras is poised to fight alongside the valiant Alliance once more.
Available Classes
Warrior
For as long as war has raged, heroes from every race have aimed to master the art of battle. Warriors combine strength, leadership, and a vast knowledge of arms and armor to wreak havoc in glorious combat.
Hunter
From an early age, the call of the wild draws some adventurers from the comfort of their homes into the unforgiving primal world outside. Those who endure become hunters.
Rogue
For rogues, the only code is the contract, and their honor is purchased in gold. Free from the constraints of a conscience, these mercenaries rely on brutal and efficient tactics.
Priest
Priests are devoted to the spiritual, and express their unwavering faith by serving the people. For millennia they have left behind the confines of their temples and the comfort of their shrines so they can support their allies in war-torn lands.
Shaman
Shaman are the spiritual leaders of their tribes and clans. They are masters of the elements, using spells and totems that heal or enhance their allies in battle while unleashing the fury of the elements upon their foes.
Mage
Students gifted with a keen intellect and unwavering discipline may walk the path of the mage. The arcane magic available to magi is both great and dangerous, and thus is revealed only to the most devoted practitioners.
Monk
Bare-knuckle brawlers whose no-weapon styles were born in ancient Pandaria, monks are as diverse as the energy that surrounds them. They can shoulder deadly attacks through the haze of their brews, heal broken chi flows, and beat their enemies with wind-quick fists and feet.
Druid
Druids harness the vast powers of nature to preserve balance and protect life. As master shapeshifters, druids can take on the forms of a variety of beasts, each focused on a specific combat role.
Death Knight
When the Lich King’s control of his death knights was broken, his former champions sought revenge for the horrors committed under his command.
Racial Traits
Brush It Off
Increase Versatility and regenerate a portion of damage taken.
Child of the Sea
Hold your breath longer and swim faster.
Haymaker
Haul off and punch an enemy, stunning and knocking them back.
Jack of All Trades
Increases skill in every tradeskill.
Rime of the Ancient Mariner
Reduces Frost and Nature damage taken.
Zandalari Trolls
Zandalari Trolls
The Zandalari are a proud people whose origins date back to the early days of Azeroth's history. Their fierce warriors ride dinosaurs into battle, and they possess one of the most formidable naval fleets in the known world. But enemy attacks on their borders—as well as unrest within the king's council—have threatened the kingdom's foundations. By returning stability to Zandalar, the heroes of the Horde can gain a powerful new ally.
Available Classes
Warrior
For as long as war has raged, heroes from every race have aimed to master the art of battle. Warriors combine strength, leadership, and a vast knowledge of arms and armor to wreak havoc in glorious combat.
Paladin
This is the call of the paladin: to protect the weak, to bring justice to the unjust, and to vanquish evil from the darkest corners of the world.
Hunter
From an early age, the call of the wild draws some adventurers from the comfort of their homes into the unforgiving primal world outside. Those who endure become hunters.
Rogue
For rogues, the only code is the contract, and their honor is purchased in gold. Free from the constraints of a conscience, these mercenaries rely on brutal and efficient tactics.
Priest
Priests are devoted to the spiritual, and express their unwavering faith by serving the people. For millennia they have left behind the confines of their temples and the comfort of their shrines so they can support their allies in war-torn lands.
Shaman
Shaman are the spiritual leaders of their tribes and clans. They are masters of the elements, using spells and totems that heal or enhance their allies in battle while unleashing the fury of the elements upon their foes.
Mage
Students gifted with a keen intellect and unwavering discipline may walk the path of the mage. The arcane magic available to magi is both great and dangerous, and thus is revealed only to the most devoted practitioners.
Monk
Bare-knuckle brawlers whose no-weapon styles were born in ancient Pandaria, monks are as diverse as the energy that surrounds them. They can shoulder deadly attacks through the haze of their brews, heal broken chi flows, and beat their enemies with wind-quick fists and feet.
