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Merrymaker
Веннта
11760
442 ilvl
120 Human Outlaw Rogue
Gordunni
Character
Achievements
Collections
Dungeons & Raids
Player vs Player
Reputation
Irontide Captain's Hat
450
69
Heart of Azeroth
471
Shoulderpads of Frothing Rage
450
Parrotfeather Cloak
440
Blackwater Shimmerscale Vest
450
White Swashbuckler's Shirt
1
Venerated Raptorhide Bindings
430
Grips of Electrified Defense
Enchanted: Kul Tiran Herbalism
430
Cincture of the Azerite Arsenal
440
Blight Toadskin Leggings
455
Ooey-Gooey Galoshes
430
Lord Waycrest's Signet
Enchanted: +60 Critical Strike
440
Thornwoven Band
Enchanted: +60 Critical Strike
445
Dead-Eye Spyglass
440
Harlan's Loaded Dice
440
Diver's Folly
Enchanted: Deadly Navigation
445
Diver's Folly
430
Enchanted: Force Multiplier
Tabard (empty slot)
Export character image
354,000
Health
Health
354,000
Back
Health
354,000
100
Energy
Energy
100
Back
Energy
100
9,438
Agility
Agility
9,438
Back
Agility
9,438
17,700
Stamina
Stamina
17,700
Back
Stamina
17,700
31%
Critical Strike
Critical Strike
31.21%
Total Rating:
1,527
Back
Critical Strike
31.21%
Total Rating:
1,527
9%
Haste
Haste
9.32%
Total Rating:
634
Back
Haste
9.32%
Total Rating:
634
21%
Mastery
Mastery
21.41%
Total Rating:
610
Back
Mastery
21.41%
Total Rating:
610
15%
Versatility
Versatility
15.15%
Total Rating:
1,288
Back
Versatility
15.15%
Total Rating:
1,288
Specialization
View Talent Details
Player vs Player Talents
Outlaw
Assassination
Subtlety
15
Quick Draw
Quick Draw
(Passive)
Passive
Half-cost uses of Pistol Shot granted by Sinister Strike now generate 1 additional combo point, and deal 50% additional damage.
30
Acrobatic Strikes
Acrobatic Strikes
(Passive)
Passive
Increases the range on all your melee attacks by 3 yards.
45
Deeper Stratagem
Deeper Stratagem
(Passive)
Passive
You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.
60
Cheat Death
Cheat Death
(Passive)
Passive
Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
75
Dirty Tricks
Dirty Tricks
(Passive)
Passive
Cheap Shot, Gouge, and Sap no longer cost Energy.
90
Alacrity
Alacrity
(Passive)
Passive
Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 5 times.
100
Dancing Steel
Dancing Steel
(Passive)
Passive
Increases the duration of Blade Flurry by 3 sec and its damage by 5%.
Adaptation
Adaptation
(Passive)
Passive
Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.
Plunder Armor
Plunder Armor
(5 yd range, Instant, 2 min cooldown)
5 yd range
Instant
2 min cooldown
Steals and equips the target's armor. Reduces their damage dealt by 10%, and maximum health by up to 10%, and increases yours by the same amount. Lasts 10 sec.
Dismantle
Dismantle
(5 yd range, Instant, 45 sec cooldown)
5 yd range
Instant
45 sec cooldown
Disarm the enemy, preventing the use of any weapons or shield for 6 sec.
Take Your Cut
Take Your Cut
(Passive)
Passive
Roll the Bones grants allies within 8 yards 15% Haste for 8 sec when cast.
Specialization
View Talent Details
Player vs Player Talents
Outlaw
Assassination
Subtlety
15
Elaborate Planning
Elaborate Planning
(Passive)
Passive
Your finishing moves grant 10% increased damage done for 4 sec.
30
Master Assassin
Master Assassin
(Passive)
Passive
While Stealth is active and for 3 sec after breaking Stealth, your critical strike chance is increased by 50%.
45
Vigor
Vigor
(Passive)
Passive
Increases your maximum Energy by 50 and your Energy regeneration by 10%.
60
Cheat Death
Cheat Death
(Passive)
Passive
Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
75
Iron Wire
Iron Wire
(Passive)
Passive
Increase the duration of Garrote's silence effect by 3 sec. Enemies silenced by Garrote deal 15% reduced damage for 8 sec.
90
Toxic Blade
Toxic Blade
(Melee Range, Instant, 25 sec cooldown)
20 Energy
Melee Range
Instant
25 sec cooldown
Stab your enemy with a toxic poisoned blade, dealing 5,219 Nature damage. Your Nature damage done against the target is increased by 30% for 9 sec. Awards 1 combo point.
100
Poison Bomb
Poison Bomb
(Passive)
Passive
Envenom and Rupture have a 4% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals 4,332 Nature damage over 2 sec to all enemies within it.
Adaptation
Adaptation
(Passive)
Passive
Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.
Creeping Venom
Creeping Venom
(Passive)
Passive
Your Envenom applies Creeping Venom, dealing 3,564 Nature damage over 4 sec. Creeping Venom's duration is refreshed when the target moves.
Maneuverability
Maneuverability
(Passive)
Passive
Sprint suppresses all movement-impairing effects for 4 sec when used.
System Shock
System Shock
(Passive)
Passive
Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals 3,203 Nature damage, and reduces their movement speed by 90% for 2 sec.
