Bartered Vrykul Warhelm

  • Item Level 300
  • Transmogrified to:
    Hidden Helm
  • Binds when picked up
  • Plate Head
  • 303 Armour
  • +283 Strength or Intellect
  • +454 Stamina
  • Active Azerite Powers:
  • - Bones of the Damned
  • Marrowrend has a chance to grant an extra charge of Bone Shield. Bone Shield increases your Armor by 107.
  • - Longstrider
  • Increases your movement speed by 9% of your highest secondary rating, up to 3%.
    • Durability 85 / 85
    • Sell Price: 38 9 38

Heart of Azeroth

  • Item Level 319
  • Azerite Power Level 13
  • Binds when picked up
  • Unique
  • Miscellaneous Neck
  • +100 Agility or Strength or Intellect
  • +154 Stamina
  • +180 Critical Strike
  • +180 Haste
  • +180 Mastery
  • Equip: Harnesses the energy of raw Azerite, awakening exceptional pieces of armor that possess latent powers.
  • "A living symbol of hope, borne by the champions of a dying planet. The fate of Azeroth will be shared by all her children."
    • Requires Level 110

Lockjaw Shoulderplate

  • Heroic
  • Item Level 325
  • Transmogrified to:
    Midnight Herald's Pauldrons
  • Binds when picked up
  • Plate Shoulder
  • 352 Armour
  • +268 Strength or Intellect
  • +446 Stamina
  • Active Azerite Powers:
  • - No powers have been selected.
    • Durability 85 / 85
    • Requires Level 120
    • Sell Price: 37 53 13

Navy Blue Boat Cloak

  • Item Level 320
  • Transmogrified to:
    Keelson's Bloody Drape
  • Binds when picked up
  • Back
  • 61 Armour
  • +101 Agility or Strength or Intellect
  • +156 Stamina
  • +55 Haste
  • +46 Versatility
    • Requires Level 120
    • Requires Proudmoore Admiralty - Honoured
    • Sell Price: 37 82 70

Dunecrawler Chestplate

  • Item Level 310
  • Binds when picked up
  • Plate Chest
  • 416 Armour
  • +311 Strength or Intellect
  • +507 Stamina
  • Active Azerite Powers:
  • - Bones of the Damned
  • Marrowrend has a chance to grant an extra charge of Bone Shield. Bone Shield increases your Armor by 86.
    • Durability 140 / 140
    • Requires Level 120
    • Sell Price: 49 16 32
Shirt (empty slot)
Tabard (empty slot)

Shoalbreach Bracers

  • Titanforged
  • Item Level 310
  • Transmogrified to:
    Sea Raider's Vambraces
  • Binds when picked up
  • Plate Wrists
  • 182 Armour
  • +92 Strength or Intellect
  • +140 Stamina
  • +40 Critical Strike
  • +56 Haste
  • Indestructible
    • Durability 50 / 50
    • Requires Level 120
    • Sell Price: 26 41 38

Risen Lord's Oversized Gauntlets

  • Item Level 310
  • Transmogrified to:
    Bridgebreaker Gauntlets
  • Binds when picked up
  • Plate Hands
  • 260 Armour
  • +123 Strength or Intellect
  • +187 Stamina
  • +55 Critical Strike
  • +72 Versatility
    • Prismatic Socket
    • Durability 50 / 50
    • Requires Level 120
    • Sell Price: 26 83 40

Greatbelt of Rezan's Bladeguard

  • Warforged
  • Item Level 305
  • Binds when picked up
  • Plate Waist
  • 218 Armour
  • +117 Strength or Intellect
  • +177 Stamina
  • +70 Critical Strike
  • +54 Haste
    • Durability 50 / 50
    • Requires Level 120
    • Sell Price: 24 26

Sea Raider's Legplates

  • Item Level 281
  • Binds when picked up
  • Plate Legs
  • 285 Armour
  • +125 Strength or Intellect
  • +187 Stamina
  • +63 Haste
  • +57 Mastery
    • Durability 85 / 85
    • Sell Price: 35 99 17

Shoalbreach Treads

  • Item Level 295
  • Transmogrified to:
    Sea Raider's Stompers
  • Binds when picked up
  • Plate Feet
  • 250 Armour
  • +107 Strength or Intellect
  • +160 Stamina
  • +48 Critical Strike
  • +63 Mastery
    • Prismatic Socket
    • Durability 65 / 65
    • Requires Level 120
    • Sell Price: 37 35 85

Golden Empire Signet

  • Item Level 305
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +133 Stamina
  • +133 Versatility
  • +158 Mastery
    • Requires Level 120
    • Sell Price: 31 83 68

Smuggler's Cove Ring

  • Item Level 295
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +120 Stamina
  • +122 Critical Strike
  • +144 Versatility
    • Requires Level 120
    • Sell Price: 30 44 18

Gilded Loa Figurine

  • Warforged
  • Item Level 305
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +118 Versatility
  • Equip: Your spells and abilities have a chance to increase your primary stat by 492 for 10 sec.
    • Requires Level 120
    • Sell Price: 43 57 31

Lightning Tether

  • Item Level 305
  • Binds when picked up
  • Miscellaneous Trinket
  • +148 Agility or Strength or Intellect
  • Equip: Your attacks and abilities have a chance to electrify the target, dealing 278 Nature damage every 0.5 sec for 3 sec.
    • Sell Price: 31 65 8

Brineworks Hullcracker

  • Item Level 286
  • Binds when picked up
  • Mace Two-Hand
  • Speed 3.60 309 - 398 Damage
  • (98.19 damage per second)
  • +130 Strength
  • +196 Stamina
  • +61 Critical Strike
  • +69 Mastery
    • Enchanted: Rune of the Stoneskin Gargoyle
    • Durability 85 / 85
    • Sell Price: 63 27 26
Off Hand (empty slot)
139,760
Health
Health
139,760
1,250
Runic Power
Runic Power
1,250
3,505
Strength
Strength3,505
6,988
Stamina
Stamina6,988
13%
Critical Strike
Critical Strike12.78%
Total Rating:560
6%
Haste
Haste5.72%
Total Rating:389
30%
Mastery
Mastery30.17%
Total Rating:510
6%
Versatility
Versatility6.15%
Total Rating:523
Specialization
Player vs Player Talents
56
Blooddrinker
Blooddrinker
(30 yd range, Channeled, 30 sec cooldown)
1 Rune
30 yd range
Channeled
30 sec cooldown

Drains 5,408 health from the target over 2.5 sec. You can move, parry, dodge, and use defensive abilities while channeling this ability.

57
Hemostasis
Hemostasis
(Passive)
Passive

Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 8%, stacking up to 5 times.

58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power. Additionally, your maximum Runic Power is increased by 10.

60
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.

75
Grip of the Dead
Grip of the Dead
(Passive)
Passive

Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.

90
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attacks have a chance to summon a Bloodworm. Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health. If you drop below 50% health, your Bloodworms will immediately burst and heal you.

100
Purgatory
Purgatory
(Passive)
Passive

An unholy pact that prevents fatal damage, instead absorbing incoming healing equal to the damage prevented, lasting 3 sec. If any healing absorption remains when this effect expires, you will die. This effect may only occur every 4 min.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Decomposing Aura
Decomposing Aura
(Passive)
Passive

All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.

Last Dance
Last Dance
(Passive)
Passive

Reduces the cooldown of your Dancing Rune Weapon by 50%.

Walking Dead
Walking Dead
(Passive)
Passive

Your Death Grip causes the target to be unable to move faster than normal movement speed for 8 sec.

Specialization
Player vs Player Talents
56
Icy Talons
Icy Talons
(Passive)
Passive

Your Runic Power spending abilities increase your melee attack speed by 5% for 6 sec, stacking up to 3 times.

57
Runic Attenuation
Runic Attenuation
(Passive)
Passive

Auto attacks have a chance to generate 3 Runic Power.

58
Death's Reach
Death's Reach
(Passive)
Passive

Increases the range of Death Grip by 10 yds. Killing an enemy that yields experience or honor resets the cooldown of Death Grip.

60
Avalanche
Avalanche
(Passive)
Passive

Casting Howling Blast with Rime active causes jagged icicles to fall on enemies nearby your target, dealing 506 Frost damage.

75
Permafrost
Permafrost
(Passive)
Passive

Your auto attack damage grants you an absorb shield equal to 40% of the damage dealt.

90
Frostwyrm's Fury
Frostwyrm's Fury
(Instant, 3 min cooldown)
Instant
3 min cooldown

Summons a frostwyrm who breathes on all enemies within 40 yd in front of you, dealing 9,478 Frost damage and slowing movement speed by 50% for 10 sec.

100
Icecap
Icecap
(Passive)
Passive

Your Frost Strike and Obliterate critical strikes reduce the remaining cooldown of Pillar of Frost by 1 sec.

Specialization
Player vs Player Talents
Specialization
Blood Talents
56
Blooddrinker
Blooddrinker
(30 yd range, Channeled, 30 sec cooldown)
1 Rune
30 yd range
Channeled
30 sec cooldown

Drains 5,408 health from the target over 2.5 sec. You can move, parry, dodge, and use defensive abilities while channeling this ability.

57
Hemostasis
Hemostasis
(Passive)
Passive

Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 8%, stacking up to 5 times.

58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power. Additionally, your maximum Runic Power is increased by 10.

60
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.

75
Grip of the Dead
Grip of the Dead
(Passive)
Passive

Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.

90
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attacks have a chance to summon a Bloodworm. Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health. If you drop below 50% health, your Bloodworms will immediately burst and heal you.

100
Purgatory
Purgatory
(Passive)
Passive

An unholy pact that prevents fatal damage, instead absorbing incoming healing equal to the damage prevented, lasting 3 sec. If any healing absorption remains when this effect expires, you will die. This effect may only occur every 4 min.

Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Decomposing Aura
Decomposing Aura
(Passive)
Passive

All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.

Last Dance
Last Dance
(Passive)
Passive

Reduces the cooldown of your Dancing Rune Weapon by 50%.

Walking Dead
Walking Dead
(Passive)
Passive

Your Death Grip causes the target to be unable to move faster than normal movement speed for 8 sec.

Blood Talents
56
Blooddrinker
Blooddrinker
(30 yd range, Channeled, 30 sec cooldown)
1 Rune
30 yd range
Channeled
30 sec cooldown

Drains 5,408 health from the target over 2.5 sec. You can move, parry, dodge, and use defensive abilities while channeling this ability.

57
Hemostasis
Hemostasis
(Passive)
Passive

Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 8%, stacking up to 5 times.

58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power. Additionally, your maximum Runic Power is increased by 10.

60
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.

75
Grip of the Dead
Grip of the Dead
(Passive)
Passive

Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.

90
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attacks have a chance to summon a Bloodworm. Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health. If you drop below 50% health, your Bloodworms will immediately burst and heal you.

100
Purgatory
Purgatory
(Passive)
Passive

An unholy pact that prevents fatal damage, instead absorbing incoming healing equal to the damage prevented, lasting 3 sec. If any healing absorption remains when this effect expires, you will die. This effect may only occur every 4 min.

56
Blooddrinker
Blooddrinker
(30 yd range, Channeled, 30 sec cooldown)
1 Rune
30 yd range
Channeled
30 sec cooldown

Drains 5,408 health from the target over 2.5 sec. You can move, parry, dodge, and use defensive abilities while channeling this ability.

57
Hemostasis
Hemostasis
(Passive)
Passive

Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 8%, stacking up to 5 times.

58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power. Additionally, your maximum Runic Power is increased by 10.

60
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.

75
Grip of the Dead
Grip of the Dead
(Passive)
Passive

Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.

90
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attacks have a chance to summon a Bloodworm. Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health. If you drop below 50% health, your Bloodworms will immediately burst and heal you.

100
Purgatory
Purgatory
(Passive)
Passive

An unholy pact that prevents fatal damage, instead absorbing incoming healing equal to the damage prevented, lasting 3 sec. If any healing absorption remains when this effect expires, you will die. This effect may only occur every 4 min.

Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Decomposing Aura
Decomposing Aura
(Passive)
Passive

All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.

Last Dance
Last Dance
(Passive)
Passive

Reduces the cooldown of your Dancing Rune Weapon by 50%.

Walking Dead
Walking Dead
(Passive)
Passive

Your Death Grip causes the target to be unable to move faster than normal movement speed for 8 sec.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Decomposing Aura
Decomposing Aura
(Passive)
Passive

All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.

Last Dance
Last Dance
(Passive)
Passive

Reduces the cooldown of your Dancing Rune Weapon by 50%.

Walking Dead
Walking Dead
(Passive)
Passive

Your Death Grip causes the target to be unable to move faster than normal movement speed for 8 sec.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Decomposing Aura
Decomposing Aura
(Passive)
Passive

All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.

Last Dance
Last Dance
(Passive)
Passive

Reduces the cooldown of your Dancing Rune Weapon by 50%.

Walking Dead
Walking Dead
(Passive)
Passive

Your Death Grip causes the target to be unable to move faster than normal movement speed for 8 sec.

Specialization
Frost Talents
56
Icy Talons
Icy Talons
(Passive)
Passive

Your Runic Power spending abilities increase your melee attack speed by 5% for 6 sec, stacking up to 3 times.

57
Runic Attenuation
Runic Attenuation
(Passive)
Passive

Auto attacks have a chance to generate 3 Runic Power.

58
Death's Reach
Death's Reach
(Passive)
Passive

Increases the range of Death Grip by 10 yds. Killing an enemy that yields experience or honor resets the cooldown of Death Grip.

60
Avalanche
Avalanche
(Passive)
Passive

Casting Howling Blast with Rime active causes jagged icicles to fall on enemies nearby your target, dealing 506 Frost damage.

75
Permafrost
Permafrost
(Passive)
Passive

Your auto attack damage grants you an absorb shield equal to 40% of the damage dealt.

90
Frostwyrm's Fury
Frostwyrm's Fury
(Instant, 3 min cooldown)
Instant
3 min cooldown

Summons a frostwyrm who breathes on all enemies within 40 yd in front of you, dealing 9,478 Frost damage and slowing movement speed by 50% for 10 sec.

100
Icecap
Icecap
(Passive)
Passive

Your Frost Strike and Obliterate critical strikes reduce the remaining cooldown of Pillar of Frost by 1 sec.

Player vs Player Talents
Frost Talents
56
Icy Talons
Icy Talons
(Passive)
Passive

Your Runic Power spending abilities increase your melee attack speed by 5% for 6 sec, stacking up to 3 times.

57
Runic Attenuation
Runic Attenuation
(Passive)
Passive

Auto attacks have a chance to generate 3 Runic Power.

58
Death's Reach
Death's Reach
(Passive)
Passive

Increases the range of Death Grip by 10 yds. Killing an enemy that yields experience or honor resets the cooldown of Death Grip.

60
Avalanche
Avalanche
(Passive)
Passive

Casting Howling Blast with Rime active causes jagged icicles to fall on enemies nearby your target, dealing 506 Frost damage.

75
Permafrost
Permafrost
(Passive)
Passive

Your auto attack damage grants you an absorb shield equal to 40% of the damage dealt.

90
Frostwyrm's Fury
Frostwyrm's Fury
(Instant, 3 min cooldown)
Instant
3 min cooldown

Summons a frostwyrm who breathes on all enemies within 40 yd in front of you, dealing 9,478 Frost damage and slowing movement speed by 50% for 10 sec.

100
Icecap
Icecap
(Passive)
Passive

Your Frost Strike and Obliterate critical strikes reduce the remaining cooldown of Pillar of Frost by 1 sec.

56
Icy Talons
Icy Talons
(Passive)
Passive

Your Runic Power spending abilities increase your melee attack speed by 5% for 6 sec, stacking up to 3 times.

57
Runic Attenuation
Runic Attenuation
(Passive)
Passive

Auto attacks have a chance to generate 3 Runic Power.

58
Death's Reach
Death's Reach
(Passive)
Passive

Increases the range of Death Grip by 10 yds. Killing an enemy that yields experience or honor resets the cooldown of Death Grip.

60
Avalanche
Avalanche
(Passive)
Passive

Casting Howling Blast with Rime active causes jagged icicles to fall on enemies nearby your target, dealing 506 Frost damage.

75
Permafrost
Permafrost
(Passive)
Passive

Your auto attack damage grants you an absorb shield equal to 40% of the damage dealt.

90
Frostwyrm's Fury
Frostwyrm's Fury
(Instant, 3 min cooldown)
Instant
3 min cooldown

Summons a frostwyrm who breathes on all enemies within 40 yd in front of you, dealing 9,478 Frost damage and slowing movement speed by 50% for 10 sec.

100
Icecap
Icecap
(Passive)
Passive

Your Frost Strike and Obliterate critical strikes reduce the remaining cooldown of Pillar of Frost by 1 sec.

Player vs Player Talents
Specialization
Unholy Talents
Player vs Player Talents
Unholy Talents
Player vs Player Talents
Raid Progression
View Raid History
Level 120
LFR
0/8
0%
Normal
0/8
0%
Heroic
0/8
0%
Mythic
0/8
0%
Uldir
LFR
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Normal
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Heroic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Mythic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Player vs Player
View More PvP Stats
Honor
Level 55
Honorable Kills
2,929
2v2
Arena
3v3
Arena
10v10
Battlegrounds
Honor
Level 55
Honorable Kills
2,929
2v2
Arena
3v3
Arena
10v10
Battlegrounds
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.