Mistborne Hood

  • Item Level 442
  • Binds when picked up
  • Cloth Head
  • 17 Armour
  • +33 Intellect
  • +50 Stamina
  • +23 Haste
  • +21 Mastery
    • Durability 85 / 85
    • Sell Price: 12 7 41

Mindcapture Pendant

  • Heroic
  • Item Level 463
  • Upgrade Level: 0/1
  • Binds when picked up
  • Miscellaneous Neck
  • +30 Stamina
  • +29 Critical Strike
  • +37 Versatility
    • Requires Level 90
    • Sell Price: 11 98 62

Forgotten Bloodmage Mantle

  • Heroic
  • Item Level 463
  • Upgrade Level: 0/1
  • Binds when picked up
  • Cloth Shoulder
  • 16 Armour
  • -53 Intellect
  • +39 Stamina
  • -23 Critical Strike
  • -20 Mastery
    • Enchanted: +12 Intellect and +5 Critical Strike
    • +5 Intellect and +10 Versatility
    • Socket Bonus: +4 Critical Strike
    • Durability 85 / 85
    • Requires Level 90
    • Sell Price: 13 16 17

Cloak of Cleansing Flame

  • Heroic
  • Item Level 463
  • Upgrade Level: 0/1
  • Binds when picked up
  • Back
  • 10 Armour
  • +20 Agility or Strength or Intellect
  • +30 Stamina
  • +10 Critical Strike
  • +15 Mastery
    • Requires Level 90
    • Sell Price: 12 87 53

Robes of Creation

  • Item Level 476
  • Upgrade Level: 0/2
  • Binds when equipped
  • Cloth Chest
  • 21 Armour
  • +32 Intellect
  • +60 Stamina
  • +23 Haste
  • +22 Mastery
    • Enchanted: +25 Versatility
    • +5 Intellect and +10 Versatility
    • +5 Intellect and +10 Haste
    • Socket Bonus: +8 Intellect
    • Durability 165 / 165
    • Requires Level 90
    • Sell Price: 30 64 97
Shirt (empty slot)
Tabard (empty slot)

Deadwalker Bracers

  • Heroic
  • Item Level 463
  • Upgrade Level: 0/1
  • Binds when picked up
  • Cloth Wrists
  • 9 Armour
  • +20 Intellect
  • +30 Stamina
  • +12 Critical Strike
  • +14 Haste
    • Durability 50 / 50
    • Requires Level 90
    • Sell Price: 8 84 75

Guardian Serpent Gloves

Girdle of Endemic Anger

  • Heroic
  • Item Level 463
  • Upgrade Level: 0/1
  • Binds when picked up
  • Cloth Waist
  • 12 Armour
  • +26 Intellect
  • +39 Stamina
  • +16 Critical Strike
  • +19 Haste
    • Durability 50 / 50
    • Requires Level 90
    • Sell Price: 8 61 96

Leggings of Hallowed Fire

  • Heroic
  • Item Level 463
  • Upgrade Level: 0/1
  • Binds when picked up
  • Cloth Legs
  • 18 Armour
  • +31 Intellect
  • +53 Stamina
  • +20 Critical Strike
  • +23 Mastery
    • Enchanted: +19 Intellect and +11 Versatility
    • +5 Intellect and +10 Haste
    • Socket Bonus: +4 Critical Strike
    • Durability 100 / 100
    • Requires Level 90
    • Sell Price: 16 75 69

Furyheart Treads

  • Item Level 476
  • Upgrade Level: 0/2
  • Binds when picked up
  • Cloth Feet
  • 14 Armour
  • +30 Intellect
  • +45 Stamina
  • +18 Critical Strike
  • +21 Mastery
    • Enchanted: +12 Haste
    • Durability 80 / 80
    • Requires Level 90
    • Sell Price: 23 12 58

Ring of the Shipwrecked Prince

  • Item Level 476
  • Upgrade Level: 0/1
  • Binds when equipped
  • Unique-Equipped
  • Miscellaneous Finger
  • +23 Intellect
  • +34 Stamina
  • +16 Critical Strike
  • +14 Haste
    • Requires Level 90
    • Sell Price: 16 41 95

Alemental Seal

  • Heroic
  • Item Level 463
  • Upgrade Level: 0/1
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +30 Stamina
  • +32 Critical Strike
  • +33 Haste
    • Requires Level 90
    • Sell Price: 11 98 62

Price of Progress

  • Heroic
  • Item Level 463
  • Upgrade Level: 0/1
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +33 Intellect
  • Equip: Your healing spells have a chance to grant 627 mana. (10% chance, 55 sec cooldown)
    • Requires Level 90
    • Sell Price: 18 5 93

Relic of Yu'lon

  • Item Level 476
  • Upgrade Level: 0/2
  • Binds when equipped
  • Unique-Equipped: Darkmoon Card of the Mists (1)
  • Miscellaneous Trinket
  • +38 Intellect
  • Equip: When you deal spell damage, you have a chance to gain Blessing of the Celestials, increasing your Intellect by 119 for 15 sec.
    • Requires Level 90
    • Sell Price: 24 73 87

Staff of Trembling Will

  • Heroic
  • Item Level 463
  • Upgrade Level: 0/1
  • Binds when picked up
  • Staff Two-Hand
  • Speed 3.40 86 - 129 Damage
  • (31.62 damage per second)
  • +227 Intellect
  • +53 Stamina
  • +20 Critical Strike
  • +26 Haste
    • Enchanted: Windsong
    • Durability 100 / 100
    • Requires Level 90
    • Sell Price: 31 74 19
Off Hand (empty slot)
39,053
Health
0
Insanity
811
Intellect
797
Stamina
14%
Critical Strike
18%
Haste
41%
Mastery
0%
Versatility
Talents
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
90
100
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
Divinity
Divinity
(Passive)
Passive

When you heal with a Holy Word spell, your healing is increased by 15% for 6 sec.
100
Choose a Specialization
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Talents
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
90
100
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
90
100
Talents
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
Divinity
Divinity
(Passive)
Passive

When you heal with a Holy Word spell, your healing is increased by 15% for 6 sec.
100
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
Divinity
Divinity
(Passive)
Passive

When you heal with a Holy Word spell, your healing is increased by 15% for 6 sec.
100
Legion Raid Progression
View Raid History
Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 0
Honorable Kills
13
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating