Mythic Keystone Dungeons
Mythic Keystone Dungeons Seasonal Activity
Battle for Azeroth Season 1
10
00:29:12
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Grievous
When injured below 90% health, players will suffer increasing damage over time until healed above 90% health.
Infested
Some non-boss enemies have been infested with a Spawn of G'huun.
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8
00:29:18
No activity to display.
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Raging
Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated.
Necrotic
All enemies' melee attacks apply a stacking blight that inflicts damage over time and reduces healing received.
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8
00:30:04
No activity to display.
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Teeming
Additional non-boss enemies are present throughout the dungeon.
Volcanic
While in combat, enemies periodically cause gouts of flame to erupt beneath the feet of distant players.
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6
00:28:35
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
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3
00:22:33
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
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9
00:43:55Over Time By 07:55
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Teeming
Additional non-boss enemies are present throughout the dungeon.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
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9
00:45:52Over Time By 06:52
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Bursting
When slain, non-boss enemies explode, causing all players to suffer 5% of their max health in damage over 4 sec. This effect stacks.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
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7
00:51:33Over Time By 12:33
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Teeming
Additional non-boss enemies are present throughout the dungeon.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
View Party
No activity to display.
No activity to display.