Secret Spinner's Miter

  • Item Level 310
  • Transmogrified to:
    Hood of the Chromatic Hydra
  • Binds when picked up
  • Cloth Head
  • 91 Armour
  • +311 Intellect
  • +507 Stamina
  • Active Azerite Powers:
  • - Brain Storm
  • While channeling Evocation, your Intellect is increased by 133 every 0.9 sec. Lasts 10 sec.
  • - Vampiric Speed
  • When an enemy you harmed dies, you heal for 1862 and gain 145 Speed for 6 sec.
    • Durability 85 / 85
    • Requires Level 120
    • Sell Price: 37 24

Heart of Azeroth

  • Item Level 302
  • Azerite Power Level 12
  • Binds when picked up
  • Unique
  • Miscellaneous Neck
  • +85 Agility or Strength or Intellect
  • +128 Stamina
  • +163 Critical Strike
  • +163 Haste
  • +163 Mastery
  • Equip: Harnesses the energy of raw Azerite, awakening exceptional pieces of armor that possess latent powers.
  • "A living symbol of hope, borne by the champions of a dying planet. The fate of Azeroth will be shared by all her children."
    • Requires Level 110

Navigator's Mantle

  • Item Level 300
  • Transmogrified to:
    Mantle of the Chromatic Hydra
  • Binds when picked up
  • Cloth Shoulder
  • 75 Armour
  • +212 Intellect
  • +340 Stamina
  • Active Azerite Powers:
  • - Arcane Pressure
  • Arcane Barrage deals an additional 165 damage per Arcane Charge against targets below 0% health.
  • - Vampiric Speed
  • When an enemy you harmed dies, you heal for 1862 and gain 145 Speed for 6 sec.
    • Durability 85 / 85
    • Sell Price: 37 80 35

Master Cannoneer's Cloak

  • Item Level 298
  • Binds when picked up
  • Back
  • 50 Armour
  • +82 Agility or Strength or Intellect
  • +123 Stamina
  • +45 Critical Strike
  • +41 Versatility
    • Sell Price: 28 33 30

Robes of the Reborn Serpent

  • Item Level 310
  • Transmogrified to:
    Robes of the Chromatic Hydra
  • Binds when picked up
  • Cloth Chest
  • 112 Armour
  • +311 Intellect
  • +507 Stamina
  • Active Azerite Powers:
  • - Brain Storm
  • While channeling Evocation, your Intellect is increased by 133 every 0.9 sec. Lasts 10 sec.
    • Durability 140 / 140
    • Requires Level 120
    • Sell Price: 50 71 59
Shirt (empty slot)
Tabard (empty slot)

Squallshaper Cuffs

  • Item Level 295
  • Transmogrified to:
    Azure Shell Bracers
  • Binds when picked up
  • Cloth Wrists
  • 43 Armour
  • +80 Intellect
  • +120 Stamina
  • +40 Critical Strike
  • +43 Haste
    • Durability 50 / 50
    • Requires Level 120
    • Sell Price: 25 28 51

Bloodbough Handwraps

  • Item Level 310
  • Binds when picked up
  • Cloth Hands
  • 70 Armour
  • +123 Intellect
  • +187 Stamina
  • +66 Critical Strike
  • +61 Mastery
    • Durability 50 / 50
    • Requires Level 120
    • Sell Price: 25 57 5

Navigator's Waistwrap

  • Item Level 298
  • Binds when picked up
  • Cloth Waist
  • 56 Armour
  • +109 Intellect
  • +164 Stamina
  • +56 Haste
  • +60 Versatility
    • Durability 50 / 50
    • Sell Price: 18 77 52

Darklight Legwarmers

  • Titanforged
  • Item Level 330
  • Transmogrified to:
    Leggings of the Chromatic Hydra
  • Binds when picked up
  • Cloth Legs
  • 114 Armour
  • +197 Intellect
  • +309 Stamina
  • +111 Critical Strike
  • +78 Haste
    • Durability 100 / 100
    • Requires Level 120
    • Sell Price: 49 20 54

Bloodbough Slippers

  • Warforged
  • Item Level 300
  • Binds when picked up
  • Cloth Feet
  • 69 Armour
  • +111 Intellect
  • +167 Stamina
  • +57 Critical Strike
  • +62 Mastery
  • Indestructible
    • Durability 65 / 65
    • Requires Level 120
    • Sell Price: 37 92 61

Smuggler's Cove Ring

  • Warforged
  • Item Level 295
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +120 Stamina
  • +122 Critical Strike
  • +144 Versatility
    • Prismatic Socket
    • Requires Level 120
    • Sell Price: 30 44 18

Lord Kenning's Signet

  • Item Level 289
  • Binds when picked up
  • Miscellaneous Finger
  • +114 Stamina
  • +129 Haste
  • +121 Versatility
    • Sell Price: 23 54 16

Maokka's Carving

  • Item Level 292
  • Binds when picked up
  • Miscellaneous Trinket
  • +101 Haste
  • Equip: Your spells and abilities have a chance to grant you 96 primary stat for 12 sec.
    • Sell Price: 31 42 20

First Mate's Spyglass

  • Titanforged
  • Item Level 310
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +155 Agility or Strength or Intellect
  • Use: Increase your Critical Strike by 545 for 15 sec.
    • Requires Level 120
    • Sell Price: 41 98 50

Sea Priest's Spellblade

  • Item Level 298
  • Binds when picked up
  • Dagger One-Hand
  • Speed 1.80 56 - 93 Damage
  • (41.39 damage per second)
  • +73 Intellect
  • +110 Stamina
  • +35 Critical Strike
  • +42 Versatility
    • Durability 65 / 65
    • Sell Price: 50 25 22

Aureus Vessel

  • Item Level 310
  • Binds when picked up
  • Miscellaneous Held in Off-Hand
  • +282 Intellect
  • +140 Stamina
  • +45 Critical Strike
  • +50 Versatility
    • Requires Level 120
    • Sell Price: 44 93 22
79,620
Health
Health
79,620
119,487
Mana
Mana
119,487
4,091
Intellect
Intellect4,091
3,981
Stamina
Stamina3,981
14%
Critical Strike
Critical Strike13.96%
Total Rating:645
9%
Haste
Haste8.96%
Total Rating:536
14%
Mastery
Mastery13.80%
Total Rating:252
5%
Versatility
Versatility5.32%
Total Rating:452
Specialization
Player vs Player Talents
15
Rule of Threes
Rule of Threes
(Passive)
Passive

When you gain your third Arcane Charge, the cost of your next Arcane Blast or Arcane Missiles is reduced by 100%.

30
Shimmer
Shimmer
(Instant, 0.5 sec cooldown)
400 Mana
Instant
0.5 sec cooldown

Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.

45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.

60
Resonance
Resonance
(Passive)
Passive

Arcane Barrage deals 10% increased damage per target it hits.

75
Chrono Shift
Chrono Shift
(Passive)
Passive

Arcane Barrage slows enemies by 50% and increases your movement speed by 50% for 5 sec.

90
Reverberate
Reverberate
(Passive)
Passive

If Arcane Explosion hits at least 3 targets, it has a 40% chance to generate an extra Arcane Charge.

100
Arcane Orb
Arcane Orb
(40 yd range, Instant, 20 sec cooldown)
200 Mana
40 yd range
Instant
20 sec cooldown

Launches an Arcane Orb forward from your position, traveling up to 40 yards, dealing 1,526 Arcane damage to enemies it passes through. Grants 1 Arcane Charge when cast and every time it deals damage.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Mass Invisibility
Mass Invisibility
(Instant, 1 min cooldown)
Instant
1 min cooldown

You and your allies within 40 yards instantly become invisible for 5 sec. Dealing damage will cancel the effect.

Arcane Empowerment
Arcane Empowerment
(Passive)
Passive

Clearcasting can now stack 2 additional times, and increases the damage of Arcane Missiles by 5% per stack. Clearcasting no longer reduces the mana cost of Arcane Explosion.

Prismatic Cloak
Prismatic Cloak
(Passive)
Passive

After you Shimmer, you take 50% less magical damage for 2 sec.

Specialization
Player vs Player Talents
15
Lonely Winter
Lonely Winter
(Passive)
Passive

You can no longer summon your Water Elemental, but Frostbolt, Ice Lance, and Flurry deal 25% increased damage.

30
Shimmer
Shimmer
(Instant, 0.5 sec cooldown)
400 Mana
Instant
0.5 sec cooldown

Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.

45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.

60
Chain Reaction
Chain Reaction
(Passive)
Passive

Your Ice Lances against frozen targets increase the damage of your Ice Lances by 3% for 10 sec, stacking up to 5 times.

75
Frigid Winds
Frigid Winds
(Passive)
Passive

All of your chilling effects reduce the target's movement speed by an additional 15%.

90
Comet Storm
Comet Storm
(40 yd range, Instant, 30 sec cooldown)
200 Mana
40 yd range
Instant
30 sec cooldown

Calls down a series of 7 icy comets on and around the target, that deals up to 3,717 Frost damage to all enemies within 6 yds of its impacts.

100
Thermal Void
Thermal Void
(Passive)
Passive

Icy Veins' duration is increased by 10 sec. Your Ice Lances against frozen targets extend your Icy Veins by an additional 1 sec.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Frostbite
Frostbite
(Passive)
Passive

Gives your Chill effects a 15% chance to freeze the target for 4 sec.

Chilled to the Bone
Chilled to the Bone
(Passive)
Passive

Your Frost Nova and your Water Elemental's Freeze deals 4,309 Frost damage when the effect ends. Damage is doubled if Frost Nova or Freeze are dispelled.

Deep Shatter
Deep Shatter
(Passive)
Passive

Your Frostbolt deals 150% additional damage to Frozen targets.

Specialization
Player vs Player Talents
Specialization
Arcane Talents
15
Rule of Threes
Rule of Threes
(Passive)
Passive

When you gain your third Arcane Charge, the cost of your next Arcane Blast or Arcane Missiles is reduced by 100%.

30
Shimmer
Shimmer
(Instant, 0.5 sec cooldown)
400 Mana
Instant
0.5 sec cooldown

Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.

45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.

60
Resonance
Resonance
(Passive)
Passive

Arcane Barrage deals 10% increased damage per target it hits.

75
Chrono Shift
Chrono Shift
(Passive)
Passive

Arcane Barrage slows enemies by 50% and increases your movement speed by 50% for 5 sec.

90
Reverberate
Reverberate
(Passive)
Passive

If Arcane Explosion hits at least 3 targets, it has a 40% chance to generate an extra Arcane Charge.

100
Arcane Orb
Arcane Orb
(40 yd range, Instant, 20 sec cooldown)
200 Mana
40 yd range
Instant
20 sec cooldown

Launches an Arcane Orb forward from your position, traveling up to 40 yards, dealing 1,526 Arcane damage to enemies it passes through. Grants 1 Arcane Charge when cast and every time it deals damage.

Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Mass Invisibility
Mass Invisibility
(Instant, 1 min cooldown)
Instant
1 min cooldown

You and your allies within 40 yards instantly become invisible for 5 sec. Dealing damage will cancel the effect.

Arcane Empowerment
Arcane Empowerment
(Passive)
Passive

Clearcasting can now stack 2 additional times, and increases the damage of Arcane Missiles by 5% per stack. Clearcasting no longer reduces the mana cost of Arcane Explosion.

Prismatic Cloak
Prismatic Cloak
(Passive)
Passive

After you Shimmer, you take 50% less magical damage for 2 sec.

Arcane Talents
15
Rule of Threes
Rule of Threes
(Passive)
Passive

When you gain your third Arcane Charge, the cost of your next Arcane Blast or Arcane Missiles is reduced by 100%.

30
Shimmer
Shimmer
(Instant, 0.5 sec cooldown)
400 Mana
Instant
0.5 sec cooldown

Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.

45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.

60
Resonance
Resonance
(Passive)
Passive

Arcane Barrage deals 10% increased damage per target it hits.

75
Chrono Shift
Chrono Shift
(Passive)
Passive

Arcane Barrage slows enemies by 50% and increases your movement speed by 50% for 5 sec.

90
Reverberate
Reverberate
(Passive)
Passive

If Arcane Explosion hits at least 3 targets, it has a 40% chance to generate an extra Arcane Charge.

100
Arcane Orb
Arcane Orb
(40 yd range, Instant, 20 sec cooldown)
200 Mana
40 yd range
Instant
20 sec cooldown

Launches an Arcane Orb forward from your position, traveling up to 40 yards, dealing 1,526 Arcane damage to enemies it passes through. Grants 1 Arcane Charge when cast and every time it deals damage.

15
Rule of Threes
Rule of Threes
(Passive)
Passive

When you gain your third Arcane Charge, the cost of your next Arcane Blast or Arcane Missiles is reduced by 100%.

30
Shimmer
Shimmer
(Instant, 0.5 sec cooldown)
400 Mana
Instant
0.5 sec cooldown

Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.

45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.

60
Resonance
Resonance
(Passive)
Passive

Arcane Barrage deals 10% increased damage per target it hits.

75
Chrono Shift
Chrono Shift
(Passive)
Passive

Arcane Barrage slows enemies by 50% and increases your movement speed by 50% for 5 sec.

90
Reverberate
Reverberate
(Passive)
Passive

If Arcane Explosion hits at least 3 targets, it has a 40% chance to generate an extra Arcane Charge.

100
Arcane Orb
Arcane Orb
(40 yd range, Instant, 20 sec cooldown)
200 Mana
40 yd range
Instant
20 sec cooldown

Launches an Arcane Orb forward from your position, traveling up to 40 yards, dealing 1,526 Arcane damage to enemies it passes through. Grants 1 Arcane Charge when cast and every time it deals damage.

Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Mass Invisibility
Mass Invisibility
(Instant, 1 min cooldown)
Instant
1 min cooldown

You and your allies within 40 yards instantly become invisible for 5 sec. Dealing damage will cancel the effect.

Arcane Empowerment
Arcane Empowerment
(Passive)
Passive

Clearcasting can now stack 2 additional times, and increases the damage of Arcane Missiles by 5% per stack. Clearcasting no longer reduces the mana cost of Arcane Explosion.

Prismatic Cloak
Prismatic Cloak
(Passive)
Passive

After you Shimmer, you take 50% less magical damage for 2 sec.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Mass Invisibility
Mass Invisibility
(Instant, 1 min cooldown)
Instant
1 min cooldown

You and your allies within 40 yards instantly become invisible for 5 sec. Dealing damage will cancel the effect.

Arcane Empowerment
Arcane Empowerment
(Passive)
Passive

Clearcasting can now stack 2 additional times, and increases the damage of Arcane Missiles by 5% per stack. Clearcasting no longer reduces the mana cost of Arcane Explosion.

Prismatic Cloak
Prismatic Cloak
(Passive)
Passive

After you Shimmer, you take 50% less magical damage for 2 sec.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Mass Invisibility
Mass Invisibility
(Instant, 1 min cooldown)
Instant
1 min cooldown

You and your allies within 40 yards instantly become invisible for 5 sec. Dealing damage will cancel the effect.

Arcane Empowerment
Arcane Empowerment
(Passive)
Passive

Clearcasting can now stack 2 additional times, and increases the damage of Arcane Missiles by 5% per stack. Clearcasting no longer reduces the mana cost of Arcane Explosion.

Prismatic Cloak
Prismatic Cloak
(Passive)
Passive

After you Shimmer, you take 50% less magical damage for 2 sec.

Specialization
Frost Talents
15
Lonely Winter
Lonely Winter
(Passive)
Passive

You can no longer summon your Water Elemental, but Frostbolt, Ice Lance, and Flurry deal 25% increased damage.

30
Shimmer
Shimmer
(Instant, 0.5 sec cooldown)
400 Mana
Instant
0.5 sec cooldown

Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.

45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.

60
Chain Reaction
Chain Reaction
(Passive)
Passive

Your Ice Lances against frozen targets increase the damage of your Ice Lances by 3% for 10 sec, stacking up to 5 times.

75
Frigid Winds
Frigid Winds
(Passive)
Passive

All of your chilling effects reduce the target's movement speed by an additional 15%.

90
Comet Storm
Comet Storm
(40 yd range, Instant, 30 sec cooldown)
200 Mana
40 yd range
Instant
30 sec cooldown

Calls down a series of 7 icy comets on and around the target, that deals up to 3,717 Frost damage to all enemies within 6 yds of its impacts.

100
Thermal Void
Thermal Void
(Passive)
Passive

Icy Veins' duration is increased by 10 sec. Your Ice Lances against frozen targets extend your Icy Veins by an additional 1 sec.

Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Frostbite
Frostbite
(Passive)
Passive

Gives your Chill effects a 15% chance to freeze the target for 4 sec.

Chilled to the Bone
Chilled to the Bone
(Passive)
Passive

Your Frost Nova and your Water Elemental's Freeze deals 4,309 Frost damage when the effect ends. Damage is doubled if Frost Nova or Freeze are dispelled.

Deep Shatter
Deep Shatter
(Passive)
Passive

Your Frostbolt deals 150% additional damage to Frozen targets.

