Cowl of Fluid Machinations

  • Heroic
  • Item Level 325
  • Transmogrified to:
    Scorching Sands Mask
  • Binds when picked up
  • Leather Head
  • 174 Armour
  • +357 Agility or Intellect
  • +594 Stamina
  • Active Azerite Powers:
  • - Storm of Steel
  • Extra strikes from Sinister Strike increase the damage of your next Dispatch by 110.
    • Durability 85 / 85
    • Requires Level 120
    • Sell Price: 39 67 39

Heart of Azeroth

  • Item Level 308
  • Azerite Power Level 15
  • Binds when picked up
  • Unique
  • Miscellaneous Neck
  • +90 Agility or Strength or Intellect
  • +137 Stamina
  • +169 Critical Strike
  • +169 Haste
  • +169 Mastery
  • Equip: Harnesses the energy of raw Azerite, awakening exceptional pieces of armor that possess latent powers.
  • "A living symbol of hope, borne by the champions of a dying planet. The fate of Azeroth will be shared by all her children."
    • Requires Level 110

Tentacle-Laced Spaulders

  • Item Level 310
  • Transmogrified to:
    Scorching Sands Shoulderguards
  • Binds when picked up
  • Leather Shoulder
  • 142 Armour
  • +233 Agility or Intellect
  • +380 Stamina
  • Active Azerite Powers:
  • - Ace Up Your Sleeve
  • Each combo point spent on Between the Eyes increases damage by an additional 127 and grants a 0% chance to gain 0 Combo Points.
  • - Bulwark of the Masses
  • When you are surrounded by 0 or more enemies, gain a shield that absorbs 2482 damage. Cannot occur more than once every 15 sec.
    • Durability 85 / 85
    • Requires Level 120
    • Sell Price: 36 53 86

Void-Drenched Cape

  • Heroic
  • Item Level 325
  • Transmogrified to:
    Hidden Cloak
  • Binds when picked up
  • Back
  • 63 Armour
  • +106 Agility or Strength or Intellect
  • +165 Stamina
  • +36 Versatility
  • +67 Mastery
    • Requires Level 120
    • Sell Price: 36 82 61

Gore-Splattered Vest

  • Heroic
  • Item Level 325
  • Binds when picked up
  • Leather Chest
  • 214 Armour
  • +357 Agility or Intellect
  • +594 Stamina
  • Active Azerite Powers:
  • - Paradise Lost
  • Take control of the dice of fate, granting yourself 92 Agility if Roll the Bones only provides you with one combat enhancement.
    • Durability 140 / 140
    • Requires Level 120
    • Sell Price: 50 72 61
Shirt (empty slot)
Tabard (empty slot)

Honorbound Outrider's Bracers

Grips of Electrified Defense

  • Item Level 310
  • Transmogrified to:
    Scorching Sands Handlers
  • Binds when picked up
  • Leather Hands
  • 119 Armour
  • +123 Agility or Intellect
  • +187 Stamina
  • +69 Critical Strike
  • +58 Versatility
    • Durability 50 / 50
    • Requires Level 120
    • Sell Price: 26 17 23

Whirling Dervish Sash

  • Heroic
  • Item Level 325
  • Transmogrified to:
    Scorching Sands Waistwrap
  • Binds when picked up
  • Leather Waist
  • 120 Armour
  • +141 Agility or Intellect
  • +219 Stamina
  • +54 Haste
  • +84 Mastery
    • Durability 50 / 50
    • Requires Level 120
    • Sell Price: 26 17 48

Jambani Pants

  • Item Level 294
  • Transmogrified to:
    Scorching Sands Legwraps
  • Binds when picked up
  • Leather Legs
  • 144 Armour
  • +141 Agility or Intellect
  • +211 Stamina
  • +70 Critical Strike
  • +76 Versatility
    • Durability 100 / 100
    • Sell Price: 37 86 74

Gravethorn Striders

  • Titanforged
  • Item Level 330
  • Transmogrified to:
    Scorching Sands Footgear
  • Binds when picked up
  • Leather Feet
  • 151 Armour
  • +148 Agility or Intellect
  • +232 Stamina
  • +62 Versatility
  • +80 Mastery
    • Durability 65 / 65
    • Requires Level 120
    • Sell Price: 39 3 11

Bonesplinter Band

  • Item Level 315
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +147 Stamina
  • +132 Haste
  • +176 Mastery
    • Requires Level 120
    • Sell Price: 31 23 72

Jade Ophidian Band

  • Heroic
  • Item Level 325
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +165 Stamina
  • +121 Versatility
  • +205 Mastery
    • Requires Level 120
    • Sell Price: 31 54 38

Harlan's Loaded Dice

  • Item Level 310
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +155 Agility
  • Equip: Your attacks and abilities have a chance to roll the loaded dice, gaining a random combination of Mastery, Haste, and Critical Strike for 15 sec.
    • Requires Level 120
    • Sell Price: 45 72 66

Gilded Loa Figurine

  • Warforged
  • Item Level 310
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +121 Versatility
  • Equip: Your spells and abilities have a chance to increase your primary stat by 492 for 10 sec.
    • Requires Level 120
    • Sell Price: 43 57 31

Mistscale Knuckles of the Quickblade

  • Item Level 310
  • Transmogrified to:
    The Dreadblades
  • Binds when equipped
  • Fist Weapon One-Hand
  • Speed 2.60 199 - 284 Damage
  • (92.88 damage per second)
  • +82 Agility
  • +124 Stamina
  • +24 Critical Strike
  • +61 Versatility
    • Durability 80 / 80
    • Requires Level 120
    • Sell Price: 73 21 20

Mistscale Knuckles of the Fireflash

  • Item Level 300
  • Binds when equipped
  • Fist Weapon One-Hand
  • Speed 2.60 181 - 258 Damage
  • (84.42 damage per second)
  • +74 Agility
  • +111 Stamina
  • +51 Critical Strike
  • +28 Haste
    • Durability 65 / 65
    • Requires Level 120
    • Sell Price: 73 21 20
87,620
Health
Health
87,620
150
Energy
Energy
150
3,728
Agility
Agility3,728
4,381
Stamina
Stamina4,381
15%
Critical Strike
Critical Strike14.76%
Total Rating:343
6%
Haste
Haste5.60%
Total Rating:381
24%
Mastery
Mastery23.78%
Total Rating:741
7%
Versatility
Versatility7.00%
Total Rating:595
Specialization
Player vs Player Talents
15
Quick Draw
Quick Draw
(Passive)
Passive

Half-cost uses of Pistol Shot granted by Sinister Strike now generate 1 additional combo point, and deal 50% additional damage.

30
Acrobatic Strikes
Acrobatic Strikes
(Passive)
Passive

Increases the range on all your melee attacks by 3 yards.

45
Vigor
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.

60
Iron Stomach
Iron Stomach
(Passive)
Passive

Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 30%.

75
Dirty Tricks
Dirty Tricks
(Passive)
Passive

Cheap Shot, Gouge, and Sap no longer cost Energy.

90
Alacrity
Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 5 times.

100
Killing Spree
Killing Spree
(10 yd range, Instant, 2 min cooldown)
10 yd range
Instant
2 min cooldown

Teleport to an enemy within 10 yards, attacking with both weapons for a total of 6,996 Physical damage over 2 sec. While Blade Flurry is active, also hits all nearby enemies for 100% damage.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Smoke Bomb
Smoke Bomb
(Instant, 3 min cooldown)
Instant
3 min cooldown

Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud.

Drink Up Me Hearties
Drink Up Me Hearties
(Passive)
Passive

You learn the ability to create Crimson Vials for allies. Create: Crimson Vial Create a Crimson Vial to share with allies. Maximum of 3 can be carried at once.

Cheap Tricks
Cheap Tricks
(Passive)
Passive

After coming out of Blind, the target's chance to miss attacks is increased by 75% for 5 sec. Between the Eyes reduces the energy cost of your Pistol Shot by 100% for 5 sec.

Specialization
Player vs Player Talents
15
Find Weakness
Find Weakness
(Passive)
Passive

Your Shadowstrike and Cheap Shot reveal a flaw in your target's defenses, causing all your attacks to bypass 40% of that enemy's armor for 10 sec.

30
Shadow Focus
Shadow Focus
(Passive)
Passive

Abilities cost 20% less Energy while Stealth or Shadow Dance is active.

45
Vigor
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.

60
Soothing Darkness
Soothing Darkness
(Passive)
Passive

You heal 3% of your maximum health every 1 sec while Stealth or Shadow Dance is active.

75
Night Terrors
Night Terrors
(Passive)
Passive

Shuriken Storm reduces enemies' movement speed by 30% for 8 sec.

90
Enveloping Shadows
Enveloping Shadows
(Passive)
Passive

Deepening Shadows reduces the remaining cooldown of Shadow Dance by an additional 1 sec per combo point spent. Shadow Dance gains 1 additional charge.

100
Master of Shadows
Master of Shadows
(Passive)
Passive

Gain 25 Energy over 3 sec when you enter Stealth or activate Shadow Dance.

Specialization
Player vs Player Talents
15
Elaborate Planning
Elaborate Planning
(Passive)
Passive

Your finishing moves grant 10% increased damage done for 4 sec.

30
Nightstalker
Nightstalker
(Passive)
Passive

While Stealth is active, you move 20% faster and your abilities deal 50% more damage.

45
Vigor
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.

60
Leeching Poison
Leeching Poison
(Passive)
Passive

Adds a Leeching Poison effect to your Deadly Poison and Wound Poison, granting you 10% Leech.

75
Iron Wire
Iron Wire
(Passive)
Passive

Increase the duration of Garrote's silence effect by 3 sec. Enemies silenced by Garrote deal 15% reduced damage for 8 sec.

90
Toxic Blade
Toxic Blade
(Melee Range, Instant, 25 sec cooldown)
20 Energy
Melee Range
Instant
25 sec cooldown

Stab your enemy with a toxic poisoned blade, dealing 1,908 Nature damage. Your Nature damage done against the target is increased by 30% for 9 sec. Awards 1 combo point.

100
Poison Bomb
Poison Bomb
(Passive)
Passive

Envenom and Rupture have a 4% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals 1,584 Nature damage over 2 sec to all enemies within it.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Mind-Numbing Poison
Mind-Numbing Poison
(Passive)
Passive

Deadly Poison will also infect the target with Mind-numbing Poison. Casting spells while under the effects of Mind-numbing Poison will cause you to take 355 Nature damage.

Deadly Brew
Deadly Brew
(Passive)
Passive

Deadly Poison also applies Minor Wound Poison to the target for 8 sec, reducing healing received by 15%.

System Shock
System Shock
(Passive)
Passive

Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals 1,787 Nature damage, and reduces their movement speed by 90% for 2 sec.

Specialization
Outlaw Talents
15
Quick Draw
Quick Draw
(Passive)
Passive

Half-cost uses of Pistol Shot granted by Sinister Strike now generate 1 additional combo point, and deal 50% additional damage.

30
Acrobatic Strikes
Acrobatic Strikes
(Passive)
Passive

Increases the range on all your melee attacks by 3 yards.

45
Vigor
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.

60
Iron Stomach
Iron Stomach
(Passive)
Passive

Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 30%.

75
Dirty Tricks
Dirty Tricks
(Passive)
Passive

Cheap Shot, Gouge, and Sap no longer cost Energy.

90
Alacrity
Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 5 times.

100
Killing Spree
Killing Spree
(10 yd range, Instant, 2 min cooldown)
10 yd range
Instant
2 min cooldown

Teleport to an enemy within 10 yards, attacking with both weapons for a total of 6,996 Physical damage over 2 sec. While Blade Flurry is active, also hits all nearby enemies for 100% damage.

Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Smoke Bomb
Smoke Bomb
(Instant, 3 min cooldown)
Instant
3 min cooldown

Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud.

Drink Up Me Hearties
Drink Up Me Hearties
(Passive)
Passive

You learn the ability to create Crimson Vials for allies. Create: Crimson Vial Create a Crimson Vial to share with allies. Maximum of 3 can be carried at once.

Cheap Tricks
Cheap Tricks
(Passive)
Passive

After coming out of Blind, the target's chance to miss attacks is increased by 75% for 5 sec. Between the Eyes reduces the energy cost of your Pistol Shot by 100% for 5 sec.

Outlaw Talents
15
Quick Draw
Quick Draw
(Passive)
Passive

Half-cost uses of Pistol Shot granted by Sinister Strike now generate 1 additional combo point, and deal 50% additional damage.

30
Acrobatic Strikes
Acrobatic Strikes
(Passive)
Passive

Increases the range on all your melee attacks by 3 yards.

45
Vigor
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.

60
Iron Stomach
Iron Stomach
(Passive)
Passive

Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 30%.

75
Dirty Tricks
Dirty Tricks
(Passive)
Passive

Cheap Shot, Gouge, and Sap no longer cost Energy.

90
Alacrity
Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 5 times.

100
Killing Spree
Killing Spree
(10 yd range, Instant, 2 min cooldown)
10 yd range
Instant
2 min cooldown

Teleport to an enemy within 10 yards, attacking with both weapons for a total of 6,996 Physical damage over 2 sec. While Blade Flurry is active, also hits all nearby enemies for 100% damage.

15
Quick Draw
Quick Draw
(Passive)
Passive

Half-cost uses of Pistol Shot granted by Sinister Strike now generate 1 additional combo point, and deal 50% additional damage.

30
Acrobatic Strikes
Acrobatic Strikes
(Passive)
Passive

Increases the range on all your melee attacks by 3 yards.

45
Vigor
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.

60
Iron Stomach
Iron Stomach
(Passive)
Passive

Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 30%.

75
Dirty Tricks
Dirty Tricks
(Passive)
Passive

Cheap Shot, Gouge, and Sap no longer cost Energy.

90
Alacrity
Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 5 times.

100
Killing Spree
Killing Spree
(10 yd range, Instant, 2 min cooldown)
10 yd range
Instant
2 min cooldown

Teleport to an enemy within 10 yards, attacking with both weapons for a total of 6,996 Physical damage over 2 sec. While Blade Flurry is active, also hits all nearby enemies for 100% damage.

Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Smoke Bomb
Smoke Bomb
(Instant, 3 min cooldown)
Instant
3 min cooldown

Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud.

Drink Up Me Hearties
Drink Up Me Hearties
(Passive)
Passive

You learn the ability to create Crimson Vials for allies. Create: Crimson Vial Create a Crimson Vial to share with allies. Maximum of 3 can be carried at once.

Cheap Tricks
Cheap Tricks
(Passive)
Passive

After coming out of Blind, the target's chance to miss attacks is increased by 75% for 5 sec. Between the Eyes reduces the energy cost of your Pistol Shot by 100% for 5 sec.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Smoke Bomb
Smoke Bomb
(Instant, 3 min cooldown)
Instant
3 min cooldown

Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud.

Drink Up Me Hearties
Drink Up Me Hearties
(Passive)
Passive

You learn the ability to create Crimson Vials for allies. Create: Crimson Vial Create a Crimson Vial to share with allies. Maximum of 3 can be carried at once.

Cheap Tricks
Cheap Tricks
(Passive)
Passive

After coming out of Blind, the target's chance to miss attacks is increased by 75% for 5 sec. Between the Eyes reduces the energy cost of your Pistol Shot by 100% for 5 sec.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Smoke Bomb
Smoke Bomb
(Instant, 3 min cooldown)
Instant
3 min cooldown

Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 sec. Enemies are unable to target into or out of the smoke cloud.

Drink Up Me Hearties
Drink Up Me Hearties
(Passive)
Passive

You learn the ability to create Crimson Vials for allies. Create: Crimson Vial Create a Crimson Vial to share with allies. Maximum of 3 can be carried at once.

Cheap Tricks
Cheap Tricks
(Passive)
Passive

After coming out of Blind, the target's chance to miss attacks is increased by 75% for 5 sec. Between the Eyes reduces the energy cost of your Pistol Shot by 100% for 5 sec.

Specialization
Subtlety Talents
15
Find Weakness
Find Weakness
(Passive)
Passive

Your Shadowstrike and Cheap Shot reveal a flaw in your target's defenses, causing all your attacks to bypass 40% of that enemy's armor for 10 sec.

30
Shadow Focus
Shadow Focus
(Passive)
Passive

Abilities cost 20% less Energy while Stealth or Shadow Dance is active.

45
Vigor
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.

60
Soothing Darkness
Soothing Darkness
(Passive)
Passive

You heal 3% of your maximum health every 1 sec while Stealth or Shadow Dance is active.

75
Night Terrors
Night Terrors
(Passive)
Passive

Shuriken Storm reduces enemies' movement speed by 30% for 8 sec.

90
Enveloping Shadows
Enveloping Shadows
(Passive)
Passive

Deepening Shadows reduces the remaining cooldown of Shadow Dance by an additional 1 sec per combo point spent. Shadow Dance gains 1 additional charge.

100
Master of Shadows
Master of Shadows
(Passive)
Passive

Gain 25 Energy over 3 sec when you enter Stealth or activate Shadow Dance.

Player vs Player Talents
Subtlety Talents
15
Find Weakness
Find Weakness
(Passive)
Passive

Your Shadowstrike and Cheap Shot reveal a flaw in your target's defenses, causing all your attacks to bypass 40% of that enemy's armor for 10 sec.

30
Shadow Focus
Shadow Focus
(Passive)
Passive

Abilities cost 20% less Energy while Stealth or Shadow Dance is active.

45
Vigor
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.

60
Soothing Darkness
Soothing Darkness
(Passive)
Passive

You heal 3% of your maximum health every 1 sec while Stealth or Shadow Dance is active.

75
Night Terrors
Night Terrors
(Passive)
Passive

Shuriken Storm reduces enemies' movement speed by 30% for 8 sec.

90
Enveloping Shadows
Enveloping Shadows
(Passive)
Passive

Deepening Shadows reduces the remaining cooldown of Shadow Dance by an additional 1 sec per combo point spent. Shadow Dance gains 1 additional charge.

100
Master of Shadows
Master of Shadows
(Passive)
Passive

Gain 25 Energy over 3 sec when you enter Stealth or activate Shadow Dance.

15
Find Weakness
Find Weakness
(Passive)
Passive

Your Shadowstrike and Cheap Shot reveal a flaw in your target's defenses, causing all your attacks to bypass 40% of that enemy's armor for 10 sec.

30
Shadow Focus
Shadow Focus
(Passive)
Passive

Abilities cost 20% less Energy while Stealth or Shadow Dance is active.

45
Vigor
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.

60
Soothing Darkness
Soothing Darkness
(Passive)
Passive

You heal 3% of your maximum health every 1 sec while Stealth or Shadow Dance is active.

75
Night Terrors
Night Terrors
(Passive)
Passive

Shuriken Storm reduces enemies' movement speed by 30% for 8 sec.

90
Enveloping Shadows
Enveloping Shadows
(Passive)
Passive

Deepening Shadows reduces the remaining cooldown of Shadow Dance by an additional 1 sec per combo point spent. Shadow Dance gains 1 additional charge.

100
Master of Shadows
Master of Shadows
(Passive)
Passive

Gain 25 Energy over 3 sec when you enter Stealth or activate Shadow Dance.

Player vs Player Talents
Specialization
Assassination Talents
15
Elaborate Planning
Elaborate Planning
(Passive)
Passive

Your finishing moves grant 10% increased damage done for 4 sec.

30
Nightstalker
Nightstalker
(Passive)
Passive

While Stealth is active, you move 20% faster and your abilities deal 50% more damage.

45
Vigor
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.

60
Leeching Poison
Leeching Poison
(Passive)
Passive

Adds a Leeching Poison effect to your Deadly Poison and Wound Poison, granting you 10% Leech.

75
Iron Wire
Iron Wire
(Passive)
Passive

Increase the duration of Garrote's silence effect by 3 sec. Enemies silenced by Garrote deal 15% reduced damage for 8 sec.

90
Toxic Blade
Toxic Blade
(Melee Range, Instant, 25 sec cooldown)
20 Energy
Melee Range
Instant
25 sec cooldown

Stab your enemy with a toxic poisoned blade, dealing 1,908 Nature damage. Your Nature damage done against the target is increased by 30% for 9 sec. Awards 1 combo point.

100
Poison Bomb
Poison Bomb
(Passive)
Passive

Envenom and Rupture have a 4% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals 1,584 Nature damage over 2 sec to all enemies within it.

Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Mind-Numbing Poison
Mind-Numbing Poison
(Passive)
Passive

Deadly Poison will also infect the target with Mind-numbing Poison. Casting spells while under the effects of Mind-numbing Poison will cause you to take 355 Nature damage.

Deadly Brew
Deadly Brew
(Passive)
Passive

Deadly Poison also applies Minor Wound Poison to the target for 8 sec, reducing healing received by 15%.

System Shock
System Shock
(Passive)
Passive

Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals 1,787 Nature damage, and reduces their movement speed by 90% for 2 sec.

Assassination Talents
15
Elaborate Planning
Elaborate Planning
(Passive)
Passive

Your finishing moves grant 10% increased damage done for 4 sec.

30
Nightstalker
Nightstalker
(Passive)
Passive

While Stealth is active, you move 20% faster and your abilities deal 50% more damage.

45
Vigor
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.

60
Leeching Poison
Leeching Poison
(Passive)
Passive

Adds a Leeching Poison effect to your Deadly Poison and Wound Poison, granting you 10% Leech.

75
Iron Wire
Iron Wire
(Passive)
Passive

Increase the duration of Garrote's silence effect by 3 sec. Enemies silenced by Garrote deal 15% reduced damage for 8 sec.

90
Toxic Blade
Toxic Blade
(Melee Range, Instant, 25 sec cooldown)
20 Energy
Melee Range
Instant
25 sec cooldown

Stab your enemy with a toxic poisoned blade, dealing 1,908 Nature damage. Your Nature damage done against the target is increased by 30% for 9 sec. Awards 1 combo point.

100
Poison Bomb
Poison Bomb
(Passive)
Passive

Envenom and Rupture have a 4% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals 1,584 Nature damage over 2 sec to all enemies within it.

15
Elaborate Planning
Elaborate Planning
(Passive)
Passive

Your finishing moves grant 10% increased damage done for 4 sec.

30
Nightstalker
Nightstalker
(Passive)
Passive

While Stealth is active, you move 20% faster and your abilities deal 50% more damage.

45
Vigor
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.

60
Leeching Poison
Leeching Poison
(Passive)
Passive

Adds a Leeching Poison effect to your Deadly Poison and Wound Poison, granting you 10% Leech.

75
Iron Wire
Iron Wire
(Passive)
Passive

Increase the duration of Garrote's silence effect by 3 sec. Enemies silenced by Garrote deal 15% reduced damage for 8 sec.

90
Toxic Blade
Toxic Blade
(Melee Range, Instant, 25 sec cooldown)
20 Energy
Melee Range
Instant
25 sec cooldown

Stab your enemy with a toxic poisoned blade, dealing 1,908 Nature damage. Your Nature damage done against the target is increased by 30% for 9 sec. Awards 1 combo point.

100
Poison Bomb
Poison Bomb
(Passive)
Passive

Envenom and Rupture have a 4% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals 1,584 Nature damage over 2 sec to all enemies within it.

Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Mind-Numbing Poison
Mind-Numbing Poison
(Passive)
Passive

Deadly Poison will also infect the target with Mind-numbing Poison. Casting spells while under the effects of Mind-numbing Poison will cause you to take 355 Nature damage.

Deadly Brew
Deadly Brew
(Passive)
Passive

Deadly Poison also applies Minor Wound Poison to the target for 8 sec, reducing healing received by 15%.

System Shock
System Shock
(Passive)
Passive

Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals 1,787 Nature damage, and reduces their movement speed by 90% for 2 sec.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Mind-Numbing Poison
Mind-Numbing Poison
(Passive)
Passive

Deadly Poison will also infect the target with Mind-numbing Poison. Casting spells while under the effects of Mind-numbing Poison will cause you to take 355 Nature damage.

Deadly Brew
Deadly Brew
(Passive)
Passive

Deadly Poison also applies Minor Wound Poison to the target for 8 sec, reducing healing received by 15%.

System Shock
System Shock
(Passive)
Passive

Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals 1,787 Nature damage, and reduces their movement speed by 90% for 2 sec.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Mind-Numbing Poison
Mind-Numbing Poison
(Passive)
Passive

Deadly Poison will also infect the target with Mind-numbing Poison. Casting spells while under the effects of Mind-numbing Poison will cause you to take 355 Nature damage.

Deadly Brew
Deadly Brew
(Passive)
Passive

Deadly Poison also applies Minor Wound Poison to the target for 8 sec, reducing healing received by 15%.

System Shock
System Shock
(Passive)
Passive

Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals 1,787 Nature damage, and reduces their movement speed by 90% for 2 sec.

Raid Progression
View Raid History
Level 120
LFR
0/8
0%
Normal
0/8
0%
Heroic
0/8
0%
Mythic
0/8
0%
Uldir
LFR
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Normal
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Heroic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Mythic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Player vs Player
View More PvP Stats
Honor
Level 4
Honorable Kills
3,093
2v2
Arena
3v3
Arena
10v10
Battlegrounds
Honor
Level 4
Honorable Kills
3,093
2v2
Arena
3v3
Arena
10v10
Battlegrounds
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.