Stormbattered Casque

  • Titanforged
  • Item Level 875
  • Transmogrified to:
    Crown of Steely Brambles
  • Binds when picked up
  • Plate Head
  • 586 Armour
  • +1719 Strength or Intellect
  • +2578 Stamina
  • +978 Critical Strike
  • +527 Mastery
    • Durability 100 / 100
    • Requires Level 110
    • Sell Price: 42 69 74

Choker of Dreamthorns

  • Item Level 860
  • Binds when picked up
  • Miscellaneous Neck
  • +1261 Stamina
  • +789 Haste
  • +1513 Mastery
    • Requires Level 110
    • Sell Price: 25 35 28

Frozen Pendulum Shoulderguards

  • Mythic Warforged
  • Item Level 845
  • Transmogrified to:
    Vindictive Gladiator's Scaled Shoulders
  • Binds when picked up
  • Plate Shoulder
  • 506 Armour
  • +975 Strength or Intellect
  • +1463 Stamina
  • +310 Critical Strike
  • +699 Haste
    • Enchanted: Bloodhunter
    • Durability 100 / 100
    • Requires Level 110
    • Sell Price: 29 72 8

Giant's Handkerchief

  • Item Level 860
  • Transmogrified to:
    Drape of Shame
  • Binds when picked up
  • Back
  • 135 Armour
  • +841 Agility or Strength or Intellect
  • +1261 Stamina
  • +555 Critical Strike
  • +246 Mastery
    • Durability 0 / 70
    • Requires Level 110
    • Sell Price: 42 85 72

Breastplate of the Silver Hand

Artisan Officer's Shirt

  • Item Level 1
  • Binds when picked up
  • Miscellaneous Shirt
    • Sell Price: 40
Tabard (empty slot)

Arcane Defender's Wristguards

  • Titanforged
  • Item Level 845
  • Transmogrified to:
    Bindings of the Silver Hand
  • Binds when picked up
  • Plate Wrists
  • 295 Armour
  • +731 Strength or Intellect
  • +1097 Stamina
  • +216 Haste
  • +540 Mastery
    • Durability 55 / 55
    • Requires Level 110
    • Sell Price: 16 56 65

Tyr's Hand of Faith

  • Item Level 910
  • Transmogrified to:
    Demonsteel Gauntlets
  • Binds when picked up
  • Unique-Equipped: Legion Legendary (1)
  • Plate Hands
  • 487 Armour
  • +1786 Strength or Intellect
  • +2680 Stamina
  • +827 Critical Strike
  • +459 Haste
    • Enchanted: Legion Herbalism
  • Equip: Reduces the cooldown of Lay on Hands by 70%.
  • "After losing his hand to the massive proto-dragon Galakrond, Jotun forged Tyr a new one."
    • Durability 70 / 70
    • Classes: Paladin
    • Requires Level 101
    • Sell Price: 44 58 96

Slack Tide Girdle

  • Mythic 3
  • Item Level 845
  • Transmogrified to:
    Girdle of the Silver Hand
  • Binds when picked up
  • Plate Waist
  • 380 Armour
  • +975 Strength or Intellect
  • +1463 Stamina
  • +310 Critical Strike
  • +699 Haste
    • Durability 55 / 55
    • Requires Level 110
    • Sell Price: 20 18 94

Wracksoul Legplates

  • Mythic
  • Item Level 840
  • Transmogrified to:
    Demonsteel Greaves
  • Binds when picked up
  • Plate Legs
  • 584 Armour
  • +1241 Strength or Intellect
  • +1861 Stamina
  • +915 Critical Strike
  • +405 Haste
    • Durability 120 / 120
    • Requires Level 110
    • Sell Price: 32 87 34

Sabatons of Unchanging Fate

  • Raid Finder
  • Item Level 860
  • Transmogrified to:
    Demonsteel Boots
  • Binds when picked up
  • Plate Feet
  • 480 Armour
  • +1121 Strength or Intellect
  • +1681 Stamina
  • +739 Haste
  • +327 Mastery
    • Durability 80 / 80
    • Requires Level 110
    • Sell Price: 45 35 86

Marshstomper Oracle's Loop

  • Item Level 860
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +1261 Stamina
  • +1644 Haste
  • +658 Mastery
    • +100 Haste
    • Requires Level 110
    • Sell Price: 36 78 51

Band of the Wyrm Matron

  • Mythic 4 Warforged
  • Item Level 860
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +1261 Stamina
  • +1447 Critical Strike
  • +854 Versatility
  • +394 Leech
    • Enchanted: +150 Critical Strike
    • +100 Critical Strike
    • Requires Level 110
    • Sell Price: 25 52 76

Unstable Arcanocrystal

  • Item Level 860
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +847 Critical Strike
  • +847 Haste
  • +847 Versatility
  • +847 Mastery
    • Requires Level 110
    • Sell Price: 48 50 43

Claw of the Crystalline Scorpid

  • Raid Finder
  • Item Level 855
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +1356 Strength
  • Equip: Your attacks have a chance to create a damaging shockwave that deals 116102 Physical damage to enemies in front of you.
    • Requires Level 110
    • Sell Price: 50 45 30

Ashbringer

  • Item Level 872
  • Binds when picked up
  • Unique
  • Sword Two-Hand
  • Speed 3.60 8,239 - 12,360 Damage
  • (2,861 damage per second)
  • +1672 Strength
  • +2508 Stamina
  • +756 Critical Strike
  • +727 Mastery
  • Equip: Grants you the Wake of Ashes ability, which deals massive damage to enemies in an area.
  • "So it was that over the course of time, the man and the weapon seemed as one. Ashbringer became a name of legend, attributed not just to the fearsome blade but also to the relentless knight who wielded it."
    • Sell Price: 215 18 36
Off Hand (empty slot)
2,184,060
Health
220,000
Mana
25,085
Strength
36,401
Stamina
24%
Critical Strike
20%
Haste
32%
Mastery
5%
Versatility
Talents
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
Protection
Uses Holy magic to shield himself and defend allies from attackers.
View Talent Details
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
15
Final Verdict
Final Verdict
(Passive)
Passive

Increases the damage done by Templar's Verdict by 20%, and the damage done by Divine Storm by 10%.
30
The Fires of Justice
The Fires of Justice
(Passive)
Passive

Reduces the cooldown of Crusader Strike by 1.0 sec and gives it a 15% chance to reduce the cost of your next damaging or healing Holy Power ability by 1.
45
Fist of Justice
Fist of Justice
(Passive)
Passive

Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2.5 sec.
60
Divine Hammer
Divine Hammer
(Instant, 12 sec cooldown)
Instant
12 sec cooldown

Divine Hammers spin around you, damaging enemies within 8 yds for 26,562 Holy damage instantly and every 1.7 sec for 10.5 sec.

Generates 2 Holy Power.
75
Eye for an Eye
Eye for an Eye
(Instant, 1 min cooldown)
Instant
1 min cooldown

Reduces Physical damage you take by 35%, and instantly counterattacks any enemy that strikes you in melee combat for 50,172 Physical damage. Lasts 10 sec.
90
Divine Intervention
Divine Intervention
(Passive)
Passive

Reduces your Divine Shield cooldown by 20%. In addition, any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield.

Cannot occur while Divine Shield is on cooldown or Forbearance is active.
100
Crusade
Crusade
(Instant, 20 sec cooldown)
Instant
20 sec cooldown

Increases your damage and haste by 3.0% for 20 sec.

Each Holy Power spent during Crusade increases damage and haste by an additional 3.0%.

Maximum 15 stacks.
View Talent Details
Protection
Uses Holy magic to shield himself and defend allies from attackers.
15
Blessed Hammer
Blessed Hammer
(Instant)
Instant

Throws a Blessed Hammer that spirals outward, dealing 13,841 Holy damage to enemies that it hits, and causing them to deal 12% less damage to you on their next auto attack.
30
First Avenger
First Avenger
(Passive)
Passive

Avenger's Shield now deals 50% increased damage to the first target hit. Grand Crusader now has an additional 10% chance to occur.
45
Blinding Light
Blinding Light
(Instant, 1.5 min cooldown)
8% of base mana
Instant
1.5 min cooldown

Emits dazzling light in all directions, blinding enemies within 10 yards, dealing 17,028 Holy damage and causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
60
Cavalier
Cavalier
(Passive)
Passive

Divine Steed now has 2 charges.
75
Hand of the Protector
Hand of the Protector
(40 yd range, Instant)
40 yd range
Instant

Calls down the Light to heal a friendly target for 30% of the target's missing health.
90
Judgment of Light
Judgment of Light
(Passive)
Passive

Judgment now applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal the attacker for 1,201.
100
Seraphim
Seraphim
(Instant, 30 sec cooldown)
Instant
30 sec cooldown

The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility by 5,500.

Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge.
Choose a Specialization
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
Protection
Uses Holy magic to shield himself and defend allies from attackers.
Talents
View Talent Details
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
15
Final Verdict
Final Verdict
(Passive)
Passive

Increases the damage done by Templar's Verdict by 20%, and the damage done by Divine Storm by 10%.
30
The Fires of Justice
The Fires of Justice
(Passive)
Passive

Reduces the cooldown of Crusader Strike by 1.0 sec and gives it a 15% chance to reduce the cost of your next damaging or healing Holy Power ability by 1.
45
Fist of Justice
Fist of Justice
(Passive)
Passive

Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2.5 sec.
60
Divine Hammer
Divine Hammer
(Instant, 12 sec cooldown)
Instant
12 sec cooldown

Divine Hammers spin around you, damaging enemies within 8 yds for 26,562 Holy damage instantly and every 1.7 sec for 10.5 sec.

Generates 2 Holy Power.
75
Eye for an Eye
Eye for an Eye
(Instant, 1 min cooldown)
Instant
1 min cooldown

Reduces Physical damage you take by 35%, and instantly counterattacks any enemy that strikes you in melee combat for 50,172 Physical damage. Lasts 10 sec.
90
Divine Intervention
Divine Intervention
(Passive)
Passive

Reduces your Divine Shield cooldown by 20%. In addition, any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield.

Cannot occur while Divine Shield is on cooldown or Forbearance is active.
100
Crusade
Crusade
(Instant, 20 sec cooldown)
Instant
20 sec cooldown

Increases your damage and haste by 3.0% for 20 sec.

Each Holy Power spent during Crusade increases damage and haste by an additional 3.0%.

Maximum 15 stacks.
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
15
Final Verdict
Final Verdict
(Passive)
Passive

Increases the damage done by Templar's Verdict by 20%, and the damage done by Divine Storm by 10%.
30
The Fires of Justice
The Fires of Justice
(Passive)
Passive

Reduces the cooldown of Crusader Strike by 1.0 sec and gives it a 15% chance to reduce the cost of your next damaging or healing Holy Power ability by 1.
45
Fist of Justice
Fist of Justice
(Passive)
Passive

Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2.5 sec.
60
Divine Hammer
Divine Hammer
(Instant, 12 sec cooldown)
Instant
12 sec cooldown

Divine Hammers spin around you, damaging enemies within 8 yds for 26,562 Holy damage instantly and every 1.7 sec for 10.5 sec.

Generates 2 Holy Power.
75
Eye for an Eye
Eye for an Eye
(Instant, 1 min cooldown)
Instant
1 min cooldown

Reduces Physical damage you take by 35%, and instantly counterattacks any enemy that strikes you in melee combat for 50,172 Physical damage. Lasts 10 sec.
90
Divine Intervention
Divine Intervention
(Passive)
Passive

Reduces your Divine Shield cooldown by 20%. In addition, any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield.

Cannot occur while Divine Shield is on cooldown or Forbearance is active.
100
Crusade
Crusade
(Instant, 20 sec cooldown)
Instant
20 sec cooldown

Increases your damage and haste by 3.0% for 20 sec.

Each Holy Power spent during Crusade increases damage and haste by an additional 3.0%.

Maximum 15 stacks.
Talents
View Talent Details
Protection
Uses Holy magic to shield himself and defend allies from attackers.
15
Blessed Hammer
Blessed Hammer
(Instant)
Instant

Throws a Blessed Hammer that spirals outward, dealing 13,841 Holy damage to enemies that it hits, and causing them to deal 12% less damage to you on their next auto attack.
30
First Avenger
First Avenger
(Passive)
Passive

Avenger's Shield now deals 50% increased damage to the first target hit. Grand Crusader now has an additional 10% chance to occur.
45
Blinding Light
Blinding Light
(Instant, 1.5 min cooldown)
8% of base mana
Instant
1.5 min cooldown

Emits dazzling light in all directions, blinding enemies within 10 yards, dealing 17,028 Holy damage and causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
60
Cavalier
Cavalier
(Passive)
Passive

Divine Steed now has 2 charges.
75
Hand of the Protector
Hand of the Protector
(40 yd range, Instant)
40 yd range
Instant

Calls down the Light to heal a friendly target for 30% of the target's missing health.
90
Judgment of Light
Judgment of Light
(Passive)
Passive

Judgment now applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal the attacker for 1,201.
100
Seraphim
Seraphim
(Instant, 30 sec cooldown)
Instant
30 sec cooldown

The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility by 5,500.

Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge.
Protection
Uses Holy magic to shield himself and defend allies from attackers.
15
Blessed Hammer
Blessed Hammer
(Instant)
Instant

Throws a Blessed Hammer that spirals outward, dealing 13,841 Holy damage to enemies that it hits, and causing them to deal 12% less damage to you on their next auto attack.
30
First Avenger
First Avenger
(Passive)
Passive

Avenger's Shield now deals 50% increased damage to the first target hit. Grand Crusader now has an additional 10% chance to occur.
45
Blinding Light
Blinding Light
(Instant, 1.5 min cooldown)
8% of base mana
Instant
1.5 min cooldown

Emits dazzling light in all directions, blinding enemies within 10 yards, dealing 17,028 Holy damage and causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
60
Cavalier
Cavalier
(Passive)
Passive

Divine Steed now has 2 charges.
75
Hand of the Protector
Hand of the Protector
(40 yd range, Instant)
40 yd range
Instant

Calls down the Light to heal a friendly target for 30% of the target's missing health.
90
Judgment of Light
Judgment of Light
(Passive)
Passive

Judgment now applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal the attacker for 1,201.
100
Seraphim
Seraphim
(Instant, 30 sec cooldown)
Instant
30 sec cooldown

The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility by 5,500.

Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge.
Legion Raid Progression
View Raid History
Player vs Player
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Prestige
Level 0
Honor
Level 31
Honorable Kills
24,040
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating