Crown of Holy Flame

  • Heroic
  • Item Level 463
  • Upgrade Level: 0/1
  • Transmogrified to:
    Aldrachi Warblades
  • Binds when picked up
  • Plate Head
  • 68 Armour
  • +23 Intellect
  • +53 Stamina
  • +15 Critical Strike
  • +20 Haste
    • +14 Intellect and 3% Increased Critical Effect
    • +20 Versatility
    • Socket Bonus: +11 Intellect
    • Durability 85 / 85
    • Requires Level 90
    • Sell Price: 12 63 92

Links of the Lucid

  • Item Level 489
  • Upgrade Level: 0/2
  • Binds when picked up
  • Miscellaneous Neck
  • +25 Intellect
  • +38 Stamina
  • +18 Haste
  • +16 Versatility
    • Requires Level 90
    • Sell Price: 16 85 73

Contender's Spirit Shoulders

Cloak of Hidden Flasks

  • Heroic
  • Item Level 463
  • Upgrade Level: 0/1
  • Binds when picked up
  • Back
  • 10 Armour
  • +20 Agility or Strength or Intellect
  • +30 Stamina
  • +10 Versatility
  • +15 Mastery
  • Use: Increases Versatility by 114 for 1 hour. Counts as both a Battle and Guardian elixir. This effect persists through death.
  • 2 Charges
    • Requires Level 90
    • Sell Price: 13 45 45

Uncasked Chestguard

  • Heroic
  • Item Level 463
  • Upgrade Level: 0/1
  • Binds when picked up
  • Mail Chest
  • 48 Armour
  • +31 Intellect
  • +53 Stamina
  • +17 Haste
  • +24 Mastery
    • +4 Intellect and +8 Haste
    • Socket Bonus: +4 Intellect
    • Durability 140 / 140
    • Requires Level 90
    • Sell Price: 17 1 2
Shirt (empty slot)
Tabard (empty slot)

Siegeworn Bracers

  • Heroic
  • Item Level 463
  • Upgrade Level: 0/1
  • Binds when picked up
  • Plate Wrists
  • 36 Armour
  • +20 Intellect
  • +30 Stamina
  • +15 Critical Strike
  • +11 Mastery
    • Durability 50 / 50
    • Requires Level 90
    • Sell Price: 8 74 96

Serenity Gloves

  • Item Level 434
  • Transmogrified to:
    Grips of the Haunted Forest
  • Binds when picked up
  • Plate Hands
  • 52 Armour
  • +25 Intellect
  • +37 Stamina
  • +15 Haste
  • +17 Mastery
    • Durability 50 / 50
    • Sell Price: 8 27 57

Quivering Heart Girdle

  • Heroic
  • Item Level 463
  • Upgrade Level: 0/1
  • Transmogrified to:
    Blades of the Fallen Prince
  • Binds when picked up
  • Plate Waist
  • 47 Armour
  • +26 Intellect
  • +39 Stamina
  • +18 Critical Strike
  • +18 Mastery
    • Durability 50 / 50
    • Requires Level 90
    • Sell Price: 9 7 2

Valiant's Shinguards

  • Item Level 458
  • Upgrade Level: 0/1
  • Binds when picked up
  • Plate Legs
  • 73 Armour
  • +35 Intellect
  • +52 Stamina
  • +23 Haste
  • +23 Mastery
    • Durability 100 / 100
    • Requires Level 90
    • Sell Price: 23 82 72

Intemperate Greatboots

  • Item Level 476
  • Upgrade Level: 0/2
  • Binds when picked up
  • Plate Feet
  • 57 Armour
  • +30 Intellect
  • +45 Stamina
  • +18 Critical Strike
  • +21 Haste
    • Durability 80 / 80
    • Requires Level 90
    • Sell Price: 22 95 53

Beastbinder Ring

  • Heroic
  • Item Level 463
  • Upgrade Level: 0/1
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +30 Stamina
  • +29 Critical Strike
  • +36 Versatility
    • Requires Level 90
    • Sell Price: 11 98 62

Wicked Witch's Signet

  • Item Level 470
  • Upgrade Level: 0/2
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +22 Intellect
  • +32 Stamina
  • +14 Critical Strike
  • +14 Versatility
    • Requires Level 90

Lorewalker's Mark

  • Item Level 414
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +29 Versatility
  • Equip: Your healing and damaging spells have a chance to grant 91 mastery for 20 sec.
    • Sell Price: 13 49 55

Price of Progress

  • Heroic
  • Item Level 463
  • Upgrade Level: 0/1
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +33 Intellect
  • Equip: Your healing spells have a chance to grant 627 mana. (10% chance, 55 sec cooldown)
    • Requires Level 90
    • Sell Price: 18 5 93

Dividing Edge

  • Item Level 429
  • Binds when picked up
  • Axe One-Hand
  • Speed 1.60 25 - 47 Damage
  • (22.50 damage per second)
  • +188 Intellect
  • +21 Stamina
  • +10 Haste
  • +8 Mastery
    • Durability 75 / 75
    • Sell Price: 19 81 32

