Fel-Treated Hood of the Peerless

  • Dauntless Warforged
  • Item Level 860
  • Binds when picked up
  • Leather Head
  • 276 Armour
  • +1495 Agility or Intellect
  • +2242 Stamina
  • +1016 Critical Strike
  • +406 Mastery
    • Durability 100 / 100
    • Requires Level 101
    • Sell Price: 5 90 99

Soultrapper's Pendant

  • Item Level 860
  • Binds when picked up
  • Miscellaneous Neck
  • +1261 Stamina
  • +1381 Critical Strike
  • +920 Mastery
  • +394 Avoidance
    • Requires Level 110
    • Sell Price: 25 26 87

Arinor Keeper's Spaulders of the Aurora

  • Unsullied Warforged
  • Item Level 885
  • Binds when picked up
  • Leather Shoulder
  • 277 Armour
  • +1415 Agility or Intellect
  • +2123 Stamina
  • +669 Haste
  • +502 Versatility
  • +502 Speed
    • Durability 100 / 100
    • Requires Level 110
    • Sell Price: 31 57 20

Unifying Drape of the Harmonious

  • Dauntless Titanforged
  • Item Level 870
  • Binds when picked up
  • Back
  • 140 Armour
  • +923 Agility or Strength or Intellect
  • +1385 Stamina
  • +356 Versatility
  • +475 Mastery
    • Requires Level 101
    • Sell Price: 6 21 91

Arinor Keeper's Tunic of the Feverflare

  • Unsullied Titanforged
  • Item Level 895
  • Binds when picked up
  • Leather Chest
  • 382 Armour
  • +2071 Agility or Intellect
  • +3107 Stamina
  • +695 Haste
  • +926 Mastery
    • Durability 165 / 165
    • Requires Level 110
    • Sell Price: 46 28 50
Shirt (empty slot)
Tabard (empty slot)

Fel-Treated Bracers of the Aurora

  • Dauntless
  • Item Level 850
  • Binds when picked up
  • Leather Wrists
  • 144 Armour
  • +766 Agility or Intellect
  • +1149 Stamina
  • +440 Haste
  • +330 Versatility
    • Durability 55 / 55
    • Requires Level 101
    • Sell Price: 4 2 90

Fel-Treated Gauntlets of the Feverflare

  • Dauntless
  • Item Level 850
  • Binds when picked up
  • Leather Hands
  • 206 Armour
  • +1021 Agility or Intellect
  • +1532 Stamina
  • +661 Haste
  • +367 Mastery
    • Durability 55 / 55
    • Requires Level 101
    • Sell Price: 3 91 14

Fel-Treated Belt of the Harmonious

  • Dauntless
  • Item Level 850
  • Binds when picked up
  • Leather Waist
  • 185 Armour
  • +1021 Agility or Intellect
  • +1532 Stamina
  • +587 Versatility
  • +441 Mastery
    • Durability 55 / 55
    • Requires Level 101
    • Sell Price: 3 85 24

Arinor Keeper's Trousers of the Feverflare

  • Unsullied Warforged
  • Item Level 885
  • Binds when picked up
  • Leather Legs
  • 323 Armour
  • +1886 Agility or Intellect
  • +2830 Stamina
  • +893 Haste
  • +669 Mastery
    • Prismatic Socket
    • Durability 120 / 120
    • Requires Level 110
    • Sell Price: 42 34 1

Fel-Treated Boots of the Feverflare

  • Dauntless
  • Item Level 850
  • Binds when picked up
  • Leather Feet
  • 226 Armour
  • +1021 Agility or Intellect
  • +1532 Stamina
  • +367 Haste
  • +661 Mastery
    • Durability 80 / 80
    • Requires Level 101
    • Sell Price: 5 73 55

Avenging Band of the Harmonious

  • Dauntless Warforged
  • Item Level 855
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +1204 Stamina
  • +638 Versatility
  • +1595 Mastery
    • Requires Level 101
    • Sell Price: 4 87 3

Rough-Hammered Silver Ring

  • Item Level 805
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +727 Stamina
  • +1042 Critical Strike
  • +544 Mastery
    • Requires Level 110
    • Sell Price: 21 49 6

Beguiler's Talisman

  • Dauntless
  • Item Level 850
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +1295 Agility
  • +979 Mastery
    • Prismatic Socket
    • Requires Level 101
    • Sell Price: 6 77 5

Darkmoon Deck: Dominion

  • Obliterum: 6/10
  • Item Level 880
  • Binds when equipped
  • Unique-Equipped
  • Miscellaneous Trinket
  • +1713 Agility or Strength
  • Equip: Increase Critical Strike by 845-1690. The amount of Critical Strike depends on the topmost card in the deck.
  • Equip: Periodically shuffle the deck while in combat.
    • Requires Level 110
    • Sell Price: 1

Fangs of the Devourer

  • Gorefang
  • Item Level 809
  • Binds when picked up
  • Unique
  • Dagger Main-Hand
  • Speed 1.80 1,667 - 2,781 Damage
  • (1,235 damage per second)
  • +387 Agility
  • +580 Stamina
  • +249 Critical Strike
  • +238 Mastery
  • Equip: Grants the Goremaw's Bite ability, dealing massive damage and snaring the target.
  • "The hound's bite lingers, even long after its death. A surprisingly effective and subtle tool for something so crude."
    • Sell Price: 186 41 88

Fangs of the Devourer

  • Akaari's Will
  • Item Level 809
  • Binds when picked up
  • Unique
  • Dagger Off-Hand
  • Speed 1.80 1,667 - 2,781 Damage
  • (1,235 damage per second)
  • +387 Agility
  • +580 Stamina
  • +249 Critical Strike
  • +238 Mastery
  • "Azhir manari kirel. Akim manari galar!"
    • Sell Price: 188 40 11
2,572,740
Health
Health
2,572,740
100
Energy
Energy
100
25,649
Agility
Agility25,649
42,879
Stamina
Stamina42,879
20%
Critical Strike
Critical Strike19.84%
Total Rating:3,937
11%
Haste
Haste11.03%
Total Rating:3,725
80%
Mastery
Mastery80.45%
Total Rating:8,459
5%
Versatility
Versatility5.08%
Total Rating:2,413
Talents
Subtlety
A dark stalker who leaps from the shadows to ambush her unsuspecting prey.
Outlaw
A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.
Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.
View Talent Details
Subtlety
A dark stalker who leaps from the shadows to ambush her unsuspecting prey.
15
Master of Subtlety
Master of Subtlety
(Passive)
Passive

Attacks made while stealthed and for 5 seconds after breaking stealth cause an additional 10% damage.
30
Nightstalker
Nightstalker
(Passive)
Passive

While Stealth is active, you move 20% faster and your abilities deal 50% more damage.
45
Deeper Stratagem
Deeper Stratagem
(Passive)
Passive

You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.
60
Soothing Darkness
Soothing Darkness
(Passive)
Passive

You heal 3% of your maximum life every 1 sec while Stealth or Shadow Dance is active.
75
Strike from the Shadows
Strike from the Shadows
(Passive)
Passive

Shadowstrike also stuns your target for 2 sec. Players are Dazed for 5 sec instead.
90
Dark Shadow
Dark Shadow
(Passive)
Passive

While Shadow Dance is active, all damage you deal is increased by 30%.
100
Death from Above
Death from Above
(15 yd range, Instant, 20 sec cooldown)
25 Energy
15 yd range
Instant
20 sec cooldown

Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack.

You whirl around, dealing up to 63,132 damage to all enemies within 8 yds, then leap into the air and Eviscerate your target on the way back down, with such force that it has a 50% stronger effect.
View Talent Details
Outlaw
A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.
15
Swordmaster
Swordmaster
(Passive)
Passive

Saber Slash has a 10% increased chance to strike an additional time.
30
Grappling Hook
Grappling Hook
(40 yd range, Instant, 30 sec cooldown)
40 yd range
Instant
30 sec cooldown

Launch a grappling hook and pull yourself to the target location.
45
Deeper Stratagem
Deeper Stratagem
(Passive)
Passive

You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.
60
Elusiveness
Elusiveness
(Passive)
Passive

Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.
75
Prey on the Weak
Prey on the Weak
(Passive)
Passive

Enemies disabled with your Kidney Shot, Cheap Shot, or Sap take 10% increased damage from all sources.
90
Killing Spree
Killing Spree
(10 yd range, Instant, 2 min cooldown)
10 yd range
Instant
2 min cooldown

Teleport to an enemy within 10 yards, attacking 7 times over 3 sec with both weapons for a total of 453,094 Physical damage.

While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target.
100
Marked for Death
Marked for Death
(30 yd range, Instant, 1 min cooldown)
30 yd range
Instant
1 min cooldown

Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.
View Talent Details
Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.
15
Master Poisoner
Master Poisoner
(Passive)
Passive

Increases the damage done by your poisons by 30% and their non-damaging effects by 20%.
30
Nightstalker
Nightstalker
(Passive)
Passive

While Stealth is active, you move 20% faster and your abilities deal 50% more damage.
45
Deeper Stratagem
Deeper Stratagem
(Passive)
Passive

You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.
60
Elusiveness
Elusiveness
(Passive)
Passive

Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.
75
Thuggee
Thuggee
(Passive)
Passive

Resets the remaining cooldown on Garrote when a target dies with your Garrote active.
90
Exsanguinate
Exsanguinate
(Melee Range, Instant, 45 sec cooldown)
25 Energy
Melee Range
Instant
45 sec cooldown

Twist your blades into the target's wounds, causing your Bleed effects on them to bleed out 150% faster.
100
Venom Rush
Venom Rush
(Passive)
Passive

Venomous Wounds grants 3 additional Energy each time it grants Energy.
Choose a Specialization
Subtlety
A dark stalker who leaps from the shadows to ambush her unsuspecting prey.
Outlaw
A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.
Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.
Talents
View Talent Details
Subtlety
A dark stalker who leaps from the shadows to ambush her unsuspecting prey.
15
Master of Subtlety
Master of Subtlety
(Passive)
Passive

Attacks made while stealthed and for 5 seconds after breaking stealth cause an additional 10% damage.
30
Nightstalker
Nightstalker
(Passive)
Passive

While Stealth is active, you move 20% faster and your abilities deal 50% more damage.
45
Deeper Stratagem
Deeper Stratagem
(Passive)
Passive

You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.
60
Soothing Darkness
Soothing Darkness
(Passive)
Passive

You heal 3% of your maximum life every 1 sec while Stealth or Shadow Dance is active.
75
Strike from the Shadows
Strike from the Shadows
(Passive)
Passive

Shadowstrike also stuns your target for 2 sec. Players are Dazed for 5 sec instead.
90
Dark Shadow
Dark Shadow
(Passive)
Passive

While Shadow Dance is active, all damage you deal is increased by 30%.
100
Death from Above
Death from Above
(15 yd range, Instant, 20 sec cooldown)
25 Energy
15 yd range
Instant
20 sec cooldown

Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack.

You whirl around, dealing up to 63,132 damage to all enemies within 8 yds, then leap into the air and Eviscerate your target on the way back down, with such force that it has a 50% stronger effect.
Subtlety
A dark stalker who leaps from the shadows to ambush her unsuspecting prey.
15
Master of Subtlety
Master of Subtlety
(Passive)
Passive

Attacks made while stealthed and for 5 seconds after breaking stealth cause an additional 10% damage.
30
Nightstalker
Nightstalker
(Passive)
Passive

While Stealth is active, you move 20% faster and your abilities deal 50% more damage.
45
Deeper Stratagem
Deeper Stratagem
(Passive)
Passive

You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.
60
Soothing Darkness
Soothing Darkness
(Passive)
Passive

You heal 3% of your maximum life every 1 sec while Stealth or Shadow Dance is active.
75
Strike from the Shadows
Strike from the Shadows
(Passive)
Passive

Shadowstrike also stuns your target for 2 sec. Players are Dazed for 5 sec instead.
90
Dark Shadow
Dark Shadow
(Passive)
Passive

While Shadow Dance is active, all damage you deal is increased by 30%.
100
Death from Above
Death from Above
(15 yd range, Instant, 20 sec cooldown)
25 Energy
15 yd range
Instant
20 sec cooldown

Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack.

You whirl around, dealing up to 63,132 damage to all enemies within 8 yds, then leap into the air and Eviscerate your target on the way back down, with such force that it has a 50% stronger effect.
Talents
View Talent Details
Outlaw
A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.
15
Swordmaster
Swordmaster
(Passive)
Passive

Saber Slash has a 10% increased chance to strike an additional time.
30
Grappling Hook
Grappling Hook
(40 yd range, Instant, 30 sec cooldown)
40 yd range
Instant
30 sec cooldown

Launch a grappling hook and pull yourself to the target location.
45
Deeper Stratagem
Deeper Stratagem
(Passive)
Passive

You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.
60
Elusiveness
Elusiveness
(Passive)
Passive

Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.
75
Prey on the Weak
Prey on the Weak
(Passive)
Passive

Enemies disabled with your Kidney Shot, Cheap Shot, or Sap take 10% increased damage from all sources.
90
Killing Spree
Killing Spree
(10 yd range, Instant, 2 min cooldown)
10 yd range
Instant
2 min cooldown

Teleport to an enemy within 10 yards, attacking 7 times over 3 sec with both weapons for a total of 453,094 Physical damage.

While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target.
100
Marked for Death
Marked for Death
(30 yd range, Instant, 1 min cooldown)
30 yd range
Instant
1 min cooldown

Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.
Outlaw
A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.
15
Swordmaster
Swordmaster
(Passive)
Passive

Saber Slash has a 10% increased chance to strike an additional time.
30
Grappling Hook
Grappling Hook
(40 yd range, Instant, 30 sec cooldown)
40 yd range
Instant
30 sec cooldown

Launch a grappling hook and pull yourself to the target location.
45
Deeper Stratagem
Deeper Stratagem
(Passive)
Passive

You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.
60
Elusiveness
Elusiveness
(Passive)
Passive

Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.
75
Prey on the Weak
Prey on the Weak
(Passive)
Passive

Enemies disabled with your Kidney Shot, Cheap Shot, or Sap take 10% increased damage from all sources.
90
Killing Spree
Killing Spree
(10 yd range, Instant, 2 min cooldown)
10 yd range
Instant
2 min cooldown

Teleport to an enemy within 10 yards, attacking 7 times over 3 sec with both weapons for a total of 453,094 Physical damage.

While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target.
100
Marked for Death
Marked for Death
(30 yd range, Instant, 1 min cooldown)
30 yd range
Instant
1 min cooldown

Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.
Talents
View Talent Details
Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.
15
Master Poisoner
Master Poisoner
(Passive)
Passive

Increases the damage done by your poisons by 30% and their non-damaging effects by 20%.
30
Nightstalker
Nightstalker
(Passive)
Passive

While Stealth is active, you move 20% faster and your abilities deal 50% more damage.
45
Deeper Stratagem
Deeper Stratagem
(Passive)
Passive

You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.
60
Elusiveness
Elusiveness
(Passive)
Passive

Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.
75
Thuggee
Thuggee
(Passive)
Passive

Resets the remaining cooldown on Garrote when a target dies with your Garrote active.
90
Exsanguinate
Exsanguinate
(Melee Range, Instant, 45 sec cooldown)
25 Energy
Melee Range
Instant
45 sec cooldown

Twist your blades into the target's wounds, causing your Bleed effects on them to bleed out 150% faster.
100
Venom Rush
Venom Rush
(Passive)
Passive

Venomous Wounds grants 3 additional Energy each time it grants Energy.
Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.
15
Master Poisoner
Master Poisoner
(Passive)
Passive

Increases the damage done by your poisons by 30% and their non-damaging effects by 20%.
30
Nightstalker
Nightstalker
(Passive)
Passive

While Stealth is active, you move 20% faster and your abilities deal 50% more damage.
45
Deeper Stratagem
Deeper Stratagem
(Passive)
Passive

You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.
60
Elusiveness
Elusiveness
(Passive)
Passive

Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.
75
Thuggee
Thuggee
(Passive)
Passive

Resets the remaining cooldown on Garrote when a target dies with your Garrote active.
90
Exsanguinate
Exsanguinate
(Melee Range, Instant, 45 sec cooldown)
25 Energy
Melee Range
Instant
45 sec cooldown

Twist your blades into the target's wounds, causing your Bleed effects on them to bleed out 150% faster.
100
Venom Rush
Venom Rush
(Passive)
Passive

Venomous Wounds grants 3 additional Energy each time it grants Energy.
Legion Raid Progression
View Raid History
Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 1
Honorable Kills
8,296
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating