Sea-Brawler's Greathelm

  • Item Level 310
  • Transmogrified to:
    Hidden Helm
  • Binds when picked up
  • Plate Head
  • 338 Armour
  • +311 Strength or Intellect
  • +507 Stamina
  • Active Azerite Powers:
  • - Bones of the Damned
  • Marrowrend has a chance to grant an extra charge of Bone Shield. Bone Shield increases your Armor by 115.
  • - Resounding Protection
  • Every 30 sec, gain an absorb shield for 2499 for 30 sec.
    • Durability 85 / 85
    • Requires Level 120
    • Sell Price: 36 66 13

Heart of Azeroth

  • Item Level 302
  • Azerite Power Level 12
  • Binds when picked up
  • Unique
  • Miscellaneous Neck
  • +85 Agility or Strength or Intellect
  • +128 Stamina
  • +163 Critical Strike
  • +163 Haste
  • +163 Mastery
  • Equip: Harnesses the energy of raw Azerite, awakening exceptional pieces of armor that possess latent powers.
  • "A living symbol of hope, borne by the champions of a dying planet. The fate of Azeroth will be shared by all her children."
    • Requires Level 110

Nazmani Warplate Spaulders

  • Item Level 285
  • Transmogrified to:
    Shoulderguards of the Lich Lord
  • Binds when picked up
  • Plate Shoulder
  • 254 Armour
  • +185 Strength or Intellect
  • +296 Stamina
  • Active Azerite Powers:
  • - Blood Rite
  • Your spells and abilities have a chance to increase your Haste by 259 for 15 sec. Killing an enemy refreshes the duration of this effect.
  • - Resounding Protection
  • Every 30 sec, gain an absorb shield for 2499 for 30 sec.
    • Durability 85 / 85
    • Sell Price: 39 50 91

Sporecaller's Shroud

  • Heroic
  • Item Level 325
  • Binds when picked up
  • Back
  • 63 Armour
  • +106 Agility or Strength or Intellect
  • +165 Stamina
  • +45 Critical Strike
  • +58 Versatility
    • Requires Level 120
    • Sell Price: 37 24 77

Desert Guardian's Breastplate

  • Mythic
  • Item Level 340
  • Binds when picked up
  • Plate Chest
  • 511 Armour
  • +411 Strength or Intellect
  • +698 Stamina
  • Active Azerite Powers:
  • - No powers have been selected.
    • Durability 165 / 165
    • Requires Level 120
    • Sell Price: 49 56 38
Shirt (empty slot)
Tabard (empty slot)

Valyri's Fire-Proof Bracers

  • Mythic Warforged
  • Item Level 345
  • Binds when picked up
  • Plate Wrists
  • 230 Armour
  • +127 Strength or Intellect
  • +204 Stamina
  • +67 Versatility
  • +47 Mastery
  • +48 Fire Resistance
    • Prismatic Socket
    • Durability 55 / 55
    • Requires Level 120
    • Sell Price: 24 63 77

Sharktooth-Knuckled Grips

  • Mythic
  • Item Level 340
  • Binds when picked up
  • Plate Hands
  • 320 Armour
  • +162 Strength or Intellect
  • +258 Stamina
  • +62 Haste
  • +88 Versatility
  • +64 Speed
    • Durability 55 / 55
    • Requires Level 120
    • Sell Price: 25 78 35

Belt of the Unrelenting Gale

  • Item Level 310
  • Transmogrified to:
    Girdle of the Lich Lord
  • Binds when picked up
  • Plate Waist
  • 234 Armour
  • +123 Strength or Intellect
  • +187 Stamina
  • +55 Critical Strike
  • +72 Haste
  • +54 Leech
    • Durability 50 / 50
    • Requires Level 120
    • Sell Price: 25 79 63

Edla's Embellished Legguards

  • Item Level 350
  • Transmogrified to:
    Legplates of the Lich Lord
  • Binds when equipped
  • Plate Legs
  • 475 Armour
  • +237 Strength or Intellect
  • +383 Stamina
  • +96 Critical Strike
  • +114 Haste
    • Durability 120 / 120
    • Requires Level 120
    • Sell Price: 74 64 60

Exiled Veteran's Footguards

  • Item Level 301
  • Transmogrified to:
    Treads of the Lich Lord
  • Binds when picked up
  • Plate Feet
  • 258 Armour
  • +113 Strength or Intellect
  • +169 Stamina
  • +58 Critical Strike
  • +63 Haste
    • Durability 80 / 80
    • Sell Price: 26 45 36

Loop of Pulsing Veins

  • Mythic
  • Item Level 340
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +193 Stamina
  • +215 Haste
  • +137 Mastery
    • Requires Level 120
    • Sell Price: 31 88 18

Devoted Defender's Band

  • Item Level 294
  • Binds when picked up
  • Miscellaneous Finger
  • +119 Stamina
  • +132 Haste
  • +132 Mastery
    • Sell Price: 21 76 86

Gore-Crusted Butcher's Block

  • Item Level 310
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +155 Strength
  • Equip: Your attacks have a chance to grant you 456 Critical Strike for 15 sec.
    • Requires Level 120
    • Sell Price: 43 46 20

Darkmoon Deck: Blockades

  • Item Level 355
  • Binds when equipped
  • Unique-Equipped
  • Miscellaneous Trinket
  • +236 Agility or Strength
  • Equip: Whenever the deck is shuffled, heal a small amount of health and gain additional stamina. Amount of both stamina and healing depends on the topmost card of the deck.
  • Equip: Periodically shuffle the deck while in combat.
    • Requires Level 120
    • Sell Price: 42 93

Sethrak Warden's Scimitar

  • Item Level 280
  • Transmogrified to:
    Gravewalker's Runeblade
  • Binds when picked up
  • Sword Two-Hand
  • Speed 3.60 251 - 418 Damage
  • (92.92 damage per second)
  • +124 Strength
  • +185 Stamina
  • +61 Haste
  • +58 Versatility
    • Enchanted: Rune of the Fallen Crusader
    • Durability 100 / 100
    • Sell Price: 64 78 63
Off Hand (empty slot)
149,680
Health
Health
149,680
1,250
Runic Power
Runic Power
1,250
3,814
Strength
Strength3,814
7,484
Stamina
Stamina7,484
11%
Critical Strike
Critical Strike11.32%
Total Rating:383
12%
Haste
Haste12.47%
Total Rating:848
28%
Mastery
Mastery28.36%
Total Rating:445
3%
Versatility
Versatility3.19%
Total Rating:271
Specialization
Player vs Player Talents
56
Heartbreaker
Heartbreaker
(Passive)
Passive

Heart Strike generates 2 additional Runic Power per target hit.

57
Hemostasis
Hemostasis
(Passive)
Passive

Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 8%, stacking up to 5 times.

58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power. Additionally, your maximum Runic Power is increased by 10.

60
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.

75
Grip of the Dead
Grip of the Dead
(Passive)
Passive

Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.

90
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attacks have a chance to summon a Bloodworm. Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health. If you drop below 50% health, your Bloodworms will immediately burst and heal you.

100
Bonestorm
Bonestorm
(Instant, 1 min cooldown)
0 Runic Power
Instant
1 min cooldown

A whirl of bone and gore batters nearby enemies, dealing 466 Shadow damage every 1 sec, and healing you for 3% of your maximum health every time it deals damage. Lasts 1 sec per 10 Runic Power spent.

Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Last Dance
Last Dance
(Passive)
Passive

Reduces the cooldown of your Dancing Rune Weapon by 50%.

Murderous Intent
Murderous Intent
(10 yd range, Instant, 20 sec cooldown)
10 yd range
Instant
20 sec cooldown

Intimidates the target, increasing their damage taken by 3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 3%, stacking up to 5 times. Your melee attacks refresh the duration of Intimidated.

Decomposing Aura
Decomposing Aura
(Passive)
Passive

All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.

Specialization
Player vs Player Talents
56
Cold Heart
Cold Heart
(Passive)
Passive

Every 2 sec, gain a stack of Cold Heart, causing your next Chains of Ice to deal 317 Frost damage. Stacks up to 20 times.

57
Murderous Efficiency
Murderous Efficiency
(Passive)
Passive

Consuming the Killing Machine effect has a 50% chance to grant you 1 Rune.

58
Death's Reach
Death's Reach
(Passive)
Passive

Increases the range of Death Grip by 10 yds. Killing an enemy that yields experience or honor resets the cooldown of Death Grip.

60
Avalanche
Avalanche
(Passive)
Passive

Casting Howling Blast with Rime active causes jagged icicles to fall on enemies nearby your target, dealing 506 Frost damage.

75
Permafrost
Permafrost
(Passive)
Passive

Your auto attack damage grants you an absorb shield equal to 40% of the damage dealt.

90
Frostwyrm's Fury
Frostwyrm's Fury
(Instant, 3 min cooldown)
Instant
3 min cooldown

Summons a frostwyrm who breathes on all enemies within 40 yd in front of you, dealing 9,478 Frost damage and slowing movement speed by 50% for 10 sec.

100
Obliteration
Obliteration
(Passive)
Passive

While Pillar of Frost is active, Frost Strike and Howling Blast always grant Killing Machine and have a 30% chance to generate a Rune.

Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Delirium
Delirium
(Passive)
Passive

Your Howling Blast and Frost Strike apply Delirium to the target. Delirium A disease that debilitates the targets movement, reducing the cooldown recovery rate of movement enhancing abilities by 25%. Stacks up to 2 times. Lasts for 8 sec.

Decomposing Aura
Decomposing Aura
(Passive)
Passive

All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.

Overpowered Rune Weapon
Overpowered Rune Weapon
(Passive)
Passive

Reduces the cooldown and duration of Empower Rune Weapon by 50%.

Specialization
Player vs Player Talents
56
Infected Claws
Infected Claws
(Passive)
Passive

Your ghoul's Claw attack has a 30% chance to cause a Festering Wound on the target.

57
Unholy Blight
Unholy Blight
(Instant, 45 sec cooldown)
1 Rune
Instant
45 sec cooldown

Surrounds yourself with a vile swarm of insects for 6 sec, stinging all nearby enemies and infecting them with an unholy disease that deals 3,017 damage over 14 sec.

58
Grip of the Dead
Grip of the Dead
(Passive)
Passive

Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.

60
Harbinger of Doom
Harbinger of Doom
(Passive)
Passive

Sudden Doom triggers 15% more often and can accumulate up to 2 charges.

75
Death Pact
Death Pact
(Instant, 2 min cooldown)
Instant
2 min cooldown

Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.

90
Epidemic
Epidemic
(Instant)
30 Runic Power
Instant

Causes each of your Virulent Plagues to flare up, dealing 616 Shadow damage to the infected enemy, and an additional 246 Shadow damage to all other enemies near them.

100
Summon Gargoyle
Summon Gargoyle
(30 yd range, Instant, 3 min cooldown)
30 yd range
Instant
3 min cooldown

Summon a Gargoyle into the area to bombard the target for 30 sec. The Gargoyle gains 1% increased damage for every 2 Runic Power you spend.

Specialization
Blood Talents
56
Heartbreaker
Heartbreaker
(Passive)
Passive

Heart Strike generates 2 additional Runic Power per target hit.

57
Hemostasis
Hemostasis
(Passive)
Passive

Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 8%, stacking up to 5 times.

58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power. Additionally, your maximum Runic Power is increased by 10.

60
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.

75
Grip of the Dead
Grip of the Dead
(Passive)
Passive

Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.

90
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attacks have a chance to summon a Bloodworm. Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health. If you drop below 50% health, your Bloodworms will immediately burst and heal you.

100
Bonestorm
Bonestorm
(Instant, 1 min cooldown)
0 Runic Power
Instant
1 min cooldown

A whirl of bone and gore batters nearby enemies, dealing 466 Shadow damage every 1 sec, and healing you for 3% of your maximum health every time it deals damage. Lasts 1 sec per 10 Runic Power spent.

Player vs Player Talents
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Last Dance
Last Dance
(Passive)
Passive

Reduces the cooldown of your Dancing Rune Weapon by 50%.

Murderous Intent
Murderous Intent
(10 yd range, Instant, 20 sec cooldown)
10 yd range
Instant
20 sec cooldown

Intimidates the target, increasing their damage taken by 3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 3%, stacking up to 5 times. Your melee attacks refresh the duration of Intimidated.

Decomposing Aura
Decomposing Aura
(Passive)
Passive

All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.

Blood Talents
56
Heartbreaker
Heartbreaker
(Passive)
Passive

Heart Strike generates 2 additional Runic Power per target hit.

57
Hemostasis
Hemostasis
(Passive)
Passive

Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 8%, stacking up to 5 times.

58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power. Additionally, your maximum Runic Power is increased by 10.

60
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.

75
Grip of the Dead
Grip of the Dead
(Passive)
Passive

Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.

90
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attacks have a chance to summon a Bloodworm. Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health. If you drop below 50% health, your Bloodworms will immediately burst and heal you.

100
Bonestorm
Bonestorm
(Instant, 1 min cooldown)
0 Runic Power
Instant
1 min cooldown

A whirl of bone and gore batters nearby enemies, dealing 466 Shadow damage every 1 sec, and healing you for 3% of your maximum health every time it deals damage. Lasts 1 sec per 10 Runic Power spent.

56
Heartbreaker
Heartbreaker
(Passive)
Passive

Heart Strike generates 2 additional Runic Power per target hit.

57
Hemostasis
Hemostasis
(Passive)
Passive

Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 8%, stacking up to 5 times.

58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power. Additionally, your maximum Runic Power is increased by 10.

60
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.

75
Grip of the Dead
Grip of the Dead
(Passive)
Passive

Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.

90
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attacks have a chance to summon a Bloodworm. Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health. If you drop below 50% health, your Bloodworms will immediately burst and heal you.

100
Bonestorm
Bonestorm
(Instant, 1 min cooldown)
0 Runic Power
Instant
1 min cooldown

A whirl of bone and gore batters nearby enemies, dealing 466 Shadow damage every 1 sec, and healing you for 3% of your maximum health every time it deals damage. Lasts 1 sec per 10 Runic Power spent.

Player vs Player Talents
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Last Dance
Last Dance
(Passive)
Passive

Reduces the cooldown of your Dancing Rune Weapon by 50%.

Murderous Intent
Murderous Intent
(10 yd range, Instant, 20 sec cooldown)
10 yd range
Instant
20 sec cooldown

Intimidates the target, increasing their damage taken by 3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 3%, stacking up to 5 times. Your melee attacks refresh the duration of Intimidated.

Decomposing Aura
Decomposing Aura
(Passive)
Passive

All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.

Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Last Dance
Last Dance
(Passive)
Passive

Reduces the cooldown of your Dancing Rune Weapon by 50%.

Murderous Intent
Murderous Intent
(10 yd range, Instant, 20 sec cooldown)
10 yd range
Instant
20 sec cooldown

Intimidates the target, increasing their damage taken by 3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 3%, stacking up to 5 times. Your melee attacks refresh the duration of Intimidated.

Decomposing Aura
Decomposing Aura
(Passive)
Passive

All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.

Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Last Dance
Last Dance
(Passive)
Passive

Reduces the cooldown of your Dancing Rune Weapon by 50%.

Murderous Intent
Murderous Intent
(10 yd range, Instant, 20 sec cooldown)
10 yd range
Instant
20 sec cooldown

Intimidates the target, increasing their damage taken by 3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 3%, stacking up to 5 times. Your melee attacks refresh the duration of Intimidated.

Decomposing Aura
Decomposing Aura
(Passive)
Passive

All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.

Specialization
Frost Talents
56
Cold Heart
Cold Heart
(Passive)
Passive

Every 2 sec, gain a stack of Cold Heart, causing your next Chains of Ice to deal 317 Frost damage. Stacks up to 20 times.

57
Murderous Efficiency
Murderous Efficiency
(Passive)
Passive

Consuming the Killing Machine effect has a 50% chance to grant you 1 Rune.

58
Death's Reach
Death's Reach
(Passive)
Passive

Increases the range of Death Grip by 10 yds. Killing an enemy that yields experience or honor resets the cooldown of Death Grip.

60
Avalanche
Avalanche
(Passive)
Passive

Casting Howling Blast with Rime active causes jagged icicles to fall on enemies nearby your target, dealing 506 Frost damage.

75
Permafrost
Permafrost
(Passive)
Passive

Your auto attack damage grants you an absorb shield equal to 40% of the damage dealt.

90
Frostwyrm's Fury
Frostwyrm's Fury
(Instant, 3 min cooldown)
Instant
3 min cooldown

Summons a frostwyrm who breathes on all enemies within 40 yd in front of you, dealing 9,478 Frost damage and slowing movement speed by 50% for 10 sec.

100
Obliteration
Obliteration
(Passive)
Passive

While Pillar of Frost is active, Frost Strike and Howling Blast always grant Killing Machine and have a 30% chance to generate a Rune.

Player vs Player Talents
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Delirium
Delirium
(Passive)
Passive

Your Howling Blast and Frost Strike apply Delirium to the target. Delirium A disease that debilitates the targets movement, reducing the cooldown recovery rate of movement enhancing abilities by 25%. Stacks up to 2 times. Lasts for 8 sec.

Decomposing Aura
Decomposing Aura
(Passive)
Passive

All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.