Masterwork Lightsteel Shield

  • Item Level 463
  • Upgrade Level: 0/1
  • Binds when equipped
  • Shield Off-Hand
  • 206 Armour
  • +20 Intellect
  • +30 Stamina
  • +14 Critical Strike
  • +12 Mastery
    • Durability 100 / 100
    • Requires Level 90
    • Sell Price: 10 38 66
38,171
Health
37,000
Mana
713
Intellect
779
Stamina
10%
Critical Strike
19%
Haste
18%
Mastery
0%
Versatility
Talents
Holy
Invokes the power of the Light to protect and to heal.
Protection
Uses Holy magic to shield himself and defend allies from attackers.
View Talent Details
Holy
Invokes the power of the Light to protect and to heal.
15
Crusader's Might
Crusader's Might
(Passive)
Passive

Crusader Strike reduces the cooldown of Holy Shock and Light of Dawn by 1.5 sec.
30
Rule of Law
Rule of Law
(Instant, 1.5 sec cooldown)
Instant
1.5 sec cooldown

Increase the range of your heals by 50% for 10 sec.
45
60
75
Final Stand
Final Stand
(Passive)
Passive

When you use Divine Shield, you also taunt all targets within 15 yards for 8 sec.
90
100
View Talent Details
Protection
Uses Holy magic to shield himself and defend allies from attackers.
15
Light's Hammer
Light's Hammer
(40 yd range, Instant, 1 min cooldown)
35% of base mana
40 yd range
Instant
1 min cooldown

Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast deals 6,510 Holy damage to enemies and heals up to 6 allies for 3,003.
30
Rule of Law
Rule of Law
(Instant, 1.5 sec cooldown)
Instant
1.5 sec cooldown

Increase the range of your heals by 50% for 10 sec.
45
60
Aura of Sacrifice
Aura of Sacrifice
(Passive)
Passive

While you are above 75% health, 10% of all damage taken by allies within 10 yds is redirected to you.

While Aura Mastery is active, 15% of all effective healing you deal is replicated to all allies in the aura.
75
Divine Purpose
Divine Purpose
(Passive)
Passive

Light of Dawn and Holy Shock have a 15% chance to not start their cooldown, and make their next cast free.
90
100
Choose a Specialization
Holy
Invokes the power of the Light to protect and to heal.
Protection
Uses Holy magic to shield himself and defend allies from attackers.
Talents
View Talent Details
Holy
Invokes the power of the Light to protect and to heal.
15
Crusader's Might
Crusader's Might
(Passive)
Passive

Crusader Strike reduces the cooldown of Holy Shock and Light of Dawn by 1.5 sec.
30
Rule of Law
Rule of Law
(Instant, 1.5 sec cooldown)
Instant
1.5 sec cooldown

Increase the range of your heals by 50% for 10 sec.
45
60
75
Final Stand
Final Stand
(Passive)
Passive

When you use Divine Shield, you also taunt all targets within 15 yards for 8 sec.
90
100
Holy
Invokes the power of the Light to protect and to heal.
15
Crusader's Might
Crusader's Might
(Passive)
Passive

Crusader Strike reduces the cooldown of Holy Shock and Light of Dawn by 1.5 sec.
30
Rule of Law
Rule of Law
(Instant, 1.5 sec cooldown)
Instant
1.5 sec cooldown

Increase the range of your heals by 50% for 10 sec.
45
60
75
Final Stand
Final Stand
(Passive)
Passive

When you use Divine Shield, you also taunt all targets within 15 yards for 8 sec.
90
100
Talents
View Talent Details
Protection
Uses Holy magic to shield himself and defend allies from attackers.
15
Light's Hammer
Light's Hammer
(40 yd range, Instant, 1 min cooldown)
35% of base mana
40 yd range
Instant
1 min cooldown

Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast deals 6,510 Holy damage to enemies and heals up to 6 allies for 3,003.
30
Rule of Law
Rule of Law
(Instant, 1.5 sec cooldown)
Instant
1.5 sec cooldown

Increase the range of your heals by 50% for 10 sec.
45
60
Aura of Sacrifice
Aura of Sacrifice
(Passive)
Passive

While you are above 75% health, 10% of all damage taken by allies within 10 yds is redirected to you.

While Aura Mastery is active, 15% of all effective healing you deal is replicated to all allies in the aura.
75
Divine Purpose
Divine Purpose
(Passive)
Passive

Light of Dawn and Holy Shock have a 15% chance to not start their cooldown, and make their next cast free.
90
100
Protection
Uses Holy magic to shield himself and defend allies from attackers.
15
Light's Hammer
Light's Hammer
(40 yd range, Instant, 1 min cooldown)
35% of base mana
40 yd range
Instant
1 min cooldown

Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast deals 6,510 Holy damage to enemies and heals up to 6 allies for 3,003.
30
Rule of Law
Rule of Law
(Instant, 1.5 sec cooldown)
Instant
1.5 sec cooldown

Increase the range of your heals by 50% for 10 sec.
45
60
Aura of Sacrifice
Aura of Sacrifice
(Passive)
Passive

While you are above 75% health, 10% of all damage taken by allies within 10 yds is redirected to you.

While Aura Mastery is active, 15% of all effective healing you deal is replicated to all allies in the aura.
75
Divine Purpose
Divine Purpose
(Passive)
Passive

Light of Dawn and Holy Shock have a 15% chance to not start their cooldown, and make their next cast free.
90
100
Legion Raid Progression
View Raid History
Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 0
Honorable Kills
1,793
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating