Equip:
Judgment increases all healing you do by 15% for 5 sec.
"Silvermoon was constructed out of radiant white stone and adorned in crimson tapestry. However, the city's renown was not merely for its beauty. Silvermoon is a seat of magical learning and home to master manipulators of mana."
Equip:
Judgment increases all healing you do by 15% for 5 sec.
"Silvermoon was constructed out of radiant white stone and adorned in crimson tapestry. However, the city's renown was not merely for its beauty. Silvermoon is a seat of magical learning and home to master manipulators of mana."
Equip:
Your direct healing spells apply and refresh Fragile Echo for 6 sec. When Fragile Echo expires, it restores 3882 mana to you.
"This oversized bone is slowly leaking soul energy."
Requires Level 110
Sell Price:
361310
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Amalgam's Seventh Spine
Mythic Titanforged
Item Level 855
Binds when picked up
Unique-Equipped
Miscellaneous
Trinket
+1356 Intellect
Equip:
Your direct healing spells apply and refresh Fragile Echo for 6 sec. When Fragile Echo expires, it restores 3882 mana to you.
"This oversized bone is slowly leaking soul energy."
Requires Level 110
Sell Price:
361310
Bleached Skull Talisman
Item Level 880
Binds when picked up
Unique-Equipped
Miscellaneous
Trinket
+1712 Intellect
+1095 Versatility
Requires Level 110
Sell Price:
28554
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Bleached Skull Talisman
Item Level 880
Binds when picked up
Unique-Equipped
Miscellaneous
Trinket
+1712 Intellect
+1095 Versatility
Requires Level 110
Sell Price:
28554
The Silver Hand
Item Level 934
Binds when picked up
Unique
Mace
Two-Hand
Speed 3.60
16,055 - 20,644
Damage
(5,097 damage per second)
+3297 Intellect
+766 Stamina
+346 Critical Strike
+332 Mastery
Equip:
Armor increased by 30%.
Equip:
Grants the Tyr's Deliverance ability, which unleashes a torrent of healing on nearby allies.
"Tyr replied that he did not consider his argent hand a reminder of defeat. For him it was a symbol of the sacrifice he had made to defend Azeroth, and he wanted the world to see it that way as well."
Sell Price:
223449
Back
The Silver Hand
Item Level 934
Binds when picked up
Unique
Mace
Two-Hand
Speed 3.60
16,055 - 20,644
Damage
(5,097 damage per second)
+3297 Intellect
+766 Stamina
+346 Critical Strike
+332 Mastery
Equip:
Armor increased by 30%.
Equip:
Grants the Tyr's Deliverance ability, which unleashes a torrent of healing on nearby allies.
"Tyr replied that he did not consider his argent hand a reminder of defeat. For him it was a symbol of the sacrifice he had made to defend Azeroth, and he wanted the world to see it that way as well."
Restores 6,362 health to 3 injured allies within 10 yds every 1 sec.
While Aura Mastery is active, heals all allies in the aura instead of 3 and healing is increased by 100%.
Back
Aura of Mercy
(Passive, 3 min cooldown)
Passive
3 min cooldown
Restores 6,362 health to 3 injured allies within 10 yds every 1 sec.
While Aura Mastery is active, heals all allies in the aura instead of 3 and healing is increased by 100%.
Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 20% reduced effectiveness.
Back
Beacon of Faith
(60 yd range, Instant)
6,875 Mana
60 yd range
Instant
Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 20% reduced effectiveness.
Reduces the cooldown of Crusader Strike by 1.0 sec and gives it a 15% chance to reduce the cost of your next damaging or healing Holy Power ability by 1.
Back
The Fires of Justice
(Passive)
Passive
Reduces the cooldown of Crusader Strike by 1.0 sec and gives it a 15% chance to reduce the cost of your next damaging or healing Holy Power ability by 1.
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Back
Blinding Light
(Instant, 1.5 min cooldown)
17,600 Mana
Instant
1.5 min cooldown
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Reduces Physical damage you take by 35%, and instantly counterattacks any enemy that strikes you in melee combat for 117,911 Physical damage. Lasts 10 sec.