Frost Talents
15
Lonely Winter
Lonely Winter
(Passive)
Passive

You can no longer summon your Water Elemental, but Frostbolt, Ice Lance, and Flurry deal 25% increased damage.

30
Shimmer
Shimmer
(Instant, 0.5 sec cooldown)
400 Mana
Instant
0.5 sec cooldown

Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.

45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.

60
Chain Reaction
Chain Reaction
(Passive)
Passive

Your Ice Lances against frozen targets increase the damage of your Ice Lances by 3% for 10 sec, stacking up to 5 times.

75
Frigid Winds
Frigid Winds
(Passive)
Passive

All of your chilling effects reduce the target's movement speed by an additional 15%.

90
Comet Storm
Comet Storm
(40 yd range, Instant, 30 sec cooldown)
200 Mana
40 yd range
Instant
30 sec cooldown

Calls down a series of 7 icy comets on and around the target, that deals up to 3,717 Frost damage to all enemies within 6 yds of its impacts.

100
Thermal Void
Thermal Void
(Passive)
Passive

Icy Veins' duration is increased by 10 sec. Your Ice Lances against frozen targets extend your Icy Veins by an additional 1 sec.

15
Lonely Winter
Lonely Winter
(Passive)
Passive

You can no longer summon your Water Elemental, but Frostbolt, Ice Lance, and Flurry deal 25% increased damage.

30
Shimmer
Shimmer
(Instant, 0.5 sec cooldown)
400 Mana
Instant
0.5 sec cooldown

Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.

45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.

60
Chain Reaction
Chain Reaction
(Passive)
Passive

Your Ice Lances against frozen targets increase the damage of your Ice Lances by 3% for 10 sec, stacking up to 5 times.

75
Frigid Winds
Frigid Winds
(Passive)
Passive

All of your chilling effects reduce the target's movement speed by an additional 15%.

90
Comet Storm
Comet Storm
(40 yd range, Instant, 30 sec cooldown)
200 Mana
40 yd range
Instant
30 sec cooldown

Calls down a series of 7 icy comets on and around the target, that deals up to 3,717 Frost damage to all enemies within 6 yds of its impacts.

100
Thermal Void
Thermal Void
(Passive)
Passive

Icy Veins' duration is increased by 10 sec. Your Ice Lances against frozen targets extend your Icy Veins by an additional 1 sec.

Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Frostbite
Frostbite
(Passive)
Passive

Gives your Chill effects a 15% chance to freeze the target for 4 sec.

Chilled to the Bone
Chilled to the Bone
(Passive)
Passive

Your Frost Nova and your Water Elemental's Freeze deals 4,309 Frost damage when the effect ends. Damage is doubled if Frost Nova or Freeze are dispelled.

Deep Shatter
Deep Shatter
(Passive)
Passive

Your Frostbolt deals 150% additional damage to Frozen targets.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Frostbite
Frostbite
(Passive)
Passive

Gives your Chill effects a 15% chance to freeze the target for 4 sec.

Chilled to the Bone
Chilled to the Bone
(Passive)
Passive

Your Frost Nova and your Water Elemental's Freeze deals 4,309 Frost damage when the effect ends. Damage is doubled if Frost Nova or Freeze are dispelled.

Deep Shatter
Deep Shatter
(Passive)
Passive

Your Frostbolt deals 150% additional damage to Frozen targets.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Frostbite
Frostbite
(Passive)
Passive

Gives your Chill effects a 15% chance to freeze the target for 4 sec.

Chilled to the Bone
Chilled to the Bone
(Passive)
Passive

Your Frost Nova and your Water Elemental's Freeze deals 4,309 Frost damage when the effect ends. Damage is doubled if Frost Nova or Freeze are dispelled.

Deep Shatter
Deep Shatter
(Passive)
Passive

Your Frostbolt deals 150% additional damage to Frozen targets.

Specialization
Fire Talents
Player vs Player Talents
Fire Talents
Player vs Player Talents
Raid Progression
View Raid History
Level 120
LFR
0/8
0%
Normal
0/8
0%
Heroic
0/8
0%
Mythic
0/8
0%
Uldir
LFR
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Normal
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Heroic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Mythic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Player vs Player
View More PvP Stats
Honor
Level 111
Honorable Kills
95,605
2v2
Arena
3v3
Arena
10v10
Battlegrounds
Honor
Level 111
Honorable Kills
95,605
2v2
Arena
3v3
Arena
10v10
Battlegrounds
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.