Bartered Vrykul Facemask

  • Item Level 300
  • Transmogrified to:
    Hidden Helm
  • Binds when picked up
  • Mail Head
  • 203 Armour
  • +283 Agility or Intellect
  • +454 Stamina
  • Active Azerite Powers:
  • - Roiling Storm
  • Every 0 seconds, reduce the cost of your next Stormstrike by 0 Maelstrom and increase its damage by 0.1000. This effect stacks up to 15 times.
  • - Resounding Protection
  • Every 30 sec, gain an absorb shield for 2320 for 30 sec.
    • Durability 85 / 85
    • Sell Price: 37 95 26

Heart of Azeroth

  • Item Level 300
  • Azerite Power Level 11
  • Binds when picked up
  • Unique
  • Miscellaneous Neck
  • +84 Agility or Strength or Intellect
  • +125 Stamina
  • +161 Critical Strike
  • +161 Haste
  • +161 Mastery
  • Equip: Harnesses the energy of raw Azerite, awakening exceptional pieces of armor that possess latent powers.
  • "A living symbol of hope, borne by the champions of a dying planet. The fate of Azeroth will be shared by all her children."
    • Requires Level 110

Spaulders of the Champion

  • Item Level 285
  • Transmogrified to:
    Cruel Gladiator's Ringmail Spaulders
  • Binds when picked up
  • Mail Shoulder
  • 169 Armour
  • +185 Agility or Intellect
  • +296 Stamina
  • Active Azerite Powers:
  • - Primal Primer
  • Melee attacks with Flametongue active increase the damage the target takes from your next Lava Lash by 0, stacking up to 10 times.
  • - Self Reliance
  • While no enemies are within 0 yds, you heal for 155 every 3 sec.
    • Durability 85 / 85
    • Requires Level 101
    • Sell Price: 37 79 7

Proudmoore Battalion Cloak

  • Item Level 281
  • Transmogrified to:
    Hidden Cloak
  • Binds when picked up
  • Back
  • 44 Armour
  • +70 Agility or Strength or Intellect
  • +105 Stamina
  • +32 Haste
  • +35 Versatility
    • Sell Price: 27 3 69

7th Legionnaire's Chainmail

  • Item Level 300
  • Transmogrified to:
    Cruel Gladiator's Ringmail Armor
  • Binds when picked up
  • Mail Chest
  • 249 Armour
  • +283 Agility or Intellect
  • +454 Stamina
  • Active Azerite Powers:
  • - Roiling Storm
  • Every 0 seconds, reduce the cost of your next Stormstrike by 0 Maelstrom and increase its damage by 0.1000. This effect stacks up to 15 times.
  • - Resounding Protection
  • Every 30 sec, gain an absorb shield for 1862 for 30 sec.
    • Durability 140 / 140
    • Requires Level 110
    • Sell Price: 50 32 32

Wraps of the Blood-Soaked Brawler

  • Item Level 1
  • Binds when picked up
  • Unique
  • Miscellaneous Shirt
  • Equip: Show off your truly epic brawling accomplishments.
Tabard (empty slot)

Stormchaser Bindings

  • Item Level 286
  • Transmogrified to:
    Cruel Gladiator's Ringmail Armband
  • Binds when picked up
  • Mail Wrists
  • 100 Armour
  • +74 Agility or Intellect
  • +110 Stamina
  • +38 Critical Strike
  • +35 Haste
    • Durability 40 / 40
    • Sell Price: 18 9 87

Stormchaser Handguards

  • Item Level 286
  • Transmogrified to:
    Cruel Gladiator's Ringmail Gauntlets
  • Binds when picked up
  • Mail Hands
  • 142 Armour
  • +98 Agility or Intellect
  • +147 Stamina
  • +51 Critical Strike
  • +46 Haste
    • Durability 40 / 40
    • Sell Price: 18 37 8

Stormchaser Buckle

  • Item Level 289
  • Transmogrified to:
    Cruel Gladiator's Ringmail Clasp
  • Binds when picked up
  • Mail Waist
  • 131 Armour
  • +101 Agility or Intellect
  • +151 Stamina
  • +48 Haste
  • +53 Versatility
    • Durability 50 / 50
    • Sell Price: 17 43 30

Stormchaser Leggings

  • Item Level 281
  • Transmogrified to:
    Cruel Gladiator's Ringmail Kilt
  • Binds when picked up
  • Mail Legs
  • 191 Armour
  • +125 Agility or Intellect
  • +187 Stamina
  • +63 Critical Strike
  • +57 Versatility
    • Durability 85 / 85
    • Sell Price: 35 59 85

Eventide Boots of the Feverflare

  • Item Level 257
  • Transmogrified to:
    Cruel Gladiator's Ringmail Boots
  • Binds when equipped
  • Mail Feet
  • 75 Armour
  • +75 Agility or Intellect
  • +112 Stamina
  • +25 Haste
  • +44 Mastery
    • +5% Experience
    • Durability 55 / 55
    • Requires Level 120
    • Sell Price: 32 64 81

Owlseye Loop of the Feverflare

  • Item Level 300
  • Binds when equipped
  • Unique-Equipped
  • Miscellaneous Finger
  • +125 Stamina
  • +161 Haste
  • +120 Mastery
    • Enchanted: +27 Haste
    • +30 Haste
    • Requires Level 120
    • Sell Price: 30 77 46

Honey-Artisan's Ring

  • Item Level 254
  • Binds when picked up
  • Miscellaneous Finger
  • +82 Stamina
  • +93 Critical Strike
  • +87 Haste
    • Sell Price: 22 38 7

Gorshalach's Legacy

  • Heroic Warforged
  • Item Level 230
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +60 Haste
  • Equip: Your melee attacks have a chance to grant an Echo of Gorshalach. On reaching 15 applications, you lash out with a devastating combination of attacks, critically striking enemies in a 15 yd cone in front of you for 232 Fire damage.
    • Requires Level 110
    • Sell Price: 53 5 34

Golganneth's Vitality

  • Item Level 240
  • Binds when picked up
  • Unique-Equipped: Path of the Titans (1)
  • Miscellaneous Trinket
  • +81 Agility
  • Equip: Your damaging abilities have a chance to create a Ravaging Storm at your target's location, inflicting 46 Nature damage split among all enemies within 6 yds over 6 sec. Golganneth's Thunderous Wrath When empowered by the Pantheon, your autoattacks cause an explosion of lightning dealing 15 Nature damage to all enemies within 8 yds of the target. Lasts 15 sec.
    • Requires Level 110
    • Sell Price: 52 44 87

Briarback Warmace

  • Item Level 286
  • Transmogrified to:
    Elemental Crescent
  • Binds when picked up
  • Mace One-Hand
  • Speed 2.60 168 - 217 Damage
  • (74.04 damage per second)
  • +65 Agility
  • +98 Stamina
  • +31 Haste
  • +33 Versatility
    • Durability 75 / 75
    • Sell Price: 49 86 5

Fort Daelin Handaxe

  • Item Level 281
  • Binds when picked up
  • Axe One-Hand
  • Speed 2.60 119 - 249 Damage
  • (70.77 damage per second)
  • +63 Agility
  • +94 Stamina
  • +32 Haste
  • +28 Mastery
    • Durability 75 / 75
    • Sell Price: 51 38 7
69,280
Health
Health
69,280
100
Maelstrom
Maelstrom
100
3,232
Agility
Agility3,232
3,464
Stamina
Stamina3,464
15%
Critical Strike
Critical Strike15.19%
Total Rating:374
11%
Haste
Haste10.93%
Total Rating:743
25%
Mastery
Mastery24.92%
Total Rating:321
2%
Versatility
Versatility2.09%
Total Rating:178
Specialization
Player vs Player Talents
15
Lightning Shield
Lightning Shield
(Instant)
Instant

Surround yourself with a shield of lightning for 1 hour. Melee attackers have a chance to suffer 89 Nature damage, and add a charge to your shield. When you Stormstrike, it gains 2 charges. At 20 charges, the shield overcharges, causing you to deal 148 Nature damage with each attack and generate 100 Maelstrom over 10 sec.

30
Forceful Winds
Forceful Winds
(Passive)
Passive

Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 100% and the Maelstrom generated by 1, stacking up to 5 times.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
Searing Assault
Searing Assault
(Passive)
Passive

Flametongue now causes the target to burn for 1,332 Fire damage over 6 sec.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Sundering
Sundering
(Instant, 40 sec cooldown)
20 Maelstrom
Instant
40 sec cooldown

Shatters a line of earth in front of you with your main hand weapon, causing 4,620 Flamestrike damage and Incapacitating any enemy hit for 2 sec.

100
Elemental Spirits
Elemental Spirits
(Passive)
Passive

Reduces the cooldown of Feral Spirit by 30 sec and causes your Feral Spirits to be imbued with Fire, Frost, or Lightning, enhancing your abilities.

Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Forked Lightning
Forked Lightning
(Passive)
Passive

When you use Stormstrike, you conjure bolts of lightning to up to two furthest enemies within 40 yards dealing 1,895 Nature damage.

Ride the Lightning
Ride the Lightning
(Passive)
Passive

When you use Stormstrike you also cast a Chain Lightning on the target. Chain Lightning Hurls a lightning bolt at the enemy, dealing 1,895 Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.

50
Shamanism
Shamanism
(Passive)
Passive

Your Heroism spell now has a 60 sec. cooldown, but increases Haste by 20%, and only affects you and your friendly target when cast for 10 sec. In addition, Heroism is no longer affected by Exhaustion.

Specialization
Player vs Player Talents
15
Exposed Elements
Exposed Elements
(Passive)
Passive

Earth Shock now increases the damage of your next Lightning Bolt on the target by 75%.

30
Totem Mastery
Totem Mastery
(40 yd range, Instant)
40 yd range
Instant

Summons four totems that increase your combat capabilities for 2 min. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 5%. Ember Totem Increases Flame Shock damage over time by 10%. Tailwind Totem Increases your Haste by 2%.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
High Voltage
High Voltage
(Passive)
Passive

Lightning Bolt and Chain Lightning have a 50% of normal chance to cause a second Elemental Overload.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Primal Elementalist
Primal Elementalist
(Passive)
Passive

Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them.

100
Unlimited Power
Unlimited Power
(Passive)
Passive

When your spells cause an elemental overload, you gain 2% Haste for 10 sec. Gaining a stack does not refresh the duration.

Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Elemental Attunement
Elemental Attunement
(Passive)
Passive

Increases your maximum Maelstrom by 50.

Control of Lava
Control of Lava
(Passive)
Passive

Lava Burst damage increased by 25%. Your Flame Shock damage over time has a 10% chance to reset the remaining cooldown on Lava Burst, and increase its damage by 25%, stacking up to 3 times.

Earthfury
Earthfury
(Passive)
Passive

Casting Earth Shock when you have at least 100 Maelstrom will stun the target for 2 sec.

Specialization
Player vs Player Talents
15
Torrent
Torrent
(Passive)
Passive

Increases the initial heal from Riptide by 30%.

30
Deluge
Deluge
(Passive)
Passive

Chain Heal heals for an additional 20% on targets within your Healing Rain or affected by your Riptide.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
Earthen Wall Totem
Earthen Wall Totem
(40 yd range, Instant, 1 min cooldown)
440 Mana
40 yd range
Instant
1 min cooldown

Summons a totem with 29,220 health for 15 sec. 527 damage from each attack against allies within 10 yards of the totem is redirected to the totem.

75
Graceful Spirit
Graceful Spirit
(Passive)
Passive

Reduces the cooldown of Spiritwalker's Grace by 60 sec and increases your movement speed by 20% while it is active.

90
Downpour
Downpour
(40 yd range, 1.5 sec cast, 5 sec cooldown)
600 Mana
40 yd range
1.5 sec cast
5 sec cooldown

A burst of water at the target location heals up to six injured allies within 12 yards for 2,530. Cooldown increased by 5 sec for each target effectively healed.

100
Ascendance
Ascendance
(Instant, 3 min cooldown)
Instant
3 min cooldown

Transform into a Water Ascendant for 15 sec, causing all healing you deal to be duplicated and distributed evenly among nearby allies.

Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Tidebringer
Tidebringer
(Passive)
Passive

Every 8 sec, the cast time of your next Chain Heal is reduced by 50%, and jump distance increased by 100%. Maximum of 2 charges.

Spectral Recovery
Spectral Recovery
(Passive)
Passive

While in Ghost Wolf, you heal 3% health every 2 sec. Increases the movement speed of Ghost Wolf by an additional 10%.

Rippling Waters
Rippling Waters
(Passive)
Passive

Riptide has 1 additional charge. Riptide Heals for 2,559 when the spell ends its duration, is refreshed on the target, or is dispelled.

Specialization
Enhancement Talents
15
Lightning Shield
Lightning Shield
(Instant)
Instant

Surround yourself with a shield of lightning for 1 hour. Melee attackers have a chance to suffer 89 Nature damage, and add a charge to your shield. When you Stormstrike, it gains 2 charges. At 20 charges, the shield overcharges, causing you to deal 148 Nature damage with each attack and generate 100 Maelstrom over 10 sec.

30
Forceful Winds
Forceful Winds
(Passive)
Passive

Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 100% and the Maelstrom generated by 1, stacking up to 5 times.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
Searing Assault
Searing Assault
(Passive)
Passive

Flametongue now causes the target to burn for 1,332 Fire damage over 6 sec.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Sundering
Sundering
(Instant, 40 sec cooldown)
20 Maelstrom
Instant
40 sec cooldown

Shatters a line of earth in front of you with your main hand weapon, causing 4,620 Flamestrike damage and Incapacitating any enemy hit for 2 sec.

100
Elemental Spirits
Elemental Spirits
(Passive)
Passive

Reduces the cooldown of Feral Spirit by 30 sec and causes your Feral Spirits to be imbued with Fire, Frost, or Lightning, enhancing your abilities.

Player vs Player Talents
Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Forked Lightning
Forked Lightning
(Passive)
Passive

When you use Stormstrike, you conjure bolts of lightning to up to two furthest enemies within 40 yards dealing 1,895 Nature damage.

Ride the Lightning
Ride the Lightning
(Passive)
Passive

When you use Stormstrike you also cast a Chain Lightning on the target. Chain Lightning Hurls a lightning bolt at the enemy, dealing 1,895 Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.

50
Shamanism
Shamanism
(Passive)
Passive

Your Heroism spell now has a 60 sec. cooldown, but increases Haste by 20%, and only affects you and your friendly target when cast for 10 sec. In addition, Heroism is no longer affected by Exhaustion.

Enhancement Talents
15
Lightning Shield
Lightning Shield
(Instant)
Instant

Surround yourself with a shield of lightning for 1 hour. Melee attackers have a chance to suffer 89 Nature damage, and add a charge to your shield. When you Stormstrike, it gains 2 charges. At 20 charges, the shield overcharges, causing you to deal 148 Nature damage with each attack and generate 100 Maelstrom over 10 sec.

30
Forceful Winds
Forceful Winds
(Passive)
Passive

Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 100% and the Maelstrom generated by 1, stacking up to 5 times.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
Searing Assault
Searing Assault
(Passive)
Passive

Flametongue now causes the target to burn for 1,332 Fire damage over 6 sec.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Sundering
Sundering
(Instant, 40 sec cooldown)
20 Maelstrom
Instant
40 sec cooldown

Shatters a line of earth in front of you with your main hand weapon, causing 4,620 Flamestrike damage and Incapacitating any enemy hit for 2 sec.

100
Elemental Spirits
Elemental Spirits
(Passive)
Passive

Reduces the cooldown of Feral Spirit by 30 sec and causes your Feral Spirits to be imbued with Fire, Frost, or Lightning, enhancing your abilities.

15
Lightning Shield
Lightning Shield
(Instant)
Instant

Surround yourself with a shield of lightning for 1 hour. Melee attackers have a chance to suffer 89 Nature damage, and add a charge to your shield. When you Stormstrike, it gains 2 charges. At 20 charges, the shield overcharges, causing you to deal 148 Nature damage with each attack and generate 100 Maelstrom over 10 sec.

30
Forceful Winds
Forceful Winds
(Passive)
Passive

Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 100% and the Maelstrom generated by 1, stacking up to 5 times.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
Searing Assault
Searing Assault
(Passive)
Passive

Flametongue now causes the target to burn for 1,332 Fire damage over 6 sec.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Sundering
Sundering
(Instant, 40 sec cooldown)
20 Maelstrom
Instant
40 sec cooldown

Shatters a line of earth in front of you with your main hand weapon, causing 4,620 Flamestrike damage and Incapacitating any enemy hit for 2 sec.

100
Elemental Spirits
Elemental Spirits
(Passive)
Passive

Reduces the cooldown of Feral Spirit by 30 sec and causes your Feral Spirits to be imbued with Fire, Frost, or Lightning, enhancing your abilities.

Player vs Player Talents
Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Forked Lightning
Forked Lightning
(Passive)
Passive

When you use Stormstrike, you conjure bolts of lightning to up to two furthest enemies within 40 yards dealing 1,895 Nature damage.

Ride the Lightning
Ride the Lightning
(Passive)
Passive

When you use Stormstrike you also cast a Chain Lightning on the target. Chain Lightning Hurls a lightning bolt at the enemy, dealing 1,895 Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.

50
Shamanism
Shamanism
(Passive)
Passive

Your Heroism spell now has a 60 sec. cooldown, but increases Haste by 20%, and only affects you and your friendly target when cast for 10 sec. In addition, Heroism is no longer affected by Exhaustion.

Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Forked Lightning
Forked Lightning
(Passive)
Passive

When you use Stormstrike, you conjure bolts of lightning to up to two furthest enemies within 40 yards dealing 1,895 Nature damage.

Ride the Lightning
Ride the Lightning
(Passive)
Passive

When you use Stormstrike you also cast a Chain Lightning on the target. Chain Lightning Hurls a lightning bolt at the enemy, dealing 1,895 Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.

50
Shamanism
Shamanism
(Passive)
Passive

Your Heroism spell now has a 60 sec. cooldown, but increases Haste by 20%, and only affects you and your friendly target when cast for 10 sec. In addition, Heroism is no longer affected by Exhaustion.

Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Forked Lightning
Forked Lightning
(Passive)
Passive

When you use Stormstrike, you conjure bolts of lightning to up to two furthest enemies within 40 yards dealing 1,895 Nature damage.

Ride the Lightning
Ride the Lightning
(Passive)
Passive

When you use Stormstrike you also cast a Chain Lightning on the target. Chain Lightning Hurls a lightning bolt at the enemy, dealing 1,895 Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.

50
Shamanism
Shamanism
(Passive)
Passive

Your Heroism spell now has a 60 sec. cooldown, but increases Haste by 20%, and only affects you and your friendly target when cast for 10 sec. In addition, Heroism is no longer affected by Exhaustion.

Specialization
Elemental Talents
15
Exposed Elements
Exposed Elements
(Passive)
Passive

Earth Shock now increases the damage of your next Lightning Bolt on the target by 75%.

30
Totem Mastery
Totem Mastery
(40 yd range, Instant)
40 yd range
Instant

Summons four totems that increase your combat capabilities for 2 min. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 5%. Ember Totem Increases Flame Shock damage over time by 10%. Tailwind Totem Increases your Haste by 2%.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
High Voltage
High Voltage
(Passive)
Passive

Lightning Bolt and Chain Lightning have a 50% of normal chance to cause a second Elemental Overload.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Primal Elementalist
Primal Elementalist
(Passive)
Passive

Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them.

100
Unlimited Power
Unlimited Power
(Passive)
Passive

When your spells cause an elemental overload, you gain 2% Haste for 10 sec. Gaining a stack does not refresh the duration.

Player vs Player Talents
Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Elemental Attunement
Elemental Attunement
(Passive)
Passive

Increases your maximum Maelstrom by 50.

Control of Lava
Control of Lava
(Passive)
Passive

Lava Burst damage increased by 25%. Your Flame Shock damage over time has a 10% chance to reset the remaining cooldown on Lava Burst, and increase its damage by 25%, stacking up to 3 times.

Earthfury
Earthfury
(Passive)
Passive

Casting Earth Shock when you have at least 100 Maelstrom will stun the target for 2 sec.

Elemental Talents
15
Exposed Elements
Exposed Elements
(Passive)
Passive

Earth Shock now increases the damage of your next Lightning Bolt on the target by 75%.

30
Totem Mastery
Totem Mastery
(40 yd range, Instant)
40 yd range
Instant

Summons four totems that increase your combat capabilities for 2 min. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 5%. Ember Totem Increases Flame Shock damage over time by 10%. Tailwind Totem Increases your Haste by 2%.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
High Voltage
High Voltage
(Passive)
Passive

Lightning Bolt and Chain Lightning have a 50% of normal chance to cause a second Elemental Overload.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Primal Elementalist
Primal Elementalist
(Passive)
Passive

Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them.

100
Unlimited Power
Unlimited Power
(Passive)
Passive

When your spells cause an elemental overload, you gain 2% Haste for 10 sec. Gaining a stack does not refresh the duration.

15
Exposed Elements
Exposed Elements
(Passive)
Passive

Earth Shock now increases the damage of your next Lightning Bolt on the target by 75%.

30
Totem Mastery
Totem Mastery
(40 yd range, Instant)
40 yd range
Instant

Summons four totems that increase your combat capabilities for 2 min. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 5%. Ember Totem Increases Flame Shock damage over time by 10%. Tailwind Totem Increases your Haste by 2%.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
High Voltage
High Voltage
(Passive)
Passive

Lightning Bolt and Chain Lightning have a 50% of normal chance to cause a second Elemental Overload.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Primal Elementalist
Primal Elementalist
(Passive)
Passive

Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them.

100
Unlimited Power
Unlimited Power
(Passive)
Passive

When your spells cause an elemental overload, you gain 2% Haste for 10 sec. Gaining a stack does not refresh the duration.

Player vs Player Talents
Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Elemental Attunement
Elemental Attunement
(Passive)
Passive

Increases your maximum Maelstrom by 50.

Control of Lava
Control of Lava
(Passive)
Passive

Lava Burst damage increased by 25%. Your Flame Shock damage over time has a 10% chance to reset the remaining cooldown on Lava Burst, and increase its damage by 25%, stacking up to 3 times.

Earthfury
Earthfury
(Passive)
Passive

Casting Earth Shock when you have at least 100 Maelstrom will stun the target for 2 sec.

Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Elemental Attunement
Elemental Attunement
(Passive)
Passive

Increases your maximum Maelstrom by 50.

Control of Lava
Control of Lava
(Passive)
Passive

Lava Burst damage increased by 25%. Your Flame Shock damage over time has a 10% chance to reset the remaining cooldown on Lava Burst, and increase its damage by 25%, stacking up to 3 times.

Earthfury
Earthfury
(Passive)
Passive

Casting Earth Shock when you have at least 100 Maelstrom will stun the target for 2 sec.

Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Elemental Attunement
Elemental Attunement
(Passive)
Passive

Increases your maximum Maelstrom by 50.

Control of Lava
Control of Lava
(Passive)
Passive

Lava Burst damage increased by 25%. Your Flame Shock damage over time has a 10% chance to reset the remaining cooldown on Lava Burst, and increase its damage by 25%, stacking up to 3 times.

Earthfury
Earthfury
(Passive)
Passive

Casting Earth Shock when you have at least 100 Maelstrom will stun the target for 2 sec.

Specialization
Restoration Talents
15
Torrent
Torrent
(Passive)
Passive

Increases the initial heal from Riptide by 30%.

30
Deluge
Deluge
(Passive)
Passive

Chain Heal heals for an additional 20% on targets within your Healing Rain or affected by your Riptide.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
Earthen Wall Totem
Earthen Wall Totem
(40 yd range, Instant, 1 min cooldown)
440 Mana
40 yd range
Instant
1 min cooldown

Summons a totem with 29,220 health for 15 sec. 527 damage from each attack against allies within 10 yards of the totem is redirected to the totem.

75
Graceful Spirit
Graceful Spirit
(Passive)
Passive

Reduces the cooldown of Spiritwalker's Grace by 60 sec and increases your movement speed by 20% while it is active.

90
Downpour
Downpour
(40 yd range, 1.5 sec cast, 5 sec cooldown)
600 Mana
40 yd range
1.5 sec cast
5 sec cooldown

A burst of water at the target location heals up to six injured allies within 12 yards for 2,530. Cooldown increased by 5 sec for each target effectively healed.

100
Ascendance
Ascendance
(Instant, 3 min cooldown)
Instant
3 min cooldown

Transform into a Water Ascendant for 15 sec, causing all healing you deal to be duplicated and distributed evenly among nearby allies.

Player vs Player Talents
Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Tidebringer
Tidebringer
(Passive)
Passive

Every 8 sec, the cast time of your next Chain Heal is reduced by 50%, and jump distance increased by 100%. Maximum of 2 charges.

Spectral Recovery
Spectral Recovery
(Passive)
Passive

While in Ghost Wolf, you heal 3% health every 2 sec. Increases the movement speed of Ghost Wolf by an additional 10%.

Rippling Waters
Rippling Waters
(Passive)
Passive

Riptide has 1 additional charge. Riptide Heals for 2,559 when the spell ends its duration, is refreshed on the target, or is dispelled.

Restoration Talents
15
Torrent
Torrent
(Passive)
Passive

Increases the initial heal from Riptide by 30%.

30
Deluge
Deluge
(Passive)
Passive

Chain Heal heals for an additional 20% on targets within your Healing Rain or affected by your Riptide.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
Earthen Wall Totem
Earthen Wall Totem
(40 yd range, Instant, 1 min cooldown)
440 Mana
40 yd range
Instant
1 min cooldown

Summons a totem with 29,220 health for 15 sec. 527 damage from each attack against allies within 10 yards of the totem is redirected to the totem.

75
Graceful Spirit
Graceful Spirit
(Passive)
Passive

Reduces the cooldown of Spiritwalker's Grace by 60 sec and increases your movement speed by 20% while it is active.

90
Downpour
Downpour
(40 yd range, 1.5 sec cast, 5 sec cooldown)
600 Mana
40 yd range
1.5 sec cast
5 sec cooldown

A burst of water at the target location heals up to six injured allies within 12 yards for 2,530. Cooldown increased by 5 sec for each target effectively healed.

100
Ascendance
Ascendance
(Instant, 3 min cooldown)
Instant
3 min cooldown

Transform into a Water Ascendant for 15 sec, causing all healing you deal to be duplicated and distributed evenly among nearby allies.

15
Torrent
Torrent
(Passive)
Passive

Increases the initial heal from Riptide by 30%.

30
Deluge
Deluge
(Passive)
Passive

Chain Heal heals for an additional 20% on targets within your Healing Rain or affected by your Riptide.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
Earthen Wall Totem
Earthen Wall Totem
(40 yd range, Instant, 1 min cooldown)
440 Mana
40 yd range
Instant
1 min cooldown

Summons a totem with 29,220 health for 15 sec. 527 damage from each attack against allies within 10 yards of the totem is redirected to the totem.

75
Graceful Spirit
Graceful Spirit
(Passive)
Passive

Reduces the cooldown of Spiritwalker's Grace by 60 sec and increases your movement speed by 20% while it is active.

90
Downpour
Downpour
(40 yd range, 1.5 sec cast, 5 sec cooldown)
600 Mana
40 yd range
1.5 sec cast
5 sec cooldown

A burst of water at the target location heals up to six injured allies within 12 yards for 2,530. Cooldown increased by 5 sec for each target effectively healed.

100
Ascendance
Ascendance
(Instant, 3 min cooldown)
Instant
3 min cooldown

Transform into a Water Ascendant for 15 sec, causing all healing you deal to be duplicated and distributed evenly among nearby allies.

Player vs Player Talents
Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Tidebringer
Tidebringer
(Passive)
Passive

Every 8 sec, the cast time of your next Chain Heal is reduced by 50%, and jump distance increased by 100%. Maximum of 2 charges.

Spectral Recovery
Spectral Recovery
(Passive)
Passive

While in Ghost Wolf, you heal 3% health every 2 sec. Increases the movement speed of Ghost Wolf by an additional 10%.

Rippling Waters
Rippling Waters
(Passive)
Passive

Riptide has 1 additional charge. Riptide Heals for 2,559 when the spell ends its duration, is refreshed on the target, or is dispelled.

Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Tidebringer
Tidebringer
(Passive)
Passive

Every 8 sec, the cast time of your next Chain Heal is reduced by 50%, and jump distance increased by 100%. Maximum of 2 charges.

Spectral Recovery
Spectral Recovery
(Passive)
Passive

While in Ghost Wolf, you heal 3% health every 2 sec. Increases the movement speed of Ghost Wolf by an additional 10%.

Rippling Waters
Rippling Waters
(Passive)
Passive

Riptide has 1 additional charge. Riptide Heals for 2,559 when the spell ends its duration, is refreshed on the target, or is dispelled.

Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Tidebringer
Tidebringer
(Passive)
Passive

Every 8 sec, the cast time of your next Chain Heal is reduced by 50%, and jump distance increased by 100%. Maximum of 2 charges.

Spectral Recovery
Spectral Recovery
(Passive)
Passive

While in Ghost Wolf, you heal 3% health every 2 sec. Increases the movement speed of Ghost Wolf by an additional 10%.

Rippling Waters
Rippling Waters
(Passive)
Passive

Riptide has 1 additional charge. Riptide Heals for 2,559 when the spell ends its duration, is refreshed on the target, or is dispelled.

Raid Progression
View Raid History
Level 120
LFR
0/8
0%
Normal
0/8
0%
Heroic
0/8
0%
Mythic
0/8
0%
Uldir
LFR
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Normal
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Heroic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Mythic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Player vs Player
View More PvP Stats
Honor
Level 20
Honorable Kills
805
2v2
Arena
3v3
Arena
10v10
Battlegrounds
Honor
Level 20
Honorable Kills
805
2v2
Arena
3v3
Arena
10v10
Battlegrounds
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.