Back
Eye for an Eye
(Instant, 1 min cooldown)
Instant
1 min cooldown
Reduces Physical damage you take by 35%, and instantly counterattacks any enemy that strikes you in melee combat for 117,911 Physical damage. Lasts 10 sec.
Reduces your Divine Shield cooldown by 20%. In addition, any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield.
Cannot occur while Divine Shield is on cooldown or Forbearance is active.
Back
Divine Intervention
(Passive)
Passive
Reduces your Divine Shield cooldown by 20%. In addition, any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield.
Cannot occur while Divine Shield is on cooldown or Forbearance is active.
Increases your damage and haste by 3.0% for 32 sec.
Each Holy Power spent during Crusade increases damage and haste by an additional 3.0%.
Maximum 15 stacks.
Back
Crusade
(Instant, 20 sec cooldown)
Instant
20 sec cooldown
Increases your damage and haste by 3.0% for 32 sec.
Each Holy Power spent during Crusade increases damage and haste by an additional 3.0%.
Maximum 15 stacks.
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Back
Blinding Light
(Instant, 1.5 min cooldown)
17,600 Mana
Instant
1.5 min cooldown
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Calls down the Light to heal a friendly target for 30% of the target's missing health.
While you are standing in your Consecration, Hand of the Protector's healing is increased by 20%.
Back
Hand of the Protector
(40 yd range, Instant)
40 yd range
Instant
Calls down the Light to heal a friendly target for 30% of the target's missing health.
While you are standing in your Consecration, Hand of the Protector's healing is increased by 20%.
Up to 6 allies standing within your Consecration receive 3,448 healing every 0.9 sec, and enemies within your Consecration have 50% reduced movement speed.
Back
Consecrated Ground
(Passive)
Passive
Up to 6 allies standing within your Consecration receive 3,448 healing every 0.9 sec, and enemies within your Consecration have 50% reduced movement speed.
Restores 6,362 health to 3 injured allies within 10 yds every 1 sec.
While Aura Mastery is active, heals all allies in the aura instead of 3 and healing is increased by 100%.
Back
Aura of Mercy
(Passive, 3 min cooldown)
Passive
3 min cooldown
Restores 6,362 health to 3 injured allies within 10 yds every 1 sec.
While Aura Mastery is active, heals all allies in the aura instead of 3 and healing is increased by 100%.
Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 20% reduced effectiveness.
Back
Beacon of Faith
(60 yd range, Instant)
6,875 Mana
60 yd range
Instant
Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 20% reduced effectiveness.
Holy
Invokes the power of the Light to protect and to heal.
Restores 6,362 health to 3 injured allies within 10 yds every 1 sec.
While Aura Mastery is active, heals all allies in the aura instead of 3 and healing is increased by 100%.
Back
Aura of Mercy
(Passive, 3 min cooldown)
Passive
3 min cooldown
Restores 6,362 health to 3 injured allies within 10 yds every 1 sec.
While Aura Mastery is active, heals all allies in the aura instead of 3 and healing is increased by 100%.
Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 20% reduced effectiveness.
Back
Beacon of Faith
(60 yd range, Instant)
6,875 Mana
60 yd range
Instant
Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 20% reduced effectiveness.
Reduces the cooldown of Crusader Strike by 1.0 sec and gives it a 15% chance to reduce the cost of your next damaging or healing Holy Power ability by 1.
Back
The Fires of Justice
(Passive)
Passive
Reduces the cooldown of Crusader Strike by 1.0 sec and gives it a 15% chance to reduce the cost of your next damaging or healing Holy Power ability by 1.
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Back
Blinding Light
(Instant, 1.5 min cooldown)
17,600 Mana
Instant
1.5 min cooldown
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Reduces Physical damage you take by 35%, and instantly counterattacks any enemy that strikes you in melee combat for 117,911 Physical damage. Lasts 10 sec.
Back
Eye for an Eye
(Instant, 1 min cooldown)
Instant
1 min cooldown
Reduces Physical damage you take by 35%, and instantly counterattacks any enemy that strikes you in melee combat for 117,911 Physical damage. Lasts 10 sec.
Reduces your Divine Shield cooldown by 20%. In addition, any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield.
Cannot occur while Divine Shield is on cooldown or Forbearance is active.
Back
Divine Intervention
(Passive)
Passive
Reduces your Divine Shield cooldown by 20%. In addition, any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield.
Cannot occur while Divine Shield is on cooldown or Forbearance is active.
Increases your damage and haste by 3.0% for 32 sec.
Each Holy Power spent during Crusade increases damage and haste by an additional 3.0%.
Maximum 15 stacks.
Back
Crusade
(Instant, 20 sec cooldown)
Instant
20 sec cooldown
Increases your damage and haste by 3.0% for 32 sec.
Each Holy Power spent during Crusade increases damage and haste by an additional 3.0%.
Maximum 15 stacks.
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
Reduces the cooldown of Crusader Strike by 1.0 sec and gives it a 15% chance to reduce the cost of your next damaging or healing Holy Power ability by 1.
Back
The Fires of Justice
(Passive)
Passive
Reduces the cooldown of Crusader Strike by 1.0 sec and gives it a 15% chance to reduce the cost of your next damaging or healing Holy Power ability by 1.
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Back
Blinding Light
(Instant, 1.5 min cooldown)
17,600 Mana
Instant
1.5 min cooldown
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Reduces Physical damage you take by 35%, and instantly counterattacks any enemy that strikes you in melee combat for 117,911 Physical damage. Lasts 10 sec.
Back
Eye for an Eye
(Instant, 1 min cooldown)
Instant
1 min cooldown
Reduces Physical damage you take by 35%, and instantly counterattacks any enemy that strikes you in melee combat for 117,911 Physical damage. Lasts 10 sec.
Reduces your Divine Shield cooldown by 20%. In addition, any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield.
Cannot occur while Divine Shield is on cooldown or Forbearance is active.
Back
Divine Intervention
(Passive)
Passive
Reduces your Divine Shield cooldown by 20%. In addition, any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield.
Cannot occur while Divine Shield is on cooldown or Forbearance is active.
Increases your damage and haste by 3.0% for 32 sec.
Each Holy Power spent during Crusade increases damage and haste by an additional 3.0%.
Maximum 15 stacks.
Back
Crusade
(Instant, 20 sec cooldown)
Instant
20 sec cooldown
Increases your damage and haste by 3.0% for 32 sec.
Each Holy Power spent during Crusade increases damage and haste by an additional 3.0%.
Maximum 15 stacks.
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Back
Blinding Light
(Instant, 1.5 min cooldown)
17,600 Mana
Instant
1.5 min cooldown
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Calls down the Light to heal a friendly target for 30% of the target's missing health.
While you are standing in your Consecration, Hand of the Protector's healing is increased by 20%.
Back
Hand of the Protector
(40 yd range, Instant)
40 yd range
Instant
Calls down the Light to heal a friendly target for 30% of the target's missing health.
While you are standing in your Consecration, Hand of the Protector's healing is increased by 20%.
Up to 6 allies standing within your Consecration receive 3,448 healing every 0.9 sec, and enemies within your Consecration have 50% reduced movement speed.
Back
Consecrated Ground
(Passive)
Passive
Up to 6 allies standing within your Consecration receive 3,448 healing every 0.9 sec, and enemies within your Consecration have 50% reduced movement speed.
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Back
Blinding Light
(Instant, 1.5 min cooldown)
17,600 Mana
Instant
1.5 min cooldown
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Calls down the Light to heal a friendly target for 30% of the target's missing health.
While you are standing in your Consecration, Hand of the Protector's healing is increased by 20%.
Back
Hand of the Protector
(40 yd range, Instant)
40 yd range
Instant
Calls down the Light to heal a friendly target for 30% of the target's missing health.
While you are standing in your Consecration, Hand of the Protector's healing is increased by 20%.
Up to 6 allies standing within your Consecration receive 3,448 healing every 0.9 sec, and enemies within your Consecration have 50% reduced movement speed.
Back
Consecrated Ground
(Passive)
Passive
Up to 6 allies standing within your Consecration receive 3,448 healing every 0.9 sec, and enemies within your Consecration have 50% reduced movement speed.