Headdress of Venerated Spirits

Heart of Azeroth

  • Item Level 280
  • Azerite Power Level 1
  • Binds when picked up
  • Unique
  • Miscellaneous Neck
  • +69 Agility or Strength or Intellect
  • +104 Stamina
  • +129 Critical Strike
  • +129 Haste
  • +129 Mastery
  • Equip: Harnesses the energy of raw Azerite, awakening exceptional pieces of armor that possess latent powers.
  • "A living symbol of hope, borne by the champions of a dying planet. The fate of Azeroth will be shared by all her children."
    • Requires Level 110

Resilient Outcast's Shoulderguards

  • Item Level 280
  • Binds when picked up
  • Mail Shoulder
  • 162 Armour
  • +176 Agility or Intellect
  • +282 Stamina
  • Active Azerite Powers:
  • - No powers have been selected.
    • Durability 85 / 85
    • Sell Price: 39 80 4

Drape of Venerated Spirits

Mail of the Champion

  • Item Level 280
  • Binds when picked up
  • Mail Chest
  • 216 Armour
  • +235 Agility or Intellect
  • +376 Stamina
  • Active Azerite Powers:
  • - Natural Harmony
  • Dealing Fire damage grants 23 critical strike for 12 sec. Dealing Frost damage grants 23 mastery for 12 sec. Dealing Nature damage grants 23 haste for 12 sec.
    • Durability 140 / 140
    • Requires Level 101
    • Sell Price: 51 96 1
Shirt (empty slot)
Tabard (empty slot)

Scalding Shatterguards

  • Heroic Titanforged
  • Item Level 240
  • Transmogrified to:
    Armbands of the Chosen Dead
  • Binds when picked up
  • Mail Wrists
  • 43 Armour
  • +48 Agility or Intellect
  • +72 Stamina
  • +18 Haste
  • +30 Mastery
    • +11 Critical Strike
    • Durability 55 / 55
    • Requires Level 110
    • Sell Price: 31 25

Preysnare Vicegrips

  • Mythic Warforged
  • Item Level 250
  • Binds when picked up
  • Mail Hands
  • 65 Armour
  • +70 Agility or Intellect
  • +105 Stamina
  • +40 Critical Strike
  • +26 Haste
    • +11 Critical Strike
    • Durability 55 / 55
    • Requires Level 110
    • Sell Price: 31 56

Boulderbuckle Strap

  • Mythic 15 Titanforged
  • Item Level 250
  • Transmogrified to:
    Girdle of the Chosen Dead
  • Binds when picked up
  • Mail Waist
  • 59 Armour
  • +70 Agility or Intellect
  • +105 Stamina
  • +44 Haste
  • +24 Mastery
    • Durability 55 / 55
    • Requires Level 110
    • Sell Price: 20 56 28

Leggings of Venerated Spirits

Nathrezim Shade-Walkers

  • Mythic
  • Item Level 240
  • Transmogrified to:
    Sabatons of the Chosen Dead
  • Binds when picked up
  • Mail Feet
  • 67 Armour
  • +64 Agility or Intellect
  • +95 Stamina
  • +37 Critical Strike
  • +27 Versatility
    • +11 Critical Strike
    • Durability 80 / 80
    • Requires Level 110
    • Sell Price: 45 81 54

Soul of the Farseer

  • Item Level 265
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +91 Stamina
  • +52 Critical Strike
  • +42 Haste
  • +64 Mastery
    • Enchanted: +9 Mastery
    • +11 Critical Strike
  • "The Earthen Ring reside in the Heart of Azeroth. They wield the power of the elemental forces between which they maintain balance. They are the true masters of the elements."
    • Classes: Shaman
    • Requires Level 101
    • Sell Price: 59 59 52

Eye of the Twisting Nether

  • Item Level 265
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +91 Stamina
  • +124 Haste
  • +69 Mastery
    • Enchanted: +9 Critical Strike
    • +11 Critical Strike
  • Equip: Damaging enemies with your Fire, Frost, or Nature abilities increases all damage you deal by 1.5% for 8 sec. Each element adds a separate application.
  • "In the nether, though the elements of the world are twisted and barely recognizable, their power is without equal."
    • Classes: Shaman
    • Requires Level 101
    • Sell Price: 57 75 28

Shadow-Singed Fang

  • Mythic Warforged
  • Item Level 250
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +29 Leech
  • Equip: Your melee and ranged abilities have a chance to increase your Strength or Agility by 111 for 12 sec.
  • Equip: Your autoattacks have a chance to increase your Critical Strike by 111 for 12 sec.
    • Requires Level 110
    • Sell Price: 56 5 7

Golganneth's Vitality

  • Item Level 280
  • Binds when picked up
  • Unique-Equipped: Path of the Titans (1)
  • Miscellaneous Trinket
  • +117 Agility
  • Equip: Your damaging abilities have a chance to create a Ravaging Storm at your target's location, inflicting 46 Nature damage split among all enemies within 6 yds over 6 sec. Golganneth's Thunderous Wrath When empowered by the Pantheon, your autoattacks cause an explosion of lightning dealing 15 Nature damage to all enemies within 8 yds of the target. Lasts 15 sec.
    • Requires Level 110
    • Sell Price: 52 44 87

Doomhammer

  • Item Level 244
  • Transmogrified to:
    Garrosh's Vanguard Battleaxe
  • Binds when picked up
  • Unique
  • Mace Main-Hand
  • Speed 2.60 114 - 147 Damage
  • (50.19 damage per second)
  • +44 Agility
  • +66 Stamina
  • +22 Critical Strike
  • +21 Mastery
  • Equip: Grants the Doom Winds ability, causing you to unleash Windfury on your opponents.
  • "A stranger will raise the hammer high, and with it justice shall reign."
    • Classes: Shaman
    • Sell Price: 189 79 14

Fury of the Stonemother

  • Item Level 244
  • Transmogrified to:
    Hozen-Thunking Mace
  • Binds when picked up
  • Unique
  • Mace Off-Hand
  • Speed 2.60 114 - 147 Damage
  • (50.19 damage per second)
  • +44 Agility
  • +66 Stamina
  • +22 Critical Strike
  • +21 Mastery
  • "Created through the power of Doomhammer and the powerful shaman who wields it."
    • Classes: Shaman
    • Sell Price: 172 42 41
43,740
Health
Health
43,740
100
Maelstrom
Maelstrom
100
1,795
Agility
Agility1,795
2,187
Stamina
Stamina2,187
27%
Critical Strike
Critical Strike27.12%
Total Rating:346
19%
Haste
Haste18.87%
Total Rating:360
52%
Mastery
Mastery52.43%
Total Rating:368
4%
Versatility
Versatility3.61%
Total Rating:86
Specialization
Player vs Player Talents
15
Echo of the Elements
Echo of the Elements
(Passive)
Passive

Lava Burst now has 2 charges. Effects that reset its remaining cooldown will instead grant 1 charge.

30
Aftershock
Aftershock
(Passive)
Passive

Your spells have a 25% chance to refund the Maelstrom spent on them.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
High Voltage
High Voltage
(Passive)
Passive

Lightning Bolt and Chain Lightning have a 50% of normal chance to cause a second Elemental Overload.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Primal Elementalist
Primal Elementalist
(Passive)
Passive

Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them.

100
Stormkeeper
Stormkeeper
(1.5 sec cast, 1 min cooldown)
1.5 sec cast
1 min cooldown

Charge yourself with lightning, causing your next 2 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target.

Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Counterstrike Totem
Counterstrike Totem
(40 yd range, Instant, 45 sec cooldown)
216 Mana
40 yd range
Instant
45 sec cooldown

Summons an Air Totem with 5 health at the feet of the caster for 15 sec. Whenever enemies within 20 yards of the totem deal direct damage, the totem will deal 100% of the damage dealt back to attacker.

Earthfury
Earthfury
(Passive)
Passive

Casting Earth Shock when you have at least 100 Maelstrom will stun the target for 2 sec.

Swelling Waves
Swelling Waves
(Passive)
Passive

When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.

Specialization
Player vs Player Talents
15
Lightning Shield
Lightning Shield
(Instant)
Instant

Surround yourself with a shield of lightning for 1 hour. Melee attackers have a chance to suffer 89 Nature damage, and add a charge to your shield. When you Stormstrike, it gains 2 charges. At 20 charges, the shield overcharges, causing you to deal 148 Nature damage with each attack and generate 100 Maelstrom over 10 sec.

30
Forceful Winds
Forceful Winds
(Passive)
Passive

Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 100% and the Maelstrom generated by 1, stacking up to 5 times.

45
Earth Shield
Earth Shield
(40 yd range, Instant)
400 Mana
40 yd range
Instant

Protects the target with an earthen shield, increasing your healing on them by 10% and healing them for 738 when they take damage. 9 charges. This heal can only occur once every few seconds. Earth Shield can only be placed on one target at a time.

60
Overcharge
Overcharge
(Passive)
Passive

Lightning Bolt now consumes up to 40 Maelstrom for up to 1,200% increased damage, but has a 10.2 sec cooldown.

75
Feral Lunge
Feral Lunge
(8-25 yd range, Instant, 30 sec cooldown)
8-25 yd range
Instant
30 sec cooldown

Lunge at your enemy as a ghostly wolf, biting them to deal 108 Physical damage.

90
Sundering
Sundering
(Instant, 40 sec cooldown)
20 Maelstrom
Instant
40 sec cooldown

Shatters a line of earth in front of you with your main hand weapon, causing 4,620 Flamestrike damage and Incapacitating any enemy hit for 2 sec.

100
Earthen Spike
Earthen Spike
(10 yd range, Instant, 20 sec cooldown)
20 Maelstrom
10 yd range
Instant
20 sec cooldown

Summons an Earthen Spike under an enemy, dealing 1,292 Physical damage and increasing Physical and Nature damage you deal to the target by 20% for 10 sec.

Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Swelling Waves
Swelling Waves
(Passive)
Passive

When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.

Ride the Lightning
Ride the Lightning
(Passive)
Passive

When you use Stormstrike you also cast a Chain Lightning on the target. Chain Lightning Hurls a lightning bolt at the enemy, dealing 1,097 Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.

50
Shamanism
Shamanism
(Passive)
Passive

Your Bloodlust spell now has a 60 sec. cooldown, but increases Haste by 20%, and only affects you and your friendly target when cast for 10 sec. In addition, Bloodlust is no longer affected by Sated.

Specialization
Player vs Player Talents
15
Undulation
Undulation
(Passive)
Passive

Every third Healing Wave or Healing Surge you cast heals for an additional 50%.

30
Earth Shield
Earth Shield
(40 yd range, Instant)
400 Mana
40 yd range
Instant

Protects the target with an earthen shield, increasing your healing on them by 10% and healing them for 580 when they take damage. 9 charges. This heal can only occur once every few seconds. Earth Shield can only be placed on one target at a time.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
Ancestral Vigor
Ancestral Vigor
(Passive)
Passive

Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide's initial heal gain 10% increased health for 10 sec.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Cloudburst Totem
Cloudburst Totem
(Instant, 1 sec cooldown)
344 Mana
Instant
1 sec cooldown

Summons a totem at your feet for 15 sec that collects power from all of your healing spells. When the totem expires or dies, the stored power is released, healing all injured allies within 40 yards for 30% of all healing done while it was active, divided evenly among targets. Casting this spell a second time recalls the totem and releases the healing.

100
Ascendance
Ascendance
(Instant, 3 min cooldown)
Instant
3 min cooldown

Transform into a Water Ascendant for 15 sec, causing all healing you deal to be duplicated and distributed evenly among nearby allies.

Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Rippling Waters
Rippling Waters
(Passive)
Passive

Riptide has 1 additional charge. Riptide Heals for 1,480 when the spell ends its duration, is refreshed on the target, or is dispelled.

Calming Waters
Calming Waters
(Passive)
Passive

Interrupts reduce the duration of the next successful silence or interrupt cast upon you within 10 sec by 50%.

Swelling Waves
Swelling Waves
(Passive)
Passive

When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.

Specialization
Elemental Talents
15
Echo of the Elements
Echo of the Elements
(Passive)
Passive

Lava Burst now has 2 charges. Effects that reset its remaining cooldown will instead grant 1 charge.

30
Aftershock
Aftershock
(Passive)
Passive

Your spells have a 25% chance to refund the Maelstrom spent on them.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
High Voltage
High Voltage
(Passive)
Passive

Lightning Bolt and Chain Lightning have a 50% of normal chance to cause a second Elemental Overload.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Primal Elementalist
Primal Elementalist
(Passive)
Passive

Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them.

100
Stormkeeper
Stormkeeper
(1.5 sec cast, 1 min cooldown)
1.5 sec cast
1 min cooldown

Charge yourself with lightning, causing your next 2 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target.

Player vs Player Talents
Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Counterstrike Totem
Counterstrike Totem
(40 yd range, Instant, 45 sec cooldown)
216 Mana
40 yd range
Instant
45 sec cooldown

Summons an Air Totem with 5 health at the feet of the caster for 15 sec. Whenever enemies within 20 yards of the totem deal direct damage, the totem will deal 100% of the damage dealt back to attacker.

Earthfury
Earthfury
(Passive)
Passive

Casting Earth Shock when you have at least 100 Maelstrom will stun the target for 2 sec.

Swelling Waves
Swelling Waves
(Passive)
Passive

When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.

Elemental Talents
15
Echo of the Elements
Echo of the Elements
(Passive)
Passive

Lava Burst now has 2 charges. Effects that reset its remaining cooldown will instead grant 1 charge.

30
Aftershock
Aftershock
(Passive)
Passive

Your spells have a 25% chance to refund the Maelstrom spent on them.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
High Voltage
High Voltage
(Passive)
Passive

Lightning Bolt and Chain Lightning have a 50% of normal chance to cause a second Elemental Overload.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Primal Elementalist
Primal Elementalist
(Passive)
Passive

Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them.

100
Stormkeeper
Stormkeeper
(1.5 sec cast, 1 min cooldown)
1.5 sec cast
1 min cooldown

Charge yourself with lightning, causing your next 2 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target.

15
Echo of the Elements
Echo of the Elements
(Passive)
Passive

Lava Burst now has 2 charges. Effects that reset its remaining cooldown will instead grant 1 charge.

30
Aftershock
Aftershock
(Passive)
Passive

Your spells have a 25% chance to refund the Maelstrom spent on them.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
High Voltage
High Voltage
(Passive)
Passive

Lightning Bolt and Chain Lightning have a 50% of normal chance to cause a second Elemental Overload.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Primal Elementalist
Primal Elementalist
(Passive)
Passive

Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them.

100
Stormkeeper
Stormkeeper
(1.5 sec cast, 1 min cooldown)
1.5 sec cast
1 min cooldown

Charge yourself with lightning, causing your next 2 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target.

Player vs Player Talents
Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Counterstrike Totem
Counterstrike Totem
(40 yd range, Instant, 45 sec cooldown)
216 Mana
40 yd range
Instant
45 sec cooldown

Summons an Air Totem with 5 health at the feet of the caster for 15 sec. Whenever enemies within 20 yards of the totem deal direct damage, the totem will deal 100% of the damage dealt back to attacker.

Earthfury
Earthfury
(Passive)
Passive

Casting Earth Shock when you have at least 100 Maelstrom will stun the target for 2 sec.

Swelling Waves
Swelling Waves
(Passive)
Passive

When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.

Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Counterstrike Totem
Counterstrike Totem
(40 yd range, Instant, 45 sec cooldown)
216 Mana
40 yd range
Instant
45 sec cooldown

Summons an Air Totem with 5 health at the feet of the caster for 15 sec. Whenever enemies within 20 yards of the totem deal direct damage, the totem will deal 100% of the damage dealt back to attacker.

Earthfury
Earthfury
(Passive)
Passive

Casting Earth Shock when you have at least 100 Maelstrom will stun the target for 2 sec.

Swelling Waves
Swelling Waves
(Passive)
Passive

When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.

Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Counterstrike Totem
Counterstrike Totem
(40 yd range, Instant, 45 sec cooldown)
216 Mana
40 yd range
Instant
45 sec cooldown

Summons an Air Totem with 5 health at the feet of the caster for 15 sec. Whenever enemies within 20 yards of the totem deal direct damage, the totem will deal 100% of the damage dealt back to attacker.

Earthfury
Earthfury
(Passive)
Passive

Casting Earth Shock when you have at least 100 Maelstrom will stun the target for 2 sec.

Swelling Waves
Swelling Waves
(Passive)
Passive

When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.

Specialization
Enhancement Talents
15
Lightning Shield
Lightning Shield
(Instant)
Instant

Surround yourself with a shield of lightning for 1 hour. Melee attackers have a chance to suffer 89 Nature damage, and add a charge to your shield. When you Stormstrike, it gains 2 charges. At 20 charges, the shield overcharges, causing you to deal 148 Nature damage with each attack and generate 100 Maelstrom over 10 sec.

30
Forceful Winds
Forceful Winds
(Passive)
Passive

Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 100% and the Maelstrom generated by 1, stacking up to 5 times.

45
Earth Shield
Earth Shield
(40 yd range, Instant)
400 Mana
40 yd range
Instant

Protects the target with an earthen shield, increasing your healing on them by 10% and healing them for 738 when they take damage. 9 charges. This heal can only occur once every few seconds. Earth Shield can only be placed on one target at a time.

60
Overcharge
Overcharge
(Passive)
Passive

Lightning Bolt now consumes up to 40 Maelstrom for up to 1,200% increased damage, but has a 10.2 sec cooldown.

75
Feral Lunge
Feral Lunge
(8-25 yd range, Instant, 30 sec cooldown)
8-25 yd range
Instant
30 sec cooldown

Lunge at your enemy as a ghostly wolf, biting them to deal 108 Physical damage.

90
Sundering
Sundering
(Instant, 40 sec cooldown)
20 Maelstrom
Instant
40 sec cooldown

Shatters a line of earth in front of you with your main hand weapon, causing 4,620 Flamestrike damage and Incapacitating any enemy hit for 2 sec.

100
Earthen Spike
Earthen Spike
(10 yd range, Instant, 20 sec cooldown)
20 Maelstrom
10 yd range
Instant
20 sec cooldown

Summons an Earthen Spike under an enemy, dealing 1,292 Physical damage and increasing Physical and Nature damage you deal to the target by 20% for 10 sec.

Player vs Player Talents
Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Swelling Waves
Swelling Waves
(Passive)
Passive

When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.

Ride the Lightning
Ride the Lightning
(Passive)
Passive

When you use Stormstrike you also cast a Chain Lightning on the target. Chain Lightning Hurls a lightning bolt at the enemy, dealing 1,097 Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.

50
Shamanism
Shamanism
(Passive)
Passive

Your Bloodlust spell now has a 60 sec. cooldown, but increases Haste by 20%, and only affects you and your friendly target when cast for 10 sec. In addition, Bloodlust is no longer affected by Sated.

Enhancement Talents
15
Lightning Shield
Lightning Shield
(Instant)
Instant

Surround yourself with a shield of lightning for 1 hour. Melee attackers have a chance to suffer 89 Nature damage, and add a charge to your shield. When you Stormstrike, it gains 2 charges. At 20 charges, the shield overcharges, causing you to deal 148 Nature damage with each attack and generate 100 Maelstrom over 10 sec.

30
Forceful Winds
Forceful Winds
(Passive)
Passive

Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 100% and the Maelstrom generated by 1, stacking up to 5 times.

45
Earth Shield
Earth Shield
(40 yd range, Instant)
400 Mana
40 yd range
Instant

Protects the target with an earthen shield, increasing your healing on them by 10% and healing them for 738 when they take damage. 9 charges. This heal can only occur once every few seconds. Earth Shield can only be placed on one target at a time.

60
Overcharge
Overcharge
(Passive)
Passive

Lightning Bolt now consumes up to 40 Maelstrom for up to 1,200% increased damage, but has a 10.2 sec cooldown.

75
Feral Lunge
Feral Lunge
(8-25 yd range, Instant, 30 sec cooldown)
8-25 yd range
Instant
30 sec cooldown

Lunge at your enemy as a ghostly wolf, biting them to deal 108 Physical damage.

90
Sundering
Sundering
(Instant, 40 sec cooldown)
20 Maelstrom
Instant
40 sec cooldown

Shatters a line of earth in front of you with your main hand weapon, causing 4,620 Flamestrike damage and Incapacitating any enemy hit for 2 sec.

100
Earthen Spike
Earthen Spike
(10 yd range, Instant, 20 sec cooldown)
20 Maelstrom
10 yd range
Instant
20 sec cooldown

Summons an Earthen Spike under an enemy, dealing 1,292 Physical damage and increasing Physical and Nature damage you deal to the target by 20% for 10 sec.

15
Lightning Shield
Lightning Shield
(Instant)
Instant

Surround yourself with a shield of lightning for 1 hour. Melee attackers have a chance to suffer 89 Nature damage, and add a charge to your shield. When you Stormstrike, it gains 2 charges. At 20 charges, the shield overcharges, causing you to deal 148 Nature damage with each attack and generate 100 Maelstrom over 10 sec.

30
Forceful Winds
Forceful Winds
(Passive)
Passive

Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 100% and the Maelstrom generated by 1, stacking up to 5 times.

45
Earth Shield
Earth Shield
(40 yd range, Instant)
400 Mana
40 yd range
Instant

Protects the target with an earthen shield, increasing your healing on them by 10% and healing them for 738 when they take damage. 9 charges. This heal can only occur once every few seconds. Earth Shield can only be placed on one target at a time.

60
Overcharge
Overcharge
(Passive)
Passive

Lightning Bolt now consumes up to 40 Maelstrom for up to 1,200% increased damage, but has a 10.2 sec cooldown.

75
Feral Lunge
Feral Lunge
(8-25 yd range, Instant, 30 sec cooldown)
8-25 yd range
Instant
30 sec cooldown

Lunge at your enemy as a ghostly wolf, biting them to deal 108 Physical damage.

90
Sundering
Sundering
(Instant, 40 sec cooldown)
20 Maelstrom
Instant
40 sec cooldown

Shatters a line of earth in front of you with your main hand weapon, causing 4,620 Flamestrike damage and Incapacitating any enemy hit for 2 sec.

100
Earthen Spike
Earthen Spike
(10 yd range, Instant, 20 sec cooldown)
20 Maelstrom
10 yd range
Instant
20 sec cooldown

Summons an Earthen Spike under an enemy, dealing 1,292 Physical damage and increasing Physical and Nature damage you deal to the target by 20% for 10 sec.

Player vs Player Talents
Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Swelling Waves
Swelling Waves
(Passive)
Passive

When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.

Ride the Lightning
Ride the Lightning
(Passive)
Passive

When you use Stormstrike you also cast a Chain Lightning on the target. Chain Lightning Hurls a lightning bolt at the enemy, dealing 1,097 Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.

50
Shamanism
Shamanism
(Passive)
Passive

Your Bloodlust spell now has a 60 sec. cooldown, but increases Haste by 20%, and only affects you and your friendly target when cast for 10 sec. In addition, Bloodlust is no longer affected by Sated.

Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Swelling Waves
Swelling Waves
(Passive)
Passive

When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.

Ride the Lightning
Ride the Lightning
(Passive)
Passive

When you use Stormstrike you also cast a Chain Lightning on the target. Chain Lightning Hurls a lightning bolt at the enemy, dealing 1,097 Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.

50
Shamanism
Shamanism
(Passive)
Passive

Your Bloodlust spell now has a 60 sec. cooldown, but increases Haste by 20%, and only affects you and your friendly target when cast for 10 sec. In addition, Bloodlust is no longer affected by Sated.

Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Swelling Waves
Swelling Waves
(Passive)
Passive

When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.

Ride the Lightning
Ride the Lightning
(Passive)
Passive

When you use Stormstrike you also cast a Chain Lightning on the target. Chain Lightning Hurls a lightning bolt at the enemy, dealing 1,097 Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.

50
Shamanism
Shamanism
(Passive)
Passive

Your Bloodlust spell now has a 60 sec. cooldown, but increases Haste by 20%, and only affects you and your friendly target when cast for 10 sec. In addition, Bloodlust is no longer affected by Sated.

Specialization
Restoration Talents
15
Undulation
Undulation
(Passive)
Passive

Every third Healing Wave or Healing Surge you cast heals for an additional 50%.

30
Earth Shield
Earth Shield
(40 yd range, Instant)
400 Mana
40 yd range
Instant

Protects the target with an earthen shield, increasing your healing on them by 10% and healing them for 580 when they take damage. 9 charges. This heal can only occur once every few seconds. Earth Shield can only be placed on one target at a time.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
Ancestral Vigor
Ancestral Vigor
(Passive)
Passive

Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide's initial heal gain 10% increased health for 10 sec.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Cloudburst Totem
Cloudburst Totem
(Instant, 1 sec cooldown)
344 Mana
Instant
1 sec cooldown

Summons a totem at your feet for 15 sec that collects power from all of your healing spells. When the totem expires or dies, the stored power is released, healing all injured allies within 40 yards for 30% of all healing done while it was active, divided evenly among targets. Casting this spell a second time recalls the totem and releases the healing.

100
Ascendance
Ascendance
(Instant, 3 min cooldown)
Instant
3 min cooldown

Transform into a Water Ascendant for 15 sec, causing all healing you deal to be duplicated and distributed evenly among nearby allies.

Player vs Player Talents
Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Rippling Waters
Rippling Waters
(Passive)
Passive

Riptide has 1 additional charge. Riptide Heals for 1,480 when the spell ends its duration, is refreshed on the target, or is dispelled.

Calming Waters
Calming Waters
(Passive)
Passive

Interrupts reduce the duration of the next successful silence or interrupt cast upon you within 10 sec by 50%.

Swelling Waves
Swelling Waves
(Passive)
Passive

When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.

Restoration Talents
15
Undulation
Undulation
(Passive)
Passive

Every third Healing Wave or Healing Surge you cast heals for an additional 50%.

30
Earth Shield
Earth Shield
(40 yd range, Instant)
400 Mana
40 yd range
Instant

Protects the target with an earthen shield, increasing your healing on them by 10% and healing them for 580 when they take damage. 9 charges. This heal can only occur once every few seconds. Earth Shield can only be placed on one target at a time.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
Ancestral Vigor
Ancestral Vigor
(Passive)
Passive

Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide's initial heal gain 10% increased health for 10 sec.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Cloudburst Totem
Cloudburst Totem
(Instant, 1 sec cooldown)
344 Mana
Instant
1 sec cooldown

Summons a totem at your feet for 15 sec that collects power from all of your healing spells. When the totem expires or dies, the stored power is released, healing all injured allies within 40 yards for 30% of all healing done while it was active, divided evenly among targets. Casting this spell a second time recalls the totem and releases the healing.

100
Ascendance
Ascendance
(Instant, 3 min cooldown)
Instant
3 min cooldown

Transform into a Water Ascendant for 15 sec, causing all healing you deal to be duplicated and distributed evenly among nearby allies.

15
Undulation
Undulation
(Passive)
Passive

Every third Healing Wave or Healing Surge you cast heals for an additional 50%.

30
Earth Shield
Earth Shield
(40 yd range, Instant)
400 Mana
40 yd range
Instant

Protects the target with an earthen shield, increasing your healing on them by 10% and healing them for 580 when they take damage. 9 charges. This heal can only occur once every few seconds. Earth Shield can only be placed on one target at a time.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
Ancestral Vigor
Ancestral Vigor
(Passive)
Passive

Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide's initial heal gain 10% increased health for 10 sec.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Cloudburst Totem
Cloudburst Totem
(Instant, 1 sec cooldown)
344 Mana
Instant
1 sec cooldown

Summons a totem at your feet for 15 sec that collects power from all of your healing spells. When the totem expires or dies, the stored power is released, healing all injured allies within 40 yards for 30% of all healing done while it was active, divided evenly among targets. Casting this spell a second time recalls the totem and releases the healing.

100
Ascendance
Ascendance
(Instant, 3 min cooldown)
Instant
3 min cooldown

Transform into a Water Ascendant for 15 sec, causing all healing you deal to be duplicated and distributed evenly among nearby allies.

Player vs Player Talents
Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Rippling Waters
Rippling Waters
(Passive)
Passive

Riptide has 1 additional charge. Riptide Heals for 1,480 when the spell ends its duration, is refreshed on the target, or is dispelled.

Calming Waters
Calming Waters
(Passive)
Passive

Interrupts reduce the duration of the next successful silence or interrupt cast upon you within 10 sec by 50%.

Swelling Waves
Swelling Waves
(Passive)
Passive

When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.

Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Rippling Waters
Rippling Waters
(Passive)
Passive

Riptide has 1 additional charge. Riptide Heals for 1,480 when the spell ends its duration, is refreshed on the target, or is dispelled.

Calming Waters
Calming Waters
(Passive)
Passive

Interrupts reduce the duration of the next successful silence or interrupt cast upon you within 10 sec by 50%.

Swelling Waves
Swelling Waves
(Passive)
Passive

When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.

Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Rippling Waters
Rippling Waters
(Passive)
Passive

Riptide has 1 additional charge. Riptide Heals for 1,480 when the spell ends its duration, is refreshed on the target, or is dispelled.

Calming Waters
Calming Waters
(Passive)
Passive

Interrupts reduce the duration of the next successful silence or interrupt cast upon you within 10 sec by 50%.

Swelling Waves
Swelling Waves
(Passive)
Passive

When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.

Raid Progression
View Raid History
Level 120
LFR
0/8
0%
Normal
0/8
0%
Heroic
0/8
0%
Mythic
0/8
0%
Uldir
LFR
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Normal
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Heroic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Mythic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Player vs Player
View More PvP Stats
Honor
Level 62
Honorable Kills
69,318
2v2
Arena
3v3
Arena
10v10
Battlegrounds
Honor
Level 62
Honorable Kills
69,318
2v2
Arena
3v3
Arena
10v10
Battlegrounds
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.