High Altitude Turban

  • Mythic
  • Item Level 340
  • Transmogrified to:
    General Erodus' Tricorne
  • Binds when picked up
  • Leather Head
  • 189 Armour
  • +411 Agility or Intellect
  • +698 Stamina
  • Active Azerite Powers:
  • - No powers have been selected.
    • Durability 100 / 100
    • Requires Level 120
    • Sell Price: 39 51 29

Heart of Azeroth

  • Item Level 323
  • Azerite Power Level 15
  • Binds when picked up
  • Unique
  • Miscellaneous Neck
  • +104 Agility or Strength or Intellect
  • +160 Stamina
  • +184 Critical Strike
  • +184 Haste
  • +184 Mastery
  • Equip: Harnesses the energy of raw Azerite, awakening exceptional pieces of armor that possess latent powers.
  • "A living symbol of hope, borne by the champions of a dying planet. The fate of Azeroth will be shared by all her children."
    • Requires Level 110

Pistoleer's Spaulders

  • Mythic
  • Item Level 340
  • Transmogrified to:
    Shoulderpads of the Dashing Scoundrel
  • Binds when picked up
  • Leather Shoulder
  • 175 Armour
  • +308 Agility or Intellect
  • +523 Stamina
  • Active Azerite Powers:
  • - No powers have been selected.
    • Durability 100 / 100
    • Requires Level 120
    • Sell Price: 38 11 39

Dune Shroud

  • Item Level 320
  • Transmogrified to:
    Shroud of the Drowned Adherent
  • Binds when picked up
  • Back
  • 61 Armour
  • +101 Agility or Strength or Intellect
  • +156 Stamina
  • +55 Critical Strike
  • +46 Versatility
    • Requires Level 120
    • Requires Voldunai - Honoured
    • Sell Price: 41 1 89

Venture Co. Plenipotentiary Vest

  • Heroic
  • Item Level 325
  • Transmogrified to:
    Vest of the Dashing Scoundrel
  • Binds when picked up
  • Leather Chest
  • 214 Armour
  • +357 Agility or Intellect
  • +594 Stamina
  • Active Azerite Powers:
  • - Unstable Catalyst
  • Your spells and abilities have a chance to leak Azerite on the ground around you. Standing in the Azerite increases your primary stat by 127 for 8 sec.
    • Durability 140 / 140
    • Requires Level 120
    • Sell Price: 52 24 68
Shirt (empty slot)
Tabard (empty slot)

Bracers of Dreadful Maladies

  • Mythic
  • Item Level 340
  • Binds when picked up
  • Leather Wrists
  • 102 Armour
  • +121 Agility or Intellect
  • +193 Stamina
  • +44 Critical Strike
  • +68 Mastery
    • +40 Mastery
    • Durability 55 / 55
    • Requires Level 120
    • Sell Price: 26 45 55

Gloves of Corrupted Waters

  • Mythic
  • Item Level 340
  • Transmogrified to:
    Gloves of the Dashing Scoundrel
  • Binds when picked up
  • Leather Hands
  • 146 Armour
  • +162 Agility or Intellect
  • +258 Stamina
  • +65 Haste
  • +85 Versatility
    • Durability 55 / 55
    • Requires Level 120
    • Sell Price: 26 55 33

Whirling Dervish Sash

  • Mythic
  • Item Level 340
  • Binds when picked up
  • Leather Waist
  • 131 Armour
  • +162 Agility or Intellect
  • +258 Stamina
  • +59 Haste
  • +91 Mastery
  • +64 Leech
    • Durability 55 / 55
    • Requires Level 120
    • Sell Price: 26 17 48

Seafarer Breeches

  • Item Level 320
  • Transmogrified to:
    Pants of the Dashing Scoundrel
  • Binds when picked up
  • Leather Legs
  • 182 Armour
  • +179 Agility or Intellect
  • +277 Stamina
  • +98 Versatility
  • +82 Mastery
    • Durability 100 / 100
    • Requires Level 120
    • Sell Price: 49 15 32

Blood Bog Footpads

  • Item Level 330
  • Binds when picked up
  • Leather Feet
  • 151 Armour
  • +148 Agility or Intellect
  • +232 Stamina
  • +75 Critical Strike
  • +68 Mastery
    • Durability 65 / 65
    • Requires Level 120
    • Sell Price: 35 96 40

Seal of the Regal Loa

  • Mythic
  • Item Level 340
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +193 Stamina
  • +137 Haste
  • +215 Versatility
    • Enchanted: +27 Mastery
    • Requires Level 120
    • Sell Price: 31 28 96

Charged Sandstone Band

  • Heroic Warforged
  • Item Level 330
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +173 Stamina
  • +192 Critical Strike
  • +143 Mastery
    • Enchanted: +27 Mastery
    • Requires Level 120
    • Sell Price: 31 4 50

Tiny Electromental in a Jar

  • Mythic
  • Item Level 340
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +205 Agility
  • Equip: Your attacks and abilities have a chance to grant Phenomenal Power. On reaching 12 applications you will Unleash Lightning, inflicting 3755 Nature damage.
  • "Phenomenal lightning power, itty bitty containment space."
    • Requires Level 120
    • Sell Price: 43 62 44

Harlan's Loaded Dice

  • Heroic
  • Item Level 325
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +179 Agility
    • +40 Mastery
  • Equip: Your attacks and abilities have a chance to roll the loaded dice, gaining a random combination of Mastery, Haste, and Critical Strike for 15 sec.
    • Requires Level 120
    • Sell Price: 45 72 66

Jeweled Dagger of Subjugation

  • Mythic Warforged
  • Item Level 345
  • Transmogrified to:
    Shard of Azzinoth
  • Binds when picked up
  • Dagger One-Hand
  • Speed 1.80 173 - 289 Damage
  • (128.33 damage per second)
  • +113 Agility
  • +181 Stamina
  • +53 Haste
  • +49 Mastery
    • Durability 80 / 80
    • Requires Level 120
    • Sell Price: 70 30 8

K'tal Fang Blade

  • Item Level 298
  • Transmogrified to:
    Shard of Azzinoth
  • Binds when picked up
  • Dagger One-Hand
  • Speed 1.80 112 - 187 Damage
  • (83.06 damage per second)
  • +73 Agility
  • +110 Stamina
  • +36 Haste
  • +40 Versatility
    • Durability 65 / 65
    • Sell Price: 53 13 27
99,340
Health
Health
99,340
100
Energy
Energy
100
4,270
Agility
Agility4,270
4,967
Stamina
Stamina4,967
18%
Critical Strike
Critical Strike18.21%
Total Rating:519
7%
Haste
Haste7.40%
Total Rating:503
46%
Mastery
Mastery46.41%
Total Rating:788
6%
Versatility
Versatility5.69%
Total Rating:484
Specialization
Player vs Player Talents
15
Find Weakness
Find Weakness
(Passive)
Passive

Your Shadowstrike and Cheap Shot reveal a flaw in your target's defenses, causing all your attacks to bypass 40% of that enemy's armor for 10 sec.

30
Shadow Focus
Shadow Focus
(Passive)
Passive

Abilities cost 20% less Energy while Stealth or Shadow Dance is active.

45
Deeper Stratagem
Deeper Stratagem
(Passive)
Passive

You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.

60
Soothing Darkness
Soothing Darkness
(Passive)
Passive

You heal 3% of your maximum health every 1 sec while Stealth or Shadow Dance is active.

75
Prey on the Weak
Prey on the Weak
(Passive)
Passive

Enemies disabled by your Cheap Shot or Kidney Shot take 10% increased damage from all sources for 6 sec.

90
Dark Shadow
Dark Shadow
(Passive)
Passive

While Shadow Dance is active, all damage you deal is increased by 25%.

100
Secret Technique
Secret Technique
(Melee Range, Instant, 45 sec cooldown)
30 Energy 0 Combo Points
Melee Range
Instant
45 sec cooldown

Finishing move that creates shadow clones of yourself. You and your shadow clones each perform a piercing attack on all enemies near your target, dealing Physical damage to the primary target and reduced damage to other targets. 1 point : 1,440 total damage 2 points: 2,880 total damage 3 points: 4,320 total damage 4 points: 5,760 total damage 5 points: 7,200 total damage Cooldown is reduced by by 1 sec for every combo point you spend.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Phantom Assassin
Phantom Assassin
(Passive)
Passive

While Stealth or Shadow Dance is active, your critical strike chance is increased by 35%.

Maneuverability
Maneuverability
(Passive)
Passive

Sprint suppresses all movement-impairing effects for 4 sec when used.

Death from Above
Death from Above
(15 yd range, Instant, 30 sec cooldown)
25 Energy 1 to 5 Combo Points
15 yd range
Instant
30 sec cooldown

Finishing move that empowers your weapons with energy to performs a deadly attack. You leap into the air and Eviscerate your target on the way back down, with such force that it has a 10% stronger effect.

Specialization
Player vs Player Talents
15
Quick Draw
Quick Draw
(Passive)
Passive

Half-cost uses of Pistol Shot granted by Sinister Strike now generate 1 additional combo point, and deal 50% additional damage.

30
Retractable Hook
Retractable Hook
(Passive)
Passive

Reduce the cooldown of Grappling Hook by 30 sec.

45
Vigor
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.

60
Iron Stomach
Iron Stomach
(Passive)
Passive

Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 30%.

75
Blinding Powder
Blinding Powder
(Passive)
Passive

Reduces the cooldown of Blind by 30 sec and increases its range by 15 yds.

90
Alacrity
Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 5 times.

100
Killing Spree
Killing Spree
(10 yd range, Instant, 2 min cooldown)
10 yd range
Instant
2 min cooldown

Teleport to an enemy within 10 yards, attacking with both weapons for a total of 6,996 Physical damage over 2 sec. While Blade Flurry is active, also hits all nearby enemies for 100% damage.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Maneuverability
Maneuverability
(Passive)
Passive

Sprint suppresses all movement-impairing effects for 4 sec when used.

Control is King
Control is King
(Passive)
Passive

When enemy players within 40 yards of you are Stunned, Silenced or Polymorphed you gain 3 sec of Adrenaline Rush.

Death from Above
Death from Above
(15 yd range, Instant, 30 sec cooldown)
25 Energy 1 to 5 Combo Points
15 yd range
Instant
30 sec cooldown

Finishing move that empowers your weapons with energy to performs a deadly attack. You leap into the air and Eviscerate your target on the way back down, with such force that it has a 10% stronger effect.

Specialization
Player vs Player Talents
15
Master Poisoner
Master Poisoner
(Passive)
Passive

Increases the damage done by your weapon poisons by 30% and their non-damaging effects by 20%.

30
Subterfuge
Subterfuge
(Passive)
Passive

Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks. Also causes Garrote to deal 80% increased damage and have no cooldown when used from Stealth and for 3 sec after breaking Stealth.

45
Vigor
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.

60
Elusiveness
Elusiveness
(Passive)
Passive

Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.

75
Internal Bleeding
Internal Bleeding
(Passive)
Passive

Kidney Shot also deals up to 4,127 Bleed damage over 6 sec, based on combo points spent.

90
Toxic Blade
Toxic Blade
(Melee Range, Instant, 25 sec cooldown)
20 Energy
Melee Range
Instant
25 sec cooldown

Stab your enemy with a toxic poisoned blade, dealing 1,908 Nature damage. Your Nature damage done against the target is increased by 30% for 9 sec. Awards 1 combo point.

100
Poison Bomb
Poison Bomb
(Passive)
Passive

Envenom and Rupture have a 4% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals 1,584 Nature damage over 2 sec to all enemies within it.

Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Smoke Bomb
Smoke Bomb
(Instant, 3 min cooldown)
Instant
3 min cooldown

Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud.

System Shock
System Shock
(Passive)
Passive

Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals 2,234 Nature damage, and reduces their movement speed by 90% for 2 sec.

Creeping Venom
Creeping Venom
(Passive)
Passive

Your Envenom applies Creeping Venom, dealing 1,632 Nature damage over 4 sec. Creeping Venom's duration is refreshed when the target moves.

Specialization
Subtlety Talents
15
Find Weakness
Find Weakness
(Passive)
Passive

Your Shadowstrike and Cheap Shot reveal a flaw in your target's defenses, causing all your attacks to bypass 40% of that enemy's armor for 10 sec.

30
Shadow Focus
Shadow Focus
(Passive)
Passive

Abilities cost 20% less Energy while Stealth or Shadow Dance is active.

45
Deeper Stratagem
Deeper Stratagem
(Passive)
Passive

You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.

60
Soothing Darkness
Soothing Darkness
(Passive)
Passive

You heal 3% of your maximum health every 1 sec while Stealth or Shadow Dance is active.

75
Prey on the Weak
Prey on the Weak
(Passive)
Passive

Enemies disabled by your Cheap Shot or Kidney Shot take 10% increased damage from all sources for 6 sec.

90
Dark Shadow
Dark Shadow
(Passive)
Passive

While Shadow Dance is active, all damage you deal is increased by 25%.

100
Secret Technique
Secret Technique
(Melee Range, Instant, 45 sec cooldown)
30 Energy 0 Combo Points
Melee Range
Instant
45 sec cooldown

Finishing move that creates shadow clones of yourself. You and your shadow clones each perform a piercing attack on all enemies near your target, dealing Physical damage to the primary target and reduced damage to other targets. 1 point : 1,440 total damage 2 points: 2,880 total damage 3 points: 4,320 total damage 4 points: 5,760 total damage 5 points: 7,200 total damage Cooldown is reduced by by 1 sec for every combo point you spend.

Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Phantom Assassin
Phantom Assassin
(Passive)
Passive

While Stealth or Shadow Dance is active, your critical strike chance is increased by 35%.

Maneuverability
Maneuverability
(Passive)
Passive

Sprint suppresses all movement-impairing effects for 4 sec when used.

Death from Above
Death from Above
(15 yd range, Instant, 30 sec cooldown)
25 Energy 1 to 5 Combo Points
15 yd range
Instant
30 sec cooldown

Finishing move that empowers your weapons with energy to performs a deadly attack. You leap into the air and Eviscerate your target on the way back down, with such force that it has a 10% stronger effect.

Subtlety Talents
15
Find Weakness
Find Weakness
(Passive)
Passive

Your Shadowstrike and Cheap Shot reveal a flaw in your target's defenses, causing all your attacks to bypass 40% of that enemy's armor for 10 sec.

30
Shadow Focus
Shadow Focus
(Passive)
Passive

Abilities cost 20% less Energy while Stealth or Shadow Dance is active.

45
Deeper Stratagem
Deeper Stratagem
(Passive)
Passive

You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.

60
Soothing Darkness
Soothing Darkness
(Passive)
Passive

You heal 3% of your maximum health every 1 sec while Stealth or Shadow Dance is active.

75
Prey on the Weak
Prey on the Weak
(Passive)
Passive

Enemies disabled by your Cheap Shot or Kidney Shot take 10% increased damage from all sources for 6 sec.

90
Dark Shadow
Dark Shadow
(Passive)
Passive

While Shadow Dance is active, all damage you deal is increased by 25%.

100
Secret Technique
Secret Technique
(Melee Range, Instant, 45 sec cooldown)
30 Energy 0 Combo Points
Melee Range
Instant
45 sec cooldown

Finishing move that creates shadow clones of yourself. You and your shadow clones each perform a piercing attack on all enemies near your target, dealing Physical damage to the primary target and reduced damage to other targets. 1 point : 1,440 total damage 2 points: 2,880 total damage 3 points: 4,320 total damage 4 points: 5,760 total damage 5 points: 7,200 total damage Cooldown is reduced by by 1 sec for every combo point you spend.

15
Find Weakness
Find Weakness
(Passive)
Passive

Your Shadowstrike and Cheap Shot reveal a flaw in your target's defenses, causing all your attacks to bypass 40% of that enemy's armor for 10 sec.

30
Shadow Focus
Shadow Focus
(Passive)
Passive

Abilities cost 20% less Energy while Stealth or Shadow Dance is active.

45
Deeper Stratagem
Deeper Stratagem
(Passive)
Passive

You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.

60
Soothing Darkness
Soothing Darkness
(Passive)
Passive

You heal 3% of your maximum health every 1 sec while Stealth or Shadow Dance is active.

75
Prey on the Weak
Prey on the Weak
(Passive)
Passive

Enemies disabled by your Cheap Shot or Kidney Shot take 10% increased damage from all sources for 6 sec.

90
Dark Shadow
Dark Shadow
(Passive)
Passive

While Shadow Dance is active, all damage you deal is increased by 25%.

100
Secret Technique
Secret Technique
(Melee Range, Instant, 45 sec cooldown)
30 Energy 0 Combo Points
Melee Range
Instant
45 sec cooldown

Finishing move that creates shadow clones of yourself. You and your shadow clones each perform a piercing attack on all enemies near your target, dealing Physical damage to the primary target and reduced damage to other targets. 1 point : 1,440 total damage 2 points: 2,880 total damage 3 points: 4,320 total damage 4 points: 5,760 total damage 5 points: 7,200 total damage Cooldown is reduced by by 1 sec for every combo point you spend.

Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Phantom Assassin
Phantom Assassin
(Passive)
Passive

While Stealth or Shadow Dance is active, your critical strike chance is increased by 35%.

Maneuverability
Maneuverability
(Passive)
Passive

Sprint suppresses all movement-impairing effects for 4 sec when used.

Death from Above
Death from Above
(15 yd range, Instant, 30 sec cooldown)
25 Energy 1 to 5 Combo Points
15 yd range
Instant
30 sec cooldown

Finishing move that empowers your weapons with energy to performs a deadly attack. You leap into the air and Eviscerate your target on the way back down, with such force that it has a 10% stronger effect.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Phantom Assassin
Phantom Assassin
(Passive)
Passive

While Stealth or Shadow Dance is active, your critical strike chance is increased by 35%.

Maneuverability
Maneuverability
(Passive)
Passive

Sprint suppresses all movement-impairing effects for 4 sec when used.

Death from Above
Death from Above
(15 yd range, Instant, 30 sec cooldown)
25 Energy 1 to 5 Combo Points
15 yd range
Instant
30 sec cooldown

Finishing move that empowers your weapons with energy to performs a deadly attack. You leap into the air and Eviscerate your target on the way back down, with such force that it has a 10% stronger effect.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Phantom Assassin
Phantom Assassin
(Passive)
Passive

While Stealth or Shadow Dance is active, your critical strike chance is increased by 35%.

Maneuverability
Maneuverability
(Passive)
Passive

Sprint suppresses all movement-impairing effects for 4 sec when used.

Death from Above
Death from Above
(15 yd range, Instant, 30 sec cooldown)
25 Energy 1 to 5 Combo Points
15 yd range
Instant
30 sec cooldown

Finishing move that empowers your weapons with energy to performs a deadly attack. You leap into the air and Eviscerate your target on the way back down, with such force that it has a 10% stronger effect.

Specialization
Outlaw Talents
15
Quick Draw
Quick Draw
(Passive)
Passive

Half-cost uses of Pistol Shot granted by Sinister Strike now generate 1 additional combo point, and deal 50% additional damage.

30
Retractable Hook
Retractable Hook
(Passive)
Passive

Reduce the cooldown of Grappling Hook by 30 sec.

45
Vigor
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.

60
Iron Stomach
Iron Stomach
(Passive)
Passive

Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 30%.

75
Blinding Powder
Blinding Powder
(Passive)
Passive

Reduces the cooldown of Blind by 30 sec and increases its range by 15 yds.

90
Alacrity
Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 5 times.

100
Killing Spree
Killing Spree
(10 yd range, Instant, 2 min cooldown)
10 yd range
Instant
2 min cooldown

Teleport to an enemy within 10 yards, attacking with both weapons for a total of 6,996 Physical damage over 2 sec. While Blade Flurry is active, also hits all nearby enemies for 100% damage.

Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Maneuverability
Maneuverability
(Passive)
Passive

Sprint suppresses all movement-impairing effects for 4 sec when used.

Control is King
Control is King
(Passive)
Passive

When enemy players within 40 yards of you are Stunned, Silenced or Polymorphed you gain 3 sec of Adrenaline Rush.

Death from Above
Death from Above
(15 yd range, Instant, 30 sec cooldown)
25 Energy 1 to 5 Combo Points
15 yd range
Instant
30 sec cooldown

Finishing move that empowers your weapons with energy to performs a deadly attack. You leap into the air and Eviscerate your target on the way back down, with such force that it has a 10% stronger effect.

Outlaw Talents
15
Quick Draw
Quick Draw
(Passive)
Passive

Half-cost uses of Pistol Shot granted by Sinister Strike now generate 1 additional combo point, and deal 50% additional damage.

30
Retractable Hook
Retractable Hook
(Passive)
Passive

Reduce the cooldown of Grappling Hook by 30 sec.

45
Vigor
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.

60
Iron Stomach
Iron Stomach
(Passive)
Passive

Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 30%.

75
Blinding Powder
Blinding Powder
(Passive)
Passive

Reduces the cooldown of Blind by 30 sec and increases its range by 15 yds.

90
Alacrity
Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 5 times.

100
Killing Spree
Killing Spree
(10 yd range, Instant, 2 min cooldown)
10 yd range
Instant
2 min cooldown

Teleport to an enemy within 10 yards, attacking with both weapons for a total of 6,996 Physical damage over 2 sec. While Blade Flurry is active, also hits all nearby enemies for 100% damage.

15
Quick Draw
Quick Draw
(Passive)
Passive

Half-cost uses of Pistol Shot granted by Sinister Strike now generate 1 additional combo point, and deal 50% additional damage.

30
Retractable Hook
Retractable Hook
(Passive)
Passive

Reduce the cooldown of Grappling Hook by 30 sec.

45
Vigor
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.

60
Iron Stomach
Iron Stomach
(Passive)
Passive

Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 30%.

75
Blinding Powder
Blinding Powder
(Passive)
Passive

Reduces the cooldown of Blind by 30 sec and increases its range by 15 yds.

90
Alacrity
Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 5 times.

100
Killing Spree
Killing Spree
(10 yd range, Instant, 2 min cooldown)
10 yd range
Instant
2 min cooldown

Teleport to an enemy within 10 yards, attacking with both weapons for a total of 6,996 Physical damage over 2 sec. While Blade Flurry is active, also hits all nearby enemies for 100% damage.

Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Maneuverability
Maneuverability
(Passive)
Passive

Sprint suppresses all movement-impairing effects for 4 sec when used.

Control is King
Control is King
(Passive)
Passive

When enemy players within 40 yards of you are Stunned, Silenced or Polymorphed you gain 3 sec of Adrenaline Rush.

Death from Above
Death from Above
(15 yd range, Instant, 30 sec cooldown)
25 Energy 1 to 5 Combo Points
15 yd range
Instant
30 sec cooldown

Finishing move that empowers your weapons with energy to performs a deadly attack. You leap into the air and Eviscerate your target on the way back down, with such force that it has a 10% stronger effect.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Maneuverability
Maneuverability
(Passive)
Passive

Sprint suppresses all movement-impairing effects for 4 sec when used.

Control is King
Control is King
(Passive)
Passive

When enemy players within 40 yards of you are Stunned, Silenced or Polymorphed you gain 3 sec of Adrenaline Rush.

Death from Above
Death from Above
(15 yd range, Instant, 30 sec cooldown)
25 Energy 1 to 5 Combo Points
15 yd range
Instant
30 sec cooldown

Finishing move that empowers your weapons with energy to performs a deadly attack. You leap into the air and Eviscerate your target on the way back down, with such force that it has a 10% stronger effect.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Maneuverability
Maneuverability
(Passive)
Passive

Sprint suppresses all movement-impairing effects for 4 sec when used.

Control is King
Control is King
(Passive)
Passive

When enemy players within 40 yards of you are Stunned, Silenced or Polymorphed you gain 3 sec of Adrenaline Rush.

Death from Above
Death from Above
(15 yd range, Instant, 30 sec cooldown)
25 Energy 1 to 5 Combo Points
15 yd range
Instant
30 sec cooldown

Finishing move that empowers your weapons with energy to performs a deadly attack. You leap into the air and Eviscerate your target on the way back down, with such force that it has a 10% stronger effect.

Specialization
Assassination Talents
15
Master Poisoner
Master Poisoner
(Passive)
Passive

Increases the damage done by your weapon poisons by 30% and their non-damaging effects by 20%.

30
Subterfuge
Subterfuge
(Passive)
Passive

Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks. Also causes Garrote to deal 80% increased damage and have no cooldown when used from Stealth and for 3 sec after breaking Stealth.

45
Vigor
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.

60
Elusiveness
Elusiveness
(Passive)
Passive

Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.

75
Internal Bleeding
Internal Bleeding
(Passive)
Passive

Kidney Shot also deals up to 4,127 Bleed damage over 6 sec, based on combo points spent.

90
Toxic Blade
Toxic Blade
(Melee Range, Instant, 25 sec cooldown)
20 Energy
Melee Range
Instant
25 sec cooldown

Stab your enemy with a toxic poisoned blade, dealing 1,908 Nature damage. Your Nature damage done against the target is increased by 30% for 9 sec. Awards 1 combo point.

100
Poison Bomb
Poison Bomb
(Passive)
Passive

Envenom and Rupture have a 4% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals 1,584 Nature damage over 2 sec to all enemies within it.

Player vs Player Talents
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Smoke Bomb
Smoke Bomb
(Instant, 3 min cooldown)
Instant
3 min cooldown

Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud.

System Shock
System Shock
(Passive)
Passive

Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals 2,234 Nature damage, and reduces their movement speed by 90% for 2 sec.

Creeping Venom
Creeping Venom
(Passive)
Passive

Your Envenom applies Creeping Venom, dealing 1,632 Nature damage over 4 sec. Creeping Venom's duration is refreshed when the target moves.

Assassination Talents
15
Master Poisoner
Master Poisoner
(Passive)
Passive

Increases the damage done by your weapon poisons by 30% and their non-damaging effects by 20%.

30
Subterfuge
Subterfuge
(Passive)
Passive

Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks. Also causes Garrote to deal 80% increased damage and have no cooldown when used from Stealth and for 3 sec after breaking Stealth.

45
Vigor
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.

60
Elusiveness
Elusiveness
(Passive)
Passive

Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.

75
Internal Bleeding
Internal Bleeding
(Passive)
Passive

Kidney Shot also deals up to 4,127 Bleed damage over 6 sec, based on combo points spent.

90
Toxic Blade
Toxic Blade
(Melee Range, Instant, 25 sec cooldown)
20 Energy
Melee Range
Instant
25 sec cooldown

Stab your enemy with a toxic poisoned blade, dealing 1,908 Nature damage. Your Nature damage done against the target is increased by 30% for 9 sec. Awards 1 combo point.

100
Poison Bomb
Poison Bomb
(Passive)
Passive

Envenom and Rupture have a 4% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals 1,584 Nature damage over 2 sec to all enemies within it.

15
Master Poisoner
Master Poisoner
(Passive)
Passive

Increases the damage done by your weapon poisons by 30% and their non-damaging effects by 20%.

30
Subterfuge
Subterfuge
(Passive)
Passive

Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks. Also causes Garrote to deal 80% increased damage and have no cooldown when used from Stealth and for 3 sec after breaking Stealth.

45
Vigor
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.

60
Elusiveness
Elusiveness
(Passive)
Passive

Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.

75
Internal Bleeding
Internal Bleeding
(Passive)
Passive

Kidney Shot also deals up to 4,127 Bleed damage over 6 sec, based on combo points spent.

90
Toxic Blade
Toxic Blade
(Melee Range, Instant, 25 sec cooldown)
20 Energy
Melee Range
Instant
25 sec cooldown

Stab your enemy with a toxic poisoned blade, dealing 1,908 Nature damage. Your Nature damage done against the target is increased by 30% for 9 sec. Awards 1 combo point.

100
Poison Bomb
Poison Bomb
(Passive)
Passive

Envenom and Rupture have a 4% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals 1,584 Nature damage over 2 sec to all enemies within it.

Player vs Player Talents
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Smoke Bomb
Smoke Bomb
(Instant, 3 min cooldown)
Instant
3 min cooldown

Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud.

System Shock
System Shock
(Passive)
Passive

Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals 2,234 Nature damage, and reduces their movement speed by 90% for 2 sec.

Creeping Venom
Creeping Venom
(Passive)
Passive

Your Envenom applies Creeping Venom, dealing 1,632 Nature damage over 4 sec. Creeping Venom's duration is refreshed when the target moves.

Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Smoke Bomb
Smoke Bomb
(Instant, 3 min cooldown)
Instant
3 min cooldown

Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud.

System Shock
System Shock
(Passive)
Passive

Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals 2,234 Nature damage, and reduces their movement speed by 90% for 2 sec.

Creeping Venom
Creeping Venom
(Passive)
Passive

Your Envenom applies Creeping Venom, dealing 1,632 Nature damage over 4 sec. Creeping Venom's duration is refreshed when the target moves.

Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Smoke Bomb
Smoke Bomb
(Instant, 3 min cooldown)
Instant
3 min cooldown

Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud.

System Shock
System Shock
(Passive)
Passive

Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals 2,234 Nature damage, and reduces their movement speed by 90% for 2 sec.

Creeping Venom
Creeping Venom
(Passive)
Passive

Your Envenom applies Creeping Venom, dealing 1,632 Nature damage over 4 sec. Creeping Venom's duration is refreshed when the target moves.

Raid Progression
View Raid History
Level 120
LFR
0/8
0%
Normal
0/8
0%
Heroic
0/8
0%
Mythic
0/8
0%
Uldir
LFR
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Normal
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Heroic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Mythic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Player vs Player
View More PvP Stats
Honor
Level 28
Honorable Kills
4,200
2v2
Arena
3v3
Arena
10v10
Battlegrounds
Honor
Level 28
Honorable Kills
4,200
2v2
Arena
3v3
Arena
10v10
Battlegrounds
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.