Equip:
Your Time Warp does not cause Temporal Displacement on yourself and is not affected by Temporal Displacement or similar effects on yourself.
"The draenei capital city is able to transcend dimensions and even warp time itself. What could a sliver of its power do in the hands of a mere mortal?"
Equip:
Your Time Warp does not cause Temporal Displacement on yourself and is not affected by Temporal Displacement or similar effects on yourself.
"The draenei capital city is able to transcend dimensions and even warp time itself. What could a sliver of its power do in the hands of a mere mortal?"
Equip:
Your damaging spells have a chance for a swarm of carrion insects to engulf your target, dealing 173424 Nature damage over 10 sec.
Requires Level 110
Sell Price:
49355
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Swarming Plaguehive
Relinquished Titanforged
Item Level 930
Binds when picked up
Unique-Equipped
Miscellaneous
Trinket
+1320 Haste
+200 Intellect
Equip:
Your damaging spells have a chance for a swarm of carrion insects to engulf your target, dealing 173424 Nature damage over 10 sec.
Requires Level 110
Sell Price:
49355
Sheath of Asara
Warforged
Item Level 935
Binds when picked up
Unique-Equipped
Miscellaneous
Trinket
+2858 Intellect
Equip:
Your damaging spells have a chance to conjure 0 Shadow Blades. After 2 sec, the swords begin launching foward, each dealing 56864 Shadow damage to the first enemy in their path and increasing damage taken from your subsequent Shadow Blades by 0% for 3 sec, up to 0%.
Requires Level 110
Sell Price:
51293
Back
Sheath of Asara
Warforged
Item Level 935
Binds when picked up
Unique-Equipped
Miscellaneous
Trinket
+2858 Intellect
Equip:
Your damaging spells have a chance to conjure 0 Shadow Blades. After 2 sec, the swords begin launching foward, each dealing 56864 Shadow damage to the first enemy in their path and increasing damage taken from your subsequent Shadow Blades by 0% for 3 sec, up to 0%.
Requires Level 110
Sell Price:
51293
Ebonchill
Item Level 960
Binds when picked up
Unique
Staff
Two-Hand
Speed 3.60
9,936 - 13,445
Damage
(3,247 damage per second)
+3297 Intellect
+766 Stamina
+340 Haste
+340 Mastery
Equip:
Grants the Ebonbolt ability, which deals massive Shadowfrost damage to a single target.
"Ebonchill contained only a sliver of Alodi's might, but even that was more than most magi could ever hope of wielding."
Sell Price:
2221664
Back
Ebonchill
Item Level 960
Binds when picked up
Unique
Staff
Two-Hand
Speed 3.60
9,936 - 13,445
Damage
(3,247 damage per second)
+3297 Intellect
+766 Stamina
+340 Haste
+340 Mastery
Equip:
Grants the Ebonbolt ability, which deals massive Shadowfrost damage to a single target.
"Ebonchill contained only a sliver of Alodi's might, but even that was more than most magi could ever hope of wielding."
Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
Back
Incanter's Flow
(Passive)
Passive
Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
Causes a whirl of icy wind around the target enemy or ally, dealing 250,931 Frost damage to all enemies within 8 yards, and freezing them in place for 2 sec. A primary enemy target will take 100% increased damage.
Back
Ice Nova
(40 yd range, Instant, 25 sec cooldown)
40 yd range
Instant
25 sec cooldown
Causes a whirl of icy wind around the target enemy or ally, dealing 250,931 Frost damage to all enemies within 8 yards, and freezing them in place for 2 sec. A primary enemy target will take 100% increased damage.
Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing 836,433 damage plus the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.
Requires 5 Icicles to cast.
Passive:
Ice Lance no longer launches Icicles.
Back
Glacial Spike
(40 yd range, 3 sec cast)
11,000 Mana
40 yd range
3 sec cast
Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing 836,433 damage plus the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.
Requires 5 Icicles to cast.
Passive:
Ice Lance no longer launches Icicles.
Fireball also applies Conflagration to the target, dealing an additional 10,992 Fire damage over 8 sec.
Enemies affected by either Conflagration or Ignite have a 10% chance to flare up and deal 24,729 Fire damage to nearby enemies.
Back
Conflagration
(Passive)
Passive
Fireball also applies Conflagration to the target, dealing an additional 10,992 Fire damage over 8 sec.
Enemies affected by either Conflagration or Ignite have a 10% chance to flare up and deal 24,729 Fire damage to nearby enemies.
Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
Back
Incanter's Flow
(Passive)
Passive
Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
The target becomes a Living Bomb, taking 64,867 Fire damage over 3.4 sec, and then exploding to deal an additional 51,875 Fire damage to the target and all other enemies within 10 yards.
Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
Back
Living Bomb
(40 yd range, Instant, 12 sec cooldown)
16,500 Mana
40 yd range
Instant
12 sec cooldown
The target becomes a Living Bomb, taking 64,867 Fire damage over 3.4 sec, and then exploding to deal an additional 51,875 Fire damage to the target and all other enemies within 10 yards.
Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
Calls down a meteor which lands at the target location after 3 sec, dealing 713,260 Fire damage, split evenly between all targets within 8 yards, and burns the ground, dealing 181,560 Fire damage over 8 sec to all enemies in the area.
Back
Meteor
(40 yd range, Instant, 45 sec cooldown)
11,000 Mana
40 yd range
Instant
45 sec cooldown
Calls down a meteor which lands at the target location after 3 sec, dealing 713,260 Fire damage, split evenly between all targets within 8 yards, and burns the ground, dealing 181,560 Fire damage over 8 sec to all enemies in the area.
Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
Back
Incanter's Flow
(Passive)
Passive
Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
Pulses arcane energy around the target enemy or ally, dealing 106,027 Arcane damage to all enemies within 8 yards, and knocking them upward. A primary enemy target will take 100% increased damage.
Back
Supernova
(40 yd range, Instant, 25 sec cooldown)
40 yd range
Instant
25 sec cooldown
Pulses arcane energy around the target enemy or ally, dealing 106,027 Arcane damage to all enemies within 8 yards, and knocking them upward. A primary enemy target will take 100% increased damage.
Your attacks erode the target's resistances, increasing all damage the target takes from your spells by 1%, stacking up to 8 times. After 3 sec of not taking damage from your spells, this effect decreases by 1% every 1 sec.
Back
Erosion
(40 yd range, Passive, 1 min cooldown)
40 yd range
Passive
1 min cooldown
Your attacks erode the target's resistances, increasing all damage the target takes from your spells by 1%, stacking up to 8 times. After 3 sec of not taking damage from your spells, this effect decreases by 1% every 1 sec.
Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
Back
Incanter's Flow
(Passive)
Passive
Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
Causes a whirl of icy wind around the target enemy or ally, dealing 250,931 Frost damage to all enemies within 8 yards, and freezing them in place for 2 sec. A primary enemy target will take 100% increased damage.
Back
Ice Nova
(40 yd range, Instant, 25 sec cooldown)
40 yd range
Instant
25 sec cooldown
Causes a whirl of icy wind around the target enemy or ally, dealing 250,931 Frost damage to all enemies within 8 yards, and freezing them in place for 2 sec. A primary enemy target will take 100% increased damage.
Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing 836,433 damage plus the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.
Requires 5 Icicles to cast.
Passive:
Ice Lance no longer launches Icicles.
Back
Glacial Spike
(40 yd range, 3 sec cast)
11,000 Mana
40 yd range
3 sec cast
Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing 836,433 damage plus the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.
Requires 5 Icicles to cast.
Passive:
Ice Lance no longer launches Icicles.
Frost
Freezes enemies in their tracks and shatters them with Frost magic.
Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
Back
Incanter's Flow
(Passive)
Passive
Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
Causes a whirl of icy wind around the target enemy or ally, dealing 250,931 Frost damage to all enemies within 8 yards, and freezing them in place for 2 sec. A primary enemy target will take 100% increased damage.
Back
Ice Nova
(40 yd range, Instant, 25 sec cooldown)
40 yd range
Instant
25 sec cooldown
Causes a whirl of icy wind around the target enemy or ally, dealing 250,931 Frost damage to all enemies within 8 yards, and freezing them in place for 2 sec. A primary enemy target will take 100% increased damage.
Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing 836,433 damage plus the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.
Requires 5 Icicles to cast.
Passive:
Ice Lance no longer launches Icicles.
Back
Glacial Spike
(40 yd range, 3 sec cast)
11,000 Mana
40 yd range
3 sec cast
Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing 836,433 damage plus the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.
Requires 5 Icicles to cast.
Passive:
Ice Lance no longer launches Icicles.
Fireball also applies Conflagration to the target, dealing an additional 10,992 Fire damage over 8 sec.
Enemies affected by either Conflagration or Ignite have a 10% chance to flare up and deal 24,729 Fire damage to nearby enemies.
Back
Conflagration
(Passive)
Passive
Fireball also applies Conflagration to the target, dealing an additional 10,992 Fire damage over 8 sec.
Enemies affected by either Conflagration or Ignite have a 10% chance to flare up and deal 24,729 Fire damage to nearby enemies.
Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
Back
Incanter's Flow
(Passive)
Passive
Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
The target becomes a Living Bomb, taking 64,867 Fire damage over 3.4 sec, and then exploding to deal an additional 51,875 Fire damage to the target and all other enemies within 10 yards.
Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
Back
Living Bomb
(40 yd range, Instant, 12 sec cooldown)
16,500 Mana
40 yd range
Instant
12 sec cooldown
The target becomes a Living Bomb, taking 64,867 Fire damage over 3.4 sec, and then exploding to deal an additional 51,875 Fire damage to the target and all other enemies within 10 yards.
Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
Calls down a meteor which lands at the target location after 3 sec, dealing 713,260 Fire damage, split evenly between all targets within 8 yards, and burns the ground, dealing 181,560 Fire damage over 8 sec to all enemies in the area.
Back
Meteor
(40 yd range, Instant, 45 sec cooldown)
11,000 Mana
40 yd range
Instant
45 sec cooldown
Calls down a meteor which lands at the target location after 3 sec, dealing 713,260 Fire damage, split evenly between all targets within 8 yards, and burns the ground, dealing 181,560 Fire damage over 8 sec to all enemies in the area.
Fire
Ignite enemies with balls of fire and combustive flames.
Fireball also applies Conflagration to the target, dealing an additional 10,992 Fire damage over 8 sec.
Enemies affected by either Conflagration or Ignite have a 10% chance to flare up and deal 24,729 Fire damage to nearby enemies.
Back
Conflagration
(Passive)
Passive
Fireball also applies Conflagration to the target, dealing an additional 10,992 Fire damage over 8 sec.
Enemies affected by either Conflagration or Ignite have a 10% chance to flare up and deal 24,729 Fire damage to nearby enemies.
Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
Back
Incanter's Flow
(Passive)
Passive
Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
The target becomes a Living Bomb, taking 64,867 Fire damage over 3.4 sec, and then exploding to deal an additional 51,875 Fire damage to the target and all other enemies within 10 yards.
Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
Back
Living Bomb
(40 yd range, Instant, 12 sec cooldown)
16,500 Mana
40 yd range
Instant
12 sec cooldown
The target becomes a Living Bomb, taking 64,867 Fire damage over 3.4 sec, and then exploding to deal an additional 51,875 Fire damage to the target and all other enemies within 10 yards.
Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
Calls down a meteor which lands at the target location after 3 sec, dealing 713,260 Fire damage, split evenly between all targets within 8 yards, and burns the ground, dealing 181,560 Fire damage over 8 sec to all enemies in the area.
Back
Meteor
(40 yd range, Instant, 45 sec cooldown)
11,000 Mana
40 yd range
Instant
45 sec cooldown
Calls down a meteor which lands at the target location after 3 sec, dealing 713,260 Fire damage, split evenly between all targets within 8 yards, and burns the ground, dealing 181,560 Fire damage over 8 sec to all enemies in the area.
Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
Back
Incanter's Flow
(Passive)
Passive
Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
Pulses arcane energy around the target enemy or ally, dealing 106,027 Arcane damage to all enemies within 8 yards, and knocking them upward. A primary enemy target will take 100% increased damage.
Back
Supernova
(40 yd range, Instant, 25 sec cooldown)
40 yd range
Instant
25 sec cooldown
Pulses arcane energy around the target enemy or ally, dealing 106,027 Arcane damage to all enemies within 8 yards, and knocking them upward. A primary enemy target will take 100% increased damage.
Your attacks erode the target's resistances, increasing all damage the target takes from your spells by 1%, stacking up to 8 times. After 3 sec of not taking damage from your spells, this effect decreases by 1% every 1 sec.
Back
Erosion
(40 yd range, Passive, 1 min cooldown)
40 yd range
Passive
1 min cooldown
Your attacks erode the target's resistances, increasing all damage the target takes from your spells by 1%, stacking up to 8 times. After 3 sec of not taking damage from your spells, this effect decreases by 1% every 1 sec.
Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
Back
Incanter's Flow
(Passive)
Passive
Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
Pulses arcane energy around the target enemy or ally, dealing 106,027 Arcane damage to all enemies within 8 yards, and knocking them upward. A primary enemy target will take 100% increased damage.
Back
Supernova
(40 yd range, Instant, 25 sec cooldown)
40 yd range
Instant
25 sec cooldown
Pulses arcane energy around the target enemy or ally, dealing 106,027 Arcane damage to all enemies within 8 yards, and knocking them upward. A primary enemy target will take 100% increased damage.
Your attacks erode the target's resistances, increasing all damage the target takes from your spells by 1%, stacking up to 8 times. After 3 sec of not taking damage from your spells, this effect decreases by 1% every 1 sec.
Back
Erosion
(40 yd range, Passive, 1 min cooldown)
40 yd range
Passive
1 min cooldown
Your attacks erode the target's resistances, increasing all damage the target takes from your spells by 1%, stacking up to 8 times. After 3 sec of not taking damage from your spells, this effect decreases by 1% every 1 sec.