Deadwash Headguard

  • Item Level 310
  • Binds when picked up
  • Mail Head
  • 226 Armour
  • +311 Agility or Intellect
  • +507 Stamina
  • Active Azerite Powers:
  • - Swelling Stream
  • Every 3 sec your Healing Stream Totem releases a lesser chain heal, restoring 181 health to up to 3 injured allies. Healing is reduced by 30% after each jump.
    • Durability 85 / 85
    • Requires Level 120
    • Sell Price: 36 53 15

Heart of Azeroth

  • Item Level 304
  • Azerite Power Level 13
  • Binds when picked up
  • Unique
  • Miscellaneous Neck
  • +87 Agility or Strength or Intellect
  • +131 Stamina
  • +165 Critical Strike
  • +165 Haste
  • +165 Mastery
  • Equip: Harnesses the energy of raw Azerite, awakening exceptional pieces of armor that possess latent powers.
  • "A living symbol of hope, borne by the champions of a dying planet. The fate of Azeroth will be shared by all her children."
    • Requires Level 110

Cannoneer's Mantle

  • Item Level 310
  • Binds when picked up
  • Mail Shoulder
  • 209 Armour
  • +233 Agility or Intellect
  • +380 Stamina
  • Active Azerite Powers:
  • - Overflowing Shores
  • Your Healing Rain is 0% larger, and casting Healing Rain instantly restores 1386 health to allies within its area.
    • Durability 85 / 85
    • Requires Level 120
    • Sell Price: 38 38 22

Raal's Bib

  • Heroic
  • Item Level 325
  • Binds when picked up
  • Back
  • 63 Armour
  • +106 Agility or Strength or Intellect
  • +165 Stamina
  • +60 Critical Strike
  • +43 Haste
    • Requires Level 120
    • Sell Price: 37 53 13

Outrigger Chainmail

  • Item Level 300
  • Binds when picked up
  • Mail Chest
  • 249 Armour
  • +283 Agility or Intellect
  • +454 Stamina
  • Active Azerite Powers:
  • - Spouting Spirits
  • Spirit Link Totem restores 1837 health to all nearby allies 0 seconds after it is dropped.
  • - Azerite Fortification
  • When stunned, immobilized, or knocked back, you heal for 1034.
    • Durability 140 / 140
    • Sell Price: 48 96 48
Shirt (empty slot)
Tabard (empty slot)

Slaughterhouse-Chain Bracers

  • Heroic
  • Item Level 325
  • Binds when picked up
  • Mail Wrists
  • 137 Armour
  • +106 Agility or Intellect
  • +165 Stamina
  • +40 Haste
  • +63 Mastery
    • Durability 50 / 50
    • Requires Level 120
    • Sell Price: 26 84 43

Water Shapers

  • Heroic Titanforged
  • Item Level 350
  • Binds when picked up
  • Mail Hands
  • 227 Armour
  • +178 Agility or Intellect
  • +287 Stamina
  • +62 Critical Strike
  • +96 Haste
    • Durability 55 / 55
    • Requires Level 120
    • Sell Price: 25 12 43

Shalebiter Interlinked Chain

  • Heroic
  • Item Level 325
  • Binds when picked up
  • Mail Waist
  • 176 Armour
  • +141 Agility or Intellect
  • +219 Stamina
  • +63 Haste
  • +75 Mastery
    • Durability 50 / 50
    • Requires Level 120
    • Sell Price: 24 65 6

Nettle-Scarred Greaves

  • Heroic
  • Item Level 325
  • Binds when picked up
  • Mail Legs
  • 274 Armour
  • +188 Agility or Intellect
  • +293 Stamina
  • +101 Critical Strike
  • +84 Versatility
    • Durability 100 / 100
    • Requires Level 120
    • Sell Price: 48 82 14

Gnawed Iron Fetters

  • Warforged
  • Item Level 315
  • Binds when picked up
  • Mail Feet
  • 203 Armour
  • +128 Agility or Intellect
  • +197 Stamina
  • +88 Critical Strike
  • +43 Versatility
    • Durability 65 / 65
    • Requires Level 120
    • Sell Price: 36 97 94

Footbomb Championship Ring

  • Heroic Warforged
  • Item Level 330
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +173 Stamina
  • +163 Haste
  • +173 Mastery
    • Requires Level 120
    • Sell Price: 31 76 27

Jade Ophidian Band

  • Mythic Warforged
  • Item Level 345
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +204 Stamina
  • +134 Versatility
  • +227 Mastery
  • +62 Leech
    • Requires Level 120
    • Sell Price: 31 54 38

First Mate's Spyglass

  • Item Level 310
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +155 Agility or Strength or Intellect
  • Use: Increase your Critical Strike by 545 for 15 sec.
    • Requires Level 120
    • Sell Price: 41 98 50

Gilded Loa Figurine

  • Item Level 290
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +99 Versatility
  • Equip: Your spells and abilities have a chance to increase your primary stat by 492 for 10 sec.
    • Requires Level 120
    • Sell Price: 43 57 31

Overseer's Authority

  • Item Level 268
  • Binds when picked up
  • Mace One-Hand
  • Speed 2.60 71 - 92 Damage
  • (31.35 damage per second)
  • +55 Intellect
  • +83 Stamina
  • +24 Haste
  • +25 Mastery
    • Durability 75 / 75
    • Sell Price: 51 57 65

Durable Seashell Barrier

  • Item Level 286
  • Binds when picked up
  • Shield Off-Hand
  • 1,020 Armour
  • +74 Strength
  • +226 Intellect
  • +110 Stamina
  • +35 Critical Strike
  • +38 Haste
    • Durability 85 / 85
    • Sell Price: 32 52 9
86,200
Health
Health
86,200
100,000
Mana
Mana
100,000
4,148
Intellect
Intellect4,148
4,310
Stamina
Stamina4,310
12%
Critical Strike
Critical Strike11.54%
Total Rating:471
9%
Haste
Haste8.69%
Total Rating:591
53%
Mastery
Mastery52.83%
Total Rating:692
4%
Versatility
Versatility4.24%
Total Rating:360
Specialization
Player vs Player Talents
15
Torrent
Torrent
(Passive)
Passive

Increases the initial heal from Riptide by 30%.

30
Earth Shield
Earth Shield
(40 yd range, Instant)
400 Mana
40 yd range
Instant

Protects the target with an earthen shield, increasing your healing on them by 10% and healing them for 580 when they take damage. 9 charges. This heal can only occur once every few seconds. Earth Shield can only be placed on one target at a time.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
Earthen Wall Totem
Earthen Wall Totem
(40 yd range, Instant, 1 min cooldown)
440 Mana
40 yd range
Instant
1 min cooldown

Summons a totem with 29,220 health for 15 sec. 527 damage from each attack against allies within 10 yards of the totem is redirected to the totem.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Downpour
Downpour
(40 yd range, 1.5 sec cast, 5 sec cooldown)
600 Mana
40 yd range
1.5 sec cast
5 sec cooldown

A burst of water at the target location heals up to six injured allies within 12 yards for 2,530. Cooldown increased by 5 sec for each target effectively healed.

100
Ascendance
Ascendance
(Instant, 3 min cooldown)
Instant
3 min cooldown

Transform into a Water Ascendant for 15 sec, causing all healing you deal to be duplicated and distributed evenly among nearby allies.

Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Rippling Waters
Rippling Waters
(Passive)
Passive

Riptide has 1 additional charge. Riptide Heals for 4,086 when the spell ends its duration, is refreshed on the target, or is dispelled.

Skyfury Totem
Skyfury Totem
(Instant, 40 sec cooldown)
600 Mana
Instant
40 sec cooldown

Summons a Fire Totem with 5 health at the feet of the caster for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 20% for 15 sec.

Calming Waters
Calming Waters
(Passive)
Passive

Interrupts reduce the duration of the next successful silence or interrupt cast upon you within 10 sec by 50%.

Specialization
Player vs Player Talents
15
Lightning Shield
Lightning Shield
(Instant)
Instant

Surround yourself with a shield of lightning for 1 hour. Melee attackers have a chance to suffer 89 Nature damage, and add a charge to your shield. When you Stormstrike, it gains 2 charges. At 20 charges, the shield overcharges, causing you to deal 148 Nature damage with each attack and generate 100 Maelstrom over 10 sec.

30
Forceful Winds
Forceful Winds
(Passive)
Passive

Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 100% and the Maelstrom generated by 1, stacking up to 5 times.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
Searing Assault
Searing Assault
(Passive)
Passive

Flametongue now causes the target to burn for 1,332 Fire damage over 6 sec.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Sundering
Sundering
(Instant, 40 sec cooldown)
20 Maelstrom
Instant
40 sec cooldown

Shatters a line of earth in front of you with your main hand weapon, causing 4,620 Flamestrike damage and Incapacitating any enemy hit for 2 sec.

100
Earthen Spike
Earthen Spike
(10 yd range, Instant, 20 sec cooldown)
20 Maelstrom
10 yd range
Instant
20 sec cooldown

Summons an Earthen Spike under an enemy, dealing 1,292 Physical damage and increasing Physical and Nature damage you deal to the target by 20% for 10 sec.

Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Ride the Lightning
Ride the Lightning
(Passive)
Passive

When you use Stormstrike you also cast a Chain Lightning on the target. Chain Lightning Hurls a lightning bolt at the enemy, dealing 2,162 Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.

50
Shamanism
Shamanism
(Passive)
Passive

Your Heroism spell now has a 60 sec. cooldown, but increases Haste by 20%, and only affects you and your friendly target when cast for 10 sec. In addition, Heroism is no longer affected by Exhaustion.

Forked Lightning
Forked Lightning
(Passive)
Passive

When you use Stormstrike, you conjure bolts of lightning to up to two furthest enemies within 40 yards dealing 2,162 Nature damage.

Specialization
Player vs Player Talents
15
Elemental Blast
Elemental Blast
(40 yd range, 2 sec cast, 12 sec cooldown)
40 yd range
2 sec cast
12 sec cooldown

Harnesses the raw power of the elements, dealing 930 Elemental damage and increasing your Critical Strike, Haste, or Mastery by 91 for 10 sec.

30
Totem Mastery
Totem Mastery
(40 yd range, Instant)
40 yd range
Instant

Summons four totems that increase your combat capabilities for 2 min. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 5%. Ember Totem Increases Flame Shock damage over time by 10%. Tailwind Totem Increases your Haste by 2%.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
High Voltage
High Voltage
(Passive)
Passive

Lightning Bolt and Chain Lightning have a 50% of normal chance to cause a second Elemental Overload.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Earthen Rage
Earthen Rage
(Passive)
Passive

Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing 203 Nature damage to your most recently attacked target.

100
Unlimited Power
Unlimited Power
(Passive)
Passive

When your spells cause an elemental overload, you gain 2% Haste for 10 sec. Gaining a stack does not refresh the duration.

Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Swelling Waves
Swelling Waves
(Passive)
Passive

When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.

Skyfury Totem
Skyfury Totem
(Instant, 40 sec cooldown)
600 Mana
Instant
40 sec cooldown

Summons a Fire Totem with 5 health at the feet of the caster for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 20% for 15 sec.

Earthfury
Earthfury
(Passive)
Passive

Casting Earth Shock when you have at least 100 Maelstrom will stun the target for 2 sec.

Specialization
Restoration Talents
15
Torrent
Torrent
(Passive)
Passive

Increases the initial heal from Riptide by 30%.

30
Earth Shield
Earth Shield
(40 yd range, Instant)
400 Mana
40 yd range
Instant

Protects the target with an earthen shield, increasing your healing on them by 10% and healing them for 580 when they take damage. 9 charges. This heal can only occur once every few seconds. Earth Shield can only be placed on one target at a time.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
Earthen Wall Totem
Earthen Wall Totem
(40 yd range, Instant, 1 min cooldown)
440 Mana
40 yd range
Instant
1 min cooldown

Summons a totem with 29,220 health for 15 sec. 527 damage from each attack against allies within 10 yards of the totem is redirected to the totem.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Downpour
Downpour
(40 yd range, 1.5 sec cast, 5 sec cooldown)
600 Mana
40 yd range
1.5 sec cast
5 sec cooldown

A burst of water at the target location heals up to six injured allies within 12 yards for 2,530. Cooldown increased by 5 sec for each target effectively healed.

100
Ascendance
Ascendance
(Instant, 3 min cooldown)
Instant
3 min cooldown

Transform into a Water Ascendant for 15 sec, causing all healing you deal to be duplicated and distributed evenly among nearby allies.

Player vs Player Talents
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Rippling Waters
Rippling Waters
(Passive)
Passive

Riptide has 1 additional charge. Riptide Heals for 4,086 when the spell ends its duration, is refreshed on the target, or is dispelled.

Skyfury Totem
Skyfury Totem
(Instant, 40 sec cooldown)
600 Mana
Instant
40 sec cooldown

Summons a Fire Totem with 5 health at the feet of the caster for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 20% for 15 sec.

Calming Waters
Calming Waters
(Passive)
Passive

Interrupts reduce the duration of the next successful silence or interrupt cast upon you within 10 sec by 50%.

Restoration Talents
15
Torrent
Torrent
(Passive)
Passive

Increases the initial heal from Riptide by 30%.

30
Earth Shield
Earth Shield
(40 yd range, Instant)
400 Mana
40 yd range
Instant

Protects the target with an earthen shield, increasing your healing on them by 10% and healing them for 580 when they take damage. 9 charges. This heal can only occur once every few seconds. Earth Shield can only be placed on one target at a time.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
Earthen Wall Totem
Earthen Wall Totem
(40 yd range, Instant, 1 min cooldown)
440 Mana
40 yd range
Instant
1 min cooldown

Summons a totem with 29,220 health for 15 sec. 527 damage from each attack against allies within 10 yards of the totem is redirected to the totem.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Downpour
Downpour
(40 yd range, 1.5 sec cast, 5 sec cooldown)
600 Mana
40 yd range
1.5 sec cast
5 sec cooldown

A burst of water at the target location heals up to six injured allies within 12 yards for 2,530. Cooldown increased by 5 sec for each target effectively healed.

100
Ascendance
Ascendance
(Instant, 3 min cooldown)
Instant
3 min cooldown

Transform into a Water Ascendant for 15 sec, causing all healing you deal to be duplicated and distributed evenly among nearby allies.

15
Torrent
Torrent
(Passive)
Passive

Increases the initial heal from Riptide by 30%.

30
Earth Shield
Earth Shield
(40 yd range, Instant)
400 Mana
40 yd range
Instant

Protects the target with an earthen shield, increasing your healing on them by 10% and healing them for 580 when they take damage. 9 charges. This heal can only occur once every few seconds. Earth Shield can only be placed on one target at a time.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
Earthen Wall Totem
Earthen Wall Totem
(40 yd range, Instant, 1 min cooldown)
440 Mana
40 yd range
Instant
1 min cooldown

Summons a totem with 29,220 health for 15 sec. 527 damage from each attack against allies within 10 yards of the totem is redirected to the totem.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Downpour
Downpour
(40 yd range, 1.5 sec cast, 5 sec cooldown)
600 Mana
40 yd range
1.5 sec cast
5 sec cooldown

A burst of water at the target location heals up to six injured allies within 12 yards for 2,530. Cooldown increased by 5 sec for each target effectively healed.

100
Ascendance
Ascendance
(Instant, 3 min cooldown)
Instant
3 min cooldown

Transform into a Water Ascendant for 15 sec, causing all healing you deal to be duplicated and distributed evenly among nearby allies.

Player vs Player Talents
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Rippling Waters
Rippling Waters
(Passive)
Passive

Riptide has 1 additional charge. Riptide Heals for 4,086 when the spell ends its duration, is refreshed on the target, or is dispelled.

Skyfury Totem
Skyfury Totem
(Instant, 40 sec cooldown)
600 Mana
Instant
40 sec cooldown

Summons a Fire Totem with 5 health at the feet of the caster for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 20% for 15 sec.

Calming Waters
Calming Waters
(Passive)
Passive

Interrupts reduce the duration of the next successful silence or interrupt cast upon you within 10 sec by 50%.

Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Rippling Waters
Rippling Waters
(Passive)
Passive

Riptide has 1 additional charge. Riptide Heals for 4,086 when the spell ends its duration, is refreshed on the target, or is dispelled.

Skyfury Totem
Skyfury Totem
(Instant, 40 sec cooldown)
600 Mana
Instant
40 sec cooldown

Summons a Fire Totem with 5 health at the feet of the caster for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 20% for 15 sec.

Calming Waters
Calming Waters
(Passive)
Passive

Interrupts reduce the duration of the next successful silence or interrupt cast upon you within 10 sec by 50%.

Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Rippling Waters
Rippling Waters
(Passive)
Passive

Riptide has 1 additional charge. Riptide Heals for 4,086 when the spell ends its duration, is refreshed on the target, or is dispelled.

Skyfury Totem
Skyfury Totem
(Instant, 40 sec cooldown)
600 Mana
Instant
40 sec cooldown

Summons a Fire Totem with 5 health at the feet of the caster for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 20% for 15 sec.

Calming Waters
Calming Waters
(Passive)
Passive

Interrupts reduce the duration of the next successful silence or interrupt cast upon you within 10 sec by 50%.

Specialization
Enhancement Talents
15
Lightning Shield
Lightning Shield
(Instant)
Instant

Surround yourself with a shield of lightning for 1 hour. Melee attackers have a chance to suffer 89 Nature damage, and add a charge to your shield. When you Stormstrike, it gains 2 charges. At 20 charges, the shield overcharges, causing you to deal 148 Nature damage with each attack and generate 100 Maelstrom over 10 sec.

30
Forceful Winds
Forceful Winds
(Passive)
Passive

Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 100% and the Maelstrom generated by 1, stacking up to 5 times.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
Searing Assault
Searing Assault
(Passive)
Passive

Flametongue now causes the target to burn for 1,332 Fire damage over 6 sec.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Sundering
Sundering
(Instant, 40 sec cooldown)
20 Maelstrom
Instant
40 sec cooldown

Shatters a line of earth in front of you with your main hand weapon, causing 4,620 Flamestrike damage and Incapacitating any enemy hit for 2 sec.

100
Earthen Spike
Earthen Spike
(10 yd range, Instant, 20 sec cooldown)
20 Maelstrom
10 yd range
Instant
20 sec cooldown

Summons an Earthen Spike under an enemy, dealing 1,292 Physical damage and increasing Physical and Nature damage you deal to the target by 20% for 10 sec.

Player vs Player Talents
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Ride the Lightning
Ride the Lightning
(Passive)
Passive

When you use Stormstrike you also cast a Chain Lightning on the target. Chain Lightning Hurls a lightning bolt at the enemy, dealing 2,162 Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.

50
Shamanism
Shamanism
(Passive)
Passive

Your Heroism spell now has a 60 sec. cooldown, but increases Haste by 20%, and only affects you and your friendly target when cast for 10 sec. In addition, Heroism is no longer affected by Exhaustion.

Forked Lightning
Forked Lightning
(Passive)
Passive

When you use Stormstrike, you conjure bolts of lightning to up to two furthest enemies within 40 yards dealing 2,162 Nature damage.

Enhancement Talents
15
Lightning Shield
Lightning Shield
(Instant)
Instant

Surround yourself with a shield of lightning for 1 hour. Melee attackers have a chance to suffer 89 Nature damage, and add a charge to your shield. When you Stormstrike, it gains 2 charges. At 20 charges, the shield overcharges, causing you to deal 148 Nature damage with each attack and generate 100 Maelstrom over 10 sec.

30
Forceful Winds
Forceful Winds
(Passive)
Passive

Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 100% and the Maelstrom generated by 1, stacking up to 5 times.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
Searing Assault
Searing Assault
(Passive)
Passive

Flametongue now causes the target to burn for 1,332 Fire damage over 6 sec.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Sundering
Sundering
(Instant, 40 sec cooldown)
20 Maelstrom
Instant
40 sec cooldown

Shatters a line of earth in front of you with your main hand weapon, causing 4,620 Flamestrike damage and Incapacitating any enemy hit for 2 sec.

100
Earthen Spike
Earthen Spike
(10 yd range, Instant, 20 sec cooldown)
20 Maelstrom
10 yd range
Instant
20 sec cooldown

Summons an Earthen Spike under an enemy, dealing 1,292 Physical damage and increasing Physical and Nature damage you deal to the target by 20% for 10 sec.

15
Lightning Shield
Lightning Shield
(Instant)
Instant

Surround yourself with a shield of lightning for 1 hour. Melee attackers have a chance to suffer 89 Nature damage, and add a charge to your shield. When you Stormstrike, it gains 2 charges. At 20 charges, the shield overcharges, causing you to deal 148 Nature damage with each attack and generate 100 Maelstrom over 10 sec.

30
Forceful Winds
Forceful Winds
(Passive)
Passive

Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 100% and the Maelstrom generated by 1, stacking up to 5 times.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
Searing Assault
Searing Assault
(Passive)
Passive

Flametongue now causes the target to burn for 1,332 Fire damage over 6 sec.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Sundering
Sundering
(Instant, 40 sec cooldown)
20 Maelstrom
Instant
40 sec cooldown

Shatters a line of earth in front of you with your main hand weapon, causing 4,620 Flamestrike damage and Incapacitating any enemy hit for 2 sec.

100
Earthen Spike
Earthen Spike
(10 yd range, Instant, 20 sec cooldown)
20 Maelstrom
10 yd range
Instant
20 sec cooldown

Summons an Earthen Spike under an enemy, dealing 1,292 Physical damage and increasing Physical and Nature damage you deal to the target by 20% for 10 sec.

Player vs Player Talents
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Ride the Lightning
Ride the Lightning
(Passive)
Passive

When you use Stormstrike you also cast a Chain Lightning on the target. Chain Lightning Hurls a lightning bolt at the enemy, dealing 2,162 Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.

50
Shamanism
Shamanism
(Passive)
Passive

Your Heroism spell now has a 60 sec. cooldown, but increases Haste by 20%, and only affects you and your friendly target when cast for 10 sec. In addition, Heroism is no longer affected by Exhaustion.

Forked Lightning
Forked Lightning
(Passive)
Passive

When you use Stormstrike, you conjure bolts of lightning to up to two furthest enemies within 40 yards dealing 2,162 Nature damage.

Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Ride the Lightning
Ride the Lightning
(Passive)
Passive

When you use Stormstrike you also cast a Chain Lightning on the target. Chain Lightning Hurls a lightning bolt at the enemy, dealing 2,162 Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.

50
Shamanism
Shamanism
(Passive)
Passive

Your Heroism spell now has a 60 sec. cooldown, but increases Haste by 20%, and only affects you and your friendly target when cast for 10 sec. In addition, Heroism is no longer affected by Exhaustion.

Forked Lightning
Forked Lightning
(Passive)
Passive

When you use Stormstrike, you conjure bolts of lightning to up to two furthest enemies within 40 yards dealing 2,162 Nature damage.

Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Ride the Lightning
Ride the Lightning
(Passive)
Passive

When you use Stormstrike you also cast a Chain Lightning on the target. Chain Lightning Hurls a lightning bolt at the enemy, dealing 2,162 Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.

50
Shamanism
Shamanism
(Passive)
Passive

Your Heroism spell now has a 60 sec. cooldown, but increases Haste by 20%, and only affects you and your friendly target when cast for 10 sec. In addition, Heroism is no longer affected by Exhaustion.

Forked Lightning
Forked Lightning
(Passive)
Passive

When you use Stormstrike, you conjure bolts of lightning to up to two furthest enemies within 40 yards dealing 2,162 Nature damage.

Specialization
Elemental Talents
15
Elemental Blast
Elemental Blast
(40 yd range, 2 sec cast, 12 sec cooldown)
40 yd range
2 sec cast
12 sec cooldown

Harnesses the raw power of the elements, dealing 930 Elemental damage and increasing your Critical Strike, Haste, or Mastery by 91 for 10 sec.

30
Totem Mastery
Totem Mastery
(40 yd range, Instant)
40 yd range
Instant

Summons four totems that increase your combat capabilities for 2 min. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 5%. Ember Totem Increases Flame Shock damage over time by 10%. Tailwind Totem Increases your Haste by 2%.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
High Voltage
High Voltage
(Passive)
Passive

Lightning Bolt and Chain Lightning have a 50% of normal chance to cause a second Elemental Overload.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Earthen Rage
Earthen Rage
(Passive)
Passive

Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing 203 Nature damage to your most recently attacked target.

100
Unlimited Power
Unlimited Power
(Passive)
Passive

When your spells cause an elemental overload, you gain 2% Haste for 10 sec. Gaining a stack does not refresh the duration.

Player vs Player Talents
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Swelling Waves
Swelling Waves
(Passive)
Passive

When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.

Skyfury Totem
Skyfury Totem
(Instant, 40 sec cooldown)
600 Mana
Instant
40 sec cooldown

Summons a Fire Totem with 5 health at the feet of the caster for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 20% for 15 sec.

Earthfury
Earthfury
(Passive)
Passive

Casting Earth Shock when you have at least 100 Maelstrom will stun the target for 2 sec.

Elemental Talents
15
Elemental Blast
Elemental Blast
(40 yd range, 2 sec cast, 12 sec cooldown)
40 yd range
2 sec cast
12 sec cooldown

Harnesses the raw power of the elements, dealing 930 Elemental damage and increasing your Critical Strike, Haste, or Mastery by 91 for 10 sec.

30
Totem Mastery
Totem Mastery
(40 yd range, Instant)
40 yd range
Instant

Summons four totems that increase your combat capabilities for 2 min. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 5%. Ember Totem Increases Flame Shock damage over time by 10%. Tailwind Totem Increases your Haste by 2%.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
High Voltage
High Voltage
(Passive)
Passive

Lightning Bolt and Chain Lightning have a 50% of normal chance to cause a second Elemental Overload.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Earthen Rage
Earthen Rage
(Passive)
Passive

Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing 203 Nature damage to your most recently attacked target.

100
Unlimited Power
Unlimited Power
(Passive)
Passive

When your spells cause an elemental overload, you gain 2% Haste for 10 sec. Gaining a stack does not refresh the duration.

15
Elemental Blast
Elemental Blast
(40 yd range, 2 sec cast, 12 sec cooldown)
40 yd range
2 sec cast
12 sec cooldown

Harnesses the raw power of the elements, dealing 930 Elemental damage and increasing your Critical Strike, Haste, or Mastery by 91 for 10 sec.

30
Totem Mastery
Totem Mastery
(40 yd range, Instant)
40 yd range
Instant

Summons four totems that increase your combat capabilities for 2 min. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 5%. Ember Totem Increases Flame Shock damage over time by 10%. Tailwind Totem Increases your Haste by 2%.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
High Voltage
High Voltage
(Passive)
Passive

Lightning Bolt and Chain Lightning have a 50% of normal chance to cause a second Elemental Overload.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Earthen Rage
Earthen Rage
(Passive)
Passive

Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing 203 Nature damage to your most recently attacked target.

100
Unlimited Power
Unlimited Power
(Passive)
Passive

When your spells cause an elemental overload, you gain 2% Haste for 10 sec. Gaining a stack does not refresh the duration.

Player vs Player Talents
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Swelling Waves
Swelling Waves
(Passive)
Passive

When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.

Skyfury Totem
Skyfury Totem
(Instant, 40 sec cooldown)
600 Mana
Instant
40 sec cooldown

Summons a Fire Totem with 5 health at the feet of the caster for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 20% for 15 sec.

Earthfury
Earthfury
(Passive)
Passive

Casting Earth Shock when you have at least 100 Maelstrom will stun the target for 2 sec.

Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Swelling Waves
Swelling Waves
(Passive)
Passive

When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.

Skyfury Totem
Skyfury Totem
(Instant, 40 sec cooldown)
600 Mana
Instant
40 sec cooldown

Summons a Fire Totem with 5 health at the feet of the caster for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 20% for 15 sec.

Earthfury
Earthfury
(Passive)
Passive

Casting Earth Shock when you have at least 100 Maelstrom will stun the target for 2 sec.

Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Swelling Waves
Swelling Waves
(Passive)
Passive

When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.

Skyfury Totem
Skyfury Totem
(Instant, 40 sec cooldown)
600 Mana
Instant
40 sec cooldown

Summons a Fire Totem with 5 health at the feet of the caster for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 20% for 15 sec.

Earthfury
Earthfury
(Passive)
Passive

Casting Earth Shock when you have at least 100 Maelstrom will stun the target for 2 sec.

Raid Progression
View Raid History
Level 120
LFR
0/8
0%
Normal
0/8
0%
Heroic
0/8
0%
Mythic
0/8
0%
Uldir
LFR
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Normal
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Heroic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Mythic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Player vs Player
View More PvP Stats
Honor
Level 29
Honorable Kills
21,581
2v2
Arena
3v3
Arena
10v10
Battlegrounds
Honor
Level 29
Honorable Kills
21,581
2v2
Arena
3v3
Arena
10v10
Battlegrounds
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.