Fel-Infused Helm

  • Item Level 700
  • Binds when picked up
  • Cloth Head
  • 117 Armour
  • +321 Intellect
  • +481 Stamina
  • +214 Critical Strike
  • +214 Haste
    • Durability 85 / 85
    • Sell Price: 23 96 81

Warmongering Gladiator's Pendant of Prowess

Fel-Infused Spaulders

  • Item Level 700
  • Binds when picked up
  • Cloth Shoulder
  • 108 Armour
  • +241 Intellect
  • +361 Stamina
  • +160 Critical Strike
  • +160 Haste
    • Durability 85 / 85
    • Sell Price: 24 15 47

Spellcloak of Suramar

  • Item Level 715
  • Upgrade Level: 2/2
  • Binds when picked up
  • Back
  • 81 Armour
  • +207 Intellect
  • +311 Stamina
  • +79 Critical Strike
  • +79 Versatility
  • +118 Mastery
  • +118 Avoidance
    • Requires Level 100
    • Sell Price: 32 89 9

Fel-Infused Hauberk

  • Item Level 700
  • Binds when picked up
  • Cloth Chest
  • 144 Armour
  • +321 Intellect
  • +481 Stamina
  • +214 Haste
  • +214 Mastery
    • Durability 140 / 140
    • Sell Price: 32 39 24

Epic Purple Shirt

  • Item Level 1
  • Binds when picked up
  • Miscellaneous Shirt
  • Use: Be the center of attention.

Frostwolf Tabard

Fel-Infused Bracers

  • Warforged
  • Item Level 710
  • Binds when picked up
  • Cloth Wrists
  • 68 Armour
  • +198 Intellect
  • +297 Stamina
  • +132 Critical Strike
  • +132 Haste
    • Durability 50 / 50
    • Sell Price: 17 61

Gloves of the Arcane Purge

  • Item Level 700
  • Binds when picked up
  • Cloth Hands
  • 90 Armour
  • +241 Intellect
  • +361 Stamina
  • +161 Critical Strike
  • +161 Mastery
  • Equip: Chance to inflict an Arcane Blast when you damage a demon.
    • Durability 50 / 50
    • Sell Price: 16 92 6

Fel-Infused Cinch

  • Warforged
  • Item Level 710
  • Binds when picked up
  • Cloth Waist
  • 87 Armour
  • +264 Intellect
  • +396 Stamina
  • +176 Critical Strike
  • +176 Haste
    • Durability 50 / 50
    • Sell Price: 17 54 73

Fel-Infused Leggings

  • Warforged
  • Item Level 710
  • Binds when picked up
  • Cloth Legs
  • 136 Armour
  • +352 Intellect
  • +528 Stamina
  • +234 Haste
  • +234 Mastery
    • Durability 100 / 100
    • Sell Price: 32 14 31

Fel-Infused Boots

  • Warforged
  • Item Level 720
  • Binds when picked up
  • Cloth Feet
  • 115 Armour
  • +290 Intellect
  • +435 Stamina
  • +193 Critical Strike
  • +193 Mastery
    • Durability 65 / 65
    • Sell Price: 26 40 15

Nithramus, the All-Seer

  • Item Level 735
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +250 Intellect
  • +375 Stamina
  • +130 Versatility
  • +188 Mastery
  • Use: Awakens the powers of all the Savage Hallows worn by you and your allies, increasing damage dealt by 0% for 15 sec. When this effect ends, each empowered player unleashes a blast of light that strikes all enemies within 20 yards of the initiating player's location, inflicting damage equal to 0% of all damage they dealt while empowered. (2 min shared cooldown)
  • "One of the three Savage Hallows created by Archmage Khadgar."
    • Requires Level 100
    • Sell Price: 50

Warmongering Gladiator's Band of Cruelty

Mark of Supreme Doom

  • Item Level 700
  • Upgrade Level: 2/2
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +91 Agility or Strength or Intellect
  • +244 Speed
  • +244 Leech
  • +244 Avoidance
    • Requires Level 100
    • Sell Price: 40 8 72

Chipped Soul Prism

  • Item Level 700
  • Upgrade Level: 2/2
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +224 Agility or Strength or Intellect
  • +224 Critical Strike
  • +224 Haste
  • +224 Versatility
  • +224 Mastery
    • Requires Level 100
    • Sell Price: 39 94 66

Inquisitor's Wand

  • Stage 1 of 6
  • Item Level 700
  • Binds when picked up
  • Wand Ranged
  • Speed 2.60 582 - 582 Shadow Damage
  • (223.85 damage per second)
  • +1884 Intellect
  • +206 Stamina
  • +89 Critical Strike
  • +89 Haste
    • Durability 90 / 90
    • Sell Price: 59 19 70

Wild Gladiator's Endgame

359,280
Health
160,000
Mana
6,873
Intellect
5,988
Stamina
22%
Critical Strike
27%
Haste
48%
Mastery
4%
Versatility
Talents
Frost
Freezes enemies in their tracks and shatters them with Frost magic.
Fire
Ignite enemies with balls of fire and combustive flames.
View Talent Details
Frost
Freezes enemies in their tracks and shatters them with Frost magic.
15
Bone Chilling
Bone Chilling
(Passive)
Passive

Whenever you attempt to chill a target, you gain Bone Chilling, increasing all Frost damage you deal by 0.5% for 8 sec, stacking up to 12 times.
30
Glacial Insulation
Glacial Insulation
(Passive)
Passive

Ice Barrier increases your armor by 100% while active, and Ice Block applies Ice Barrier to you when it fades.
45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
60
Splitting Ice
Splitting Ice
(Passive)
Passive

Your Ice Lance and Icicles now deal 5% increased damage, and hit a second nearby target for 80% of their damage.
75
Frigid Winds
Frigid Winds
(Passive)
Passive

All of your chilling effects reduces the target's movement speed by an additional 15%.
90
Unstable Magic
Unstable Magic
(Passive)
Passive

Frostbolt has a 25% chance to explode on impact, dealing 50% additional damage to the target and all other enemies within 8 yds.
100
Glacial Spike
Glacial Spike
(40 yd range, 3 sec cast)
1% of base mana
40 yd range
3 sec cast

Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing 63,063 damage plus the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.

Requires 5 Icicles to cast.

Passive:
Ice Lance no longer launches Icicles.
View Talent Details
Fire
Ignite enemies with balls of fire and combustive flames.
Choose a Specialization
Frost
Freezes enemies in their tracks and shatters them with Frost magic.
Fire
Ignite enemies with balls of fire and combustive flames.
Talents
View Talent Details
Frost
Freezes enemies in their tracks and shatters them with Frost magic.
15
Bone Chilling
Bone Chilling
(Passive)
Passive

Whenever you attempt to chill a target, you gain Bone Chilling, increasing all Frost damage you deal by 0.5% for 8 sec, stacking up to 12 times.
30
Glacial Insulation
Glacial Insulation
(Passive)
Passive

Ice Barrier increases your armor by 100% while active, and Ice Block applies Ice Barrier to you when it fades.
45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
60
Splitting Ice
Splitting Ice
(Passive)
Passive

Your Ice Lance and Icicles now deal 5% increased damage, and hit a second nearby target for 80% of their damage.
75
Frigid Winds
Frigid Winds
(Passive)
Passive

All of your chilling effects reduces the target's movement speed by an additional 15%.
90
Unstable Magic
Unstable Magic
(Passive)
Passive

Frostbolt has a 25% chance to explode on impact, dealing 50% additional damage to the target and all other enemies within 8 yds.
100
Glacial Spike
Glacial Spike
(40 yd range, 3 sec cast)
1% of base mana
40 yd range
3 sec cast

Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing 63,063 damage plus the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.

Requires 5 Icicles to cast.

Passive:
Ice Lance no longer launches Icicles.
Frost
Freezes enemies in their tracks and shatters them with Frost magic.
15
Bone Chilling
Bone Chilling
(Passive)
Passive

Whenever you attempt to chill a target, you gain Bone Chilling, increasing all Frost damage you deal by 0.5% for 8 sec, stacking up to 12 times.
30
Glacial Insulation
Glacial Insulation
(Passive)
Passive

Ice Barrier increases your armor by 100% while active, and Ice Block applies Ice Barrier to you when it fades.
45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
60
Splitting Ice
Splitting Ice
(Passive)
Passive

Your Ice Lance and Icicles now deal 5% increased damage, and hit a second nearby target for 80% of their damage.
75
Frigid Winds
Frigid Winds
(Passive)
Passive

All of your chilling effects reduces the target's movement speed by an additional 15%.
90
Unstable Magic
Unstable Magic
(Passive)
Passive

Frostbolt has a 25% chance to explode on impact, dealing 50% additional damage to the target and all other enemies within 8 yds.
100
Glacial Spike
Glacial Spike
(40 yd range, 3 sec cast)
1% of base mana
40 yd range
3 sec cast

Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing 63,063 damage plus the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.

Requires 5 Icicles to cast.

Passive:
Ice Lance no longer launches Icicles.
Talents
View Talent Details
Fire
Ignite enemies with balls of fire and combustive flames.
Fire
Ignite enemies with balls of fire and combustive flames.
Legion Raid Progression
View Raid History
Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 1
Honorable Kills
46,903
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating