Use:
Call a Legion ship to bombard the target's location for 9 sec, dealing 353311 Fire damage to all targets within 12 yds, including the ship.
Requires Level 110
Sell Price:
508950
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Terminus Signaling Beacon
Item Level 930
Binds when picked up
Unique-Equipped
Miscellaneous
Trinket
+1055 Mastery
Use:
Call a Legion ship to bombard the target's location for 9 sec, dealing 353311 Fire damage to all targets within 12 yds, including the ship.
Requires Level 110
Sell Price:
508950
Prototype Personnel Decimator
Item Level 930
Binds when picked up
Unique-Equipped
Miscellaneous
Trinket
+1055 Haste
Equip:
Your ranged attacks and spells have a chance to launch a Homing Missile if your target is at least 0 yds away, dealing up to 243786 Fire damage to all enemies within 20 yds. Targets closer to the impact take more damage.
Requires Level 110
Sell Price:
534541
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Prototype Personnel Decimator
Item Level 930
Binds when picked up
Unique-Equipped
Miscellaneous
Trinket
+1055 Haste
Equip:
Your ranged attacks and spells have a chance to launch a Homing Missile if your target is at least 0 yds away, dealing up to 243786 Fire damage to all enemies within 20 yds. Targets closer to the impact take more damage.
Requires Level 110
Sell Price:
534541
Doomhammer
Item Level 978
Transmogrified to: Garrosh's Vanguard Battleaxe
Binds when picked up
Unique
Mace
Main-Hand
Speed 2.60
13,576 - 17,456
Damage
(5,968 damage per second)
+219 Agility
+328 Stamina
+148 Critical Strike
+142 Mastery
Equip:
Grants the Doom Winds ability, causing you to unleash Windfury on your opponents.
"A stranger will raise the hammer high, and with it justice shall reign."
Sell Price:
189498
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Doomhammer
Item Level 978
Transmogrified to: Garrosh's Vanguard Battleaxe
Binds when picked up
Unique
Mace
Main-Hand
Speed 2.60
13,576 - 17,456
Damage
(5,968 damage per second)
+219 Agility
+328 Stamina
+148 Critical Strike
+142 Mastery
Equip:
Grants the Doom Winds ability, causing you to unleash Windfury on your opponents.
"A stranger will raise the hammer high, and with it justice shall reign."
Sell Price:
189498
Fury of the Stonemother
Item Level 978
Transmogrified to: Garrosh's Vanguard Battleaxe
Binds when picked up
Unique
Mace
Off-Hand
Speed 2.60
13,576 - 17,456
Damage
(5,968 damage per second)
+219 Agility
+328 Stamina
+148 Critical Strike
+142 Mastery
"Created through the power of Doomhammer and the powerful shaman who wields it."
Sell Price:
171754
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Fury of the Stonemother
Item Level 978
Transmogrified to: Garrosh's Vanguard Battleaxe
Binds when picked up
Unique
Mace
Off-Hand
Speed 2.60
13,576 - 17,456
Damage
(5,968 damage per second)
+219 Agility
+328 Stamina
+148 Critical Strike
+142 Mastery
"Created through the power of Doomhammer and the powerful shaman who wields it."
Summons a totem at the target location for 10 sec. The totem Hexes all enemies within 8 yds into frogs which are incapacitated and unable to attack or cast spells. Damage or leaving the area will interrupt the effect.
Back
Voodoo Totem
(35 yd range, Instant, 30 sec cooldown)
22,000 Mana
35 yd range
Instant
30 sec cooldown
Summons a totem at the target location for 10 sec. The totem Hexes all enemies within 8 yds into frogs which are incapacitated and unable to attack or cast spells. Damage or leaving the area will interrupt the effect.
Creates a vortex of wind 8 yards around you, dealing 27,931 Nature damage every 1 sec to enemies caught in the storm, and slowing them by 30% for 3 sec.
Back
Fury of Air
(Instant)
3 Maelstrom, plus 3 per sec
Instant
Creates a vortex of wind 8 yards around you, dealing 27,931 Nature damage every 1 sec to enemies caught in the storm, and slowing them by 30% for 3 sec.
Summons an Earthen Spike under an enemy, dealing 448,968 Physical damage and increasing Physical and Nature damage you deal to the target by 30% for 10 sec.
Back
Earthen Spike
(10 yd range, Instant, 20 sec cooldown)
20 Maelstrom
10 yd range
Instant
20 sec cooldown
Summons an Earthen Spike under an enemy, dealing 448,968 Physical damage and increasing Physical and Nature damage you deal to the target by 30% for 10 sec.
Summons a totem at the target location for 10 sec. The totem Hexes all enemies within 8 yds into frogs which are incapacitated and unable to attack or cast spells. Damage or leaving the area will interrupt the effect.
Back
Voodoo Totem
(35 yd range, Instant, 30 sec cooldown)
22,000 Mana
35 yd range
Instant
30 sec cooldown
Summons a totem at the target location for 10 sec. The totem Hexes all enemies within 8 yds into frogs which are incapacitated and unable to attack or cast spells. Damage or leaving the area will interrupt the effect.
Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them.
Back
Primal Elementalist
(Passive)
Passive
Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them.
Hurls frigid ice at the target, dealing 456,543 Frost damage and causing your next 4 Frost Shocks to deal 400% increased damage.
Generates 24 Maelstom.
Back
Icefury
(40 yd range, 2 sec cast, 30 sec cooldown)
40 yd range
2 sec cast
30 sec cooldown
Hurls frigid ice at the target, dealing 456,543 Frost damage and causing your next 4 Frost Shocks to deal 400% increased damage.
Generates 24 Maelstom.
Summons a totem at the target location for 10 sec. The totem Hexes all enemies within 8 yds into frogs which are incapacitated and unable to attack or cast spells. Damage or leaving the area will interrupt the effect.
Back
Voodoo Totem
(35 yd range, Instant, 30 sec cooldown)
22,000 Mana
35 yd range
Instant
30 sec cooldown
Summons a totem at the target location for 10 sec. The totem Hexes all enemies within 8 yds into frogs which are incapacitated and unable to attack or cast spells. Damage or leaving the area will interrupt the effect.
Creates a vortex of wind 8 yards around you, dealing 27,931 Nature damage every 1 sec to enemies caught in the storm, and slowing them by 30% for 3 sec.
Back
Fury of Air
(Instant)
3 Maelstrom, plus 3 per sec
Instant
Creates a vortex of wind 8 yards around you, dealing 27,931 Nature damage every 1 sec to enemies caught in the storm, and slowing them by 30% for 3 sec.
Summons an Earthen Spike under an enemy, dealing 448,968 Physical damage and increasing Physical and Nature damage you deal to the target by 30% for 10 sec.
Back
Earthen Spike
(10 yd range, Instant, 20 sec cooldown)
20 Maelstrom
10 yd range
Instant
20 sec cooldown
Summons an Earthen Spike under an enemy, dealing 448,968 Physical damage and increasing Physical and Nature damage you deal to the target by 30% for 10 sec.
Enhancement
A totemic warrior who strikes foes with weapons imbued with elemental power.
Summons a totem at the target location for 10 sec. The totem Hexes all enemies within 8 yds into frogs which are incapacitated and unable to attack or cast spells. Damage or leaving the area will interrupt the effect.
Back
Voodoo Totem
(35 yd range, Instant, 30 sec cooldown)
22,000 Mana
35 yd range
Instant
30 sec cooldown
Summons a totem at the target location for 10 sec. The totem Hexes all enemies within 8 yds into frogs which are incapacitated and unable to attack or cast spells. Damage or leaving the area will interrupt the effect.
Creates a vortex of wind 8 yards around you, dealing 27,931 Nature damage every 1 sec to enemies caught in the storm, and slowing them by 30% for 3 sec.
Back
Fury of Air
(Instant)
3 Maelstrom, plus 3 per sec
Instant
Creates a vortex of wind 8 yards around you, dealing 27,931 Nature damage every 1 sec to enemies caught in the storm, and slowing them by 30% for 3 sec.
Summons an Earthen Spike under an enemy, dealing 448,968 Physical damage and increasing Physical and Nature damage you deal to the target by 30% for 10 sec.
Back
Earthen Spike
(10 yd range, Instant, 20 sec cooldown)
20 Maelstrom
10 yd range
Instant
20 sec cooldown
Summons an Earthen Spike under an enemy, dealing 448,968 Physical damage and increasing Physical and Nature damage you deal to the target by 30% for 10 sec.
Summons a totem at the target location for 10 sec. The totem Hexes all enemies within 8 yds into frogs which are incapacitated and unable to attack or cast spells. Damage or leaving the area will interrupt the effect.
Back
Voodoo Totem
(35 yd range, Instant, 30 sec cooldown)
22,000 Mana
35 yd range
Instant
30 sec cooldown
Summons a totem at the target location for 10 sec. The totem Hexes all enemies within 8 yds into frogs which are incapacitated and unable to attack or cast spells. Damage or leaving the area will interrupt the effect.
Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them.
Back
Primal Elementalist
(Passive)
Passive
Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them.
Hurls frigid ice at the target, dealing 456,543 Frost damage and causing your next 4 Frost Shocks to deal 400% increased damage.
Generates 24 Maelstom.
Back
Icefury
(40 yd range, 2 sec cast, 30 sec cooldown)
40 yd range
2 sec cast
30 sec cooldown
Hurls frigid ice at the target, dealing 456,543 Frost damage and causing your next 4 Frost Shocks to deal 400% increased damage.
Generates 24 Maelstom.
Elemental
A spellcaster who harnesses the destructive forces of nature and the elements.
Summons a totem at the target location for 10 sec. The totem Hexes all enemies within 8 yds into frogs which are incapacitated and unable to attack or cast spells. Damage or leaving the area will interrupt the effect.
Back
Voodoo Totem
(35 yd range, Instant, 30 sec cooldown)
22,000 Mana
35 yd range
Instant
30 sec cooldown
Summons a totem at the target location for 10 sec. The totem Hexes all enemies within 8 yds into frogs which are incapacitated and unable to attack or cast spells. Damage or leaving the area will interrupt the effect.
Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them.
Back
Primal Elementalist
(Passive)
Passive
Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them.
Hurls frigid ice at the target, dealing 456,543 Frost damage and causing your next 4 Frost Shocks to deal 400% increased damage.
Generates 24 Maelstom.
Back
Icefury
(40 yd range, 2 sec cast, 30 sec cooldown)
40 yd range
2 sec cast
30 sec cooldown
Hurls frigid ice at the target, dealing 456,543 Frost damage and causing your next 4 Frost Shocks to deal 400% increased damage.
Generates 24 Maelstom.