Soulspun Casque

  • Heroic
  • Item Level 325
  • Transmogrified to:
    Vindictive Gladiator's Dreadplate Helm
  • Binds when picked up
  • Plate Head
  • 381 Armour
  • +357 Strength or Intellect
  • +594 Stamina
  • Active Azerite Powers:
  • - Bone Spike Graveyard
  • Casting Death and Decay impales enemies with bone spikes, inflicting 140 Physical damage and healing you for 373 per enemy.
    • Durability 85 / 85
    • Requires Level 120
    • Sell Price: 36 80 69

Heart of Azeroth

  • Item Level 319
  • Azerite Power Level 13
  • Binds when picked up
  • Unique
  • Miscellaneous Neck
  • +100 Agility or Strength or Intellect
  • +154 Stamina
  • +180 Critical Strike
  • +180 Haste
  • +180 Mastery
  • Equip: Harnesses the energy of raw Azerite, awakening exceptional pieces of armor that possess latent powers.
  • "A living symbol of hope, borne by the champions of a dying planet. The fate of Azeroth will be shared by all her children."
    • Requires Level 110

Honorbound Centurion's Pauldrons

  • Item Level 300
  • Transmogrified to:
    Vindictive Gladiator's Dreadplate Shoulders
  • Binds when picked up
  • Plate Shoulder
  • 280 Armour
  • +212 Strength or Intellect
  • +340 Stamina
  • Active Azerite Powers:
  • - Eternal Rune Weapon
  • Dancing Rune Weapon grants you 86 Strength, and each rune spent increases its duration by 0.0 sec, up to a maximum of 0 sec.
  • - Longstrider
  • Increases your movement speed by 8% of your highest secondary rating, up to 2%.
    • Durability 85 / 85
    • Requires Level 110
    • Sell Price: 36 70 7

Dinomancer's Cloak

  • Item Level 320
  • Transmogrified to:
    Vindictive Gladiator's Dreadcloak
  • Binds when picked up
  • Back
  • 61 Armour
  • +101 Agility or Strength or Intellect
  • +156 Stamina
  • +55 Haste
  • +46 Versatility
    • Requires Level 120
    • Requires Zandalari Empire - Honoured
    • Sell Price: 37 25 26

Rastari Breastplate

  • Item Level 300
  • Transmogrified to:
    Vindictive Gladiator's Dreadplate Chestpiece
  • Binds when picked up
  • Plate Chest
  • 373 Armour
  • +283 Strength or Intellect
  • +454 Stamina
  • Active Azerite Powers:
  • - Marrowblood
  • Death Strike heals for an additional 101 for each remaining charge of Bone Shield.
  • - Azerite Fortification
  • When stunned, immobilized, or knocked back, you heal for 1034.
    • Durability 140 / 140
    • Sell Price: 52 58 48

Fashionable Undershirt

  • Season 1
  • Item Level 1
  • Binds when picked up
  • Miscellaneous Shirt
  • Equip: Proclaim your fashion sense to the world.
Tabard (empty slot)

Shard-Tipped Vambraces

  • Heroic
  • Item Level 325
  • Transmogrified to:
    Vindictive Gladiator's Dreadplate Wristplates
  • Binds when picked up
  • Plate Wrists
  • 205 Armour
  • +106 Strength or Intellect
  • +165 Stamina
  • +43 Haste
  • +60 Versatility
    • Durability 50 / 50
    • Requires Level 120
    • Sell Price: 25 1 88

Rastari Handguards

  • Item Level 286
  • Transmogrified to:
    Vindictive Gladiator's Dreadplate Gauntlets
  • Binds when picked up
  • Plate Hands
  • 213 Armour
  • +98 Strength or Intellect
  • +147 Stamina
  • +51 Critical Strike
  • +46 Haste
    • Durability 40 / 40
    • Sell Price: 17 89 37

Belt of the Unrelenting Gale

  • Item Level 310
  • Transmogrified to:
    Vindictive Gladiator's Dreadplate Girdle
  • Binds when picked up
  • Plate Waist
  • 234 Armour
  • +123 Strength or Intellect
  • +187 Stamina
  • +55 Critical Strike
  • +72 Haste
    • Durability 50 / 50
    • Requires Level 120
    • Sell Price: 25 79 63

Dreadwake Legplates

Stormsurger's Sabatons

  • Heroic
  • Item Level 325
  • Transmogrified to:
    Vindictive Gladiator's Dreadplate Sabatons
  • Binds when picked up
  • Plate Feet
  • 323 Armour
  • +141 Strength or Intellect
  • +219 Stamina
  • +52 Haste
  • +87 Versatility
    • Durability 65 / 65
    • Requires Level 120
    • Sell Price: 36 53 86

Murky Cerulean Signet

  • Heroic
  • Item Level 325
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +165 Stamina
  • +233 Critical Strike
  • +93 Mastery
    • Requires Level 120
    • Sell Price: 32 47 72

Zandalari Band

  • Item Level 300
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +125 Stamina
  • +153 Versatility
  • +128 Mastery
    • Enchanted: +27 Haste
    • Requires Level 120
    • Sell Price: 31 72 32

Emblem of Zandalar

  • Warforged
  • Item Level 305
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +148 Agility or Strength or Intellect
  • Equip: Your spells and abilities have a chance to grant you 414 Haste for 8 sec.
    • Requires Level 120
    • Sell Price: 43 73 24

Khaz'goroth's Courage

  • Item Level 280
  • Binds when picked up
  • Unique-Equipped: Path of the Titans (1)
  • Miscellaneous Trinket
  • +117 Strength
  • Equip: Your damaging attacks have a chance to make your weapon glow hot with the fire of Khaz'goroth's forge, causing your autoattacks to do 15 additional Fire damage for 12 sec. Khaz'goroth's Shaping When empowered by the Pantheon, your Critical Strike, Haste, Mastery, or Versatility is increased by 178 for 15 sec. Khaz'goroth always empowers your highest stat.
    • Requires Level 110
    • Sell Price: 52 84 29

Sea-Scourge Greatblade

  • Warforged
  • Item Level 305
  • Transmogrified to:
    Maw of the Damned
  • Binds when picked up
  • Sword Two-Hand
  • Speed 3.60 316 - 528 Damage
  • (117.22 damage per second)
  • +156 Strength
  • +236 Stamina
  • +96 Critical Strike
  • +68 Versatility
  • +71 Avoidance
    • Enchanted: Rune of the Fallen Crusader
    • Durability 100 / 100
    • Requires Level 120
    • Sell Price: 85 80 9
Off Hand (empty slot)
135,020
Health
Health
135,020
1,250
Runic Power
Runic Power
1,250
3,462
Strength
Strength3,462
6,751
Stamina
Stamina6,751
14%
Critical Strike
Critical Strike14.17%
Total Rating:588
7%
Haste
Haste7.34%
Total Rating:499
26%
Mastery
Mastery26.39%
Total Rating:374
5%
Versatility
Versatility5.35%
Total Rating:455
Specialization
Player vs Player Talents
56
Blooddrinker
Blooddrinker
(30 yd range, Channeled, 30 sec cooldown)
1 Rune
30 yd range
Channeled
30 sec cooldown

Drains 5,408 health from the target over 2.5 sec. You can move, parry, dodge, and use defensive abilities while channeling this ability.

57
Hemostasis
Hemostasis
(Passive)
Passive

Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 8%, stacking up to 5 times.

58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power. Additionally, your maximum Runic Power is increased by 10.

60
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.

75
Grip of the Dead
Grip of the Dead
(Passive)
Passive

Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.

90
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attacks have a chance to summon a Bloodworm. Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health. If you drop below 50% health, your Bloodworms will immediately burst and heal you.

100
Red Thirst
Red Thirst
(Passive)
Passive

Reduces the cooldown on Vampiric Blood by 1 sec per 10 Runic Power spent.

Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Decomposing Aura
Decomposing Aura
(Passive)
Passive

All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.

Necrotic Aura
Necrotic Aura
(Passive)
Passive

All enemies within 12 yards take 8% increased magical damage.

Last Dance
Last Dance
(Passive)
Passive

Reduces the cooldown of your Dancing Rune Weapon by 50%.

Specialization
Player vs Player Talents
56
Clawing Shadows
Clawing Shadows
(30 yd range, Instant)
1 Rune
30 yd range
Instant

Deals 1,232 Shadow damage and causes 1 Festering Wound to burst.

57
Ebon Fever
Ebon Fever
(Passive)
Passive

Virulent Plague deals 15% more damage over time in half the duration.

58
Asphyxiate
Asphyxiate
(20 yd range, Instant, 45 sec cooldown)
20 yd range
Instant
45 sec cooldown

Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 4 sec.

60
Soul Reaper
Soul Reaper
(Melee Range, Instant, 45 sec cooldown)
Melee Range
Instant
45 sec cooldown

Rip out an enemy's soul, dealing 2,772 Shadow damage over 8 sec. If the enemy that yields experience or honor dies while afflicted by Soul Reaper, you gain 10% Haste for 8 sec. Generates 2 Runes.

75
Death Pact
Death Pact
(Instant, 2 min cooldown)
Instant
2 min cooldown

Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.

90
Epidemic
Epidemic
(Instant)
30 Runic Power
Instant

Causes each of your Virulent Plagues to flare up, dealing 616 Shadow damage to the infected enemy, and an additional 246 Shadow damage to all other enemies near them.

100
Unholy Frenzy
Unholy Frenzy
(Instant, 1.3 min cooldown)
Instant
1.3 min cooldown

Incites you into a killing frenzy for 12 sec, increasing Haste by 20% and causing your auto attacks to infect the target with a Festering Wound.

Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Necrotic Aura
Necrotic Aura
(Passive)
Passive

All enemies within 12 yards take 8% increased magical damage.

Decomposing Aura
Decomposing Aura
(Passive)
Passive

All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.

Wandering Plague
Wandering Plague
(Passive, 8 sec cooldown)
Passive
8 sec cooldown

Outbreak also infects the target with Wandering Plague, causing 1,588 Shadow damage over 8 sec. When Wandering Plague's duration ends or is dispelled, it jumps to a nearby enemy within 30 yards afflicted by one of your diseases. Lasts for 3 jumps. You can only have one Wandering Plague active at any one time.

Specialization
Player vs Player Talents
Specialization
Blood Talents
56
Blooddrinker
Blooddrinker
(30 yd range, Channeled, 30 sec cooldown)
1 Rune
30 yd range
Channeled
30 sec cooldown

Drains 5,408 health from the target over 2.5 sec. You can move, parry, dodge, and use defensive abilities while channeling this ability.

57
Hemostasis
Hemostasis
(Passive)
Passive

Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 8%, stacking up to 5 times.

58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power. Additionally, your maximum Runic Power is increased by 10.

60
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.

75
Grip of the Dead
Grip of the Dead
(Passive)
Passive

Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.

90
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attacks have a chance to summon a Bloodworm. Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health. If you drop below 50% health, your Bloodworms will immediately burst and heal you.

100
Red Thirst
Red Thirst
(Passive)
Passive

Reduces the cooldown on Vampiric Blood by 1 sec per 10 Runic Power spent.

Player vs Player Talents
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Decomposing Aura
Decomposing Aura
(Passive)
Passive

All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.

Necrotic Aura
Necrotic Aura
(Passive)
Passive

All enemies within 12 yards take 8% increased magical damage.

Last Dance
Last Dance
(Passive)
Passive

Reduces the cooldown of your Dancing Rune Weapon by 50%.

Blood Talents
56
Blooddrinker
Blooddrinker
(30 yd range, Channeled, 30 sec cooldown)
1 Rune
30 yd range
Channeled
30 sec cooldown

Drains 5,408 health from the target over 2.5 sec. You can move, parry, dodge, and use defensive abilities while channeling this ability.

57
Hemostasis
Hemostasis
(Passive)
Passive

Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 8%, stacking up to 5 times.

58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power. Additionally, your maximum Runic Power is increased by 10.

60
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.

75
Grip of the Dead
Grip of the Dead
(Passive)
Passive

Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.

90
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attacks have a chance to summon a Bloodworm. Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health. If you drop below 50% health, your Bloodworms will immediately burst and heal you.

100
Red Thirst
Red Thirst
(Passive)
Passive

Reduces the cooldown on Vampiric Blood by 1 sec per 10 Runic Power spent.

56
Blooddrinker
Blooddrinker
(30 yd range, Channeled, 30 sec cooldown)
1 Rune
30 yd range
Channeled
30 sec cooldown

Drains 5,408 health from the target over 2.5 sec. You can move, parry, dodge, and use defensive abilities while channeling this ability.

57
Hemostasis
Hemostasis
(Passive)
Passive

Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 8%, stacking up to 5 times.

58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power. Additionally, your maximum Runic Power is increased by 10.

60
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.

75
Grip of the Dead
Grip of the Dead
(Passive)
Passive

Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.

90
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attacks have a chance to summon a Bloodworm. Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health. If you drop below 50% health, your Bloodworms will immediately burst and heal you.

100
Red Thirst
Red Thirst
(Passive)
Passive

Reduces the cooldown on Vampiric Blood by 1 sec per 10 Runic Power spent.

Player vs Player Talents
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Decomposing Aura
Decomposing Aura
(Passive)
Passive

All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.

Necrotic Aura
Necrotic Aura
(Passive)
Passive

All enemies within 12 yards take 8% increased magical damage.

Last Dance
Last Dance
(Passive)
Passive

Reduces the cooldown of your Dancing Rune Weapon by 50%.

Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Decomposing Aura
Decomposing Aura
(Passive)
Passive

All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.

Necrotic Aura
Necrotic Aura
(Passive)
Passive

All enemies within 12 yards take 8% increased magical damage.

Last Dance
Last Dance
(Passive)
Passive

Reduces the cooldown of your Dancing Rune Weapon by 50%.

Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Decomposing Aura
Decomposing Aura
(Passive)
Passive

All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.

Necrotic Aura
Necrotic Aura
(Passive)
Passive

All enemies within 12 yards take 8% increased magical damage.

Last Dance
Last Dance
(Passive)
Passive

Reduces the cooldown of your Dancing Rune Weapon by 50%.

Specialization
Unholy Talents
56
Clawing Shadows
Clawing Shadows
(30 yd range, Instant)
1 Rune
30 yd range
Instant

Deals 1,232 Shadow damage and causes 1 Festering Wound to burst.

57
Ebon Fever
Ebon Fever
(Passive)
Passive

Virulent Plague deals 15% more damage over time in half the duration.

58
Asphyxiate
Asphyxiate
(20 yd range, Instant, 45 sec cooldown)
20 yd range
Instant
45 sec cooldown

Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 4 sec.

60
Soul Reaper
Soul Reaper
(Melee Range, Instant, 45 sec cooldown)
Melee Range
Instant
45 sec cooldown

Rip out an enemy's soul, dealing 2,772 Shadow damage over 8 sec. If the enemy that yields experience or honor dies while afflicted by Soul Reaper, you gain 10% Haste for 8 sec. Generates 2 Runes.

75
Death Pact
Death Pact
(Instant, 2 min cooldown)
Instant
2 min cooldown

Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.

90
Epidemic
Epidemic
(Instant)
30 Runic Power
Instant

Causes each of your Virulent Plagues to flare up, dealing 616 Shadow damage to the infected enemy, and an additional 246 Shadow damage to all other enemies near them.

100
Unholy Frenzy
Unholy Frenzy
(Instant, 1.3 min cooldown)
Instant
1.3 min cooldown

Incites you into a killing frenzy for 12 sec, increasing Haste by 20% and causing your auto attacks to infect the target with a Festering Wound.

Player vs Player Talents
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Necrotic Aura
Necrotic Aura
(Passive)
Passive

All enemies within 12 yards take 8% increased magical damage.

Decomposing Aura
Decomposing Aura
(Passive)
Passive

All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.

Wandering Plague
Wandering Plague
(Passive, 8 sec cooldown)
Passive
8 sec cooldown

Outbreak also infects the target with Wandering Plague, causing 1,588 Shadow damage over 8 sec. When Wandering Plague's duration ends or is dispelled, it jumps to a nearby enemy within 30 yards afflicted by one of your diseases. Lasts for 3 jumps. You can only have one Wandering Plague active at any one time.

Unholy Talents
56
Clawing Shadows
Clawing Shadows
(30 yd range, Instant)
1 Rune
30 yd range
Instant

Deals 1,232 Shadow damage and causes 1 Festering Wound to burst.

57
Ebon Fever
Ebon Fever
(Passive)
Passive

Virulent Plague deals 15% more damage over time in half the duration.

58
Asphyxiate
Asphyxiate
(20 yd range, Instant, 45 sec cooldown)
20 yd range
Instant
45 sec cooldown

Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 4 sec.

60
Soul Reaper
Soul Reaper
(Melee Range, Instant, 45 sec cooldown)
Melee Range
Instant
45 sec cooldown

Rip out an enemy's soul, dealing 2,772 Shadow damage over 8 sec. If the enemy that yields experience or honor dies while afflicted by Soul Reaper, you gain 10% Haste for 8 sec. Generates 2 Runes.

75
Death Pact
Death Pact
(Instant, 2 min cooldown)
Instant
2 min cooldown

Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.

90
Epidemic
Epidemic
(Instant)
30 Runic Power
Instant

Causes each of your Virulent Plagues to flare up, dealing 616 Shadow damage to the infected enemy, and an additional 246 Shadow damage to all other enemies near them.

100
Unholy Frenzy
Unholy Frenzy
(Instant, 1.3 min cooldown)
Instant
1.3 min cooldown

Incites you into a killing frenzy for 12 sec, increasing Haste by 20% and causing your auto attacks to infect the target with a Festering Wound.

56
Clawing Shadows
Clawing Shadows
(30 yd range, Instant)
1 Rune
30 yd range
Instant

Deals 1,232 Shadow damage and causes 1 Festering Wound to burst.

57
Ebon Fever
Ebon Fever
(Passive)
Passive

Virulent Plague deals 15% more damage over time in half the duration.

58
Asphyxiate
Asphyxiate
(20 yd range, Instant, 45 sec cooldown)
20 yd range
Instant
45 sec cooldown

Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 4 sec.

60
Soul Reaper
Soul Reaper
(Melee Range, Instant, 45 sec cooldown)
Melee Range
Instant
45 sec cooldown

Rip out an enemy's soul, dealing 2,772 Shadow damage over 8 sec. If the enemy that yields experience or honor dies while afflicted by Soul Reaper, you gain 10% Haste for 8 sec. Generates 2 Runes.

75
Death Pact
Death Pact
(Instant, 2 min cooldown)
Instant
2 min cooldown

Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.

90
Epidemic
Epidemic
(Instant)
30 Runic Power
Instant

Causes each of your Virulent Plagues to flare up, dealing 616 Shadow damage to the infected enemy, and an additional 246 Shadow damage to all other enemies near them.

100
Unholy Frenzy
Unholy Frenzy
(Instant, 1.3 min cooldown)
Instant
1.3 min cooldown

Incites you into a killing frenzy for 12 sec, increasing Haste by 20% and causing your auto attacks to infect the target with a Festering Wound.

Player vs Player Talents
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Necrotic Aura
Necrotic Aura
(Passive)
Passive

All enemies within 12 yards take 8% increased magical damage.

Decomposing Aura
Decomposing Aura
(Passive)
Passive

All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.

Wandering Plague
Wandering Plague
(Passive, 8 sec cooldown)
Passive
8 sec cooldown

Outbreak also infects the target with Wandering Plague, causing 1,588 Shadow damage over 8 sec. When Wandering Plague's duration ends or is dispelled, it jumps to a nearby enemy within 30 yards afflicted by one of your diseases. Lasts for 3 jumps. You can only have one Wandering Plague active at any one time.

Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Necrotic Aura
Necrotic Aura
(Passive)
Passive

All enemies within 12 yards take 8% increased magical damage.

Decomposing Aura
Decomposing Aura
(Passive)
Passive

All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.

Wandering Plague
Wandering Plague
(Passive, 8 sec cooldown)
Passive
8 sec cooldown

Outbreak also infects the target with Wandering Plague, causing 1,588 Shadow damage over 8 sec. When Wandering Plague's duration ends or is dispelled, it jumps to a nearby enemy within 30 yards afflicted by one of your diseases. Lasts for 3 jumps. You can only have one Wandering Plague active at any one time.

Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Necrotic Aura
Necrotic Aura
(Passive)
Passive

All enemies within 12 yards take 8% increased magical damage.

Decomposing Aura
Decomposing Aura
(Passive)
Passive

All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.

Wandering Plague
Wandering Plague
(Passive, 8 sec cooldown)
Passive
8 sec cooldown

Outbreak also infects the target with Wandering Plague, causing 1,588 Shadow damage over 8 sec. When Wandering Plague's duration ends or is dispelled, it jumps to a nearby enemy within 30 yards afflicted by one of your diseases. Lasts for 3 jumps. You can only have one Wandering Plague active at any one time.

Specialization
Frost Talents
Player vs Player Talents
Frost Talents
Player vs Player Talents
Raid Progression
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Level 120
LFR
0/8
0%
Normal
0/8
0%
Heroic
0/8
0%
Mythic
0/8
0%
Uldir
LFR
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Normal
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Heroic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Mythic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Player vs Player
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