Specialization
View Talent Details
Player vs Player Talents
Outlaw
Assassination
Subtlety
15
Find Weakness
Find Weakness
(Passive)
Passive
Your Shadowstrike and Cheap Shot reveal a flaw in your target's defenses, causing all your attacks to bypass 40% of that enemy's armor for 10 sec.
30
Shadow Focus
Shadow Focus
(Passive)
Passive
Abilities cost 20% less Energy while Stealth or Shadow Dance is active.
45
Deeper Stratagem
Deeper Stratagem
(Passive)
Passive
You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.
60
Cheat Death
Cheat Death
(Passive)
Passive
Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
75
Night Terrors
Night Terrors
(Passive)
Passive
Shuriken Storm reduces enemies' movement speed by 30% for 8 sec.
90
Dark Shadow
Dark Shadow
(Passive)
Passive
While Shadow Dance is active, all damage you deal is increased by 25%.
100
Master of Shadows
Master of Shadows
(Passive)
Passive
Gain 25 Energy over 3 sec when you enter Stealth or activate Shadow Dance.
Adaptation
Adaptation
(Passive)
Passive
Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.
Cold Blood
Cold Blood
(Instant, 1 min cooldown)
Instant
1 min cooldown
When activated, your next Cheap Shot or Shadowstrike will deal up to 10% of the target's total health in Shadow damage.
Maneuverability
Maneuverability
(Passive)
Passive
Sprint suppresses all movement-impairing effects for 4 sec when used.
Specialization
View Talent Details
Outlaw Talents
15
Quick Draw
Quick Draw
(Passive)
Passive
Half-cost uses of Pistol Shot granted by Sinister Strike now generate 1 additional combo point, and deal 50% additional damage.
30
Acrobatic Strikes
Acrobatic Strikes
(Passive)
Passive
Increases the range on all your melee attacks by 3 yards.
45
Deeper Stratagem
Deeper Stratagem
(Passive)
Passive
You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.
60
Cheat Death
Cheat Death
(Passive)
Passive
Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
75
Dirty Tricks
Dirty Tricks
(Passive)
Passive
Cheap Shot, Gouge, and Sap no longer cost Energy.
90
Alacrity
Alacrity
(Passive)
Passive
Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 5 times.
100
Dancing Steel
Dancing Steel
(Passive)
Passive
Increases the duration of Blade Flurry by 3 sec and its damage by 5%.
Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive
Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.
Plunder Armor
Plunder Armor
(5 yd range, Instant, 2 min cooldown)
5 yd range
Instant
2 min cooldown
Steals and equips the target's armor. Reduces their damage dealt by 10%, and maximum health by up to 10%, and increases yours by the same amount. Lasts 10 sec.
Dismantle
Dismantle
(5 yd range, Instant, 45 sec cooldown)
5 yd range
Instant
45 sec cooldown
Disarm the enemy, preventing the use of any weapons or shield for 6 sec.
Take Your Cut
Take Your Cut
(Passive)
Passive
Roll the Bones grants allies within 8 yards 15% Haste for 8 sec when cast.
Outlaw Talents
15
Quick Draw
Quick Draw
(Passive)
Passive
Half-cost uses of Pistol Shot granted by Sinister Strike now generate 1 additional combo point, and deal 50% additional damage.
30
Acrobatic Strikes
Acrobatic Strikes
(Passive)
Passive
Increases the range on all your melee attacks by 3 yards.
45
Deeper Stratagem
Deeper Stratagem
(Passive)
Passive
You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.
60
Cheat Death
Cheat Death
(Passive)
Passive
Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
75
Dirty Tricks
Dirty Tricks
(Passive)
Passive
Cheap Shot, Gouge, and Sap no longer cost Energy.
90
Alacrity
Alacrity
(Passive)
Passive
Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 5 times.
100
Dancing Steel
Dancing Steel
(Passive)
Passive
Increases the duration of Blade Flurry by 3 sec and its damage by 5%.
15
Quick Draw
Quick Draw
(Passive)
Passive
Half-cost uses of Pistol Shot granted by Sinister Strike now generate 1 additional combo point, and deal 50% additional damage.
30
Acrobatic Strikes
Acrobatic Strikes
(Passive)
Passive
Increases the range on all your melee attacks by 3 yards.
45
Deeper Stratagem
Deeper Stratagem
(Passive)
Passive
You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.
60
Cheat Death
Cheat Death
(Passive)
Passive
Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
75
Dirty Tricks
Dirty Tricks
(Passive)
Passive
Cheap Shot, Gouge, and Sap no longer cost Energy.
90
Alacrity
Alacrity
(Passive)
Passive
Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 5 times.
100
Dancing Steel
Dancing Steel
(Passive)
Passive
Increases the duration of Blade Flurry by 3 sec and its damage by 5%.
Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive
Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.
Plunder Armor
Plunder Armor
(5 yd range, Instant, 2 min cooldown)
5 yd range
Instant
2 min cooldown
Steals and equips the target's armor. Reduces their damage dealt by 10%, and maximum health by up to 10%, and increases yours by the same amount. Lasts 10 sec.
Dismantle
Dismantle
(5 yd range, Instant, 45 sec cooldown)
5 yd range
Instant
45 sec cooldown
Disarm the enemy, preventing the use of any weapons or shield for 6 sec.
Take Your Cut
Take Your Cut
(Passive)
Passive
Roll the Bones grants allies within 8 yards 15% Haste for 8 sec when cast.
Adaptation
Adaptation
(Passive)
Passive
Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.
Plunder Armor
Plunder Armor
(5 yd range, Instant, 2 min cooldown)
5 yd range
Instant
2 min cooldown
Steals and equips the target's armor. Reduces their damage dealt by 10%, and maximum health by up to 10%, and increases yours by the same amount. Lasts 10 sec.
Dismantle
Dismantle
(5 yd range, Instant, 45 sec cooldown)
5 yd range
Instant
45 sec cooldown
Disarm the enemy, preventing the use of any weapons or shield for 6 sec.
Take Your Cut
Take Your Cut
(Passive)
Passive
Roll the Bones grants allies within 8 yards 15% Haste for 8 sec when cast.
Adaptation
Adaptation
(Passive)
Passive
Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.
Plunder Armor
Plunder Armor
(5 yd range, Instant, 2 min cooldown)
5 yd range
Instant
2 min cooldown
Steals and equips the target's armor. Reduces their damage dealt by 10%, and maximum health by up to 10%, and increases yours by the same amount. Lasts 10 sec.
Dismantle
Dismantle
(5 yd range, Instant, 45 sec cooldown)
5 yd range
Instant
45 sec cooldown
Disarm the enemy, preventing the use of any weapons or shield for 6 sec.
Take Your Cut
Take Your Cut
(Passive)
Passive
Roll the Bones grants allies within 8 yards 15% Haste for 8 sec when cast.
Specialization
View Talent Details
Assassination Talents
15
Elaborate Planning
Elaborate Planning
(Passive)
Passive
Your finishing moves grant 10% increased damage done for 4 sec.
30
Master Assassin
Master Assassin
(Passive)
Passive
While Stealth is active and for 3 sec after breaking Stealth, your critical strike chance is increased by 50%.
45
Vigor
Vigor
(Passive)
Passive
Increases your maximum Energy by 50 and your Energy regeneration by 10%.
60
Cheat Death
Cheat Death
(Passive)
Passive
Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
75
Iron Wire
Iron Wire
(Passive)
Passive
Increase the duration of Garrote's silence effect by 3 sec. Enemies silenced by Garrote deal 15% reduced damage for 8 sec.
90
Toxic Blade
Toxic Blade
(Melee Range, Instant, 25 sec cooldown)
20 Energy
Melee Range
Instant
25 sec cooldown
Stab your enemy with a toxic poisoned blade, dealing 5,219 Nature damage. Your Nature damage done against the target is increased by 30% for 9 sec. Awards 1 combo point.
100
Poison Bomb
Poison Bomb
(Passive)
Passive
Envenom and Rupture have a 4% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals 4,332 Nature damage over 2 sec to all enemies within it.
Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive
Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.
Creeping Venom
Creeping Venom
(Passive)
Passive
Your Envenom applies Creeping Venom, dealing 3,564 Nature damage over 4 sec. Creeping Venom's duration is refreshed when the target moves.
Maneuverability
Maneuverability
(Passive)
Passive
Sprint suppresses all movement-impairing effects for 4 sec when used.
System Shock
System Shock
(Passive)
Passive
Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals 3,203 Nature damage, and reduces their movement speed by 90% for 2 sec.
Assassination Talents
15
Elaborate Planning
Elaborate Planning
(Passive)
Passive
Your finishing moves grant 10% increased damage done for 4 sec.
30
Master Assassin
Master Assassin
(Passive)
Passive
While Stealth is active and for 3 sec after breaking Stealth, your critical strike chance is increased by 50%.
45
Vigor
Vigor
(Passive)
Passive
Increases your maximum Energy by 50 and your Energy regeneration by 10%.
60
Cheat Death
Cheat Death
(Passive)
Passive
Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
75
Iron Wire
Iron Wire
(Passive)
Passive
Increase the duration of Garrote's silence effect by 3 sec. Enemies silenced by Garrote deal 15% reduced damage for 8 sec.
90
Toxic Blade
Toxic Blade
(Melee Range, Instant, 25 sec cooldown)
20 Energy
Melee Range
Instant
25 sec cooldown
Stab your enemy with a toxic poisoned blade, dealing 5,219 Nature damage. Your Nature damage done against the target is increased by 30% for 9 sec. Awards 1 combo point.
100
Poison Bomb
Poison Bomb
(Passive)
Passive
Envenom and Rupture have a 4% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals 4,332 Nature damage over 2 sec to all enemies within it.
15
Elaborate Planning
Elaborate Planning
(Passive)
Passive
Your finishing moves grant 10% increased damage done for 4 sec.
30
Master Assassin
Master Assassin
(Passive)
Passive
While Stealth is active and for 3 sec after breaking Stealth, your critical strike chance is increased by 50%.
45
Vigor
Vigor
(Passive)
Passive
Increases your maximum Energy by 50 and your Energy regeneration by 10%.
60
Cheat Death
Cheat Death
(Passive)
Passive
Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
75
Iron Wire
Iron Wire
(Passive)
Passive
Increase the duration of Garrote's silence effect by 3 sec. Enemies silenced by Garrote deal 15% reduced damage for 8 sec.
90
Toxic Blade
Toxic Blade
(Melee Range, Instant, 25 sec cooldown)
20 Energy
Melee Range
Instant
25 sec cooldown
Stab your enemy with a toxic poisoned blade, dealing 5,219 Nature damage. Your Nature damage done against the target is increased by 30% for 9 sec. Awards 1 combo point.
100
Poison Bomb
Poison Bomb
(Passive)
Passive
Envenom and Rupture have a 4% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals 4,332 Nature damage over 2 sec to all enemies within it.
Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive
Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.
Creeping Venom
Creeping Venom
(Passive)
Passive
Your Envenom applies Creeping Venom, dealing 3,564 Nature damage over 4 sec. Creeping Venom's duration is refreshed when the target moves.
Maneuverability
Maneuverability
(Passive)
Passive
Sprint suppresses all movement-impairing effects for 4 sec when used.
System Shock
System Shock
(Passive)
Passive
Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals 3,203 Nature damage, and reduces their movement speed by 90% for 2 sec.
Adaptation
Adaptation
(Passive)
Passive
Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.
Creeping Venom
Creeping Venom
(Passive)
Passive
Your Envenom applies Creeping Venom, dealing 3,564 Nature damage over 4 sec. Creeping Venom's duration is refreshed when the target moves.
Maneuverability
Maneuverability
(Passive)
Passive
Sprint suppresses all movement-impairing effects for 4 sec when used.
System Shock
System Shock
(Passive)
Passive
Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals 3,203 Nature damage, and reduces their movement speed by 90% for 2 sec.
Adaptation
Adaptation
(Passive)
Passive
Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.
Creeping Venom
Creeping Venom
(Passive)
Passive
Your Envenom applies Creeping Venom, dealing 3,564 Nature damage over 4 sec. Creeping Venom's duration is refreshed when the target moves.
Maneuverability
Maneuverability
(Passive)
Passive
Sprint suppresses all movement-impairing effects for 4 sec when used.
System Shock
System Shock
(Passive)
Passive
Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals 3,203 Nature damage, and reduces their movement speed by 90% for 2 sec.
Specialization
View Talent Details
Subtlety Talents
15
Find Weakness
Find Weakness
(Passive)
Passive
Your Shadowstrike and Cheap Shot reveal a flaw in your target's defenses, causing all your attacks to bypass 40% of that enemy's armor for 10 sec.
30
Shadow Focus
Shadow Focus
(Passive)
Passive
Abilities cost 20% less Energy while Stealth or Shadow Dance is active.
45
Deeper Stratagem
Deeper Stratagem
(Passive)
Passive
You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.
60
Cheat Death
Cheat Death
(Passive)
Passive
Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
75
Night Terrors
Night Terrors
(Passive)
Passive
Shuriken Storm reduces enemies' movement speed by 30% for 8 sec.
90
Dark Shadow
Dark Shadow
(Passive)
Passive
While Shadow Dance is active, all damage you deal is increased by 25%.
100
Master of Shadows
Master of Shadows
(Passive)
Passive
Gain 25 Energy over 3 sec when you enter Stealth or activate Shadow Dance.
Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive
Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.
Cold Blood
Cold Blood
(Instant, 1 min cooldown)
Instant
1 min cooldown
When activated, your next Cheap Shot or Shadowstrike will deal up to 10% of the target's total health in Shadow damage.
Maneuverability
Maneuverability
(Passive)
Passive
Sprint suppresses all movement-impairing effects for 4 sec when used.
Subtlety Talents
15
Find Weakness
Find Weakness
(Passive)
Passive
Your Shadowstrike and Cheap Shot reveal a flaw in your target's defenses, causing all your attacks to bypass 40% of that enemy's armor for 10 sec.
30
Shadow Focus
Shadow Focus
(Passive)
Passive
Abilities cost 20% less Energy while Stealth or Shadow Dance is active.
45
Deeper Stratagem
Deeper Stratagem
(Passive)
Passive
You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.
60
Cheat Death
Cheat Death
(Passive)
Passive
Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
75
Night Terrors
Night Terrors
(Passive)
Passive
Shuriken Storm reduces enemies' movement speed by 30% for 8 sec.
90
Dark Shadow
Dark Shadow
(Passive)
Passive
While Shadow Dance is active, all damage you deal is increased by 25%.
100
Master of Shadows
Master of Shadows
(Passive)
Passive
Gain 25 Energy over 3 sec when you enter Stealth or activate Shadow Dance.
15
Find Weakness
Find Weakness
(Passive)
Passive
Your Shadowstrike and Cheap Shot reveal a flaw in your target's defenses, causing all your attacks to bypass 40% of that enemy's armor for 10 sec.
30
Shadow Focus
Shadow Focus
(Passive)
Passive
Abilities cost 20% less Energy while Stealth or Shadow Dance is active.
45
Deeper Stratagem
Deeper Stratagem
(Passive)
Passive
You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.
60
Cheat Death
Cheat Death
(Passive)
Passive
Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
75
Night Terrors
Night Terrors
(Passive)
Passive
Shuriken Storm reduces enemies' movement speed by 30% for 8 sec.
90
Dark Shadow
Dark Shadow
(Passive)
Passive
While Shadow Dance is active, all damage you deal is increased by 25%.
100
Master of Shadows
Master of Shadows
(Passive)
Passive
Gain 25 Energy over 3 sec when you enter Stealth or activate Shadow Dance.
Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive
Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.
Cold Blood
Cold Blood
(Instant, 1 min cooldown)
Instant
1 min cooldown
When activated, your next Cheap Shot or Shadowstrike will deal up to 10% of the target's total health in Shadow damage.
Maneuverability
Maneuverability
(Passive)
Passive
Sprint suppresses all movement-impairing effects for 4 sec when used.
Adaptation
Adaptation
(Passive)
Passive
Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.
Cold Blood
Cold Blood
(Instant, 1 min cooldown)
Instant
1 min cooldown
When activated, your next Cheap Shot or Shadowstrike will deal up to 10% of the target's total health in Shadow damage.
Maneuverability
Maneuverability
(Passive)
Passive
Sprint suppresses all movement-impairing effects for 4 sec when used.
Adaptation
Adaptation
(Passive)
Passive
Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.
Cold Blood
Cold Blood
(Instant, 1 min cooldown)
Instant
1 min cooldown
When activated, your next Cheap Shot or Shadowstrike will deal up to 10% of the target's total health in Shadow damage.
Maneuverability
Maneuverability
(Passive)
Passive
Sprint suppresses all movement-impairing effects for 4 sec when used.
Back
Quick Draw
(Passive)
Passive
Half-cost uses of Pistol Shot granted by Sinister Strike now generate 1 additional combo point, and deal 50% additional damage.
Back
Acrobatic Strikes
(Passive)
Passive
Increases the range on all your melee attacks by 3 yards.
Back
Deeper Stratagem
(Passive)
Passive
You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.
Back
Cheat Death
(Passive)
Passive
Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
Back
Dirty Tricks
(Passive)
Passive
Cheap Shot, Gouge, and Sap no longer cost Energy.
Back
Alacrity
(Passive)
Passive
Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 5 times.
Back
Dancing Steel
(Passive)
Passive
Increases the duration of Blade Flurry by 3 sec and its damage by 5%.
Back
Adaptation
(Passive)
Passive
Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.
Back
Plunder Armor
(5 yd range, Instant, 2 min cooldown)
5 yd range
Instant
2 min cooldown
Steals and equips the target's armor. Reduces their damage dealt by 10%, and maximum health by up to 10%, and increases yours by the same amount. Lasts 10 sec.
Back
Dismantle
(5 yd range, Instant, 45 sec cooldown)
5 yd range
Instant
45 sec cooldown
Disarm the enemy, preventing the use of any weapons or shield for 6 sec.
Back
Take Your Cut
(Passive)
Passive
Roll the Bones grants allies within 8 yards 15% Haste for 8 sec when cast.
Back
Elaborate Planning
(Passive)
Passive
Your finishing moves grant 10% increased damage done for 4 sec.
Back
Master Assassin
(Passive)
Passive
While Stealth is active and for 3 sec after breaking Stealth, your critical strike chance is increased by 50%.
Back
Vigor
(Passive)
Passive
Increases your maximum Energy by 50 and your Energy regeneration by 10%.
Back
Cheat Death
(Passive)
Passive
Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
Back
Iron Wire
(Passive)
Passive
Increase the duration of Garrote's silence effect by 3 sec. Enemies silenced by Garrote deal 15% reduced damage for 8 sec.
Back
Toxic Blade
(Melee Range, Instant, 25 sec cooldown)
20 Energy
Melee Range
Instant
25 sec cooldown
Stab your enemy with a toxic poisoned blade, dealing 5,219 Nature damage. Your Nature damage done against the target is increased by 30% for 9 sec. Awards 1 combo point.
Back
Poison Bomb
(Passive)
Passive
Envenom and Rupture have a 4% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals 4,332 Nature damage over 2 sec to all enemies within it.
Back
Adaptation
(Passive)
Passive
Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.
Back
Creeping Venom
(Passive)
Passive
Your Envenom applies Creeping Venom, dealing 3,564 Nature damage over 4 sec. Creeping Venom's duration is refreshed when the target moves.
Back
Maneuverability
(Passive)
Passive
Sprint suppresses all movement-impairing effects for 4 sec when used.
Back
System Shock
(Passive)
Passive
Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals 3,203 Nature damage, and reduces their movement speed by 90% for 2 sec.
Back
Find Weakness
(Passive)
Passive
Your Shadowstrike and Cheap Shot reveal a flaw in your target's defenses, causing all your attacks to bypass 40% of that enemy's armor for 10 sec.
Back
Shadow Focus
(Passive)
Passive
Abilities cost 20% less Energy while Stealth or Shadow Dance is active.
Back
Deeper Stratagem
(Passive)
Passive
You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.
Back
Cheat Death
(Passive)
Passive
Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
Back
Night Terrors
(Passive)
Passive
Shuriken Storm reduces enemies' movement speed by 30% for 8 sec.
Back
Dark Shadow
(Passive)
Passive
While Shadow Dance is active, all damage you deal is increased by 25%.
Back
Master of Shadows
(Passive)
Passive
Gain 25 Energy over 3 sec when you enter Stealth or activate Shadow Dance.
Back
Adaptation
(Passive)
Passive
Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.
Back
Cold Blood
(Instant, 1 min cooldown)
Instant
1 min cooldown
When activated, your next Cheap Shot or Shadowstrike will deal up to 10% of the target's total health in Shadow damage.
Back
Maneuverability
(Passive)
Passive
Sprint suppresses all movement-impairing effects for 4 sec when used.
Mythic Keystone Dungeons
Battle for Azeroth Season 3
View Seasonal History
Mythic Keystone Dungeons
View Seasonal History
Battle for Azeroth Season 3
15
Temple of Sethraliss
00:33:23
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Bursting
When slain, non-boss enemies explode, causing all players to suffer 14% of their max health in damage over 4 sec. This effect stacks.
Volcanic
While in combat, enemies periodically cause gouts of flame to erupt beneath the feet of distant players.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
View Party
Back
Back
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Bursting
When slain, non-boss enemies explode, causing all players to suffer 14% of their max health in damage over 4 sec. This effect stacks.
Volcanic
While in combat, enemies periodically cause gouts of flame to erupt beneath the feet of distant players.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
Back
15
Temple of Sethraliss
00:33:23
Stormkeeper
Zdrave
Azerwolf
Веннта
Qaqqa
14
Freehold
00:27:57
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Teeming
Additional non-boss enemies are present throughout the dungeon.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
View Party
Back
Back
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Teeming
Additional non-boss enemies are present throughout the dungeon.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
Back
14
Freehold
00:27:57
Mytelon
Айрисма
Cimodar
Zathief
Веннта
14
Waycrest Manor
00:28:19
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
View Party
Back
Back
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
Back
14
Waycrest Manor
00:28:19
Хайяммудрец
Никитареджув
Веннта
Ориер
Амнозия
14
The Underrot
00:23:09
No activity to display.
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Raging
Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated.
Explosive
While in combat, enemies periodically summon Explosive Orbs that will detonate if not destroyed.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
View Party
Back
Back
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Raging
Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated.
Explosive
While in combat, enemies periodically summon Explosive Orbs that will detonate if not destroyed.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
Back
14
The Underrot
00:23:09
Хоцк
Латныйхил
Веннта
Эриешь
Ризлекс
15
Temple of Sethraliss
00:33:23
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Bursting
When slain, non-boss enemies explode, causing all players to suffer 14% of their max health in damage over 4 sec. This effect stacks.
Volcanic
While in combat, enemies periodically cause gouts of flame to erupt beneath the feet of distant players.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
View Party
Back
Back
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Bursting
When slain, non-boss enemies explode, causing all players to suffer 14% of their max health in damage over 4 sec. This effect stacks.
Volcanic
While in combat, enemies periodically cause gouts of flame to erupt beneath the feet of distant players.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
Back
15
Temple of Sethraliss
00:33:23
Stormkeeper
Zdrave
Azerwolf
Веннта
Qaqqa
14
Freehold
00:27:57
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Teeming
Additional non-boss enemies are present throughout the dungeon.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
View Party
Back
Back
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Teeming
Additional non-boss enemies are present throughout the dungeon.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
Back
14
Freehold
00:27:57
Mytelon
Айрисма
Cimodar
Zathief
Веннта
14
Waycrest Manor
00:28:19
No activity to display.
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
View Party
Back
Back
Fortified
Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Sanguine
When slain, non-boss enemies leave behind a lingering pool of ichor that heals their allies and damages players.
Quaking
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
Back
14
Waycrest Manor
00:28:19
Хайяммудрец
Никитареджув
Веннта
Ориер
Амнозия
14
The Underrot
00:23:09
No activity to display.
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Raging
Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated.
Explosive
While in combat, enemies periodically summon Explosive Orbs that will detonate if not destroyed.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
View Party
Back
Back
Tyrannical
Boss enemies have 40% more health and inflict up to 15% increased damage.
Raging
Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated.
Explosive
While in combat, enemies periodically summon Explosive Orbs that will detonate if not destroyed.
Beguiling
Azshara's Emissaries are present throughout the dungeon.
Back
14
The Underrot
00:23:09
Хоцк
Латныйхил
Веннта
Эриешь
Ризлекс
Raid Progression
View Raid History
Back
Uldir
Level 120
LFR
5/8
63%
Normal
8/8
100%
Heroic
8/8
100%
Mythic
2/8
25%
Back
Uldir
LFR
5/8
63%
0 x
Taloc
1 x
MOTHER
1 x
Fetid Devourer
1 x
Zek'voz
1 x
Vectis
1 x
Zul
0 x
Mythrax
0 x
G'huun
Uldir
LFR
5/8
63%
0 x
Taloc
1 x
MOTHER
1 x
Fetid Devourer
1 x
Zek'voz
1 x
Vectis
1 x
Zul
0 x
Mythrax
0 x
G'huun
Back
Uldir
Normal
8/8
100%
5 x
Taloc
6 x
MOTHER
5 x
Fetid Devourer
5 x
Zek'voz
4 x
Vectis
2 x
Zul
3 x
Mythrax
2 x
G'huun
Uldir
Normal
8/8
100%
5 x
Taloc
6 x
MOTHER
5 x
Fetid Devourer
5 x
Zek'voz
4 x
Vectis
2 x
Zul
3 x
Mythrax
2 x
G'huun
Back
Uldir
Heroic
8/8
100%
8 x
Taloc
9 x
MOTHER
8 x
Fetid Devourer
5 x
Zek'voz
4 x
Vectis
2 x
Zul
1 x
Mythrax
1 x
G'huun
Uldir
Heroic
8/8
100%
8 x
Taloc
9 x
MOTHER
8 x
Fetid Devourer
5 x
Zek'voz
4 x
Vectis
2 x
Zul
1 x
Mythrax
1 x
G'huun
Back
Uldir
Mythic
2/8
25%
7 x
Taloc
4 x
MOTHER
0 x
Fetid Devourer
0 x
Zek'voz
0 x
Vectis
0 x
Zul
0 x
Mythrax
0 x
G'huun
Uldir
Mythic
2/8
25%
7 x
Taloc
4 x
MOTHER
0 x
Fetid Devourer
0 x
Zek'voz
0 x
Vectis
0 x
Zul
0 x
Mythrax
0 x
G'huun
Back
Battle of Dazar'alor
Level 120
LFR
0/9
0%
Normal
9/9
100%
Heroic
9/9
100%
Mythic
5/9
56%
Back
Battle of Dazar'alor
LFR
0/9
0%
0 x
Champion of the Light
0 x
Jadefire Masters
0 x
Grong the Revenant
0 x
Opulence
0 x
Conclave of the Chosen
0 x
King Rastakhan
0 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Battle of Dazar'alor
LFR
0/9
0%
0 x
Champion of the Light
0 x
Jadefire Masters
0 x
Grong the Revenant
0 x
Opulence
0 x
Conclave of the Chosen
0 x
King Rastakhan
0 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Back
Battle of Dazar'alor
Normal
9/9
100%
1 x
Champion of the Light
1 x
Jadefire Masters
2 x
Grong the Revenant
2 x
Opulence
2 x
Conclave of the Chosen
2 x
King Rastakhan
2 x
Mekkatorque
1 x
Stormwall Blockade
1 x
Lady Jaina Proudmoore
Battle of Dazar'alor
Normal
9/9
100%
1 x
Champion of the Light
1 x
Jadefire Masters
2 x
Grong the Revenant
2 x
Opulence
2 x
Conclave of the Chosen
2 x
King Rastakhan
2 x
Mekkatorque
1 x
Stormwall Blockade
1 x
Lady Jaina Proudmoore
Back
Battle of Dazar'alor
Heroic
9/9
100%
11 x
Champion of the Light
9 x
Jadefire Masters
11 x
Grong the Revenant
10 x
Opulence
8 x
Conclave of the Chosen
4 x
King Rastakhan
2 x
Mekkatorque
3 x
Stormwall Blockade
2 x
Lady Jaina Proudmoore
Battle of Dazar'alor
Heroic
9/9
100%
11 x
Champion of the Light
9 x
Jadefire Masters
11 x
Grong the Revenant
10 x
Opulence
8 x
Conclave of the Chosen
4 x
King Rastakhan
2 x
Mekkatorque
3 x
Stormwall Blockade
2 x
Lady Jaina Proudmoore
Back
Battle of Dazar'alor
Mythic
5/9
56%
7 x
Champion of the Light
2 x
Jadefire Masters
2 x
Grong the Revenant
1 x
Opulence
1 x
Conclave of the Chosen
0 x
King Rastakhan
0 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Battle of Dazar'alor
Mythic
5/9
56%
7 x
Champion of the Light
2 x
Jadefire Masters
2 x
Grong the Revenant
1 x
Opulence
1 x
Conclave of the Chosen
0 x
King Rastakhan
0 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Back
Crucible of Storms
Level 120
LFR
0/2
0%
Normal
0/2
0%
Heroic
1/2
50%
Mythic
0/2
0%
Back
Crucible of Storms
LFR
0/2
0%
0 x
The Restless Cabal
0 x
Uu'nat, Harbinger of the Void
Crucible of Storms
LFR
0/2
0%
0 x
The Restless Cabal
0 x
Uu'nat, Harbinger of the Void
Back
Crucible of Storms
Normal
0/2
0%
0 x
The Restless Cabal
0 x
Uu'nat, Harbinger of the Void
Crucible of Storms
Normal
0/2
0%
0 x
The Restless Cabal
0 x
Uu'nat, Harbinger of the Void
Back
Crucible of Storms
Heroic
1/2
50%
0 x
The Restless Cabal
1 x
Uu'nat, Harbinger of the Void
Crucible of Storms
Heroic
1/2
50%
0 x
The Restless Cabal
1 x
Uu'nat, Harbinger of the Void
Back
Crucible of Storms
Mythic
0/2
0%
0 x
The Restless Cabal
0 x
Uu'nat, Harbinger of the Void
Crucible of Storms
Mythic
0/2
0%
0 x
The Restless Cabal
0 x
Uu'nat, Harbinger of the Void
Back
The Eternal Palace
Level 120
LFR
0/8
0%
Normal
8/8
100%
Heroic
8/8
100%
Mythic
3/8
38%
Back
The Eternal Palace
LFR
0/8
0%
0 x
Abyssal Commander Sivara
0 x
Blackwater Behemoth
0 x
Radiance of Azshara
0 x
Lady Ashvane
0 x
Orgozoa
0 x
The Queen's Court
0 x
Za'qul
0 x
Queen Azshara
The Eternal Palace
LFR
0/8
0%
0 x
Abyssal Commander Sivara
0 x
Blackwater Behemoth
0 x
Radiance of Azshara
0 x
Lady Ashvane
0 x
Orgozoa
