455,480
Health
Health
455,480
100,000
Mana
Mana
100,000
13,470
Intellect
Intellect13,470
22,774
Stamina
Stamina22,774
23%
Critical Strike
Critical Strike22.86%
Total Rating:1,286
24%
Haste
Haste23.62%
Total Rating:1,606
11%
Mastery
Mastery11.47%
Total Rating:925
9%
Versatility
Versatility8.61%
Total Rating:732
Specialization
Player vs Player Talents
15
Nature's Balance
30
Wild Charge
45
Guardian Affinity
60
Mass Entanglement
75
Incarnation: Chosen of Elune
90
Twin Moons
100
Shooting Stars
Gladiator's Medallion
Moonkin Aura
Thorns
Ironfeather Armor
Specialization
Player vs Player Talents
15
Prosperity
30
Renewal
45
Guardian Affinity
60
Mass Entanglement
75
Incarnation: Tree of Life
90
Stonebark
100
Germination
Gladiator's Medallion
Master Shapeshifter
Thorns
Cyclone
Specialization
Player vs Player Talents
15
Brambles
30
Wild Charge
45
Restoration Affinity
60
Typhoon
75
Galactic Guardian
90
Earthwarden
100
Rend and Tear
Gladiator's Medallion
Den Mother
Entangling Claws
Malorne's Swiftness
Specialization
Player vs Player Talents
15
Sabertooth
30
Wild Charge
45
Balance Affinity
60
Mighty Bash
75
Soul of the Forest
90
Brutal Slash
100
Bloodtalons
Gladiator's Medallion
Savage Momentum
Fresh Wound
Leader of the Pack
Specialization
Balance Talents
15
Nature's Balance
30
Wild Charge
45
Guardian Affinity
60
Mass Entanglement
75
Incarnation: Chosen of Elune
90
Twin Moons
100
Shooting Stars
Player vs Player Talents
Gladiator's Medallion
Moonkin Aura
Thorns
Ironfeather Armor
Balance Talents
15
Nature's Balance
30
Wild Charge
45
Guardian Affinity
60
Mass Entanglement
75
Incarnation: Chosen of Elune
90
Twin Moons
100
Shooting Stars
15
Nature's Balance
30
Wild Charge
45
Guardian Affinity
60
Mass Entanglement
75
Incarnation: Chosen of Elune
90
Twin Moons
100
Shooting Stars
Player vs Player Talents
Gladiator's Medallion
Moonkin Aura
Thorns
Ironfeather Armor
Gladiator's Medallion
Moonkin Aura
Thorns
Ironfeather Armor
Gladiator's Medallion
Moonkin Aura
Thorns
Ironfeather Armor
Specialization
Restoration Talents
15
Prosperity
30
Renewal
45
Guardian Affinity
60
Mass Entanglement
75
Incarnation: Tree of Life
90
Stonebark
100
Germination
Player vs Player Talents
Gladiator's Medallion
Master Shapeshifter
Thorns
Cyclone
Restoration Talents
15
Prosperity
30
Renewal
45
Guardian Affinity
60
Mass Entanglement
75
Incarnation: Tree of Life
90
Stonebark
100
Germination
15
Prosperity
30
Renewal
45
Guardian Affinity
60
Mass Entanglement
75
Incarnation: Tree of Life
90
Stonebark
100
Germination
Player vs Player Talents
Gladiator's Medallion
Master Shapeshifter
Thorns
Cyclone
Gladiator's Medallion
Master Shapeshifter
Thorns
Cyclone
Gladiator's Medallion
Master Shapeshifter
Thorns
Cyclone
Specialization
Guardian Talents
15
Brambles
30
Wild Charge
45
Restoration Affinity
60
Typhoon
75
Galactic Guardian
90
Earthwarden
100
Rend and Tear
Player vs Player Talents
Gladiator's Medallion
Den Mother
Entangling Claws
Malorne's Swiftness
Guardian Talents
15
Brambles
30
Wild Charge
45
Restoration Affinity
60
Typhoon
75
Galactic Guardian
90
Earthwarden
100
Rend and Tear
15
Brambles
30
Wild Charge
45
Restoration Affinity
60
Typhoon
75
Galactic Guardian
90
Earthwarden
100
Rend and Tear
Player vs Player Talents
Gladiator's Medallion
Den Mother
Entangling Claws
Malorne's Swiftness
Gladiator's Medallion
Den Mother
Entangling Claws
Malorne's Swiftness
Gladiator's Medallion
Den Mother
Entangling Claws
Malorne's Swiftness
Specialization
Feral Talents
15
Sabertooth
30
Wild Charge
45
Balance Affinity
60
Mighty Bash
75
Soul of the Forest
90
Brutal Slash
100
Bloodtalons
Player vs Player Talents
Gladiator's Medallion
Savage Momentum
Fresh Wound
Leader of the Pack
Feral Talents
15
Sabertooth
30
Wild Charge
45
Balance Affinity
60
Mighty Bash
75
Soul of the Forest
90
Brutal Slash
100
Bloodtalons
15
Sabertooth
30
Wild Charge
45
Balance Affinity
60
Mighty Bash
75
Soul of the Forest
90
Brutal Slash
100
Bloodtalons
Player vs Player Talents
Gladiator's Medallion
Savage Momentum
Fresh Wound
Leader of the Pack
Gladiator's Medallion
Savage Momentum
Fresh Wound
Leader of the Pack
Gladiator's Medallion
Savage Momentum
Fresh Wound
Leader of the Pack
Mythic Keystone Dungeons
Battle for Azeroth Season 4
View Seasonal History
Mythic Keystone Dungeons
View Seasonal History
Battle for Azeroth Season 4
16
00:32:48
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Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Bolstering
When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
Explosive
While in combat, enemies periodically summon Explosive Orbs that will detonate if not destroyed.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
16
00:36:25
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
16
00:41:55
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
15
00:28:46
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
16
00:32:48
No activity to display.
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Bolstering
When any non-boss enemy dies, its death cry empowers nearby allies, increasing their maximum health and damage by 20%.
Explosive
While in combat, enemies periodically summon Explosive Orbs that will detonate if not destroyed.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
16
00:36:25
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
16
00:41:55
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party
15
00:28:46
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Awakened
Obelisks throughout the dungeon allow players to enter Ny'alotha and confront powerful servants of N'Zoth. If a servant is not dealt with, they must be faced during the final boss encounter.
View Party