Castellan's Blinders

  • Mythic 15 Titanforged
  • Item Level 250
  • Transmogrified to:
    Goblin Mining Helmet
  • Binds when picked up
  • Mail Head
  • 85 Armour
  • +94 Agility or Intellect
  • +140 Stamina
  • +64 Critical Strike
  • +26 Haste
  • +38 Leech
    • Durability 100 / 100
    • Requires Level 110
    • Sell Price: 41 17 75

Heart of Azeroth

  • Item Level 280
  • Azerite Power Level 1
  • Binds when picked up
  • Unique
  • Miscellaneous Neck
  • +69 Agility or Strength or Intellect
  • +104 Stamina
  • +129 Critical Strike
  • +129 Haste
  • +129 Mastery
  • Equip: Harnesses the energy of raw Azerite, awakening exceptional pieces of armor that possess latent powers.
  • "A living symbol of hope, borne by the champions of a dying planet. The fate of Azeroth will be shared by all her children."
    • Requires Level 110

Pauldrons of Colossal Burden

  • Heroic Warforged
  • Item Level 240
  • Transmogrified to:
    Hidden Shoulder
  • Binds when picked up
  • Mail Shoulder
  • 73 Armour
  • +64 Agility or Intellect
  • +95 Stamina
  • +26 Critical Strike
  • +39 Mastery
    • Enchanted: Boon of the Builder
    • +11 Critical Strike
    • Durability 100 / 100
    • Requires Level 110
    • Sell Price: 48 93 62

Greatcloak of the Dark Pantheon

  • Heroic Titanforged
  • Item Level 240
  • Transmogrified to:
    Hidden Cloak
  • Binds when picked up
  • Back
  • 20 Armour
  • +48 Agility or Strength or Intellect
  • +72 Stamina
  • +22 Critical Strike
  • +26 Haste
    • Enchanted: +9 Intellect
    • +11 Critical Strike
    • Requires Level 110
    • Sell Price: 47 89 18

Mail of the Champion

  • Item Level 280
  • Binds when picked up
  • Mail Chest
  • 216 Armour
  • +235 Agility or Intellect
  • +376 Stamina
  • Active Azerite Powers:
  • - Natural Harmony
  • Dealing Fire damage grants 23 critical strike for 12 sec. Dealing Frost damage grants 23 mastery for 12 sec. Dealing Nature damage grants 23 haste for 12 sec.
    • Durability 140 / 140
    • Requires Level 101
    • Sell Price: 51 96 1

Sleeveless T-Shirt

  • Item Level 1
  • Transmogrified to:
    Fine Cloth Shirt
  • Binds when equipped
  • Miscellaneous Shirt
  • "On the inside collar it reads, 'Inspected by Earl Z. Moade.'"
    • Sell Price: 3 61

Renowned Guild Tabard

  • Item Level 1
  • Transmogrified to:
    Hidden Tabard
  • Binds to Blizzard account
  • Miscellaneous Tabard
  • Equip: You champion the causes of your guild. All guild reputation gains are increased by 100%.
    • Sell Price: 62 50

Darkfang Scale Wristguards

  • Mythic 15 Titanforged
  • Item Level 240
  • Transmogrified to:
    Crestrider Conduit Bracers
  • Binds when picked up
  • Mail Wrists
  • 43 Armour
  • +48 Agility or Intellect
  • +72 Stamina
  • +30 Critical Strike
  • +18 Mastery
    • Durability 55 / 55
    • Requires Level 110
    • Sell Price: 20 91 59

Smoldering Heart

  • Item Level 265
  • Transmogrified to:
    Netherstorm Gauntlets
  • Binds when picked up
  • Unique-Equipped: Legion Legendary (1)
  • Mail Hands
  • 72 Armour
  • +80 Agility or Intellect
  • +121 Stamina
  • +38 Haste
  • +33 Mastery
    • Enchanted: Legion Mining
  • Equip: You have a 0.10% chance per Maelstrom spent to gain Ascendance for 10 sec.
  • "The essence of thousands of fiery elementals have been imbued in these gloves, yet they are strangely cool to the touch."
    • Durability 70 / 70
    • Classes: Shaman
    • Requires Level 101
    • Sell Price: 47 48 85

World-Ravager Waistguard

  • Heroic Warforged
  • Item Level 235
  • Transmogrified to:
    Netherstorm Belt
  • Binds when picked up
  • Mail Waist
  • 53 Armour
  • +61 Agility or Intellect
  • +92 Stamina
  • +23 Critical Strike
  • +41 Haste
    • Durability 55 / 55
    • Requires Level 110
    • Sell Price: 32 52 89

Leggings of Venerated Spirits

Doomstride Footguards

  • Mythic 15 Titanforged
  • Item Level 240
  • Transmogrified to:
    Trogg Stompers
  • Binds when picked up
  • Mail Feet
  • 67 Armour
  • +64 Agility or Intellect
  • +95 Stamina
  • +45 Haste
  • +20 Versatility
    • Durability 80 / 80
    • Requires Level 110
    • Sell Price: 41 9 89

Jeweled Signet of Melandrus

  • Mythic 15 Titanforged
  • Item Level 240
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +72 Stamina
  • +76 Critical Strike
  • +89 Haste
    • Enchanted: +9 Critical Strike
    • +11 Critical Strike
  • Equip: Increases your autoattack damage by 10%.
    • Requires Level 110
    • Sell Price: 25 79 7

Soul of the Farseer

  • Item Level 265
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +91 Stamina
  • +52 Critical Strike
  • +42 Haste
  • +64 Mastery
    • Enchanted: +9 Critical Strike
    • +11 Critical Strike
  • "The Earthen Ring reside in the Heart of Azeroth. They wield the power of the elemental forces between which they maintain balance. They are the true masters of the elements."
    • Classes: Shaman
    • Requires Level 101
    • Sell Price: 59 59 52

Shadow-Singed Fang

  • Raid Finder Warforged
  • Item Level 200
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • Equip: Your melee and ranged abilities have a chance to increase your Strength or Agility by 111 for 12 sec.
  • Equip: Your autoattacks have a chance to increase your Critical Strike by 111 for 12 sec.
    • Requires Level 110
    • Sell Price: 56 5 7

Golganneth's Vitality

  • Item Level 220
  • Binds when picked up
  • Unique-Equipped: Path of the Titans (1)
  • Miscellaneous Trinket
  • +67 Agility
  • Equip: Your damaging abilities have a chance to create a Ravaging Storm at your target's location, inflicting 46 Nature damage split among all enemies within 6 yds over 6 sec. Golganneth's Thunderous Wrath When empowered by the Pantheon, your autoattacks cause an explosion of lightning dealing 15 Nature damage to all enemies within 8 yds of the target. Lasts 15 sec.
    • Requires Level 110
    • Sell Price: 52 44 87

Doomhammer

  • Item Level 217
  • Transmogrified to:
    Brann's Trusty Pick
  • Binds when picked up
  • Unique
  • Mace Main-Hand
  • Speed 2.60 88 - 114 Damage
  • (38.85 damage per second)
  • +34 Agility
  • +51 Stamina
  • +20 Critical Strike
  • +19 Mastery
  • Equip: Grants the Doom Winds ability, causing you to unleash Windfury on your opponents.
  • "A stranger will raise the hammer high, and with it justice shall reign."
    • Classes: Shaman
    • Sell Price: 189 79 14

Fury of the Stonemother

  • Item Level 217
  • Transmogrified to:
    Excavator's Brand
  • Binds when picked up
  • Unique
  • Mace Off-Hand
  • Speed 2.60 88 - 114 Damage
  • (38.85 damage per second)
  • +34 Agility
  • +51 Stamina
  • +20 Critical Strike
  • +19 Mastery
  • "Created through the power of Doomhammer and the powerful shaman who wields it."
    • Classes: Shaman
    • Sell Price: 172 42 41
35,900
Health
Health
35,900
100
Maelstrom
Maelstrom
100
1,434
Agility
Agility1,434
1,795
Stamina
Stamina1,795
36%
Critical Strike
Critical Strike35.65%
Total Rating:452
27%
Haste
Haste26.74%
Total Rating:445
50%
Mastery
Mastery49.93%
Total Rating:299
1%
Versatility
Versatility0.96%
Total Rating:20
Specialization
Player vs Player Talents
15
Lightning Shield
Lightning Shield
(Instant)
Instant

Surround yourself with a shield of lightning for 1 hour. Melee attackers have a chance to suffer 89 Nature damage, and add a charge to your shield. When you Stormstrike, it gains 2 charges. At 20 charges, the shield overcharges, causing you to deal 148 Nature damage with each attack and generate 100 Maelstrom over 10 sec.

30
Forceful Winds
Forceful Winds
(Passive)
Passive

Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 100% and the Maelstrom generated by 1, stacking up to 5 times.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
Searing Assault
Searing Assault
(Passive)
Passive

Flametongue now causes the target to burn for 1,332 Fire damage over 6 sec.

75
Feral Lunge
Feral Lunge
(8-25 yd range, Instant, 30 sec cooldown)
8-25 yd range
Instant
30 sec cooldown

Lunge at your enemy as a ghostly wolf, biting them to deal 108 Physical damage.

90
Sundering
Sundering
(Instant, 40 sec cooldown)
20 Maelstrom
Instant
40 sec cooldown

Shatters a line of earth in front of you with your main hand weapon, causing 4,620 Flamestrike damage and Incapacitating any enemy hit for 2 sec.

100
Ascendance
Ascendance
(Instant, 3 min cooldown)
Instant
3 min cooldown

Transform into an Air Ascendant for 15 sec, reducing the cooldown and cost of Stormstrike by 66%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.

Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Grounding Totem
Grounding Totem
(Instant, 30 sec cooldown)
236 Mana
Instant
30 sec cooldown

Summons an Air Totem with 5 health at the feet of the caster that will redirect all harmful spells cast on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 3 sec.

Counterstrike Totem
Counterstrike Totem
(40 yd range, Instant, 45 sec cooldown)
120 Mana
40 yd range
Instant
45 sec cooldown

Summons an Air Totem with 5 health at the feet of the caster for 15 sec. Whenever enemies within 20 yards of the totem deal direct damage, the totem will deal 100% of the damage dealt back to attacker.

Static Cling
Static Cling
(Passive)
Passive

After you use Stormstrike twice in a row on an enemy you create a coil of lightning binding you to the target, increasing the damage the target receives from your attacks by 15% and increases your movement speed by 15% while the cling holds. If the target moves further than 15 yards from you, the cling will break.

Specialization
Player vs Player Talents
15
Unleash Life
Unleash Life
(Instant)
200 Mana
Instant

Unleashes elemental forces of Life, healing a friendly target for 2,319 and increasing the effect of the Shaman's next direct heal by 45%.

30
Earth Shield
Earth Shield
(40 yd range, Instant)
400 Mana
40 yd range
Instant

Protects the target with an earthen shield, increasing your healing on them by 10% and healing them for 580 when they take damage. 9 charges. This heal can only occur once every few seconds. Earth Shield can only be placed on one target at a time.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
Ancestral Vigor
Ancestral Vigor
(Passive)
Passive

Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide's initial heal gain 10% increased health for 10 sec.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Flash Flood
Flash Flood
(Passive)
Passive

When you consume Tidal Waves, the cast time of your next heal is reduced by 20%.

100
Ascendance
Ascendance
(Instant, 3 min cooldown)
Instant
3 min cooldown

Transform into a Water Ascendant for 15 sec, causing all healing you deal to be duplicated and distributed evenly among nearby allies.

Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Grounding Totem
Grounding Totem
(Instant, 30 sec cooldown)
236 Mana
Instant
30 sec cooldown

Summons an Air Totem with 5 health at the feet of the caster that will redirect all harmful spells cast on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 3 sec.

Calming Waters
Calming Waters
(Passive)
Passive

Interrupts reduce the duration of the next successful silence or interrupt cast upon you within 10 sec by 50%.

Rippling Waters
Rippling Waters
(Passive)
Passive

Riptide has 1 additional charge. Riptide Heals for 1,147 when the spell ends its duration, is refreshed on the target, or is dispelled.

Specialization
Player vs Player Talents
15
Exposed Elements
Exposed Elements
(Passive)
Passive

Earth Shock now increases the damage of your next Lightning Bolt on the target by 75%.

30
Totem Mastery
Totem Mastery
(40 yd range, Instant)
40 yd range
Instant

Summons four totems that increase your combat capabilities for 2 min. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 5%. Ember Totem Increases Flame Shock damage over time by 10%. Tailwind Totem Increases your Haste by 2%.

45
Static Charge
Static Charge
(Passive, 1 min cooldown)
Passive
1 min cooldown

Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.

60
High Voltage
High Voltage
(Passive)
Passive

Lightning Bolt and Chain Lightning have a 50% of normal chance to cause a second Elemental Overload.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Primal Elementalist
Primal Elementalist
(Passive)
Passive

Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them.

100
Unlimited Power
Unlimited Power
(Passive)
Passive

When your spells cause an elemental overload, you gain 2% Haste for 10 sec. Gaining a stack does not refresh the duration.

Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Lightning Lasso
Lightning Lasso
(20 yd range, Channeled, 30 sec cooldown)
20 yd range
Channeled
30 sec cooldown

Grips the target in lightning, stunning the target and dealing 4,590 damage over 6 sec.

Grounding Totem
Grounding Totem
(Instant, 30 sec cooldown)
236 Mana
Instant
30 sec cooldown

Summons an Air Totem with 5 health at the feet of the caster that will redirect all harmful spells cast on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 3 sec.

Skyfury Totem
Skyfury Totem
(Instant, 40 sec cooldown)
120 Mana
Instant
40 sec cooldown

Summons a Fire Totem with 5 health at the feet of the caster for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 20% for 15 sec.

Specialization
Enhancement Talents
15
Lightning Shield
Lightning Shield
(Instant)
Instant

Surround yourself with a shield of lightning for 1 hour. Melee attackers have a chance to suffer 89 Nature damage, and add a charge to your shield. When you Stormstrike, it gains 2 charges. At 20 charges, the shield overcharges, causing you to deal 148 Nature damage with each attack and generate 100 Maelstrom over 10 sec.

30
Forceful Winds
Forceful Winds
(Passive)
Passive

Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 100% and the Maelstrom generated by 1, stacking up to 5 times.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
Searing Assault
Searing Assault
(Passive)
Passive

Flametongue now causes the target to burn for 1,332 Fire damage over 6 sec.

75
Feral Lunge
Feral Lunge
(8-25 yd range, Instant, 30 sec cooldown)
8-25 yd range
Instant
30 sec cooldown

Lunge at your enemy as a ghostly wolf, biting them to deal 108 Physical damage.

90
Sundering
Sundering
(Instant, 40 sec cooldown)
20 Maelstrom
Instant
40 sec cooldown

Shatters a line of earth in front of you with your main hand weapon, causing 4,620 Flamestrike damage and Incapacitating any enemy hit for 2 sec.

100
Ascendance
Ascendance
(Instant, 3 min cooldown)
Instant
3 min cooldown

Transform into an Air Ascendant for 15 sec, reducing the cooldown and cost of Stormstrike by 66%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.

Player vs Player Talents
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Grounding Totem
Grounding Totem
(Instant, 30 sec cooldown)
236 Mana
Instant
30 sec cooldown

Summons an Air Totem with 5 health at the feet of the caster that will redirect all harmful spells cast on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 3 sec.

Counterstrike Totem
Counterstrike Totem
(40 yd range, Instant, 45 sec cooldown)
120 Mana
40 yd range
Instant
45 sec cooldown

Summons an Air Totem with 5 health at the feet of the caster for 15 sec. Whenever enemies within 20 yards of the totem deal direct damage, the totem will deal 100% of the damage dealt back to attacker.

Static Cling
Static Cling
(Passive)
Passive

After you use Stormstrike twice in a row on an enemy you create a coil of lightning binding you to the target, increasing the damage the target receives from your attacks by 15% and increases your movement speed by 15% while the cling holds. If the target moves further than 15 yards from you, the cling will break.

Enhancement Talents
15
Lightning Shield
Lightning Shield
(Instant)
Instant

Surround yourself with a shield of lightning for 1 hour. Melee attackers have a chance to suffer 89 Nature damage, and add a charge to your shield. When you Stormstrike, it gains 2 charges. At 20 charges, the shield overcharges, causing you to deal 148 Nature damage with each attack and generate 100 Maelstrom over 10 sec.

30
Forceful Winds
Forceful Winds
(Passive)
Passive

Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 100% and the Maelstrom generated by 1, stacking up to 5 times.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
Searing Assault
Searing Assault
(Passive)
Passive

Flametongue now causes the target to burn for 1,332 Fire damage over 6 sec.

75
Feral Lunge
Feral Lunge
(8-25 yd range, Instant, 30 sec cooldown)
8-25 yd range
Instant
30 sec cooldown

Lunge at your enemy as a ghostly wolf, biting them to deal 108 Physical damage.

90
Sundering
Sundering
(Instant, 40 sec cooldown)
20 Maelstrom
Instant
40 sec cooldown

Shatters a line of earth in front of you with your main hand weapon, causing 4,620 Flamestrike damage and Incapacitating any enemy hit for 2 sec.

100
Ascendance
Ascendance
(Instant, 3 min cooldown)
Instant
3 min cooldown

Transform into an Air Ascendant for 15 sec, reducing the cooldown and cost of Stormstrike by 66%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.

15
Lightning Shield
Lightning Shield
(Instant)
Instant

Surround yourself with a shield of lightning for 1 hour. Melee attackers have a chance to suffer 89 Nature damage, and add a charge to your shield. When you Stormstrike, it gains 2 charges. At 20 charges, the shield overcharges, causing you to deal 148 Nature damage with each attack and generate 100 Maelstrom over 10 sec.

30
Forceful Winds
Forceful Winds
(Passive)
Passive

Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 100% and the Maelstrom generated by 1, stacking up to 5 times.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
Searing Assault
Searing Assault
(Passive)
Passive

Flametongue now causes the target to burn for 1,332 Fire damage over 6 sec.

75
Feral Lunge
Feral Lunge
(8-25 yd range, Instant, 30 sec cooldown)
8-25 yd range
Instant
30 sec cooldown

Lunge at your enemy as a ghostly wolf, biting them to deal 108 Physical damage.

90
Sundering
Sundering
(Instant, 40 sec cooldown)
20 Maelstrom
Instant
40 sec cooldown

Shatters a line of earth in front of you with your main hand weapon, causing 4,620 Flamestrike damage and Incapacitating any enemy hit for 2 sec.

100
Ascendance
Ascendance
(Instant, 3 min cooldown)
Instant
3 min cooldown

Transform into an Air Ascendant for 15 sec, reducing the cooldown and cost of Stormstrike by 66%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.

Player vs Player Talents
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Grounding Totem
Grounding Totem
(Instant, 30 sec cooldown)
236 Mana
Instant
30 sec cooldown

Summons an Air Totem with 5 health at the feet of the caster that will redirect all harmful spells cast on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 3 sec.

Counterstrike Totem
Counterstrike Totem
(40 yd range, Instant, 45 sec cooldown)
120 Mana
40 yd range
Instant
45 sec cooldown

Summons an Air Totem with 5 health at the feet of the caster for 15 sec. Whenever enemies within 20 yards of the totem deal direct damage, the totem will deal 100% of the damage dealt back to attacker.

Static Cling
Static Cling
(Passive)
Passive

After you use Stormstrike twice in a row on an enemy you create a coil of lightning binding you to the target, increasing the damage the target receives from your attacks by 15% and increases your movement speed by 15% while the cling holds. If the target moves further than 15 yards from you, the cling will break.

Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Grounding Totem
Grounding Totem
(Instant, 30 sec cooldown)
236 Mana
Instant
30 sec cooldown

Summons an Air Totem with 5 health at the feet of the caster that will redirect all harmful spells cast on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 3 sec.

Counterstrike Totem
Counterstrike Totem
(40 yd range, Instant, 45 sec cooldown)
120 Mana
40 yd range
Instant
45 sec cooldown

Summons an Air Totem with 5 health at the feet of the caster for 15 sec. Whenever enemies within 20 yards of the totem deal direct damage, the totem will deal 100% of the damage dealt back to attacker.

Static Cling
Static Cling
(Passive)
Passive

After you use Stormstrike twice in a row on an enemy you create a coil of lightning binding you to the target, increasing the damage the target receives from your attacks by 15% and increases your movement speed by 15% while the cling holds. If the target moves further than 15 yards from you, the cling will break.

Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Grounding Totem
Grounding Totem
(Instant, 30 sec cooldown)
236 Mana
Instant
30 sec cooldown

Summons an Air Totem with 5 health at the feet of the caster that will redirect all harmful spells cast on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 3 sec.

Counterstrike Totem
Counterstrike Totem
(40 yd range, Instant, 45 sec cooldown)
120 Mana
40 yd range
Instant
45 sec cooldown

Summons an Air Totem with 5 health at the feet of the caster for 15 sec. Whenever enemies within 20 yards of the totem deal direct damage, the totem will deal 100% of the damage dealt back to attacker.

Static Cling
Static Cling
(Passive)
Passive

After you use Stormstrike twice in a row on an enemy you create a coil of lightning binding you to the target, increasing the damage the target receives from your attacks by 15% and increases your movement speed by 15% while the cling holds. If the target moves further than 15 yards from you, the cling will break.

Specialization
Restoration Talents
15
Unleash Life
Unleash Life
(Instant)
200 Mana
Instant

Unleashes elemental forces of Life, healing a friendly target for 2,319 and increasing the effect of the Shaman's next direct heal by 45%.

30
Earth Shield
Earth Shield
(40 yd range, Instant)
400 Mana
40 yd range
Instant

Protects the target with an earthen shield, increasing your healing on them by 10% and healing them for 580 when they take damage. 9 charges. This heal can only occur once every few seconds. Earth Shield can only be placed on one target at a time.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
Ancestral Vigor
Ancestral Vigor
(Passive)
Passive

Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide's initial heal gain 10% increased health for 10 sec.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Flash Flood
Flash Flood
(Passive)
Passive

When you consume Tidal Waves, the cast time of your next heal is reduced by 20%.

100
Ascendance
Ascendance
(Instant, 3 min cooldown)
Instant
3 min cooldown

Transform into a Water Ascendant for 15 sec, causing all healing you deal to be duplicated and distributed evenly among nearby allies.

Player vs Player Talents
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Grounding Totem
Grounding Totem
(Instant, 30 sec cooldown)
236 Mana
Instant
30 sec cooldown

Summons an Air Totem with 5 health at the feet of the caster that will redirect all harmful spells cast on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 3 sec.

Calming Waters
Calming Waters
(Passive)
Passive

Interrupts reduce the duration of the next successful silence or interrupt cast upon you within 10 sec by 50%.

Rippling Waters
Rippling Waters
(Passive)
Passive

Riptide has 1 additional charge. Riptide Heals for 1,147 when the spell ends its duration, is refreshed on the target, or is dispelled.

Restoration Talents
15
Unleash Life
Unleash Life
(Instant)
200 Mana
Instant

Unleashes elemental forces of Life, healing a friendly target for 2,319 and increasing the effect of the Shaman's next direct heal by 45%.

30
Earth Shield
Earth Shield
(40 yd range, Instant)
400 Mana
40 yd range
Instant

Protects the target with an earthen shield, increasing your healing on them by 10% and healing them for 580 when they take damage. 9 charges. This heal can only occur once every few seconds. Earth Shield can only be placed on one target at a time.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
Ancestral Vigor
Ancestral Vigor
(Passive)
Passive

Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide's initial heal gain 10% increased health for 10 sec.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Flash Flood
Flash Flood
(Passive)
Passive

When you consume Tidal Waves, the cast time of your next heal is reduced by 20%.

100
Ascendance
Ascendance
(Instant, 3 min cooldown)
Instant
3 min cooldown

Transform into a Water Ascendant for 15 sec, causing all healing you deal to be duplicated and distributed evenly among nearby allies.

15
Unleash Life
Unleash Life
(Instant)
200 Mana
Instant

Unleashes elemental forces of Life, healing a friendly target for 2,319 and increasing the effect of the Shaman's next direct heal by 45%.

30
Earth Shield
Earth Shield
(40 yd range, Instant)
400 Mana
40 yd range
Instant

Protects the target with an earthen shield, increasing your healing on them by 10% and healing them for 580 when they take damage. 9 charges. This heal can only occur once every few seconds. Earth Shield can only be placed on one target at a time.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
Ancestral Vigor
Ancestral Vigor
(Passive)
Passive

Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide's initial heal gain 10% increased health for 10 sec.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Flash Flood
Flash Flood
(Passive)
Passive

When you consume Tidal Waves, the cast time of your next heal is reduced by 20%.

100
Ascendance
Ascendance
(Instant, 3 min cooldown)
Instant
3 min cooldown

Transform into a Water Ascendant for 15 sec, causing all healing you deal to be duplicated and distributed evenly among nearby allies.

Player vs Player Talents
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Grounding Totem
Grounding Totem
(Instant, 30 sec cooldown)
236 Mana
Instant
30 sec cooldown

Summons an Air Totem with 5 health at the feet of the caster that will redirect all harmful spells cast on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 3 sec.

Calming Waters
Calming Waters
(Passive)
Passive

Interrupts reduce the duration of the next successful silence or interrupt cast upon you within 10 sec by 50%.

Rippling Waters
Rippling Waters
(Passive)
Passive

Riptide has 1 additional charge. Riptide Heals for 1,147 when the spell ends its duration, is refreshed on the target, or is dispelled.

Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Grounding Totem
Grounding Totem
(Instant, 30 sec cooldown)
236 Mana
Instant
30 sec cooldown

Summons an Air Totem with 5 health at the feet of the caster that will redirect all harmful spells cast on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 3 sec.

Calming Waters
Calming Waters
(Passive)
Passive

Interrupts reduce the duration of the next successful silence or interrupt cast upon you within 10 sec by 50%.

Rippling Waters
Rippling Waters
(Passive)
Passive

Riptide has 1 additional charge. Riptide Heals for 1,147 when the spell ends its duration, is refreshed on the target, or is dispelled.

Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Grounding Totem
Grounding Totem
(Instant, 30 sec cooldown)
236 Mana
Instant
30 sec cooldown

Summons an Air Totem with 5 health at the feet of the caster that will redirect all harmful spells cast on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 3 sec.

Calming Waters
Calming Waters
(Passive)
Passive

Interrupts reduce the duration of the next successful silence or interrupt cast upon you within 10 sec by 50%.

Rippling Waters
Rippling Waters
(Passive)
Passive

Riptide has 1 additional charge. Riptide Heals for 1,147 when the spell ends its duration, is refreshed on the target, or is dispelled.

Specialization
Elemental Talents
15
Exposed Elements
Exposed Elements
(Passive)
Passive

Earth Shock now increases the damage of your next Lightning Bolt on the target by 75%.

30
Totem Mastery
Totem Mastery
(40 yd range, Instant)
40 yd range
Instant

Summons four totems that increase your combat capabilities for 2 min. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 5%. Ember Totem Increases Flame Shock damage over time by 10%. Tailwind Totem Increases your Haste by 2%.

45
Static Charge
Static Charge
(Passive, 1 min cooldown)
Passive
1 min cooldown

Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.

60
High Voltage
High Voltage
(Passive)
Passive

Lightning Bolt and Chain Lightning have a 50% of normal chance to cause a second Elemental Overload.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Primal Elementalist
Primal Elementalist
(Passive)
Passive

Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them.

100
Unlimited Power
Unlimited Power
(Passive)
Passive

When your spells cause an elemental overload, you gain 2% Haste for 10 sec. Gaining a stack does not refresh the duration.

Player vs Player Talents
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Lightning Lasso
Lightning Lasso
(20 yd range, Channeled, 30 sec cooldown)
20 yd range
Channeled
30 sec cooldown

Grips the target in lightning, stunning the target and dealing 4,590 damage over 6 sec.

Grounding Totem
Grounding Totem
(Instant, 30 sec cooldown)
236 Mana
Instant
30 sec cooldown

Summons an Air Totem with 5 health at the feet of the caster that will redirect all harmful spells cast on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 3 sec.

Skyfury Totem
Skyfury Totem
(Instant, 40 sec cooldown)
120 Mana
Instant
40 sec cooldown

Summons a Fire Totem with 5 health at the feet of the caster for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 20% for 15 sec.

Elemental Talents
15
Exposed Elements
Exposed Elements
(Passive)
Passive

Earth Shock now increases the damage of your next Lightning Bolt on the target by 75%.

30
Totem Mastery
Totem Mastery
(40 yd range, Instant)
40 yd range
Instant

Summons four totems that increase your combat capabilities for 2 min. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 5%. Ember Totem Increases Flame Shock damage over time by 10%. Tailwind Totem Increases your Haste by 2%.

45
Static Charge
Static Charge
(Passive, 1 min cooldown)
Passive
1 min cooldown

Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.

60
High Voltage
High Voltage
(Passive)
Passive

Lightning Bolt and Chain Lightning have a 50% of normal chance to cause a second Elemental Overload.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Primal Elementalist
Primal Elementalist
(Passive)
Passive

Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them.

100
Unlimited Power
Unlimited Power
(Passive)
Passive

When your spells cause an elemental overload, you gain 2% Haste for 10 sec. Gaining a stack does not refresh the duration.

15
Exposed Elements
Exposed Elements
(Passive)
Passive

Earth Shock now increases the damage of your next Lightning Bolt on the target by 75%.

30
Totem Mastery
Totem Mastery
(40 yd range, Instant)
40 yd range
Instant

Summons four totems that increase your combat capabilities for 2 min. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 5%. Ember Totem Increases Flame Shock damage over time by 10%. Tailwind Totem Increases your Haste by 2%.

45
Static Charge
Static Charge
(Passive, 1 min cooldown)
Passive
1 min cooldown

Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.

60
High Voltage
High Voltage
(Passive)
Passive

Lightning Bolt and Chain Lightning have a 50% of normal chance to cause a second Elemental Overload.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Primal Elementalist
Primal Elementalist
(Passive)
Passive

Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them.

100
Unlimited Power
Unlimited Power
(Passive)
Passive

When your spells cause an elemental overload, you gain 2% Haste for 10 sec. Gaining a stack does not refresh the duration.

Player vs Player Talents
Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Lightning Lasso
Lightning Lasso
(20 yd range, Channeled, 30 sec cooldown)
20 yd range
Channeled
30 sec cooldown

Grips the target in lightning, stunning the target and dealing 4,590 damage over 6 sec.

Grounding Totem
Grounding Totem
(Instant, 30 sec cooldown)
236 Mana
Instant
30 sec cooldown

Summons an Air Totem with 5 health at the feet of the caster that will redirect all harmful spells cast on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 3 sec.

Skyfury Totem
Skyfury Totem
(Instant, 40 sec cooldown)
120 Mana
Instant
40 sec cooldown

Summons a Fire Totem with 5 health at the feet of the caster for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 20% for 15 sec.

Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Lightning Lasso
Lightning Lasso
(20 yd range, Channeled, 30 sec cooldown)
20 yd range
Channeled
30 sec cooldown

Grips the target in lightning, stunning the target and dealing 4,590 damage over 6 sec.

Grounding Totem
Grounding Totem
(Instant, 30 sec cooldown)
236 Mana
Instant
30 sec cooldown

Summons an Air Totem with 5 health at the feet of the caster that will redirect all harmful spells cast on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 3 sec.

Skyfury Totem
Skyfury Totem
(Instant, 40 sec cooldown)
120 Mana
Instant
40 sec cooldown

Summons a Fire Totem with 5 health at the feet of the caster for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 20% for 15 sec.

Gladiator's Medallion
Gladiator's Medallion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Removes all movement impairing effects and all effects which cause loss of control of your character while in PvP combat.

Lightning Lasso
Lightning Lasso
(20 yd range, Channeled, 30 sec cooldown)
20 yd range
Channeled
30 sec cooldown

Grips the target in lightning, stunning the target and dealing 4,590 damage over 6 sec.

Grounding Totem
Grounding Totem
(Instant, 30 sec cooldown)
236 Mana
Instant
30 sec cooldown

Summons an Air Totem with 5 health at the feet of the caster that will redirect all harmful spells cast on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 3 sec.

Skyfury Totem
Skyfury Totem
(Instant, 40 sec cooldown)
120 Mana
Instant
40 sec cooldown

Summons a Fire Totem with 5 health at the feet of the caster for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 20% for 15 sec.

Raid Progression
View Raid History
Level 120
LFR
0/8
0%
Normal
0/8
0%
Heroic
0/8
0%
Mythic
0/8
0%
Uldir
LFR
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Normal
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Heroic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Mythic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Player vs Player
View More PvP Stats
Honor
Level 5
Honorable Kills
29,609
2v2
Arena
3v3
Arena
10v10
Battlegrounds
Honor
Level 5
Honorable Kills
29,609
2v2
Arena
3v3
Arena
10v10
Battlegrounds
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.