Soulscarred Headgear

  • Item Level 310
  • Transmogrified to:
    Hidden Helm
  • Binds when picked up
  • Mail Head
  • 226 Armour
  • +311 Agility or Intellect
  • +507 Stamina
  • Active Azerite Powers:
  • - Blightborne Infusion
  • Your spells and abilities have a chance to draw a Wandering Soul from Thros to serve you for 14 sec. The Soul increases your Critical Strike by 276.
  • - Resounding Protection
  • Every 30 sec, gain an absorb shield for 2499 for 30 sec.
    • Durability 85 / 85
    • Requires Level 120
    • Sell Price: 40 9 94

Heart of Azeroth

  • Item Level 302
  • Azerite Power Level 12
  • Binds when picked up
  • Unique
  • Miscellaneous Neck
  • +85 Agility or Strength or Intellect
  • +128 Stamina
  • +163 Critical Strike
  • +163 Haste
  • +163 Mastery
  • Equip: Harnesses the energy of raw Azerite, awakening exceptional pieces of armor that possess latent powers.
  • "A living symbol of hope, borne by the champions of a dying planet. The fate of Azeroth will be shared by all her children."
    • Requires Level 110

Stormchaser Shoulderguards

  • Item Level 300
  • Transmogrified to:
    Skyshatter Shoulderpads
  • Binds when picked up
  • Mail Shoulder
  • 187 Armour
  • +212 Agility or Intellect
  • +340 Stamina
  • Active Azerite Powers:
  • - Synapse Shock
  • Lightning Bolt and Chain Lightning increase your Intellect by 15 per target hit for 15 sec, stacking up to 5 times.
  • - Vampiric Speed
  • When an enemy you harmed dies, you heal for 1862 and gain 145 Speed for 6 sec.
    • Durability 85 / 85
    • Sell Price: 38 96 87

Navy Blue Boat Cloak

  • Item Level 320
  • Transmogrified to:
    Hidden Cloak
  • Binds when picked up
  • Back
  • 61 Armour
  • +101 Agility or Strength or Intellect
  • +156 Stamina
  • +55 Haste
  • +46 Versatility
    • Requires Level 120
    • Requires Proudmoore Admiralty - Honoured
    • Sell Price: 37 82 70

Deadwash Hauberk

  • Item Level 310
  • Transmogrified to:
    Emalon's Charged Core
  • Binds when picked up
  • Mail Chest
  • 278 Armour
  • +311 Agility or Intellect
  • +507 Stamina
  • Active Azerite Powers:
  • - Secrets of the Deep
  • Your spells and abilities have a chance to create a Surging Droplet nearby. Collecting it increases your primary stat by 86 for 18 sec. Rarely, a Void Droplet will be created, increasing your primary stat by 171 for 18 sec instead.
    • Durability 140 / 140
    • Requires Level 120
    • Sell Price: 48 24 43
Shirt (empty slot)
Tabard (empty slot)

Bindings of the Calling Depths

  • Item Level 310
  • Binds when picked up
  • Mail Wrists
  • 122 Armour
  • +92 Agility or Intellect
  • +140 Stamina
  • +62 Versatility
  • +33 Mastery
    • Durability 50 / 50
    • Requires Level 120
    • Sell Price: 24 93 38

Bite-Resistant Chain Gloves

  • Item Level 310
  • Transmogrified to:
    Ale Soaked Grips
  • Binds when picked up
  • Mail Hands
  • 174 Armour
  • +123 Agility or Intellect
  • +187 Stamina
  • +47 Haste
  • +80 Versatility
    • Durability 50 / 50
    • Requires Level 120
    • Sell Price: 25 97 14

Stormchaser Belt

  • Item Level 281
  • Transmogrified to:
    Wildwood Wrangler Links
  • Binds when picked up
  • Mail Waist
  • 122 Armour
  • +94 Agility or Intellect
  • +140 Stamina
  • +43 Versatility
  • +47 Mastery
    • Durability 40 / 40
    • Sell Price: 17 68 51

Sea Priest's Greaves

  • Titanforged
  • Item Level 330
  • Transmogrified to:
    Infection Resistant Legguards
  • Binds when picked up
  • Mail Legs
  • 282 Armour
  • +197 Agility or Intellect
  • +309 Stamina
  • +62 Critical Strike
  • +128 Mastery
    • Durability 100 / 100
    • Requires Level 120
    • Sell Price: 52 41 58

Ashenwood Sabatons

  • Warforged
  • Item Level 315
  • Binds when picked up
  • Mail Feet
  • 203 Armour
  • +128 Agility or Intellect
  • +197 Stamina
  • +63 Haste
  • +68 Mastery
  • +56 Leech
    • Durability 65 / 65
    • Requires Level 120
    • Sell Price: 37 36 98

Standard Bearer's Band

  • Item Level 290
  • Binds when picked up
  • Miscellaneous Finger
  • +114 Stamina
  • +137 Haste
  • +115 Mastery
    • Sell Price: 22 60 75

Soul of the Sea

  • Item Level 289
  • Binds when picked up
  • Miscellaneous Finger
  • +114 Stamina
  • +136 Versatility
  • +114 Mastery
    • Sell Price: 23 4 28

Lightning Tether

  • Item Level 298
  • Binds when picked up
  • Miscellaneous Trinket
  • +139 Agility or Strength or Intellect
  • Equip: Your attacks and abilities have a chance to electrify the target, dealing 278 Nature damage every 0.5 sec for 3 sec.
    • Sell Price: 31 65 8

Pearl Diver's Compass

  • Item Level 310
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +155 Agility or Strength or Intellect
  • Use: Increase your Mastery by 511 for 12 sec.
    • Requires Level 120
    • Sell Price: 41 83

Coralshell Dagger of the Fireflash

  • Item Level 266
  • Transmogrified to:
    Sharas'dal, Scepter of Tides
  • Binds when equipped
  • Dagger One-Hand
  • Speed 1.80 41 - 69 Damage
  • (30.56 damage per second)
  • +54 Intellect
  • +81 Stamina
  • +20 Critical Strike
  • +27 Haste
  • +20 Speed
    • Durability 55 / 55
    • Requires Level 120
    • Sell Price: 58 53 36

Tideguard Bulwark

  • Item Level 286
  • Binds when picked up
  • Shield Off-Hand
  • 1,020 Armour
  • +74 Strength
  • +226 Intellect
  • +110 Stamina
  • +38 Critical Strike
  • +35 Haste
    • Durability 85 / 85
    • Sell Price: 31 66 34
79,640
Health
Health
79,640
100,000
Mana
Mana
100,000
4,182
Intellect
Intellect4,182
3,982
Stamina
Stamina3,982
8%
Critical Strike
Critical Strike8.39%
Total Rating:244
7%
Haste
Haste7.19%
Total Rating:489
50%
Mastery
Mastery50.42%
Total Rating:634
4%
Versatility
Versatility4.32%
Total Rating:367
Specialization
Player vs Player Talents
15
Undulation
Undulation
(Passive)
Passive

Every third Healing Wave or Healing Surge you cast heals for an additional 50%.

30
Earth Shield
Earth Shield
(40 yd range, Instant)
400 Mana
40 yd range
Instant

Protects the target with an earthen shield, increasing your healing on them by 10% and healing them for 580 when they take damage. 9 charges. This heal can only occur once every few seconds. Earth Shield can only be placed on one target at a time.

45
Static Charge
Static Charge
(Passive, 1 min cooldown)
Passive
1 min cooldown

Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.

60
Ancestral Vigor
Ancestral Vigor
(Passive)
Passive

Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide's initial heal gain 10% increased health for 10 sec.

75
Graceful Spirit
Graceful Spirit
(Passive)
Passive

Reduces the cooldown of Spiritwalker's Grace by 60 sec and increases your movement speed by 20% while it is active.

90
Downpour
Downpour
(40 yd range, 1.5 sec cast, 5 sec cooldown)
600 Mana
40 yd range
1.5 sec cast
5 sec cooldown

A burst of water at the target location heals up to six injured allies within 12 yards for 2,530. Cooldown increased by 5 sec for each target effectively healed.

100
Ascendance
Ascendance
(Instant, 3 min cooldown)
Instant
3 min cooldown

Transform into a Water Ascendant for 15 sec, causing all healing you deal to be duplicated and distributed evenly among nearby allies.

Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Swelling Waves
Swelling Waves
(Passive)
Passive

When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.

Rippling Waters
Rippling Waters
(Passive)
Passive

Riptide has 1 additional charge. Riptide Heals for 4,123 when the spell ends its duration, is refreshed on the target, or is dispelled.

Purifying Waters
Purifying Waters
(Passive)
Passive

Whenever you successfuly Purge a target or when you are dispelled, you are healed for 3% of your total health.

Specialization
Player vs Player Talents
15
Boulderfist
Boulderfist
(Passive)
Passive

Rockbiter's recharge time is reduced by 15% and it deals 20% increased damage.

30
Landslide
Landslide
(Passive)
Passive

Rockbiter has a 20% chance to increase the damage of your next Stormstrike by 100%.

45
Earth Shield
Earth Shield
(40 yd range, Instant)
400 Mana
40 yd range
Instant

Protects the target with an earthen shield, increasing your healing on them by 10% and healing them for 738 when they take damage. 9 charges. This heal can only occur once every few seconds. Earth Shield can only be placed on one target at a time.

60
Searing Assault
Searing Assault
(Passive)
Passive

Flametongue now causes the target to burn for 1,332 Fire damage over 6 sec.

75
Feral Lunge
Feral Lunge
(8-25 yd range, Instant, 30 sec cooldown)
8-25 yd range
Instant
30 sec cooldown

Lunge at your enemy as a ghostly wolf, biting them to deal 108 Physical damage.

90
Crashing Storm
Crashing Storm
(Passive)
Passive

Crash Lightning also electrifies the ground, leaving an electrical field behind which damages enemies within it for 329 Nature damage over 6 sec.

100
Earthen Spike
Earthen Spike
(10 yd range, Instant, 20 sec cooldown)
20 Maelstrom
10 yd range
Instant
20 sec cooldown

Summons an Earthen Spike under an enemy, dealing 1,292 Physical damage and increasing Physical and Nature damage you deal to the target by 20% for 10 sec.

Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

70
Ethereal Form
Ethereal Form
(Instant, 45 sec cooldown)
Instant
45 sec cooldown

You turn ethereal, making you immune to all physical damage, but unable to attack or cast spells and your movement speed is reduced by 50%. Lasts for 15 sec. Use Ethereal Form again to shift out.

Static Cling
Static Cling
(Passive)
Passive

After you use Stormstrike twice in a row on an enemy you create a coil of lightning binding you to the target, increasing the damage the target receives from your attacks by 15% and increases your movement speed by 15% while the cling holds. If the target moves further than 15 yards from you, the cling will break.

Forked Lightning
Forked Lightning
(Passive)
Passive

When you use Stormstrike, you conjure bolts of lightning to up to two furthest enemies within 40 yards dealing 2,181 Nature damage.

Specialization
Player vs Player Talents
15
Elemental Blast
Elemental Blast
(40 yd range, 2 sec cast, 12 sec cooldown)
40 yd range
2 sec cast
12 sec cooldown

Harnesses the raw power of the elements, dealing 930 Elemental damage and increasing your Critical Strike, Haste, or Mastery by 91 for 10 sec.

30
Totem Mastery
Totem Mastery
(40 yd range, Instant)
40 yd range
Instant

Summons four totems that increase your combat capabilities for 2 min. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 5%. Ember Totem Increases Flame Shock damage over time by 10%. Tailwind Totem Increases your Haste by 2%.

45
Static Charge
Static Charge
(Passive, 1 min cooldown)
Passive
1 min cooldown

Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.

60
High Voltage
High Voltage
(Passive)
Passive

Lightning Bolt and Chain Lightning have a 50% of normal chance to cause a second Elemental Overload.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Earthen Rage
Earthen Rage
(Passive)
Passive

Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing 203 Nature damage to your most recently attacked target.

100
Unlimited Power
Unlimited Power
(Passive)
Passive

When your spells cause an elemental overload, you gain 2% Haste for 10 sec. Gaining a stack does not refresh the duration.

Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Earthfury
Earthfury
(Passive)
Passive

Casting Earth Shock when you have at least 100 Maelstrom will stun the target for 2 sec.

Purifying Waters
Purifying Waters
(Passive)
Passive

Whenever you successfuly Purge a target or when you are dispelled, you are healed for 3% of your total health.

Elemental Attunement
Elemental Attunement
(Passive)
Passive

Increases your maximum Maelstrom by 50.

Specialization
Restoration Talents
15
Undulation
Undulation
(Passive)
Passive

Every third Healing Wave or Healing Surge you cast heals for an additional 50%.

30
Earth Shield
Earth Shield
(40 yd range, Instant)
400 Mana
40 yd range
Instant

Protects the target with an earthen shield, increasing your healing on them by 10% and healing them for 580 when they take damage. 9 charges. This heal can only occur once every few seconds. Earth Shield can only be placed on one target at a time.

45
Static Charge
Static Charge
(Passive, 1 min cooldown)
Passive
1 min cooldown

Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.

60
Ancestral Vigor
Ancestral Vigor
(Passive)
Passive

Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide's initial heal gain 10% increased health for 10 sec.

75
Graceful Spirit
Graceful Spirit
(Passive)
Passive

Reduces the cooldown of Spiritwalker's Grace by 60 sec and increases your movement speed by 20% while it is active.

90
Downpour
Downpour
(40 yd range, 1.5 sec cast, 5 sec cooldown)
600 Mana
40 yd range
1.5 sec cast
5 sec cooldown

A burst of water at the target location heals up to six injured allies within 12 yards for 2,530. Cooldown increased by 5 sec for each target effectively healed.

100
Ascendance
Ascendance
(Instant, 3 min cooldown)
Instant
3 min cooldown

Transform into a Water Ascendant for 15 sec, causing all healing you deal to be duplicated and distributed evenly among nearby allies.

Player vs Player Talents
Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Swelling Waves
Swelling Waves
(Passive)
Passive

When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.

Rippling Waters
Rippling Waters
(Passive)
Passive

Riptide has 1 additional charge. Riptide Heals for 4,123 when the spell ends its duration, is refreshed on the target, or is dispelled.

Purifying Waters
Purifying Waters
(Passive)
Passive

Whenever you successfuly Purge a target or when you are dispelled, you are healed for 3% of your total health.

Restoration Talents
15
Undulation
Undulation
(Passive)
Passive

Every third Healing Wave or Healing Surge you cast heals for an additional 50%.

30
Earth Shield
Earth Shield
(40 yd range, Instant)
400 Mana
40 yd range
Instant

Protects the target with an earthen shield, increasing your healing on them by 10% and healing them for 580 when they take damage. 9 charges. This heal can only occur once every few seconds. Earth Shield can only be placed on one target at a time.

45
Static Charge
Static Charge
(Passive, 1 min cooldown)
Passive
1 min cooldown

Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.

60
Ancestral Vigor
Ancestral Vigor
(Passive)
Passive

Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide's initial heal gain 10% increased health for 10 sec.

75
Graceful Spirit
Graceful Spirit
(Passive)
Passive

Reduces the cooldown of Spiritwalker's Grace by 60 sec and increases your movement speed by 20% while it is active.

90
Downpour
Downpour
(40 yd range, 1.5 sec cast, 5 sec cooldown)
600 Mana
40 yd range
1.5 sec cast
5 sec cooldown

A burst of water at the target location heals up to six injured allies within 12 yards for 2,530. Cooldown increased by 5 sec for each target effectively healed.

100
Ascendance
Ascendance
(Instant, 3 min cooldown)
Instant
3 min cooldown

Transform into a Water Ascendant for 15 sec, causing all healing you deal to be duplicated and distributed evenly among nearby allies.

15
Undulation
Undulation
(Passive)
Passive

Every third Healing Wave or Healing Surge you cast heals for an additional 50%.

30
Earth Shield
Earth Shield
(40 yd range, Instant)
400 Mana
40 yd range
Instant

Protects the target with an earthen shield, increasing your healing on them by 10% and healing them for 580 when they take damage. 9 charges. This heal can only occur once every few seconds. Earth Shield can only be placed on one target at a time.

45
Static Charge
Static Charge
(Passive, 1 min cooldown)
Passive
1 min cooldown

Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.

60
Ancestral Vigor
Ancestral Vigor
(Passive)
Passive

Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide's initial heal gain 10% increased health for 10 sec.

75
Graceful Spirit
Graceful Spirit
(Passive)
Passive

Reduces the cooldown of Spiritwalker's Grace by 60 sec and increases your movement speed by 20% while it is active.

90
Downpour
Downpour
(40 yd range, 1.5 sec cast, 5 sec cooldown)
600 Mana
40 yd range
1.5 sec cast
5 sec cooldown

A burst of water at the target location heals up to six injured allies within 12 yards for 2,530. Cooldown increased by 5 sec for each target effectively healed.

100
Ascendance
Ascendance
(Instant, 3 min cooldown)
Instant
3 min cooldown

Transform into a Water Ascendant for 15 sec, causing all healing you deal to be duplicated and distributed evenly among nearby allies.

Player vs Player Talents
Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Swelling Waves
Swelling Waves
(Passive)
Passive

When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.

Rippling Waters
Rippling Waters
(Passive)
Passive

Riptide has 1 additional charge. Riptide Heals for 4,123 when the spell ends its duration, is refreshed on the target, or is dispelled.

Purifying Waters
Purifying Waters
(Passive)
Passive

Whenever you successfuly Purge a target or when you are dispelled, you are healed for 3% of your total health.

Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Swelling Waves
Swelling Waves
(Passive)
Passive

When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.

Rippling Waters
Rippling Waters
(Passive)
Passive

Riptide has 1 additional charge. Riptide Heals for 4,123 when the spell ends its duration, is refreshed on the target, or is dispelled.

Purifying Waters
Purifying Waters
(Passive)
Passive

Whenever you successfuly Purge a target or when you are dispelled, you are healed for 3% of your total health.

Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Swelling Waves
Swelling Waves
(Passive)
Passive

When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.

Rippling Waters
Rippling Waters
(Passive)
Passive

Riptide has 1 additional charge. Riptide Heals for 4,123 when the spell ends its duration, is refreshed on the target, or is dispelled.

Purifying Waters
Purifying Waters
(Passive)
Passive

Whenever you successfuly Purge a target or when you are dispelled, you are healed for 3% of your total health.

Specialization
Enhancement Talents
15
Boulderfist
Boulderfist
(Passive)
Passive

Rockbiter's recharge time is reduced by 15% and it deals 20% increased damage.

30
Landslide
Landslide
(Passive)
Passive

Rockbiter has a 20% chance to increase the damage of your next Stormstrike by 100%.

45
Earth Shield
Earth Shield
(40 yd range, Instant)
400 Mana
40 yd range
Instant

Protects the target with an earthen shield, increasing your healing on them by 10% and healing them for 738 when they take damage. 9 charges. This heal can only occur once every few seconds. Earth Shield can only be placed on one target at a time.

60
Searing Assault
Searing Assault
(Passive)
Passive

Flametongue now causes the target to burn for 1,332 Fire damage over 6 sec.

75
Feral Lunge
Feral Lunge
(8-25 yd range, Instant, 30 sec cooldown)
8-25 yd range
Instant
30 sec cooldown

Lunge at your enemy as a ghostly wolf, biting them to deal 108 Physical damage.

90
Crashing Storm
Crashing Storm
(Passive)
Passive

Crash Lightning also electrifies the ground, leaving an electrical field behind which damages enemies within it for 329 Nature damage over 6 sec.

100
Earthen Spike
Earthen Spike
(10 yd range, Instant, 20 sec cooldown)
20 Maelstrom
10 yd range
Instant
20 sec cooldown

Summons an Earthen Spike under an enemy, dealing 1,292 Physical damage and increasing Physical and Nature damage you deal to the target by 20% for 10 sec.

Player vs Player Talents
Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

70
Ethereal Form
Ethereal Form
(Instant, 45 sec cooldown)
Instant
45 sec cooldown

You turn ethereal, making you immune to all physical damage, but unable to attack or cast spells and your movement speed is reduced by 50%. Lasts for 15 sec. Use Ethereal Form again to shift out.

Static Cling
Static Cling
(Passive)
Passive

After you use Stormstrike twice in a row on an enemy you create a coil of lightning binding you to the target, increasing the damage the target receives from your attacks by 15% and increases your movement speed by 15% while the cling holds. If the target moves further than 15 yards from you, the cling will break.

Forked Lightning
Forked Lightning
(Passive)
Passive

When you use Stormstrike, you conjure bolts of lightning to up to two furthest enemies within 40 yards dealing 2,181 Nature damage.

Enhancement Talents
15
Boulderfist
Boulderfist
(Passive)
Passive

Rockbiter's recharge time is reduced by 15% and it deals 20% increased damage.

30
Landslide
Landslide
(Passive)
Passive

Rockbiter has a 20% chance to increase the damage of your next Stormstrike by 100%.

45
Earth Shield
Earth Shield
(40 yd range, Instant)
400 Mana
40 yd range
Instant

Protects the target with an earthen shield, increasing your healing on them by 10% and healing them for 738 when they take damage. 9 charges. This heal can only occur once every few seconds. Earth Shield can only be placed on one target at a time.

60
Searing Assault
Searing Assault
(Passive)
Passive

Flametongue now causes the target to burn for 1,332 Fire damage over 6 sec.

75
Feral Lunge
Feral Lunge
(8-25 yd range, Instant, 30 sec cooldown)
8-25 yd range
Instant
30 sec cooldown

Lunge at your enemy as a ghostly wolf, biting them to deal 108 Physical damage.

90
Crashing Storm
Crashing Storm
(Passive)
Passive

Crash Lightning also electrifies the ground, leaving an electrical field behind which damages enemies within it for 329 Nature damage over 6 sec.

100
Earthen Spike
Earthen Spike
(10 yd range, Instant, 20 sec cooldown)
20 Maelstrom
10 yd range
Instant
20 sec cooldown

Summons an Earthen Spike under an enemy, dealing 1,292 Physical damage and increasing Physical and Nature damage you deal to the target by 20% for 10 sec.

15
Boulderfist
Boulderfist
(Passive)
Passive

Rockbiter's recharge time is reduced by 15% and it deals 20% increased damage.

30
Landslide
Landslide
(Passive)
Passive

Rockbiter has a 20% chance to increase the damage of your next Stormstrike by 100%.

45
Earth Shield
Earth Shield
(40 yd range, Instant)
400 Mana
40 yd range
Instant

Protects the target with an earthen shield, increasing your healing on them by 10% and healing them for 738 when they take damage. 9 charges. This heal can only occur once every few seconds. Earth Shield can only be placed on one target at a time.

60
Searing Assault
Searing Assault
(Passive)
Passive

Flametongue now causes the target to burn for 1,332 Fire damage over 6 sec.

75
Feral Lunge
Feral Lunge
(8-25 yd range, Instant, 30 sec cooldown)
8-25 yd range
Instant
30 sec cooldown

Lunge at your enemy as a ghostly wolf, biting them to deal 108 Physical damage.

90
Crashing Storm
Crashing Storm
(Passive)
Passive

Crash Lightning also electrifies the ground, leaving an electrical field behind which damages enemies within it for 329 Nature damage over 6 sec.

100
Earthen Spike
Earthen Spike
(10 yd range, Instant, 20 sec cooldown)
20 Maelstrom
10 yd range
Instant
20 sec cooldown

Summons an Earthen Spike under an enemy, dealing 1,292 Physical damage and increasing Physical and Nature damage you deal to the target by 20% for 10 sec.

Player vs Player Talents
Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

70
Ethereal Form
Ethereal Form
(Instant, 45 sec cooldown)
Instant
45 sec cooldown

You turn ethereal, making you immune to all physical damage, but unable to attack or cast spells and your movement speed is reduced by 50%. Lasts for 15 sec. Use Ethereal Form again to shift out.

Static Cling
Static Cling
(Passive)
Passive

After you use Stormstrike twice in a row on an enemy you create a coil of lightning binding you to the target, increasing the damage the target receives from your attacks by 15% and increases your movement speed by 15% while the cling holds. If the target moves further than 15 yards from you, the cling will break.

Forked Lightning
Forked Lightning
(Passive)
Passive

When you use Stormstrike, you conjure bolts of lightning to up to two furthest enemies within 40 yards dealing 2,181 Nature damage.

Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

70
Ethereal Form
Ethereal Form
(Instant, 45 sec cooldown)
Instant
45 sec cooldown

You turn ethereal, making you immune to all physical damage, but unable to attack or cast spells and your movement speed is reduced by 50%. Lasts for 15 sec. Use Ethereal Form again to shift out.

Static Cling
Static Cling
(Passive)
Passive

After you use Stormstrike twice in a row on an enemy you create a coil of lightning binding you to the target, increasing the damage the target receives from your attacks by 15% and increases your movement speed by 15% while the cling holds. If the target moves further than 15 yards from you, the cling will break.

Forked Lightning
Forked Lightning
(Passive)
Passive

When you use Stormstrike, you conjure bolts of lightning to up to two furthest enemies within 40 yards dealing 2,181 Nature damage.

Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

70
Ethereal Form
Ethereal Form
(Instant, 45 sec cooldown)
Instant
45 sec cooldown

You turn ethereal, making you immune to all physical damage, but unable to attack or cast spells and your movement speed is reduced by 50%. Lasts for 15 sec. Use Ethereal Form again to shift out.

Static Cling
Static Cling
(Passive)
Passive

After you use Stormstrike twice in a row on an enemy you create a coil of lightning binding you to the target, increasing the damage the target receives from your attacks by 15% and increases your movement speed by 15% while the cling holds. If the target moves further than 15 yards from you, the cling will break.

Forked Lightning
Forked Lightning
(Passive)
Passive

When you use Stormstrike, you conjure bolts of lightning to up to two furthest enemies within 40 yards dealing 2,181 Nature damage.

Specialization
Elemental Talents
15
Elemental Blast
Elemental Blast
(40 yd range, 2 sec cast, 12 sec cooldown)
40 yd range
2 sec cast
12 sec cooldown

Harnesses the raw power of the elements, dealing 930 Elemental damage and increasing your Critical Strike, Haste, or Mastery by 91 for 10 sec.

30
Totem Mastery
Totem Mastery
(40 yd range, Instant)
40 yd range
Instant

Summons four totems that increase your combat capabilities for 2 min. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 5%. Ember Totem Increases Flame Shock damage over time by 10%. Tailwind Totem Increases your Haste by 2%.

45
Static Charge
Static Charge
(Passive, 1 min cooldown)
Passive
1 min cooldown

Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.

60
High Voltage
High Voltage
(Passive)
Passive

Lightning Bolt and Chain Lightning have a 50% of normal chance to cause a second Elemental Overload.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Earthen Rage
Earthen Rage
(Passive)
Passive

Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing 203 Nature damage to your most recently attacked target.

100
Unlimited Power
Unlimited Power
(Passive)
Passive

When your spells cause an elemental overload, you gain 2% Haste for 10 sec. Gaining a stack does not refresh the duration.

Player vs Player Talents
Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Earthfury
Earthfury
(Passive)
Passive

Casting Earth Shock when you have at least 100 Maelstrom will stun the target for 2 sec.

Purifying Waters
Purifying Waters
(Passive)
Passive

Whenever you successfuly Purge a target or when you are dispelled, you are healed for 3% of your total health.

Elemental Attunement
Elemental Attunement
(Passive)
Passive

Increases your maximum Maelstrom by 50.

Elemental Talents
15
Elemental Blast
Elemental Blast
(40 yd range, 2 sec cast, 12 sec cooldown)
40 yd range
2 sec cast
12 sec cooldown

Harnesses the raw power of the elements, dealing 930 Elemental damage and increasing your Critical Strike, Haste, or Mastery by 91 for 10 sec.

30
Totem Mastery
Totem Mastery
(40 yd range, Instant)
40 yd range
Instant

Summons four totems that increase your combat capabilities for 2 min. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 5%. Ember Totem Increases Flame Shock damage over time by 10%. Tailwind Totem Increases your Haste by 2%.

45
Static Charge
Static Charge
(Passive, 1 min cooldown)
Passive
1 min cooldown

Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.

60
High Voltage
High Voltage
(Passive)
Passive

Lightning Bolt and Chain Lightning have a 50% of normal chance to cause a second Elemental Overload.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Earthen Rage
Earthen Rage
(Passive)
Passive

Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing 203 Nature damage to your most recently attacked target.

100
Unlimited Power
Unlimited Power
(Passive)
Passive

When your spells cause an elemental overload, you gain 2% Haste for 10 sec. Gaining a stack does not refresh the duration.

15
Elemental Blast
Elemental Blast
(40 yd range, 2 sec cast, 12 sec cooldown)
40 yd range
2 sec cast
12 sec cooldown

Harnesses the raw power of the elements, dealing 930 Elemental damage and increasing your Critical Strike, Haste, or Mastery by 91 for 10 sec.

30
Totem Mastery
Totem Mastery
(40 yd range, Instant)
40 yd range
Instant

Summons four totems that increase your combat capabilities for 2 min. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 5%. Ember Totem Increases Flame Shock damage over time by 10%. Tailwind Totem Increases your Haste by 2%.

45
Static Charge
Static Charge
(Passive, 1 min cooldown)
Passive
1 min cooldown

Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.

60
High Voltage
High Voltage
(Passive)
Passive

Lightning Bolt and Chain Lightning have a 50% of normal chance to cause a second Elemental Overload.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Earthen Rage
Earthen Rage
(Passive)
Passive

Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing 203 Nature damage to your most recently attacked target.

100
Unlimited Power
Unlimited Power
(Passive)
Passive

When your spells cause an elemental overload, you gain 2% Haste for 10 sec. Gaining a stack does not refresh the duration.

Player vs Player Talents
Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Earthfury
Earthfury
(Passive)
Passive

Casting Earth Shock when you have at least 100 Maelstrom will stun the target for 2 sec.

Purifying Waters
Purifying Waters
(Passive)
Passive

Whenever you successfuly Purge a target or when you are dispelled, you are healed for 3% of your total health.

Elemental Attunement
Elemental Attunement
(Passive)
Passive

Increases your maximum Maelstrom by 50.

Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Earthfury
Earthfury
(Passive)
Passive

Casting Earth Shock when you have at least 100 Maelstrom will stun the target for 2 sec.

Purifying Waters
Purifying Waters
(Passive)
Passive

Whenever you successfuly Purge a target or when you are dispelled, you are healed for 3% of your total health.

Elemental Attunement
Elemental Attunement
(Passive)
Passive

Increases your maximum Maelstrom by 50.

Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Earthfury
Earthfury
(Passive)
Passive

Casting Earth Shock when you have at least 100 Maelstrom will stun the target for 2 sec.

Purifying Waters
Purifying Waters
(Passive)
Passive

Whenever you successfuly Purge a target or when you are dispelled, you are healed for 3% of your total health.

Elemental Attunement
Elemental Attunement
(Passive)
Passive

Increases your maximum Maelstrom by 50.

Raid Progression
View Raid History
Level 120
LFR
0/8
0%
Normal
0/8
0%
Heroic
0/8
0%
Mythic
0/8
0%
Uldir
LFR
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Normal
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Heroic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Mythic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Player vs Player
View More PvP Stats
Honor
Level 13
Honorable Kills
1,876
2v2
Arena
3v3
Arena
10v10
Battlegrounds
Honor
Level 13
Honorable Kills
1,876
2v2
Arena
3v3
Arena
10v10
Battlegrounds
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.