Overpowered Rune Weapon
Overpowered Rune Weapon
(Passive)
Passive

Reduces the cooldown and duration of Empower Rune Weapon by 50%.

Frost Talents
56
Cold Heart
Cold Heart
(Passive)
Passive

Every 2 sec, gain a stack of Cold Heart, causing your next Chains of Ice to deal 317 Frost damage. Stacks up to 20 times.

57
Murderous Efficiency
Murderous Efficiency
(Passive)
Passive

Consuming the Killing Machine effect has a 50% chance to grant you 1 Rune.

58
Death's Reach
Death's Reach
(Passive)
Passive

Increases the range of Death Grip by 10 yds. Killing an enemy that yields experience or honor resets the cooldown of Death Grip.

60
Avalanche
Avalanche
(Passive)
Passive

Casting Howling Blast with Rime active causes jagged icicles to fall on enemies nearby your target, dealing 506 Frost damage.

75
Permafrost
Permafrost
(Passive)
Passive

Your auto attack damage grants you an absorb shield equal to 40% of the damage dealt.

90
Frostwyrm's Fury
Frostwyrm's Fury
(Instant, 3 min cooldown)
Instant
3 min cooldown

Summons a frostwyrm who breathes on all enemies within 40 yd in front of you, dealing 9,478 Frost damage and slowing movement speed by 50% for 10 sec.

100
Obliteration
Obliteration
(Passive)
Passive

While Pillar of Frost is active, Frost Strike and Howling Blast always grant Killing Machine and have a 30% chance to generate a Rune.

56
Cold Heart
Cold Heart
(Passive)
Passive

Every 2 sec, gain a stack of Cold Heart, causing your next Chains of Ice to deal 317 Frost damage. Stacks up to 20 times.

57
Murderous Efficiency
Murderous Efficiency
(Passive)
Passive

Consuming the Killing Machine effect has a 50% chance to grant you 1 Rune.

58
Death's Reach
Death's Reach
(Passive)
Passive

Increases the range of Death Grip by 10 yds. Killing an enemy that yields experience or honor resets the cooldown of Death Grip.

60
Avalanche
Avalanche
(Passive)
Passive

Casting Howling Blast with Rime active causes jagged icicles to fall on enemies nearby your target, dealing 506 Frost damage.

75
Permafrost
Permafrost
(Passive)
Passive

Your auto attack damage grants you an absorb shield equal to 40% of the damage dealt.

90
Frostwyrm's Fury
Frostwyrm's Fury
(Instant, 3 min cooldown)
Instant
3 min cooldown

Summons a frostwyrm who breathes on all enemies within 40 yd in front of you, dealing 9,478 Frost damage and slowing movement speed by 50% for 10 sec.

100
Obliteration
Obliteration
(Passive)
Passive

While Pillar of Frost is active, Frost Strike and Howling Blast always grant Killing Machine and have a 30% chance to generate a Rune.

Player vs Player Talents
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Delirium
Delirium
(Passive)
Passive

Your Howling Blast and Frost Strike apply Delirium to the target. Delirium A disease that debilitates the targets movement, reducing the cooldown recovery rate of movement enhancing abilities by 25%. Stacks up to 2 times. Lasts for 8 sec.

Decomposing Aura
Decomposing Aura
(Passive)
Passive

All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.

Overpowered Rune Weapon
Overpowered Rune Weapon
(Passive)
Passive

Reduces the cooldown and duration of Empower Rune Weapon by 50%.

Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Delirium
Delirium
(Passive)
Passive

Your Howling Blast and Frost Strike apply Delirium to the target. Delirium A disease that debilitates the targets movement, reducing the cooldown recovery rate of movement enhancing abilities by 25%. Stacks up to 2 times. Lasts for 8 sec.

Decomposing Aura
Decomposing Aura
(Passive)
Passive

All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.

Overpowered Rune Weapon
Overpowered Rune Weapon
(Passive)
Passive

Reduces the cooldown and duration of Empower Rune Weapon by 50%.

Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Delirium
Delirium
(Passive)
Passive

Your Howling Blast and Frost Strike apply Delirium to the target. Delirium A disease that debilitates the targets movement, reducing the cooldown recovery rate of movement enhancing abilities by 25%. Stacks up to 2 times. Lasts for 8 sec.

Decomposing Aura
Decomposing Aura
(Passive)
Passive

All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.

Overpowered Rune Weapon
Overpowered Rune Weapon
(Passive)
Passive

Reduces the cooldown and duration of Empower Rune Weapon by 50%.

Specialization
Unholy Talents
56
Infected Claws
Infected Claws
(Passive)
Passive

Your ghoul's Claw attack has a 30% chance to cause a Festering Wound on the target.

57
Unholy Blight
Unholy Blight
(Instant, 45 sec cooldown)
1 Rune
Instant
45 sec cooldown

Surrounds yourself with a vile swarm of insects for 6 sec, stinging all nearby enemies and infecting them with an unholy disease that deals 3,017 damage over 14 sec.

58
Grip of the Dead
Grip of the Dead
(Passive)
Passive

Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.

60
Harbinger of Doom
Harbinger of Doom
(Passive)
Passive

Sudden Doom triggers 15% more often and can accumulate up to 2 charges.

75
Death Pact
Death Pact
(Instant, 2 min cooldown)
Instant
2 min cooldown

Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.

90
Epidemic
Epidemic
(Instant)
30 Runic Power
Instant

Causes each of your Virulent Plagues to flare up, dealing 616 Shadow damage to the infected enemy, and an additional 246 Shadow damage to all other enemies near them.

100
Summon Gargoyle
Summon Gargoyle
(30 yd range, Instant, 3 min cooldown)
30 yd range
Instant
3 min cooldown

Summon a Gargoyle into the area to bombard the target for 30 sec. The Gargoyle gains 1% increased damage for every 2 Runic Power you spend.

Player vs Player Talents
Unholy Talents
56
Infected Claws
Infected Claws
(Passive)
Passive

Your ghoul's Claw attack has a 30% chance to cause a Festering Wound on the target.

57
Unholy Blight
Unholy Blight
(Instant, 45 sec cooldown)
1 Rune
Instant
45 sec cooldown

Surrounds yourself with a vile swarm of insects for 6 sec, stinging all nearby enemies and infecting them with an unholy disease that deals 3,017 damage over 14 sec.

58
Grip of the Dead
Grip of the Dead
(Passive)
Passive

Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.

60
Harbinger of Doom
Harbinger of Doom
(Passive)
Passive

Sudden Doom triggers 15% more often and can accumulate up to 2 charges.

75
Death Pact
Death Pact
(Instant, 2 min cooldown)
Instant
2 min cooldown

Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.

90
Epidemic
Epidemic
(Instant)
30 Runic Power
Instant

Causes each of your Virulent Plagues to flare up, dealing 616 Shadow damage to the infected enemy, and an additional 246 Shadow damage to all other enemies near them.

100
Summon Gargoyle
Summon Gargoyle
(30 yd range, Instant, 3 min cooldown)
30 yd range
Instant
3 min cooldown

Summon a Gargoyle into the area to bombard the target for 30 sec. The Gargoyle gains 1% increased damage for every 2 Runic Power you spend.

56
Infected Claws
Infected Claws
(Passive)
Passive

Your ghoul's Claw attack has a 30% chance to cause a Festering Wound on the target.

57
Unholy Blight
Unholy Blight
(Instant, 45 sec cooldown)
1 Rune
Instant
45 sec cooldown

Surrounds yourself with a vile swarm of insects for 6 sec, stinging all nearby enemies and infecting them with an unholy disease that deals 3,017 damage over 14 sec.

58
Grip of the Dead
Grip of the Dead
(Passive)
Passive

Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.

60
Harbinger of Doom
Harbinger of Doom
(Passive)
Passive

Sudden Doom triggers 15% more often and can accumulate up to 2 charges.

75
Death Pact
Death Pact
(Instant, 2 min cooldown)
Instant
2 min cooldown

Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.

90
Epidemic
Epidemic
(Instant)
30 Runic Power
Instant

Causes each of your Virulent Plagues to flare up, dealing 616 Shadow damage to the infected enemy, and an additional 246 Shadow damage to all other enemies near them.

100
Summon Gargoyle
Summon Gargoyle
(30 yd range, Instant, 3 min cooldown)
30 yd range
Instant
3 min cooldown

Summon a Gargoyle into the area to bombard the target for 30 sec. The Gargoyle gains 1% increased damage for every 2 Runic Power you spend.

Player vs Player Talents
Raid Progression
View Raid History
Level 120
LFR
0/8
0%
Normal
0/8
0%
Heroic
0/8
0%
Mythic
0/8
0%
Uldir
LFR
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Normal
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Heroic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Mythic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Player vs Player
View More PvP Stats