Equip:
Healing with Light of Dawn causes your next Light of the Martyr to also heal your Beacon of Light. Each ally healed by Light of Dawn increases Light of the Martyr healing by 10%.
Equip:
Healing with Light of Dawn causes your next Light of the Martyr to also heal your Beacon of Light. Each ally healed by Light of Dawn increases Light of the Martyr healing by 10%.
Transmogrified to: Waistplate of Fractured Realities
Binds when picked up
Plate
Waist
490 Armour
+2847 Strength or Intellect
+4270 Stamina
+665 Critical Strike
+886 Mastery
Durability 55 / 55
Requires Level 110
Sell Price:
319490
Back
Nathrezim Battle Girdle
Heroic Titanforged
Item Level 960
Transmogrified to: Waistplate of Fractured Realities
Binds when picked up
Plate
Waist
490 Armour
+2847 Strength or Intellect
+4270 Stamina
+665 Critical Strike
+886 Mastery
Durability 55 / 55
Requires Level 110
Sell Price:
319490
Rock Solid Legplates
Mythic 15 Titanforged
Item Level 970
Transmogrified to: Storm-Battered Legplates
Binds when picked up
Plate
Legs
779 Armour
+4166 Strength or Intellect
+6250 Stamina
+1487 Haste
+659 Mastery
Durability 120 / 120
Requires Level 110
Sell Price:
406452
Back
Rock Solid Legplates
Mythic 15 Titanforged
Item Level 970
Transmogrified to: Storm-Battered Legplates
Binds when picked up
Plate
Legs
779 Armour
+4166 Strength or Intellect
+6250 Stamina
+1487 Haste
+659 Mastery
Durability 120 / 120
Requires Level 110
Sell Price:
406452
Treads of Fates Entwined
Mythic 15 Warforged
Item Level 945
Transmogrified to: Leystone-Toe Kickers
Binds when picked up
Plate
Feet
579 Armour
+2475 Strength or Intellect
+3713 Stamina
+1048 Critical Strike
+418 Mastery
Durability 80 / 80
Requires Level 110
Sell Price:
298414
Back
Treads of Fates Entwined
Mythic 15 Warforged
Item Level 945
Transmogrified to: Leystone-Toe Kickers
Binds when picked up
Plate
Feet
579 Armour
+2475 Strength or Intellect
+3713 Stamina
+1048 Critical Strike
+418 Mastery
Durability 80 / 80
Requires Level 110
Sell Price:
298414
Ilterendi, Crown Jewel of Silvermoon
Item Level 1,000
Binds when picked up
Unique-Equipped
Miscellaneous
Finger
+4649 Stamina
+3075 Critical Strike
+2306 Mastery
Enchanted: +200 Critical Strike
+200 Intellect
Equip:
Judgment increases all healing you do by 15% for 5 sec.
"Silvermoon was constructed out of radiant white stone and adorned in crimson tapestry. However, the city's renown was not merely for its beauty. Silvermoon is a seat of magical learning and home to master manipulators of mana."
Equip:
Judgment increases all healing you do by 15% for 5 sec.
"Silvermoon was constructed out of radiant white stone and adorned in crimson tapestry. However, the city's renown was not merely for its beauty. Silvermoon is a seat of magical learning and home to master manipulators of mana."
Use:
Open a portal at an ally's location that releases brilliant light, restoring 816657 health split amongst injured allies within 20 yds.
"A prison world for rebellious demons, the radiance of Tarratus' sun is breathtaking to behold."
Requires Level 110
Sell Price:
526688
Back
Tarratus Keystone
Heroic
Item Level 945
Binds when picked up
Unique-Equipped
Miscellaneous
Trinket
+3138 Intellect
Use:
Open a portal at an ally's location that releases brilliant light, restoring 816657 health split amongst injured allies within 20 yds.
"A prison world for rebellious demons, the radiance of Tarratus' sun is breathtaking to behold."
Requires Level 110
Sell Price:
526688
Fluctuating Energy
Mythic 15 Titanforged
Item Level 975
Binds when picked up
Unique-Equipped
Miscellaneous
Trinket
+4150 Intellect
+150 Critical Strike
Equip:
Your healing spells have a chance to cause Loose Mana to form nearby, lasting 30 sec. Contact with it restores 27036 mana to you.
"Marked with a raven silhouette."
Requires Level 110
Sell Price:
48874
Back
Fluctuating Energy
Mythic 15 Titanforged
Item Level 975
Binds when picked up
Unique-Equipped
Miscellaneous
Trinket
+4150 Intellect
+150 Critical Strike
Equip:
Your healing spells have a chance to cause Loose Mana to form nearby, lasting 30 sec. Contact with it restores 27036 mana to you.
"Marked with a raven silhouette."
Requires Level 110
Sell Price:
48874
The Silver Hand
Item Level 998
Transmogrified to: Calamity's Edge
Binds when picked up
Unique
Mace
Two-Hand
Speed 3.60
29,147 - 37,477
Damage
(9,253 damage per second)
+3297 Intellect
+766 Stamina
+346 Critical Strike
+332 Mastery
Equip:
Armor increased by 30%.
Equip:
Grants the Tyr's Deliverance ability, which unleashes a torrent of healing on nearby allies.
"Tyr replied that he did not consider his argent hand a reminder of defeat. For him it was a symbol of the sacrifice he had made to defend Azeroth, and he wanted the world to see it that way as well."
Sell Price:
223449
Back
The Silver Hand
Item Level 998
Transmogrified to: Calamity's Edge
Binds when picked up
Unique
Mace
Two-Hand
Speed 3.60
29,147 - 37,477
Damage
(9,253 damage per second)
+3297 Intellect
+766 Stamina
+346 Critical Strike
+332 Mastery
Equip:
Armor increased by 30%.
Equip:
Grants the Tyr's Deliverance ability, which unleashes a torrent of healing on nearby allies.
"Tyr replied that he did not consider his argent hand a reminder of defeat. For him it was a symbol of the sacrifice he had made to defend Azeroth, and he wanted the world to see it that way as well."
Allies within 10 yards take 20% reduced damage, split over the number of allies in the aura.
While Aura Mastery is active, all affected allies gain the full damage reduction.
Back
Devotion Aura
(Passive)
Passive
Allies within 10 yards take 20% reduced damage, split over the number of allies in the aura.
While Aura Mastery is active, all affected allies gain the full damage reduction.
Apply a Beacon of Light to your target and 3 injured allies within 30 yards for 8 sec.
Your heals will heal all of them for 40% of the amount healed. Your Flash of Light and Holy Light on the targets will also refund 30% of their Mana cost.
Back
Beacon of Virtue
(40 yd range, Instant, 15 sec cooldown)
22,000 Mana
40 yd range
Instant
15 sec cooldown
Apply a Beacon of Light to your target and 3 injured allies within 30 yards for 8 sec.
Your heals will heal all of them for 40% of the amount healed. Your Flash of Light and Holy Light on the targets will also refund 30% of their Mana cost.
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Back
Blinding Light
(Instant, 1.5 min cooldown)
17,600 Mana
Instant
1.5 min cooldown
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
A weapon strike that deals 366,529 Holy damage and restores health equal to the damage done.
Deals 100% additional damage and healing when used against a stunned target.
Back
Justicar's Vengeance
(Melee Range, Instant)
5 Holy Power
Melee Range
Instant
A weapon strike that deals 366,529 Holy damage and restores health equal to the damage done.
Deals 100% additional damage and healing when used against a stunned target.
Reduces your Divine Shield cooldown by 20%. In addition, any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield.
Cannot occur while Divine Shield is on cooldown or Forbearance is active.
Back
Divine Intervention
(Passive)
Passive
Reduces your Divine Shield cooldown by 20%. In addition, any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield.
Cannot occur while Divine Shield is on cooldown or Forbearance is active.
Increases your damage and haste by 3.0% for 32 sec.
Each Holy Power spent during Crusade increases damage and haste by an additional 3.0%.
Maximum 15 stacks.
Back
Crusade
(Instant, 20 sec cooldown)
Instant
20 sec cooldown
Increases your damage and haste by 3.0% for 32 sec.
Each Holy Power spent during Crusade increases damage and haste by an additional 3.0%.
Maximum 15 stacks.
Throws a Blessed Hammer that spirals outward, dealing 53,099 Holy damage to enemies that it hits, and causing them to deal 12% less damage to you on their next auto attack.
Back
Blessed Hammer
(Instant)
Instant
Throws a Blessed Hammer that spirals outward, dealing 53,099 Holy damage to enemies that it hits, and causing them to deal 12% less damage to you on their next auto attack.
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Back
Blinding Light
(Instant, 1.5 min cooldown)
17,600 Mana
Instant
1.5 min cooldown
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Places a blessing on a party or raid member, protecting them from all magical attacks for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Back
Blessing of Spellwarding
(40 yd range, Instant, 3 min cooldown)
33,000 Mana
40 yd range
Instant
3 min cooldown
Places a blessing on a party or raid member, protecting them from all magical attacks for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Up to 6 allies standing within your Consecration receive 3,448 healing every 0.9 sec, and enemies within your Consecration have 50% reduced movement speed.
Back
Consecrated Ground
(Passive)
Passive
Up to 6 allies standing within your Consecration receive 3,448 healing every 0.9 sec, and enemies within your Consecration have 50% reduced movement speed.
The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility by 5,500.
Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge.
Back
Seraphim
(Instant, 45 sec cooldown)
Instant
45 sec cooldown
The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility by 5,500.
Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge.
Choose a Specialization
Holy
Invokes the power of the Light to protect and to heal.
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
Protection
Uses Holy magic to shield himself and defend allies from attackers.
Allies within 10 yards take 20% reduced damage, split over the number of allies in the aura.
While Aura Mastery is active, all affected allies gain the full damage reduction.
Back
Devotion Aura
(Passive)
Passive
Allies within 10 yards take 20% reduced damage, split over the number of allies in the aura.
While Aura Mastery is active, all affected allies gain the full damage reduction.
Apply a Beacon of Light to your target and 3 injured allies within 30 yards for 8 sec.
Your heals will heal all of them for 40% of the amount healed. Your Flash of Light and Holy Light on the targets will also refund 30% of their Mana cost.
Back
Beacon of Virtue
(40 yd range, Instant, 15 sec cooldown)
22,000 Mana
40 yd range
Instant
15 sec cooldown
Apply a Beacon of Light to your target and 3 injured allies within 30 yards for 8 sec.
Your heals will heal all of them for 40% of the amount healed. Your Flash of Light and Holy Light on the targets will also refund 30% of their Mana cost.
Holy
Invokes the power of the Light to protect and to heal.
Allies within 10 yards take 20% reduced damage, split over the number of allies in the aura.
While Aura Mastery is active, all affected allies gain the full damage reduction.
Back
Devotion Aura
(Passive)
Passive
Allies within 10 yards take 20% reduced damage, split over the number of allies in the aura.
While Aura Mastery is active, all affected allies gain the full damage reduction.
Apply a Beacon of Light to your target and 3 injured allies within 30 yards for 8 sec.
Your heals will heal all of them for 40% of the amount healed. Your Flash of Light and Holy Light on the targets will also refund 30% of their Mana cost.
Back
Beacon of Virtue
(40 yd range, Instant, 15 sec cooldown)
22,000 Mana
40 yd range
Instant
15 sec cooldown
Apply a Beacon of Light to your target and 3 injured allies within 30 yards for 8 sec.
Your heals will heal all of them for 40% of the amount healed. Your Flash of Light and Holy Light on the targets will also refund 30% of their Mana cost.
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Back
Blinding Light
(Instant, 1.5 min cooldown)
17,600 Mana
Instant
1.5 min cooldown
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
A weapon strike that deals 366,529 Holy damage and restores health equal to the damage done.
Deals 100% additional damage and healing when used against a stunned target.
Back
Justicar's Vengeance
(Melee Range, Instant)
5 Holy Power
Melee Range
Instant
A weapon strike that deals 366,529 Holy damage and restores health equal to the damage done.
Deals 100% additional damage and healing when used against a stunned target.
Reduces your Divine Shield cooldown by 20%. In addition, any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield.
Cannot occur while Divine Shield is on cooldown or Forbearance is active.
Back
Divine Intervention
(Passive)
Passive
Reduces your Divine Shield cooldown by 20%. In addition, any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield.
Cannot occur while Divine Shield is on cooldown or Forbearance is active.
Increases your damage and haste by 3.0% for 32 sec.
Each Holy Power spent during Crusade increases damage and haste by an additional 3.0%.
Maximum 15 stacks.
Back
Crusade
(Instant, 20 sec cooldown)
Instant
20 sec cooldown
Increases your damage and haste by 3.0% for 32 sec.
Each Holy Power spent during Crusade increases damage and haste by an additional 3.0%.
Maximum 15 stacks.
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Back
Blinding Light
(Instant, 1.5 min cooldown)
17,600 Mana
Instant
1.5 min cooldown
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
A weapon strike that deals 366,529 Holy damage and restores health equal to the damage done.
Deals 100% additional damage and healing when used against a stunned target.
Back
Justicar's Vengeance
(Melee Range, Instant)
5 Holy Power
Melee Range
Instant
A weapon strike that deals 366,529 Holy damage and restores health equal to the damage done.
Deals 100% additional damage and healing when used against a stunned target.
Reduces your Divine Shield cooldown by 20%. In addition, any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield.
Cannot occur while Divine Shield is on cooldown or Forbearance is active.
Back
Divine Intervention
(Passive)
Passive
Reduces your Divine Shield cooldown by 20%. In addition, any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield.
Cannot occur while Divine Shield is on cooldown or Forbearance is active.
Increases your damage and haste by 3.0% for 32 sec.
Each Holy Power spent during Crusade increases damage and haste by an additional 3.0%.
Maximum 15 stacks.
Back
Crusade
(Instant, 20 sec cooldown)
Instant
20 sec cooldown
Increases your damage and haste by 3.0% for 32 sec.
Each Holy Power spent during Crusade increases damage and haste by an additional 3.0%.
Maximum 15 stacks.
Throws a Blessed Hammer that spirals outward, dealing 53,099 Holy damage to enemies that it hits, and causing them to deal 12% less damage to you on their next auto attack.
Back
Blessed Hammer
(Instant)
Instant
Throws a Blessed Hammer that spirals outward, dealing 53,099 Holy damage to enemies that it hits, and causing them to deal 12% less damage to you on their next auto attack.
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Back
Blinding Light
(Instant, 1.5 min cooldown)
17,600 Mana
Instant
1.5 min cooldown
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Places a blessing on a party or raid member, protecting them from all magical attacks for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Back
Blessing of Spellwarding
(40 yd range, Instant, 3 min cooldown)
33,000 Mana
40 yd range
Instant
3 min cooldown
Places a blessing on a party or raid member, protecting them from all magical attacks for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Up to 6 allies standing within your Consecration receive 3,448 healing every 0.9 sec, and enemies within your Consecration have 50% reduced movement speed.
Back
Consecrated Ground
(Passive)
Passive
Up to 6 allies standing within your Consecration receive 3,448 healing every 0.9 sec, and enemies within your Consecration have 50% reduced movement speed.
The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility by 5,500.
Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge.
Back
Seraphim
(Instant, 45 sec cooldown)
Instant
45 sec cooldown
The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility by 5,500.
Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge.
Protection
Uses Holy magic to shield himself and defend allies from attackers.
Throws a Blessed Hammer that spirals outward, dealing 53,099 Holy damage to enemies that it hits, and causing them to deal 12% less damage to you on their next auto attack.
Back
Blessed Hammer
(Instant)
Instant
Throws a Blessed Hammer that spirals outward, dealing 53,099 Holy damage to enemies that it hits, and causing them to deal 12% less damage to you on their next auto attack.
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Back
Blinding Light
(Instant, 1.5 min cooldown)
17,600 Mana
Instant
1.5 min cooldown
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Places a blessing on a party or raid member, protecting them from all magical attacks for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Back
Blessing of Spellwarding
(40 yd range, Instant, 3 min cooldown)
33,000 Mana
40 yd range
Instant
3 min cooldown
Places a blessing on a party or raid member, protecting them from all magical attacks for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Up to 6 allies standing within your Consecration receive 3,448 healing every 0.9 sec, and enemies within your Consecration have 50% reduced movement speed.
Back
Consecrated Ground
(Passive)
Passive
Up to 6 allies standing within your Consecration receive 3,448 healing every 0.9 sec, and enemies within your Consecration have 50% reduced movement speed.
The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility by 5,500.
Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge.
Back
Seraphim
(Instant, 45 sec cooldown)
Instant
45 sec cooldown
The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility by 5,500.
Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge.