Smartly Plumed Cap

  • Item Level 310
  • Binds when picked up
  • Cloth Head
  • 91 Armour
  • +311 Intellect
  • +507 Stamina
  • Active Azerite Powers:
  • - Meticulous Scheming
  • Your spells and abilities have a chance to grant you Meticulous Scheming for 8 sec, which transforms into Seize the Moment! after you cast 0 different spells, granting you 0.7207 Haste for 20 sec.
  • - Eldritch Warding
  • Your Ice Barrier, Blazing Barrier, and Prismatic Barrier absorb 434 additional damage.
    • Durability 85 / 85
    • Requires Level 120
    • Sell Price: 36 80 31

Heart of Azeroth

  • Item Level 319
  • Azerite Power Level 13
  • Binds when picked up
  • Unique
  • Miscellaneous Neck
  • +100 Agility or Strength or Intellect
  • +154 Stamina
  • +180 Critical Strike
  • +180 Haste
  • +180 Mastery
  • Equip: Harnesses the energy of raw Azerite, awakening exceptional pieces of armor that possess latent powers.
  • "A living symbol of hope, borne by the champions of a dying planet. The fate of Azeroth will be shared by all her children."
    • Requires Level 110

Exquisitely Aerodynamic Shoulderpads

  • Item Level 310
  • Binds when picked up
  • Cloth Shoulder
  • 84 Armour
  • +233 Intellect
  • +380 Stamina
  • Active Azerite Powers:
  • - Unstable Catalyst
  • Your spells and abilities have a chance to leak Azerite on the ground around you. Standing in the Azerite increases your primary stat by 127 for 8 sec.
    • Durability 85 / 85
    • Requires Level 120
    • Sell Price: 40 8 40

Dinomancer's Cloak

  • Item Level 320
  • Binds when picked up
  • Back
  • 61 Armour
  • +101 Agility or Strength or Intellect
  • +156 Stamina
  • +55 Haste
  • +46 Versatility
    • Requires Level 120
    • Requires Zandalari Empire - Honoured
    • Sell Price: 37 25 26

Loa Speaker's Vestments

  • Item Level 300
  • Binds when picked up
  • Cloth Chest
  • 100 Armour
  • +283 Intellect
  • +454 Stamina
  • Active Azerite Powers:
  • - Filthy Transfusion
  • Your damaging abilities have a chance to invoke a tainted swamp beneath the target, siphoning 21 health from them over 6 sec.
  • - Self Reliance
  • While no enemies are within 0 yds, you heal for 207 every 3 sec.
    • Durability 140 / 140
    • Sell Price: 50 33 70
Shirt (empty slot)
Tabard (empty slot)

Wraps of Everliving Fealty

  • Item Level 310
  • Binds when picked up
  • Cloth Wrists
  • 49 Armour
  • +92 Intellect
  • +140 Stamina
  • +41 Critical Strike
  • +54 Haste
    • Durability 50 / 50
    • Requires Level 120
    • Sell Price: 26 92 41

Claw-Slit Brawler's Handwraps

  • Item Level 310
  • Binds when picked up
  • Cloth Hands
  • 70 Armour
  • +123 Intellect
  • +187 Stamina
  • +53 Critical Strike
  • +75 Haste
    • Enchanted: Kul Tiran Herbalism
    • Durability 50 / 50
    • Requires Level 120
    • Sell Price: 27 3 48

Zanchuli Waistwrap

  • Item Level 301
  • Binds when picked up
  • Cloth Waist
  • 57 Armour
  • +113 Intellect
  • +169 Stamina
  • +58 Haste
  • +63 Versatility
    • Durability 55 / 55
    • Sell Price: 17 83 57

Leggings of the Drowned Lord

  • Item Level 310
  • Binds when picked up
  • Cloth Legs
  • 98 Armour
  • +164 Intellect
  • +249 Stamina
  • +92 Critical Strike
  • +78 Versatility
    • Durability 100 / 100
    • Requires Level 120
    • Sell Price: 51 66 31

Zanchuli Footies

  • Item Level 286
  • Binds when picked up
  • Cloth Feet
  • 63 Armour
  • +98 Intellect
  • +147 Stamina
  • +51 Critical Strike
  • +46 Mastery
    • Durability 55 / 55
    • Sell Price: 27 23 94

Lord Waycrest's Signet

  • Titanforged
  • Item Level 330
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +173 Stamina
  • +215 Critical Strike
  • +120 Versatility
    • Enchanted: +9 Critical Strike
    • Requires Level 120
    • Sell Price: 32 94 6

Shazraka's Curse Ring

  • Item Level 290
  • Binds when picked up
  • Miscellaneous Finger
  • +114 Stamina
  • +130 Critical Strike
  • +122 Haste
    • Enchanted: +9 Critical Strike
    • Sell Price: 22 38 53

Conch of Dark Whispers

  • Item Level 310
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +155 Intellect
  • Equip: Your spells have a chance to grant you 456 Critical Strike for 15 sec.
    • Requires Level 120
    • Sell Price: 45 27 2

Emblem of Zandalar

  • Item Level 310
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +155 Agility or Strength or Intellect
  • +54 Leech
  • Equip: Your spells and abilities have a chance to grant you 414 Haste for 8 sec.
    • Requires Level 120
    • Sell Price: 43 73 24

Rootway Safari Magestaff

  • Item Level 289
  • Binds when picked up
  • Staff Two-Hand
  • Speed 3.60 154 - 209 Damage
  • (50.42 damage per second)
  • +134 Intellect
  • +201 Stamina
  • +70 Haste
  • +66 Mastery
    • Durability 100 / 100
    • Sell Price: 67 13 9
Off Hand (empty slot)
79,500
Health
Health
79,500
100,000
Mana
Mana
100,000
4,159
Intellect
Intellect4,159
3,975
Stamina
Stamina3,975
15%
Critical Strike
Critical Strike15.46%
Total Rating:753
10%
Haste
Haste9.72%
Total Rating:587
12%
Mastery
Mastery11.68%
Total Rating:265
4%
Versatility
Versatility3.61%
Total Rating:307
Specialization
Player vs Player Talents
15
Bone Chilling
Bone Chilling
(Passive)
Passive

Whenever you attempt to chill a target, you gain Bone Chilling, increasing spell damage you deal by 0.5% for 8 sec, stacking up to 10 times.

30
Shimmer
Shimmer
(Instant, 0.5 sec cooldown)
400 Mana
Instant
0.5 sec cooldown

Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.

45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.

60
Ebonbolt
Ebonbolt
(40 yd range, 2.5 sec cast, 45 sec cooldown)
40 yd range
2.5 sec cast
45 sec cooldown

Launch a bolt of ice at the enemy, dealing 2,358 Frost damage and granting you Brain Freeze.

75
Frigid Winds
Frigid Winds
(Passive)
Passive

All of your chilling effects reduce the target's movement speed by an additional 15%.

90
Splitting Ice
Splitting Ice
(Passive)
Passive

Your Ice Lance and Icicles now deal 5% increased damage, and hit a second nearby target for 80% of their damage. Your Ebonbolt and Glacial Spike also hit a second nearby target for 80% of its damage.

100
Glacial Spike
Glacial Spike
(40 yd range, 3 sec cast)
200 Mana
40 yd range
3 sec cast

Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing 3,772 damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect. Requires 5 Icicles to cast. Passive: Ice Lance no longer launches Icicles.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Frostbite
Frostbite
(Passive)
Passive

Gives your Chill effects a 15% chance to freeze the target for 4 sec.

Temporal Shield
Temporal Shield
(Instant, 45 sec cooldown)
3,000 Mana
Instant
45 sec cooldown

Envelops you in a temporal shield for 6 sec. 100% of all damage taken while shielded will be instantly restored when the shield ends.

Chilled to the Bone
Chilled to the Bone
(Passive)
Passive

Your Frost Nova and your Water Elemental's Freeze deals 4,309 Frost damage when the effect ends. Damage is doubled if Frost Nova or Freeze are dispelled.

Specialization
Player vs Player Talents
15
Firestarter
Firestarter
(Passive)
Passive

Your Fireball and Pyroblast spells always deal a critical strike when the target is above 90% health.

30
Shimmer
Shimmer
(Instant, 0.5 sec cooldown)
400 Mana
Instant
0.5 sec cooldown

Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.

45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.

60
Flame On
Flame On
(Passive)
Passive

Reduces the cooldown of Fire Blast by 2 seconds and increases the maximum number of charges by 1.

75
Frenetic Speed
Frenetic Speed
(Passive)
Passive

Casting Scorch increases your movement speed by 30% for 3 sec.

90
Conflagration
Conflagration
(Passive)
Passive

Fireball applies Conflagration to the target, dealing an additional 102 Fire damage over 8 sec. Enemies affected by either Conflagration or Ignite have a 10% chance to flare up and deal 88 Fire damage to nearby enemies.

100
Pyroclasm
Pyroclasm
(Passive)
Passive

Consuming Hot Streak has a 15% chance to make your next non-instant Pyroblast cast within 15 sec deal 225% additional damage. Maximum 2 charges.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Firestarter
Firestarter
(Passive)
Passive

Your Fireball reduces the cooldown of your Combustion by 5 sec.

Tinder
Tinder
(Passive)
Passive

If you have not cast Fireball for 8 sec, your next Fireball will deal 30% increased damage with a 50% reduced cast time.

Dampened Magic
Dampened Magic
(Passive)
Passive

Magical damage over time effects deal 20% less damage to you.

Specialization
Player vs Player Talents
15
Amplification
Amplification
(Passive)
Passive

When Clearcast, Arcane Missiles fires 1 additional missile.

30
Shimmer
Shimmer
(Instant, 0.5 sec cooldown)
400 Mana
Instant
0.5 sec cooldown

Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.

45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.

60
Resonance
Resonance
(Passive)
Passive

Arcane Barrage deals 10% increased damage per target it hits.

75
Chrono Shift
Chrono Shift
(Passive)
Passive

Arcane Barrage slows enemies by 50% and increases your movement speed by 50% for 5 sec.

90
Touch of the Magi
Touch of the Magi
(Passive)
Passive

Arcane Blast has a 10% chance to apply Touch of the Magi, accumulating 15% of the damage you deal to the target for 8 sec, and then exploding for that amount of Arcane damage to the target and all nearby enemies.

100
Overpowered
Overpowered
(Passive)
Passive

Arcane Power now increases damage by 60% and reduces mana costs by 60%.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Netherwind Armor
Netherwind Armor
(Passive)
Passive

Reduces the chance you will suffer a critical strike by 15%.

65
Master of Escape
Master of Escape
(Passive)
Passive

Reduces the cooldown of Greater Invisibility by 45 sec.

Dampened Magic
Dampened Magic
(Passive)
Passive

Magical damage over time effects deal 20% less damage to you.

Specialization
Frost Talents
15
Bone Chilling
Bone Chilling
(Passive)
Passive

Whenever you attempt to chill a target, you gain Bone Chilling, increasing spell damage you deal by 0.5% for 8 sec, stacking up to 10 times.

30
Shimmer
Shimmer
(Instant, 0.5 sec cooldown)
400 Mana
Instant
0.5 sec cooldown

Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.

45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.

60
Ebonbolt
Ebonbolt
(40 yd range, 2.5 sec cast, 45 sec cooldown)
40 yd range
2.5 sec cast
45 sec cooldown

Launch a bolt of ice at the enemy, dealing 2,358 Frost damage and granting you Brain Freeze.

75
Frigid Winds
Frigid Winds
(Passive)
Passive

All of your chilling effects reduce the target's movement speed by an additional 15%.

90
Splitting Ice
Splitting Ice
(Passive)
Passive

Your Ice Lance and Icicles now deal 5% increased damage, and hit a second nearby target for 80% of their damage. Your Ebonbolt and Glacial Spike also hit a second nearby target for 80% of its damage.

100
Glacial Spike
Glacial Spike
(40 yd range, 3 sec cast)
200 Mana
40 yd range
3 sec cast

Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing 3,772 damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect. Requires 5 Icicles to cast. Passive: Ice Lance no longer launches Icicles.

Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Frostbite
Frostbite
(Passive)
Passive

Gives your Chill effects a 15% chance to freeze the target for 4 sec.

Temporal Shield
Temporal Shield
(Instant, 45 sec cooldown)
3,000 Mana
Instant
45 sec cooldown

Envelops you in a temporal shield for 6 sec. 100% of all damage taken while shielded will be instantly restored when the shield ends.

Chilled to the Bone
Chilled to the Bone
(Passive)
Passive

Your Frost Nova and your Water Elemental's Freeze deals 4,309 Frost damage when the effect ends. Damage is doubled if Frost Nova or Freeze are dispelled.

Frost Talents
15
Bone Chilling
Bone Chilling
(Passive)
Passive

Whenever you attempt to chill a target, you gain Bone Chilling, increasing spell damage you deal by 0.5% for 8 sec, stacking up to 10 times.

30
Shimmer
Shimmer
(Instant, 0.5 sec cooldown)
400 Mana
Instant
0.5 sec cooldown

Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.

45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.

60
Ebonbolt
Ebonbolt
(40 yd range, 2.5 sec cast, 45 sec cooldown)
40 yd range
2.5 sec cast
45 sec cooldown

Launch a bolt of ice at the enemy, dealing 2,358 Frost damage and granting you Brain Freeze.

75
Frigid Winds
Frigid Winds
(Passive)
Passive

All of your chilling effects reduce the target's movement speed by an additional 15%.

90
Splitting Ice
Splitting Ice
(Passive)
Passive

Your Ice Lance and Icicles now deal 5% increased damage, and hit a second nearby target for 80% of their damage. Your Ebonbolt and Glacial Spike also hit a second nearby target for 80% of its damage.

100
Glacial Spike
Glacial Spike
(40 yd range, 3 sec cast)
200 Mana
40 yd range
3 sec cast

Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing 3,772 damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect. Requires 5 Icicles to cast. Passive: Ice Lance no longer launches Icicles.

15
Bone Chilling
Bone Chilling
(Passive)
Passive

Whenever you attempt to chill a target, you gain Bone Chilling, increasing spell damage you deal by 0.5% for 8 sec, stacking up to 10 times.

30
Shimmer
Shimmer
(Instant, 0.5 sec cooldown)
400 Mana
Instant
0.5 sec cooldown

Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.

45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.

60
Ebonbolt
Ebonbolt
(40 yd range, 2.5 sec cast, 45 sec cooldown)
40 yd range
2.5 sec cast
45 sec cooldown

Launch a bolt of ice at the enemy, dealing 2,358 Frost damage and granting you Brain Freeze.

75
Frigid Winds
Frigid Winds
(Passive)
Passive

All of your chilling effects reduce the target's movement speed by an additional 15%.

90
Splitting Ice
Splitting Ice
(Passive)
Passive

Your Ice Lance and Icicles now deal 5% increased damage, and hit a second nearby target for 80% of their damage. Your Ebonbolt and Glacial Spike also hit a second nearby target for 80% of its damage.

100
Glacial Spike
Glacial Spike
(40 yd range, 3 sec cast)
200 Mana
40 yd range
3 sec cast

Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing 3,772 damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect. Requires 5 Icicles to cast. Passive: Ice Lance no longer launches Icicles.

Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Frostbite
Frostbite
(Passive)
Passive

Gives your Chill effects a 15% chance to freeze the target for 4 sec.

Temporal Shield
Temporal Shield
(Instant, 45 sec cooldown)
3,000 Mana
Instant
45 sec cooldown

Envelops you in a temporal shield for 6 sec. 100% of all damage taken while shielded will be instantly restored when the shield ends.

Chilled to the Bone
Chilled to the Bone
(Passive)
Passive

Your Frost Nova and your Water Elemental's Freeze deals 4,309 Frost damage when the effect ends. Damage is doubled if Frost Nova or Freeze are dispelled.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Frostbite
Frostbite
(Passive)
Passive

Gives your Chill effects a 15% chance to freeze the target for 4 sec.

Temporal Shield
Temporal Shield
(Instant, 45 sec cooldown)
3,000 Mana
Instant
45 sec cooldown

Envelops you in a temporal shield for 6 sec. 100% of all damage taken while shielded will be instantly restored when the shield ends.

Chilled to the Bone
Chilled to the Bone
(Passive)
Passive

Your Frost Nova and your Water Elemental's Freeze deals 4,309 Frost damage when the effect ends. Damage is doubled if Frost Nova or Freeze are dispelled.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Frostbite
Frostbite
(Passive)
Passive

Gives your Chill effects a 15% chance to freeze the target for 4 sec.

Temporal Shield
Temporal Shield
(Instant, 45 sec cooldown)
3,000 Mana
Instant
45 sec cooldown

Envelops you in a temporal shield for 6 sec. 100% of all damage taken while shielded will be instantly restored when the shield ends.

Chilled to the Bone
Chilled to the Bone
(Passive)
Passive

Your Frost Nova and your Water Elemental's Freeze deals 4,309 Frost damage when the effect ends. Damage is doubled if Frost Nova or Freeze are dispelled.

Specialization
Fire Talents
15
Firestarter
Firestarter
(Passive)
Passive

Your Fireball and Pyroblast spells always deal a critical strike when the target is above 90% health.

30
Shimmer
Shimmer
(Instant, 0.5 sec cooldown)
400 Mana
Instant
0.5 sec cooldown

Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.

45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.

60
Flame On
Flame On
(Passive)
Passive

Reduces the cooldown of Fire Blast by 2 seconds and increases the maximum number of charges by 1.

75
Frenetic Speed
Frenetic Speed
(Passive)
Passive

Casting Scorch increases your movement speed by 30% for 3 sec.

90
Conflagration
Conflagration
(Passive)
Passive

Fireball applies Conflagration to the target, dealing an additional 102 Fire damage over 8 sec. Enemies affected by either Conflagration or Ignite have a 10% chance to flare up and deal 88 Fire damage to nearby enemies.

100
Pyroclasm
Pyroclasm
(Passive)
Passive

Consuming Hot Streak has a 15% chance to make your next non-instant Pyroblast cast within 15 sec deal 225% additional damage. Maximum 2 charges.

Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Firestarter
Firestarter
(Passive)
Passive

Your Fireball reduces the cooldown of your Combustion by 5 sec.

Tinder
Tinder
(Passive)
Passive

If you have not cast Fireball for 8 sec, your next Fireball will deal 30% increased damage with a 50% reduced cast time.

Dampened Magic
Dampened Magic
(Passive)
Passive

Magical damage over time effects deal 20% less damage to you.

Fire Talents
15
Firestarter
Firestarter
(Passive)
Passive

Your Fireball and Pyroblast spells always deal a critical strike when the target is above 90% health.

30
Shimmer
Shimmer
(Instant, 0.5 sec cooldown)
400 Mana
Instant
0.5 sec cooldown

Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.

45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.

60
Flame On
Flame On
(Passive)
Passive

Reduces the cooldown of Fire Blast by 2 seconds and increases the maximum number of charges by 1.

75
Frenetic Speed
Frenetic Speed
(Passive)
Passive

Casting Scorch increases your movement speed by 30% for 3 sec.

90
Conflagration
Conflagration
(Passive)
Passive

Fireball applies Conflagration to the target, dealing an additional 102 Fire damage over 8 sec. Enemies affected by either Conflagration or Ignite have a 10% chance to flare up and deal 88 Fire damage to nearby enemies.

100
Pyroclasm
Pyroclasm
(Passive)
Passive

Consuming Hot Streak has a 15% chance to make your next non-instant Pyroblast cast within 15 sec deal 225% additional damage. Maximum 2 charges.

15
Firestarter
Firestarter
(Passive)
Passive

Your Fireball and Pyroblast spells always deal a critical strike when the target is above 90% health.

30
Shimmer
Shimmer
(Instant, 0.5 sec cooldown)
400 Mana
Instant
0.5 sec cooldown

Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.

45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.

60
Flame On
Flame On
(Passive)
Passive

Reduces the cooldown of Fire Blast by 2 seconds and increases the maximum number of charges by 1.

75
Frenetic Speed
Frenetic Speed
(Passive)
Passive

Casting Scorch increases your movement speed by 30% for 3 sec.

90
Conflagration
Conflagration
(Passive)
Passive

Fireball applies Conflagration to the target, dealing an additional 102 Fire damage over 8 sec. Enemies affected by either Conflagration or Ignite have a 10% chance to flare up and deal 88 Fire damage to nearby enemies.

100
Pyroclasm
Pyroclasm
(Passive)
Passive

Consuming Hot Streak has a 15% chance to make your next non-instant Pyroblast cast within 15 sec deal 225% additional damage. Maximum 2 charges.

Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Firestarter
Firestarter
(Passive)
Passive

Your Fireball reduces the cooldown of your Combustion by 5 sec.

Tinder
Tinder
(Passive)
Passive

If you have not cast Fireball for 8 sec, your next Fireball will deal 30% increased damage with a 50% reduced cast time.

Dampened Magic
Dampened Magic
(Passive)
Passive

Magical damage over time effects deal 20% less damage to you.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Firestarter
Firestarter
(Passive)
Passive

Your Fireball reduces the cooldown of your Combustion by 5 sec.

Tinder
Tinder
(Passive)
Passive

If you have not cast Fireball for 8 sec, your next Fireball will deal 30% increased damage with a 50% reduced cast time.

Dampened Magic
Dampened Magic
(Passive)
Passive

Magical damage over time effects deal 20% less damage to you.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Firestarter
Firestarter
(Passive)
Passive

Your Fireball reduces the cooldown of your Combustion by 5 sec.

Tinder
Tinder
(Passive)
Passive

If you have not cast Fireball for 8 sec, your next Fireball will deal 30% increased damage with a 50% reduced cast time.

Dampened Magic
Dampened Magic
(Passive)
Passive

Magical damage over time effects deal 20% less damage to you.

Specialization
Arcane Talents
15
Amplification
Amplification
(Passive)
Passive

When Clearcast, Arcane Missiles fires 1 additional missile.

30
Shimmer
Shimmer
(Instant, 0.5 sec cooldown)
400 Mana
Instant
0.5 sec cooldown

Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.

45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.

60
Resonance
Resonance
(Passive)
Passive

Arcane Barrage deals 10% increased damage per target it hits.

75
Chrono Shift
Chrono Shift
(Passive)
Passive

Arcane Barrage slows enemies by 50% and increases your movement speed by 50% for 5 sec.

90
Touch of the Magi
Touch of the Magi
(Passive)
Passive

Arcane Blast has a 10% chance to apply Touch of the Magi, accumulating 15% of the damage you deal to the target for 8 sec, and then exploding for that amount of Arcane damage to the target and all nearby enemies.

100
Overpowered
Overpowered
(Passive)
Passive

Arcane Power now increases damage by 60% and reduces mana costs by 60%.

Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Netherwind Armor
Netherwind Armor
(Passive)
Passive

Reduces the chance you will suffer a critical strike by 15%.

65
Master of Escape
Master of Escape
(Passive)
Passive

Reduces the cooldown of Greater Invisibility by 45 sec.

Dampened Magic
Dampened Magic
(Passive)
Passive

Magical damage over time effects deal 20% less damage to you.

Arcane Talents
15
Amplification
Amplification
(Passive)
Passive

When Clearcast, Arcane Missiles fires 1 additional missile.

30
Shimmer
Shimmer
(Instant, 0.5 sec cooldown)
400 Mana
Instant
0.5 sec cooldown

Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.

45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.

60
Resonance
Resonance
(Passive)
Passive

Arcane Barrage deals 10% increased damage per target it hits.

75
Chrono Shift
Chrono Shift
(Passive)
Passive

Arcane Barrage slows enemies by 50% and increases your movement speed by 50% for 5 sec.

90
Touch of the Magi
Touch of the Magi
(Passive)
Passive

Arcane Blast has a 10% chance to apply Touch of the Magi, accumulating 15% of the damage you deal to the target for 8 sec, and then exploding for that amount of Arcane damage to the target and all nearby enemies.

100
Overpowered
Overpowered
(Passive)
Passive

Arcane Power now increases damage by 60% and reduces mana costs by 60%.

15
Amplification
Amplification
(Passive)
Passive

When Clearcast, Arcane Missiles fires 1 additional missile.

30
Shimmer
Shimmer
(Instant, 0.5 sec cooldown)
400 Mana
Instant
0.5 sec cooldown

Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.

45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.

60
Resonance
Resonance
(Passive)
Passive

Arcane Barrage deals 10% increased damage per target it hits.

75
Chrono Shift
Chrono Shift
(Passive)
Passive

Arcane Barrage slows enemies by 50% and increases your movement speed by 50% for 5 sec.

90
Touch of the Magi
Touch of the Magi
(Passive)
Passive

Arcane Blast has a 10% chance to apply Touch of the Magi, accumulating 15% of the damage you deal to the target for 8 sec, and then exploding for that amount of Arcane damage to the target and all nearby enemies.

100
Overpowered
Overpowered
(Passive)
Passive

Arcane Power now increases damage by 60% and reduces mana costs by 60%.

Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Netherwind Armor
Netherwind Armor
(Passive)
Passive

Reduces the chance you will suffer a critical strike by 15%.

65
Master of Escape
Master of Escape
(Passive)
Passive

Reduces the cooldown of Greater Invisibility by 45 sec.

Dampened Magic
Dampened Magic
(Passive)
Passive

Magical damage over time effects deal 20% less damage to you.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Netherwind Armor
Netherwind Armor
(Passive)
Passive

Reduces the chance you will suffer a critical strike by 15%.

65
Master of Escape
Master of Escape
(Passive)
Passive

Reduces the cooldown of Greater Invisibility by 45 sec.

Dampened Magic
Dampened Magic
(Passive)
Passive

Magical damage over time effects deal 20% less damage to you.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Netherwind Armor
Netherwind Armor
(Passive)
Passive

Reduces the chance you will suffer a critical strike by 15%.

65
Master of Escape
Master of Escape
(Passive)
Passive

Reduces the cooldown of Greater Invisibility by 45 sec.

Dampened Magic
Dampened Magic
(Passive)
Passive

Magical damage over time effects deal 20% less damage to you.

Raid Progression
View Raid History
Level 120
LFR
0/8
0%
Normal
0/8
0%
Heroic
0/8
0%
Mythic
0/8
0%
Uldir
LFR
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Normal
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Heroic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Mythic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Player vs Player
View More PvP Stats
Honor
Level 29
Honorable Kills
34,525
2v2
Arena
3v3
Arena
10v10
Battlegrounds
Honor
Level 29
Honorable Kills
34,525
2v2
Arena
3v3
Arena
10v10
Battlegrounds
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.