Druid
Druids harness the vast powers of nature to preserve balance and protect life. As master shapeshifters, druids can take on the forms of a variety of beasts, each focused on a specific combat role.
Death Knight
When the Lich King’s control of his death knights was broken, his former champions sought revenge for the horrors committed under his command.
Racial Traits
Embrace of the Loa
Pray to a Loa and gain their favor.
City of Gold
Loot additional coin from monsters.
Regeneratin’
Concentrate to heal quickly over a short time.
Pterrordax Swoop
Can whistle up a Pterrordax to glide you to the ground.
Dark Iron Dwarves
Dark Iron Dwarves
Known for their fiery tempers and fierce determination, Dark Iron dwarves have a turbulent history with the other clans. A failed coup in Ironforge ignited the War of the Three Hammers, and many of the Dark Iron once fought in the service of Ragnaros the Firelord. Though one faction of the dwarves is pledged to Queen-Regent Moira Thaurissan, others refuse to stand alongside their kin. The Alliance seeks a united Dark Iron clan to harness the power of Azerite and aid their struggle against the Horde.
Available Classes
Warrior
For as long as war has raged, heroes from every race have aimed to master the art of battle. Warriors combine strength, leadership, and a vast knowledge of arms and armor to wreak havoc in glorious combat.
Paladin
This is the call of the paladin: to protect the weak, to bring justice to the unjust, and to vanquish evil from the darkest corners of the world.
Hunter
From an early age, the call of the wild draws some adventurers from the comfort of their homes into the unforgiving primal world outside. Those who endure become hunters.
Rogue
For rogues, the only code is the contract, and their honor is purchased in gold. Free from the constraints of a conscience, these mercenaries rely on brutal and efficient tactics.
Priest
Priests are devoted to the spiritual, and express their unwavering faith by serving the people. For millennia they have left behind the confines of their temples and the comfort of their shrines so they can support their allies in war-torn lands.
Shaman
Shaman are the spiritual leaders of their tribes and clans. They are masters of the elements, using spells and totems that heal or enhance their allies in battle while unleashing the fury of the elements upon their foes.
Mage
Students gifted with a keen intellect and unwavering discipline may walk the path of the mage. The arcane magic available to magi is both great and dangerous, and thus is revealed only to the most devoted practitioners.
Warlock
In the face of demonic power, most heroes see death. Warlocks see only opportunity. Dominance is their aim, and they have found a path to it in the dark arts. These voracious spellcasters summon demonic minions to fight beside them.
Monk
Bare-knuckle brawlers whose no-weapon styles were born in ancient Pandaria, monks are as diverse as the energy that surrounds them. They can shoulder deadly attacks through the haze of their brews, heal broken chi flows, and beat their enemies with wind-quick fists and feet.
Death Knight
When the Lich King’s control of his death knights was broken, his former champions sought revenge for the horrors committed under his command.
Racial Traits
Fireblood
Removes harmful effects and empowers you.
Dungeon Delver
Move faster while indoors.
Mass Production
Blacksmithing skill increased, and blacksmithing crafts faster.
Mole Machine
When outdoors, summon a mole machine that tunnels through the earth.
Forged in Flames
Reduces Physical damage taken.
Mag'har Orcs
Mag'har Orcs
For untold generations, the orc clans of Draenor battled one another in endless war. But when Gul'dan offered them the blood of his demonic masters, the disparate tribes of Mag'har—the orcish word for "uncorrupted"—refused the dark bargain and banded together to drive out the Burning Legion. In the aftermath of the fall of Hellfire Citadel, the Mag'har pledged to one day repay Azeroth's heroes for aiding their cause. As war against the Alliance intensifies, the Horde must call upon the might of the Mag'har to seize victory.
Available Classes
Warrior
For as long as war has raged, heroes from every race have aimed to master the art of battle. Warriors combine strength, leadership, and a vast knowledge of arms and armor to wreak havoc in glorious combat.
Hunter
From an early age, the call of the wild draws some adventurers from the comfort of their homes into the unforgiving primal world outside. Those who endure become hunters.
Rogue
For rogues, the only code is the contract, and their honor is purchased in gold. Free from the constraints of a conscience, these mercenaries rely on brutal and efficient tactics.
Priest
Priests are devoted to the spiritual, and express their unwavering faith by serving the people. For millennia they have left behind the confines of their temples and the comfort of their shrines so they can support their allies in war-torn lands.
Shaman
Shaman are the spiritual leaders of their tribes and clans. They are masters of the elements, using spells and totems that heal or enhance their allies in battle while unleashing the fury of the elements upon their foes.
Mage
Students gifted with a keen intellect and unwavering discipline may walk the path of the mage. The arcane magic available to magi is both great and dangerous, and thus is revealed only to the most devoted practitioners.
Monk
Bare-knuckle brawlers whose no-weapon styles were born in ancient Pandaria, monks are as diverse as the energy that surrounds them. They can shoulder deadly attacks through the haze of their brews, heal broken chi flows, and beat their enemies with wind-quick fists and feet.
Death Knight
When the Lich King’s control of his death knights was broken, his former champions sought revenge for the horrors committed under his command.
Racial Traits
Ancestral Call
Invokes the powers of your ancestors, granting you their power.
Open Skies
Faster mount speed while outdoors.
Sympathetic Vigor
Pet health is increased.
Savage Blood
Reduces the duration on all Poisons, Diseases, and Curses effects on you.
Allies from the Broken Isles
Available Now
The Alliance and the Horde fought tooth and nail to end the threat of the Burning Legion on the Broken Isles, and made new allies along the way. Some of them can be convinced to join your ranks permanently, and are eager to assist you—as soon as you prove your worth.
Highmountain Tauren
Highmountain Tauren
Descended from Huln, brave hero of the War of the Ancients, the Highmountain tauren honor the spirits of earth, river, and sky. Though the Legion invaded their lands and sowed seeds of distrust between them, the tribes of Highmountain stand united once more. At long last they are ready to venture beyond their sacred mountain and stand beside their kin from Kalimdor, lending their nobility and strength to the mighty Horde.
Racial Traits
Bull Rush
Charge forward, knocking down your enemies.
Mountaineer
Increases Versatility.
Pride of Ironhorn
Increases mining skill and speed.
Rugged Tenacity
Reduces damage from incoming attacks.
Waste Not, Want Not
Chance to gather additional meat and fish.
Lightforged Draenei
Lightforged Draenei
For untold millennia, the Army of the Light waged war against the Burning Legion throughout the Twisting Nether. The draenei most committed to their long crusade would undergo a ritual to become Lightforged, infusing their bodies with the very essence of the Holy Light. After finally achieving victory on Argus, the Lightforged draenei have undertaken a new mission: protecting Azeroth from rising threats and helping the Alliance push back against Horde aggression.
Racial Traits
Forge of Light
Increases Blacksmithing skill and allows you to summon an anvil.
Holy Resistance
Reduces Holy Damage taken.
Light's Judgment
Deal mighty Holy damage to an area.
Light’s Reckoning
Erupt upon death, dealing Holy damage to nearby enemies and healing nearby allies.
Demonbane
Experience gains from killing Demons increased by 20%.
Nightborne
Nightborne
Isolated behind a protective barrier for 10,000 years, the elves of Suramar grew increasingly dependent upon the arcane magic of the Nightwell. To protect this font of power, the leaders of the Nightborne struck a bargain with the Burning Legion that plunged their kingdom into civil war. After fighting for freedom from their demonic masters, the Nightborne seek allies in the Horde to help them reclaim their place in the world.
Available Classes
Warrior
For as long as war has raged, heroes from every race have aimed to master the art of battle. Warriors combine strength, leadership, and a vast knowledge of arms and armor to wreak havoc in glorious combat.
Hunter
From an early age, the call of the wild draws some adventurers from the comfort of their homes into the unforgiving primal world outside. Those who endure become hunters.
Rogue
For rogues, the only code is the contract, and their honor is purchased in gold. Free from the constraints of a conscience, these mercenaries rely on brutal and efficient tactics.
Priest
Priests are devoted to the spiritual, and express their unwavering faith by serving the people. For millennia they have left behind the confines of their temples and the comfort of their shrines so they can support their allies in war-torn lands.
Mage
Students gifted with a keen intellect and unwavering discipline may walk the path of the mage. The arcane magic available to magi is both great and dangerous, and thus is revealed only to the most devoted practitioners.
Warlock
In the face of demonic power, most heroes see death. Warlocks see only opportunity. Dominance is their aim, and they have found a path to it in the dark arts. These voracious spellcasters summon demonic minions to fight beside them.
Monk
Bare-knuckle brawlers whose no-weapon styles were born in ancient Pandaria, monks are as diverse as the energy that surrounds them. They can shoulder deadly attacks through the haze of their brews, heal broken chi flows, and beat their enemies with wind-quick fists and feet.
Death Knight
When the Lich King’s control of his death knights was broken, his former champions sought revenge for the horrors committed under his command.
Racial Traits
Ancient History
Increases Inscription skill.
Magical Affinity
Increases magical damage dealt.
Cantrips
Summon a flying book that acts as a mailbox.
Arcane Pulse
Enchants an area with arcane energy, damaging and snaring nearby enemies.
Arcane Resistance
Reduces arcane damage taken.
Void Elves
Void Elves
Many have sought to harness the corruptive magic of the Void. Most who tried have fallen into madness. Determined to use this power for the good of Azeroth, Alleria Windrunner is the first mortal to succeed at defying the shadow's whispers. Coming to the aid of a group of her kin who nearly gave in to the darkness, Alleria has vowed to train these Void Elves to control the shadows within them and pledge their newfound powers to the Alliance.
Available Classes
Warrior
For as long as war has raged, heroes from every race have aimed to master the art of battle. Warriors combine strength, leadership, and a vast knowledge of arms and armor to wreak havoc in glorious combat.
Hunter
From an early age, the call of the wild draws some adventurers from the comfort of their homes into the unforgiving primal world outside. Those who endure become hunters.
Rogue
For rogues, the only code is the contract, and their honor is purchased in gold. Free from the constraints of a conscience, these mercenaries rely on brutal and efficient tactics.
Priest
Priests are devoted to the spiritual, and express their unwavering faith by serving the people. For millennia they have left behind the confines of their temples and the comfort of their shrines so they can support their allies in war-torn lands.
Mage
Students gifted with a keen intellect and unwavering discipline may walk the path of the mage. The arcane magic available to magi is both great and dangerous, and thus is revealed only to the most devoted practitioners.
Warlock
In the face of demonic power, most heroes see death. Warlocks see only opportunity. Dominance is their aim, and they have found a path to it in the dark arts. These voracious spellcasters summon demonic minions to fight beside them.
Monk
Bare-knuckle brawlers whose no-weapon styles were born in ancient Pandaria, monks are as diverse as the energy that surrounds them. They can shoulder deadly attacks through the haze of their brews, heal broken chi flows, and beat their enemies with wind-quick fists and feet.
Death Knight
When the Lich King’s control of his death knights was broken, his former champions sought revenge for the horrors committed under his command.
Racial Traits
Chill of Night
Reduces Shadow damage taken.
Entropic Embrace
Your abilities sometimes send you into Void Locus, granting bonus Shadow damage or healing.
Ethereal Connection
Reduces the cost of Transmogrification and Void Storage.
Preternatural Calm
Your spell casts are not delayed by damage.
Spatial Rift
Teleport to a nearby destination.