Vilebreath Mask

  • Mythic
  • Item Level 685
  • Binds when picked up
  • Cloth Head
  • 105 Armour
  • +279 Intellect
  • +418 Stamina
  • +202 Haste
  • +159 Mastery
    • Durability 100 / 100
    • Requires Level 100
    • Sell Price: 32 81 73

Odyssian Choker

  • Mythic
  • Item Level 685
  • Binds when picked up
  • Miscellaneous Neck
  • +157 Intellect
  • +235 Stamina
  • +106 Critical Strike
  • +102 Haste
    • Requires Level 100
    • Sell Price: 16 37 86

Mantle of Master Cho

  • Timewarped Warforged
  • Item Level 675
  • Binds when picked up
  • Cloth Shoulder
  • 90 Armour
  • +190 Intellect
  • +286 Stamina
  • +127 Critical Strike
  • +126 Haste
    • Durability 85 / 85
    • Requires Level 85
    • Sell Price: 10 22 6

Cloak of Searing Shadows

  • Mythic
  • Item Level 685
  • Binds when picked up
  • Back
  • 65 Armour
  • +157 Intellect
  • +235 Stamina
  • +116 Critical Strike
  • +84 Haste
    • Requires Level 100
    • Sell Price: 27 96 32

Eye-Catching Gilded Robe

  • Heroic
  • Item Level 685
  • Binds when picked up
  • Cloth Chest
  • 129 Armour
  • +279 Intellect
  • +418 Stamina
  • +168 Critical Strike
  • +197 Haste
    • Prismatic Socket
    • Durability 165 / 165
    • Requires Level 100
    • Sell Price: 45 32 62
Shirt (empty slot)
Tabard (empty slot)

Crystal-Woven Bracers

  • Mythic
  • Item Level 685
  • Binds when picked up
  • Cloth Wrists
  • 57 Armour
  • +157 Intellect
  • +235 Stamina
  • +104 Haste
  • +104 Versatility
    • Durability 55 / 55
    • Requires Level 100
    • Sell Price: 18 85 30

Meatmonger's Gory Grips

  • Heroic
  • Item Level 670
  • Binds when equipped
  • Cloth Hands
  • 73 Armour
  • +182 Intellect
  • +273 Stamina
  • +135 Critical Strike
  • +98 Mastery
    • Durability 55 / 55
    • Requires Level 100
    • Sell Price: 19 43 51

Girdle of the Infected Mind

  • Mythic
  • Item Level 685
  • Binds when picked up
  • Cloth Waist
  • 73 Armour
  • +209 Intellect
  • +314 Stamina
  • +154 Critical Strike
  • +116 Versatility
    • Durability 55 / 55
    • Requires Level 100
    • Sell Price: 20 37 98

Leggings of Wasted Flesh

  • Item Level 685
  • Binds when picked up
  • Cloth Legs
  • 113 Armour
  • +279 Intellect
  • +418 Stamina
  • +225 Critical Strike
  • +146 Mastery
    • Durability 120 / 120
    • Requires Level 100
    • Sell Price: 43 30 46

Inferno Breath Sandals

  • Heroic
  • Item Level 685
  • Binds when picked up
  • Cloth Feet
  • 89 Armour
  • +209 Intellect
  • +314 Stamina
  • +122 Critical Strike
  • +150 Haste
    • Durability 80 / 80
    • Requires Level 100
    • Sell Price: 31 97 2

Signet of Crystalline Barrage

  • Heroic
  • Item Level 670
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +136 Intellect
  • +204 Stamina
  • +91 Critical Strike
  • +91 Haste
    • Requires Level 100
    • Sell Price: 25 2 65

Spellbound Solium Band of the Kirin-Tor

  • Item Level 690
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +164 Intellect
  • +246 Stamina
  • +86 Versatility
  • +123 Mastery
  • Equip: Your attacks have a chance to grant Archmage's Incandescence for 10 sec. (Approximately 0.92 procs per minute)
    • Requires Level 100
    • Sell Price: 15

Quiescent Runestone

  • Mythic
  • Item Level 685
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +241 Intellect
  • +141 Critical Strike
  • +141 Haste
    • Requires Level 100
    • Sell Price: 37 16 19

Shards of Nothing

  • Mythic Warforged
  • Item Level 691
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +256 Intellect
  • Use: Grants 1069 Haste for 20 sec.
    • Requires Level 100
    • Sell Price: 36 62 7

Dagger of Blazing Radiance

  • Item Level 670
  • Binds when picked up
  • Dagger One-Hand
  • Speed 1.80 228 - 381 Damage
  • (169.17 damage per second)
  • +1429 Intellect
  • +156 Stamina
  • +53 Haste
  • +79 Mastery
    • Durability 80 / 80
    • Requires Level 100
    • Sell Price: 60 39 27

Bileslinger's Censer

  • Mythic
  • Item Level 685
  • Binds when picked up
  • Miscellaneous Held in Off-Hand
  • +157 Intellect
  • +235 Stamina
  • +112 Critical Strike
  • +92 Haste
    • Prismatic Socket
    • Requires Level 100
    • Sell Price: 37 3 21
298,620
Health
Health
298,620
160,000
Mana
Mana
160,000
5,904
Intellect
Intellect5,904
4,977
Stamina
Stamina4,977
21%
Critical Strike
Critical Strike20.51%
Total Rating:1,596
15%
Haste
Haste14.68%
Total Rating:1,468
11%
Mastery
Mastery11.01%
Total Rating:735
3%
Versatility
Versatility3.12%
Total Rating:306
Talents
Fire
Ignite enemies with balls of fire and combustive flames.
Arcane
Manipulate the arcane, destroying enemies with overwhelming power.
View Talent Details
Fire
Ignite enemies with balls of fire and combustive flames.
15
Firestarter
Firestarter
(Passive)
Passive

Your Fireball and Pyroblast spells always deals a critical strike when the target is above 90% health.
30
Slipstream
Slipstream
(Passive)
Passive

Arcane Missiles and Evocation may be channeled while moving.
45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
60
Controlled Burn
Controlled Burn
(Passive)
Passive

When you gain Heating Up, you have a 20% chance to instantly activate Hot Streak.
75
Frigid Winds
Frigid Winds
(Passive)
Passive

All of your chilling effects reduces the target's movement speed by an additional 15%.
90
Living Bomb
Living Bomb
(40 yd range, Instant, 12 sec cooldown)
1.5% of base mana
40 yd range
Instant
12 sec cooldown

The target becomes a Living Bomb, taking 7,095 Fire damage over 3.8 sec, and then exploding to deal an additional 5,671 Fire damage to the target and all other enemies within 10 yards.

Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
100
Cinderstorm
Cinderstorm
(40 yd range, 1.5 sec cast, 9 sec cooldown)
1% of base mana
40 yd range
1.5 sec cast
9 sec cooldown

Throws a spread of 6 cinders that travel in an arc, each dealing 4,607 Fire damage to enemies it hits. Damage increased by 30% if the target is affected by your Ignite.
View Talent Details
Arcane
Manipulate the arcane, destroying enemies with overwhelming power.
15
Arcane Familiar
Arcane Familiar
(Instant, 10 sec cooldown)
Instant
10 sec cooldown

Summon a Familiar that attacks your enemies and increases your maximum mana by 10%. Lasts 1 hour.
30
Slipstream
Slipstream
(Passive)
Passive

Arcane Missiles and Evocation may be channeled while moving.
45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
60
Charged Up
Charged Up
(Instant, 40 sec cooldown)
Instant
40 sec cooldown

Immediately grants 4 Arcane Charges.
75
Frigid Winds
Frigid Winds
(Passive)
Passive

All of your chilling effects reduces the target's movement speed by an additional 15%.
90
Nether Tempest
Nether Tempest
(40 yd range, Instant)
1.5% of base mana
40 yd range
Instant

Places a Nether Tempest on the target which deals 4,296 Arcane damage over 12 sec to the target and 4,296 to all enemies within 10 yards. Limit 1 target.

Damage increased by 60% per Arcane Charge.
100
Temporal Flux
Temporal Flux
(Passive)
Passive

Arcane Blast's cast time is reduced by 5% for each Arcane Charge.
Choose a Specialization
Fire
Ignite enemies with balls of fire and combustive flames.
Arcane
Manipulate the arcane, destroying enemies with overwhelming power.
Talents
View Talent Details
Fire
Ignite enemies with balls of fire and combustive flames.
15
Firestarter
Firestarter
(Passive)
Passive

Your Fireball and Pyroblast spells always deals a critical strike when the target is above 90% health.
30
Slipstream
Slipstream
(Passive)
Passive

Arcane Missiles and Evocation may be channeled while moving.
45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
60
Controlled Burn
Controlled Burn
(Passive)
Passive

When you gain Heating Up, you have a 20% chance to instantly activate Hot Streak.
75
Frigid Winds
Frigid Winds
(Passive)
Passive

All of your chilling effects reduces the target's movement speed by an additional 15%.
90
Living Bomb
Living Bomb
(40 yd range, Instant, 12 sec cooldown)
1.5% of base mana
40 yd range
Instant
12 sec cooldown

The target becomes a Living Bomb, taking 7,095 Fire damage over 3.8 sec, and then exploding to deal an additional 5,671 Fire damage to the target and all other enemies within 10 yards.

Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
100
Cinderstorm
Cinderstorm
(40 yd range, 1.5 sec cast, 9 sec cooldown)
1% of base mana
40 yd range
1.5 sec cast
9 sec cooldown

Throws a spread of 6 cinders that travel in an arc, each dealing 4,607 Fire damage to enemies it hits. Damage increased by 30% if the target is affected by your Ignite.
Fire
Ignite enemies with balls of fire and combustive flames.
15
Firestarter
Firestarter
(Passive)
Passive

Your Fireball and Pyroblast spells always deals a critical strike when the target is above 90% health.
30
Slipstream
Slipstream
(Passive)
Passive

Arcane Missiles and Evocation may be channeled while moving.
45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
60
Controlled Burn
Controlled Burn
(Passive)
Passive

When you gain Heating Up, you have a 20% chance to instantly activate Hot Streak.
75
Frigid Winds
Frigid Winds
(Passive)
Passive

All of your chilling effects reduces the target's movement speed by an additional 15%.
90
Living Bomb
Living Bomb
(40 yd range, Instant, 12 sec cooldown)
1.5% of base mana
40 yd range
Instant
12 sec cooldown

The target becomes a Living Bomb, taking 7,095 Fire damage over 3.8 sec, and then exploding to deal an additional 5,671 Fire damage to the target and all other enemies within 10 yards.

Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
100
Cinderstorm
Cinderstorm
(40 yd range, 1.5 sec cast, 9 sec cooldown)
1% of base mana
40 yd range
1.5 sec cast
9 sec cooldown

Throws a spread of 6 cinders that travel in an arc, each dealing 4,607 Fire damage to enemies it hits. Damage increased by 30% if the target is affected by your Ignite.
Talents
View Talent Details
Arcane
Manipulate the arcane, destroying enemies with overwhelming power.
15
Arcane Familiar
Arcane Familiar
(Instant, 10 sec cooldown)
Instant
10 sec cooldown

Summon a Familiar that attacks your enemies and increases your maximum mana by 10%. Lasts 1 hour.
30
Slipstream
Slipstream
(Passive)
Passive

Arcane Missiles and Evocation may be channeled while moving.
45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
60
Charged Up
Charged Up
(Instant, 40 sec cooldown)
Instant
40 sec cooldown

Immediately grants 4 Arcane Charges.
75
Frigid Winds
Frigid Winds
(Passive)
Passive

All of your chilling effects reduces the target's movement speed by an additional 15%.
90
Nether Tempest
Nether Tempest
(40 yd range, Instant)
1.5% of base mana
40 yd range
Instant

Places a Nether Tempest on the target which deals 4,296 Arcane damage over 12 sec to the target and 4,296 to all enemies within 10 yards. Limit 1 target.

Damage increased by 60% per Arcane Charge.
100
Temporal Flux
Temporal Flux
(Passive)
Passive

Arcane Blast's cast time is reduced by 5% for each Arcane Charge.
Arcane
Manipulate the arcane, destroying enemies with overwhelming power.
15
Arcane Familiar
Arcane Familiar
(Instant, 10 sec cooldown)
Instant
10 sec cooldown

Summon a Familiar that attacks your enemies and increases your maximum mana by 10%. Lasts 1 hour.
30
Slipstream
Slipstream
(Passive)
Passive

Arcane Missiles and Evocation may be channeled while moving.
45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
60
Charged Up
Charged Up
(Instant, 40 sec cooldown)
Instant
40 sec cooldown

Immediately grants 4 Arcane Charges.
75
Frigid Winds
Frigid Winds
(Passive)
Passive

All of your chilling effects reduces the target's movement speed by an additional 15%.
90
Nether Tempest
Nether Tempest
(40 yd range, Instant)
1.5% of base mana
40 yd range
Instant

Places a Nether Tempest on the target which deals 4,296 Arcane damage over 12 sec to the target and 4,296 to all enemies within 10 yards. Limit 1 target.

Damage increased by 60% per Arcane Charge.
100
Temporal Flux
Temporal Flux
(Passive)
Passive

Arcane Blast's cast time is reduced by 5% for each Arcane Charge.
Legion Raid Progression
View Raid History