0 x
The Queen's Court
0 x
Za'qul
0 x
Queen Azshara
Back
The Eternal Palace
Normal
8/8
100%
2 x
Abyssal Commander Sivara
1 x
Blackwater Behemoth
2 x
Radiance of Azshara
1 x
Lady Ashvane
1 x
Orgozoa
1 x
The Queen's Court
1 x
Za'qul
3 x
Queen Azshara
The Eternal Palace
Normal
8/8
100%
2 x
Abyssal Commander Sivara
1 x
Blackwater Behemoth
2 x
Radiance of Azshara
1 x
Lady Ashvane
1 x
Orgozoa
1 x
The Queen's Court
1 x
Za'qul
3 x
Queen Azshara
Back
The Eternal Palace
Heroic
8/8
100%
10 x
Abyssal Commander Sivara
10 x
Blackwater Behemoth
11 x
Radiance of Azshara
11 x
Lady Ashvane
10 x
Orgozoa
8 x
The Queen's Court
7 x
Za'qul
8 x
Queen Azshara
The Eternal Palace
Heroic
8/8
100%
10 x
Abyssal Commander Sivara
10 x
Blackwater Behemoth
11 x
Radiance of Azshara
11 x
Lady Ashvane
10 x
Orgozoa
8 x
The Queen's Court
7 x
Za'qul
8 x
Queen Azshara
Back
The Eternal Palace
Mythic
3/8
38%
11 x
Abyssal Commander Sivara
10 x
Blackwater Behemoth
10 x
Radiance of Azshara
0 x
Lady Ashvane
0 x
Orgozoa
0 x
The Queen's Court
0 x
Za'qul
0 x
Queen Azshara
The Eternal Palace
Mythic
3/8
38%
11 x
Abyssal Commander Sivara
10 x
Blackwater Behemoth
10 x
Radiance of Azshara
0 x
Lady Ashvane
0 x
Orgozoa
0 x
The Queen's Court
0 x
Za'qul
0 x
Queen Azshara
Back
Uldir
Level 120
LFR
5/8
63%
Normal
8/8
100%
Heroic
8/8
100%
Mythic
2/8
25%
Back
Uldir
LFR
5/8
63%
0 x
Taloc
1 x
MOTHER
1 x
Fetid Devourer
1 x
Zek'voz
1 x
Vectis
1 x
Zul
0 x
Mythrax
0 x
G'huun
Uldir
LFR
5/8
63%
0 x
Taloc
1 x
MOTHER
1 x
Fetid Devourer
1 x
Zek'voz
1 x
Vectis
1 x
Zul
0 x
Mythrax
0 x
G'huun
Back
Uldir
Normal
8/8
100%
5 x
Taloc
6 x
MOTHER
5 x
Fetid Devourer
5 x
Zek'voz
4 x
Vectis
2 x
Zul
3 x
Mythrax
2 x
G'huun
Uldir
Normal
8/8
100%
5 x
Taloc
6 x
MOTHER
5 x
Fetid Devourer
5 x
Zek'voz
4 x
Vectis
2 x
Zul
3 x
Mythrax
2 x
G'huun
Back
Uldir
Heroic
8/8
100%
8 x
Taloc
9 x
MOTHER
8 x
Fetid Devourer
5 x
Zek'voz
4 x
Vectis
2 x
Zul
1 x
Mythrax
1 x
G'huun
Uldir
Heroic
8/8
100%
8 x
Taloc
9 x
MOTHER
8 x
Fetid Devourer
5 x
Zek'voz
4 x
Vectis
2 x
Zul
1 x
Mythrax
1 x
G'huun
Back
Uldir
Mythic
2/8
25%
7 x
Taloc
4 x
MOTHER
0 x
Fetid Devourer
0 x
Zek'voz
0 x
Vectis
0 x
Zul
0 x
Mythrax
0 x
G'huun
Uldir
Mythic
2/8
25%
7 x
Taloc
4 x
MOTHER
0 x
Fetid Devourer
0 x
Zek'voz
0 x
Vectis
0 x
Zul
0 x
Mythrax
0 x
G'huun
Back
Battle of Dazar'alor
Level 120
LFR
0/9
0%
Normal
9/9
100%
Heroic
9/9
100%
Mythic
5/9
56%
Back
Battle of Dazar'alor
LFR
0/9
0%
0 x
Champion of the Light
0 x
Jadefire Masters
0 x
Grong the Revenant
0 x
Opulence
0 x
Conclave of the Chosen
0 x
King Rastakhan
0 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Battle of Dazar'alor
LFR
0/9
0%
0 x
Champion of the Light
0 x
Jadefire Masters
0 x
Grong the Revenant
0 x
Opulence
0 x
Conclave of the Chosen
0 x
King Rastakhan
0 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Back
Battle of Dazar'alor
Normal
9/9
100%
1 x
Champion of the Light
1 x
Jadefire Masters
2 x
Grong the Revenant
2 x
Opulence
2 x
Conclave of the Chosen
2 x
King Rastakhan
2 x
Mekkatorque
1 x
Stormwall Blockade
1 x
Lady Jaina Proudmoore
Battle of Dazar'alor
Normal
9/9
100%
1 x
Champion of the Light
1 x
Jadefire Masters
2 x
Grong the Revenant
2 x
Opulence
2 x
Conclave of the Chosen
2 x
King Rastakhan
2 x
Mekkatorque
1 x
Stormwall Blockade
1 x
Lady Jaina Proudmoore
Back
Battle of Dazar'alor
Heroic
9/9
100%
11 x
Champion of the Light
9 x
Jadefire Masters
11 x
Grong the Revenant
10 x
Opulence
8 x
Conclave of the Chosen
4 x
King Rastakhan
2 x
Mekkatorque
3 x
Stormwall Blockade
2 x
Lady Jaina Proudmoore
Battle of Dazar'alor
Heroic
9/9
100%
11 x
Champion of the Light
9 x
Jadefire Masters
11 x
Grong the Revenant
10 x
Opulence
8 x
Conclave of the Chosen
4 x
King Rastakhan
2 x
Mekkatorque
3 x
Stormwall Blockade
2 x
Lady Jaina Proudmoore
Back
Battle of Dazar'alor
Mythic
5/9
56%
7 x
Champion of the Light
2 x
Jadefire Masters
2 x
Grong the Revenant
1 x
Opulence
1 x
Conclave of the Chosen
0 x
King Rastakhan
0 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Battle of Dazar'alor
Mythic
5/9
56%
7 x
Champion of the Light
2 x
Jadefire Masters
2 x
Grong the Revenant
1 x
Opulence
1 x
Conclave of the Chosen
0 x
King Rastakhan
0 x
Mekkatorque
0 x
Stormwall Blockade
0 x
Lady Jaina Proudmoore
Back