Runebound Collar

Heart of Azeroth

  • Item Level 288
  • Azerite Power Level 5
  • Binds when picked up
  • Unique
  • Miscellaneous Neck
  • +75 Agility or Strength or Intellect
  • +112 Stamina
  • +141 Critical Strike
  • +141 Haste
  • +141 Mastery
  • Equip: Harnesses the energy of raw Azerite, awakening exceptional pieces of armor that possess latent powers.
  • "A living symbol of hope, borne by the champions of a dying planet. The fate of Azeroth will be shared by all her children."
    • Requires Level 110

Mantle of the Champion

  • Item Level 285
  • Transmogrified to:
    Hidden Shoulder
  • Binds when picked up
  • Cloth Shoulder
  • 68 Armour
  • +185 Intellect
  • +296 Stamina
  • Active Azerite Powers:
  • - Brain Storm
  • While channeling Evocation, your Intellect is increased by 99 every 0.9 sec. Lasts 10 sec.
  • - Gemhide
  • When dealt damage greater than 0% of your maximum health, gain 0.4205 Avoidance and 319 Armor for 10 sec.
    • Durability 85 / 85
    • Requires Level 101
    • Sell Price: 35 71 59

Zem'lan Crewman's Cloak

  • Item Level 223
  • Binds when picked up
  • Back
  • 18 Armour
  • +41 Agility or Strength or Intellect
  • +62 Stamina
  • +22 Versatility
  • +23 Mastery
    • Sell Price: 26 83 71

Lastwind Robes

  • Item Level 280
  • Transmogrified to:
    Robes of Arugal
  • Binds when picked up
  • Cloth Chest
  • 87 Armour
  • +235 Intellect
  • +376 Stamina
  • Active Azerite Powers:
  • - Swirling Sands
  • Your spells and abilities have a chance to conjure Swirling Sands, increasing your Critical Strike by 344 for 12 sec. Your critical effects extend Swirling Sands by 0 sec, up to a maximum duration of 12 sec.
  • - Resounding Protection
  • Every 30 sec, gain an absorb shield for 2499 for 30 sec.
    • Durability 140 / 140
    • Sell Price: 51 5 89
Shirt (empty slot)
Tabard (empty slot)

Man'ari Pyromancer Cuffs

  • Heroic Warforged
  • Item Level 235
  • Transmogrified to:
    The Flayer's Runewraps
  • Binds when picked up
  • Cloth Wrists
  • 17 Armour
  • +46 Intellect
  • +69 Stamina
  • +20 Versatility
  • +27 Mastery
    • Durability 55 / 55
    • Requires Level 110
    • Sell Price: 30 32 54

Lastwind Handlers

  • Item Level 223
  • Binds when picked up
  • Cloth Hands
  • 22 Armour
  • +55 Intellect
  • +82 Stamina
  • +29 Haste
  • +32 Mastery
    • Durability 40 / 40
    • Sell Price: 18 44 69

Cord of Infinity

  • Item Level 265
  • Transmogrified to:
    Hidden Belt
  • Binds when picked up
  • Unique-Equipped: Legion Legendary (1)
  • Cloth Waist
  • 26 Armour
  • +80 Intellect
  • +121 Stamina
  • +40 Critical Strike
  • +30 Mastery
  • Equip: Increases damage done by Arcane Missiles by 10%.
  • Equip: Each time Arcane Missiles hits an enemy, the damage of your next Mark of Aluneth is increased by 1.0%. This effect stacks.
  • "The magic contained inside seems to be as endless as the Burning Legion."
    • Durability 70 / 70
    • Classes: Mage
    • Requires Level 101
    • Sell Price: 47 3 99

Lastwind Leggings

  • Item Level 235
  • Binds when picked up
  • Cloth Legs
  • 33 Armour
  • +81 Intellect
  • +121 Stamina
  • +41 Critical Strike
  • +44 Mastery
    • Durability 100 / 100
    • Sell Price: 36 53 28

Lastwind Treads

  • Item Level 232
  • Binds when picked up
  • Cloth Feet
  • 26 Armour
  • +59 Intellect
  • +89 Stamina
  • +30 Critical Strike
  • +33 Versatility
    • Durability 55 / 55
    • Sell Price: 26 55 35

Golem Socket Band

  • Item Level 227
  • Binds when picked up
  • Miscellaneous Finger
  • +64 Stamina
  • +88 Critical Strike
  • +66 Versatility
    • Sell Price: 23 30 81

Soul of the Archmage

  • Item Level 265
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +91 Stamina
  • +50 Critical Strike
  • +72 Haste
  • +60 Mastery
    • Enchanted: +9 Haste
    • +11 Haste
  • "The Tirisgarde reside in the Hall of the Guardian. They are the elite mage-guard of Dalaran, called upon in the past by the Council of Tirisfal to do battle in the absence of the Guardian."
    • Classes: Mage
    • Requires Level 101
    • Sell Price: 57 2 62

Junji's Egg Timer

  • Item Level 214
  • Binds when picked up
  • Miscellaneous Trinket
  • +63 Agility or Strength or Intellect
  • Equip: Your spells and abilities have a chance to grant you 170 Haste for 15 sec.
    • Sell Price: 31 77 45

Norgannon's Prowess

  • Item Level 255
  • Binds when picked up
  • Unique-Equipped: Path of the Titans (1)
  • Miscellaneous Trinket
  • +65 Mastery
  • Equip: Your damaging spells have a chance to increase your Intellect by 222 for 12 sec. Norgannon's Command When empowered by the Pantheon, you gain 6 charges of Norgannon's Command for 15 sec. Your damaging spells expend a charge to inflict an additional 3279 damage to the target, from a random school of magic.
    • Requires Level 110
    • Sell Price: 53 4 27

Aluneth

  • Item Level 228
  • Transmogrified to:
    Frostwolf Augury Staff
  • Binds when picked up
  • Unique
  • Staff Two-Hand
  • Speed 3.60 87 - 119 Damage
  • (28.61 damage per second)
  • +76 Intellect
  • +114 Stamina
  • +42 Haste
  • +42 Mastery
  • Equip: Grants the Mark of Aluneth ability, which places a rune on the ground that explodes for massive damage after a short delay.
  • "After many setbacks, Aegwynn finally bound the entity to an enchanted greatstaff. The task of containing Aluneth was done, but it would take the Guardian years to truly harness its power."
    • Classes: Mage
    • Sell Price: 233 1 5
Off Hand (empty slot)
44,320
Health
Health
44,320
63,013
Mana
Mana
63,013
2,123
Intellect
Intellect2,123
2,216
Stamina
Stamina2,216
18%
Critical Strike
Critical Strike18.35%
Total Rating:328
9%
Haste
Haste9.29%
Total Rating:233
29%
Mastery
Mastery29.39%
Total Rating:438
4%
Versatility
Versatility4.50%
Total Rating:141
Specialization
Player vs Player Talents
15
Rule of Threes
Rule of Threes
(Passive)
Passive

When you gain your third Arcane Charge, the cost of your next Arcane Blast or Arcane Missiles is reduced by 100%.

30
Slipstream
Slipstream
(Passive)
Passive

Clearcasting allows Arcane Missiles to be channeled while moving. Evocation can be channeled while moving.

45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.

60
Charged Up
Charged Up
(Instant, 40 sec cooldown)
Instant
40 sec cooldown

Immediately grants 4 Arcane Charges.

75
Chrono Shift
Chrono Shift
(Passive)
Passive

Arcane Barrage slows enemies by 50% and increases your movement speed by 50% for 5 sec.

90
Touch of the Magi
Touch of the Magi
(Passive)
Passive

Arcane Blast has a 10% chance to apply Touch of the Magi, accumulating 15% of the damage you deal to the target for 8 sec, and then exploding for that amount of Arcane damage to the target and all nearby enemies.

100
Overpowered
Overpowered
(Passive)
Passive

Arcane Power now increases damage by 60% and reduces mana costs by 60%.

Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

70
Kleptomania
Kleptomania
(Passive)
Passive

Spellsteal now has a 30 sec cooldown, but steals all spells from the target.

Mass Invisibility
Mass Invisibility
(Instant, 1 min cooldown)
Instant
1 min cooldown

You and your allies within 40 yards instantly become invisible for 5 sec. Dealing damage will cancel the effect.

Torment the Weak
Torment the Weak
(Passive)
Passive

Increases the range of Slow by 15 yards, and affects up to 2 additional nearby targets.

Specialization
Player vs Player Talents
15
Bone Chilling
Bone Chilling
(Passive)
Passive

Whenever you attempt to chill a target, you gain Bone Chilling, increasing spell damage you deal by 0.5% for 8 sec, stacking up to 10 times.

30
Ice Floes
Ice Floes
(Instant)
Instant

Makes your next Mage spell with a cast time shorter than 10 sec castable while moving. Unaffected by the global cooldown and castable while casting.

45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.

60
Ebonbolt
Ebonbolt
(40 yd range, 2.5 sec cast, 45 sec cooldown)
40 yd range
2.5 sec cast
45 sec cooldown

Launch a bolt of ice at the enemy, dealing 2,358 Frost damage and granting you Brain Freeze.

75
Frigid Winds
Frigid Winds
(Passive)
Passive

All of your chilling effects reduce the target's movement speed by an additional 15%.

90
Splitting Ice
Splitting Ice
(Passive)
Passive

Your Ice Lance and Icicles now deal 5% increased damage, and hit a second nearby target for 80% of their damage. Your Ebonbolt and Glacial Spike also hit a second nearby target for 80% of its damage.

100
Glacial Spike
Glacial Spike
(40 yd range, 3 sec cast)
200 Mana
40 yd range
3 sec cast

Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing 3,772 damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect. Requires 5 Icicles to cast. Passive: Ice Lance no longer launches Icicles.

Specialization
Player vs Player Talents
Specialization
Arcane Talents
15
Rule of Threes
Rule of Threes
(Passive)
Passive

When you gain your third Arcane Charge, the cost of your next Arcane Blast or Arcane Missiles is reduced by 100%.

30
Slipstream
Slipstream
(Passive)
Passive

Clearcasting allows Arcane Missiles to be channeled while moving. Evocation can be channeled while moving.

45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.

60
Charged Up
Charged Up
(Instant, 40 sec cooldown)
Instant
40 sec cooldown

Immediately grants 4 Arcane Charges.

75
Chrono Shift
Chrono Shift
(Passive)
Passive

Arcane Barrage slows enemies by 50% and increases your movement speed by 50% for 5 sec.

90
Touch of the Magi
Touch of the Magi
(Passive)
Passive

Arcane Blast has a 10% chance to apply Touch of the Magi, accumulating 15% of the damage you deal to the target for 8 sec, and then exploding for that amount of Arcane damage to the target and all nearby enemies.

100
Overpowered
Overpowered
(Passive)
Passive

Arcane Power now increases damage by 60% and reduces mana costs by 60%.

Player vs Player Talents
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

70
Kleptomania
Kleptomania
(Passive)
Passive

Spellsteal now has a 30 sec cooldown, but steals all spells from the target.

Mass Invisibility
Mass Invisibility
(Instant, 1 min cooldown)
Instant
1 min cooldown

You and your allies within 40 yards instantly become invisible for 5 sec. Dealing damage will cancel the effect.

Torment the Weak
Torment the Weak
(Passive)
Passive

Increases the range of Slow by 15 yards, and affects up to 2 additional nearby targets.

Arcane Talents
15
Rule of Threes
Rule of Threes
(Passive)
Passive

When you gain your third Arcane Charge, the cost of your next Arcane Blast or Arcane Missiles is reduced by 100%.

30
Slipstream
Slipstream
(Passive)
Passive

Clearcasting allows Arcane Missiles to be channeled while moving. Evocation can be channeled while moving.

45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.

60
Charged Up
Charged Up
(Instant, 40 sec cooldown)
Instant
40 sec cooldown

Immediately grants 4 Arcane Charges.

75
Chrono Shift
Chrono Shift
(Passive)
Passive

Arcane Barrage slows enemies by 50% and increases your movement speed by 50% for 5 sec.

90
Touch of the Magi
Touch of the Magi
(Passive)
Passive

Arcane Blast has a 10% chance to apply Touch of the Magi, accumulating 15% of the damage you deal to the target for 8 sec, and then exploding for that amount of Arcane damage to the target and all nearby enemies.

100
Overpowered
Overpowered
(Passive)
Passive

Arcane Power now increases damage by 60% and reduces mana costs by 60%.

15
Rule of Threes
Rule of Threes
(Passive)
Passive

When you gain your third Arcane Charge, the cost of your next Arcane Blast or Arcane Missiles is reduced by 100%.

30
Slipstream
Slipstream
(Passive)
Passive

Clearcasting allows Arcane Missiles to be channeled while moving. Evocation can be channeled while moving.

45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.

60
Charged Up
Charged Up
(Instant, 40 sec cooldown)
Instant
40 sec cooldown

Immediately grants 4 Arcane Charges.

75
Chrono Shift
Chrono Shift
(Passive)
Passive

Arcane Barrage slows enemies by 50% and increases your movement speed by 50% for 5 sec.

90
Touch of the Magi
Touch of the Magi
(Passive)
Passive

Arcane Blast has a 10% chance to apply Touch of the Magi, accumulating 15% of the damage you deal to the target for 8 sec, and then exploding for that amount of Arcane damage to the target and all nearby enemies.

100
Overpowered
Overpowered
(Passive)
Passive

Arcane Power now increases damage by 60% and reduces mana costs by 60%.

Player vs Player Talents
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

70
Kleptomania
Kleptomania
(Passive)
Passive

Spellsteal now has a 30 sec cooldown, but steals all spells from the target.

Mass Invisibility
Mass Invisibility
(Instant, 1 min cooldown)
Instant
1 min cooldown

You and your allies within 40 yards instantly become invisible for 5 sec. Dealing damage will cancel the effect.

Torment the Weak
Torment the Weak
(Passive)
Passive

Increases the range of Slow by 15 yards, and affects up to 2 additional nearby targets.

Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

70
Kleptomania
Kleptomania
(Passive)
Passive

Spellsteal now has a 30 sec cooldown, but steals all spells from the target.

Mass Invisibility
Mass Invisibility
(Instant, 1 min cooldown)
Instant
1 min cooldown

You and your allies within 40 yards instantly become invisible for 5 sec. Dealing damage will cancel the effect.

Torment the Weak
Torment the Weak
(Passive)
Passive

Increases the range of Slow by 15 yards, and affects up to 2 additional nearby targets.

Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

70
Kleptomania
Kleptomania
(Passive)
Passive

Spellsteal now has a 30 sec cooldown, but steals all spells from the target.

Mass Invisibility
Mass Invisibility
(Instant, 1 min cooldown)
Instant
1 min cooldown

You and your allies within 40 yards instantly become invisible for 5 sec. Dealing damage will cancel the effect.

Torment the Weak
Torment the Weak
(Passive)
Passive

Increases the range of Slow by 15 yards, and affects up to 2 additional nearby targets.

Specialization
Frost Talents
15
Bone Chilling
Bone Chilling
(Passive)
Passive

Whenever you attempt to chill a target, you gain Bone Chilling, increasing spell damage you deal by 0.5% for 8 sec, stacking up to 10 times.

30
Ice Floes
Ice Floes
(Instant)
Instant

Makes your next Mage spell with a cast time shorter than 10 sec castable while moving. Unaffected by the global cooldown and castable while casting.

45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.

60
Ebonbolt
Ebonbolt
(40 yd range, 2.5 sec cast, 45 sec cooldown)
40 yd range
2.5 sec cast
45 sec cooldown

Launch a bolt of ice at the enemy, dealing 2,358 Frost damage and granting you Brain Freeze.

75
Frigid Winds
Frigid Winds
(Passive)
Passive

All of your chilling effects reduce the target's movement speed by an additional 15%.

90
Splitting Ice
Splitting Ice
(Passive)
Passive

Your Ice Lance and Icicles now deal 5% increased damage, and hit a second nearby target for 80% of their damage. Your Ebonbolt and Glacial Spike also hit a second nearby target for 80% of its damage.

100
Glacial Spike
Glacial Spike
(40 yd range, 3 sec cast)
200 Mana
40 yd range
3 sec cast

Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing 3,772 damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect. Requires 5 Icicles to cast. Passive: Ice Lance no longer launches Icicles.

Player vs Player Talents
Frost Talents
15
Bone Chilling
Bone Chilling
(Passive)
Passive

Whenever you attempt to chill a target, you gain Bone Chilling, increasing spell damage you deal by 0.5% for 8 sec, stacking up to 10 times.

30
Ice Floes
Ice Floes
(Instant)
Instant

Makes your next Mage spell with a cast time shorter than 10 sec castable while moving. Unaffected by the global cooldown and castable while casting.

45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.

60
Ebonbolt
Ebonbolt
(40 yd range, 2.5 sec cast, 45 sec cooldown)
40 yd range
2.5 sec cast
45 sec cooldown

Launch a bolt of ice at the enemy, dealing 2,358 Frost damage and granting you Brain Freeze.

75
Frigid Winds
Frigid Winds
(Passive)
Passive

All of your chilling effects reduce the target's movement speed by an additional 15%.

90
Splitting Ice
Splitting Ice
(Passive)
Passive

Your Ice Lance and Icicles now deal 5% increased damage, and hit a second nearby target for 80% of their damage. Your Ebonbolt and Glacial Spike also hit a second nearby target for 80% of its damage.

100
Glacial Spike
Glacial Spike
(40 yd range, 3 sec cast)
200 Mana
40 yd range
3 sec cast

Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing 3,772 damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect. Requires 5 Icicles to cast. Passive: Ice Lance no longer launches Icicles.

15
Bone Chilling
Bone Chilling
(Passive)
Passive

Whenever you attempt to chill a target, you gain Bone Chilling, increasing spell damage you deal by 0.5% for 8 sec, stacking up to 10 times.

30
Ice Floes
Ice Floes
(Instant)
Instant

Makes your next Mage spell with a cast time shorter than 10 sec castable while moving. Unaffected by the global cooldown and castable while casting.

45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.

60
Ebonbolt
Ebonbolt
(40 yd range, 2.5 sec cast, 45 sec cooldown)
40 yd range
2.5 sec cast
45 sec cooldown

Launch a bolt of ice at the enemy, dealing 2,358 Frost damage and granting you Brain Freeze.

75
Frigid Winds
Frigid Winds
(Passive)
Passive

All of your chilling effects reduce the target's movement speed by an additional 15%.

90
Splitting Ice
Splitting Ice
(Passive)
Passive

Your Ice Lance and Icicles now deal 5% increased damage, and hit a second nearby target for 80% of their damage. Your Ebonbolt and Glacial Spike also hit a second nearby target for 80% of its damage.

100
Glacial Spike
Glacial Spike
(40 yd range, 3 sec cast)
200 Mana
40 yd range
3 sec cast

Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing 3,772 damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect. Requires 5 Icicles to cast. Passive: Ice Lance no longer launches Icicles.

Player vs Player Talents
Specialization
Fire Talents
Player vs Player Talents
Fire Talents
Player vs Player Talents
Raid Progression
View Raid History
Level 120
LFR
0/8
0%
Normal
0/8
0%
Heroic
0/8
0%
Mythic
0/8
0%
Uldir
LFR
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Normal
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Heroic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Mythic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Player vs Player
View More PvP Stats
Honor
Level 3
Honorable Kills
141
2v2
Arena
3v3
Arena
10v10
Battlegrounds
Honor
Level 3
Honorable Kills
141
2v2
Arena
3v3
Arena
10v10
Battlegrounds
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.