Fallout-Filtering Hood

  • Heroic
  • Item Level 463
  • Upgrade Level: 0/1
  • Transmogrified to:
    Light Scale Bracers
  • Binds when picked up
  • Cloth Head
  • 17 Armour
  • +23 Intellect
  • +53 Stamina
  • +16 Haste
  • +19 Mastery
    • +27 Versatility and 3% Increased Critical Effect
    • +20 Versatility
    • Socket Bonus: +11 Intellect
    • Durability 85 / 85
    • Requires Level 90
    • Sell Price: 12 63 66

Mindcapture Pendant

  • Heroic
  • Item Level 463
  • Upgrade Level: 0/1
  • Binds when picked up
  • Miscellaneous Neck
  • +30 Stamina
  • +29 Critical Strike
  • +37 Versatility
    • Requires Level 90
    • Sell Price: 11 98 62

Contender's Satin Amice

Cloak of Hidden Flasks

  • Heroic
  • Item Level 463
  • Upgrade Level: 0/1
  • Binds when picked up
  • Back
  • 10 Armour
  • +20 Agility or Strength or Intellect
  • +30 Stamina
  • +10 Versatility
  • +15 Mastery
    • Enchanted: +15 Intellect
  • Use: Increases Versatility by 114 for 1 hour. Counts as both a Battle and Guardian elixir. This effect persists through death.
  • 2 Charges
    • Requires Level 90
    • Sell Price: 13 45 45

Contender's Satin Raiment

Shirt (empty slot)
Tabard (empty slot)

Frenzyswarm Bracers

  • Heroic
  • Item Level 463
  • Upgrade Level: 0/1
  • Transmogrified to:
    The Silver Hand
  • Binds when picked up
  • Cloth Wrists
  • 9 Armour
  • +20 Intellect
  • +30 Stamina
  • +14 Critical Strike
  • +13 Mastery
    • Enchanted: +14 Mastery
    • Durability 50 / 50
    • Requires Level 90
    • Sell Price: 8 39 51

Claws of Amethyst

  • Raid Finder
  • Item Level 484
  • Upgrade Level: 2/2
  • Binds when picked up
  • Cloth Hands
  • 13 Armour
  • -49 Intellect
  • +48 Stamina
  • -17 Critical Strike
  • -22 Mastery
    • Enchanted: +25 Mastery
    • +20 Versatility
    • Socket Bonus: +4 Critical Strike
    • Durability 55 / 55
    • Requires Level 90
    • Sell Price: 16 49 9

Malevolent Gladiator's Cord of Meditation

  • Season 12
  • Item Level 483
  • Upgrade Level: 0/2
  • Binds when picked up
  • Cloth Waist
  • 12 Armour
  • +28 Intellect
  • +48 Stamina
  • +19 Haste
  • +19 Mastery
  • +13 Pvp Power
    • Prismatic Socket
    • Socket Bonus: +4 Intellect
    • Durability 55 / 55
    • Classes: Priest, Mage, Warlock
    • Requires Level 90
    • Sell Price: 12 42 12

Leggings of Hallowed Fire

  • Heroic
  • Item Level 463
  • Upgrade Level: 0/1
  • Binds when picked up
  • Cloth Legs
  • 18 Armour
  • +31 Intellect
  • +53 Stamina
  • +20 Critical Strike
  • +23 Mastery
    • Enchanted: +19 Intellect and +11 Versatility
    • +10 Versatility and +10 Critical Strike
    • Socket Bonus: +4 Critical Strike
    • Durability 100 / 100
    • Requires Level 90
    • Sell Price: 16 75 69

Furyheart Treads

  • Item Level 476
  • Upgrade Level: 0/2
  • Transmogrified to:
    Bracers of Fel Empowerment
  • Binds when picked up
  • Cloth Feet
  • 14 Armour
  • +30 Intellect
  • +45 Stamina
  • +18 Critical Strike
  • +21 Mastery
    • Enchanted: +10 Mastery & Minor Speed Increase
    • Durability 80 / 80
    • Requires Level 90
    • Sell Price: 23 12 58

Band of Blood

  • Item Level 450
  • Binds when equipped
  • Miscellaneous Finger
  • +19 Intellect
  • +29 Stamina
  • +14 Haste
  • +12 Versatility
    • Requires Level 90
    • Sell Price: 11 65 79

Wicked Witch's Signet

  • Item Level 470
  • Upgrade Level: 0/2
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +22 Intellect
  • +32 Stamina
  • +14 Critical Strike
  • +14 Versatility
    • Requires Level 90

Price of Progress

  • Heroic
  • Item Level 463
  • Upgrade Level: 0/1
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +33 Intellect
  • Equip: Your healing spells have a chance to grant 627 mana. (10% chance, 55 sec cooldown)
    • Requires Level 90
    • Sell Price: 18 5 93

Zen Alchemist Stone

  • Item Level 458
  • Upgrade Level: 0/1
  • Binds when picked up
  • Unique-Equipped: Alchemist Stone (1)
  • Miscellaneous Trinket
  • +33 Mastery
  • Equip: When you heal or deal damage you have a chance to increase your Strength, Agility, or Intellect by 176 for 15 sec. Your highest stat is always chosen.
  • Equip: Increases the effect that healing and mana potions have on the wearer by 40%. This effect does not stack.
  • "Can be used for transmutations in place of a Philosopher's Stone."
    • Requires Level 85
    • Requires Alchemy (500)
    • Sell Price: 17 56 46

Greatstaff of Righteousness

  • Heroic
  • Item Level 463
  • Upgrade Level: 0/1
  • Binds when picked up
  • Staff Two-Hand
  • Speed 3.40 86 - 129 Damage
  • (31.62 damage per second)
  • +227 Intellect
  • +53 Stamina
  • +22 Critical Strike
  • +25 Mastery
    • Durability 100 / 100
    • Requires Level 90
    • Sell Price: 30 15 8
Off Hand (empty slot)
38,759
Health
37,000
Mana
757
Intellect
791
Stamina
14%
Critical Strike
3%
Haste
32%
Mastery
0%
Versatility
Talents
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
90
Divinity
Divinity
(Passive)
Passive

When you heal with a Holy Word spell, your healing is increased by 15% for 6 sec.
100
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
Masochism
Masochism
(Passive)
Passive

When you cast Shadow Mend on yourself, its damage over time effect heals you instead, and reduces all damage you take by 10%.
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
75
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
90
100
Choose a Specialization
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
Talents
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
90
Divinity
Divinity
(Passive)
Passive

When you heal with a Holy Word spell, your healing is increased by 15% for 6 sec.
100
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
90
Divinity
Divinity
(Passive)
Passive

When you heal with a Holy Word spell, your healing is increased by 15% for 6 sec.
100
Talents
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
Masochism
Masochism
(Passive)
Passive

When you cast Shadow Mend on yourself, its damage over time effect heals you instead, and reduces all damage you take by 10%.
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
75
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
90
100
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
Masochism
Masochism
(Passive)
Passive

When you cast Shadow Mend on yourself, its damage over time effect heals you instead, and reduces all damage you take by 10%.
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
75
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
90
100
Legion Raid Progression
View Raid History
Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 0
Honorable Kills
3,089
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating