"The Order of the Silver Hand reside in the Sanctum of Light. They are the united might of the Argent Crusade, the Hand of Argus, the Sunwalkers, and the Blood Knights."
"The Order of the Silver Hand reside in the Sanctum of Light. They are the united might of the Argent Crusade, the Hand of Argus, the Sunwalkers, and the Blood Knights."
Equip:
Grants you the Wake of Ashes ability, which deals massive damage to enemies in an area.
"So it was that over the course of time, the man and the weapon seemed as one. Ashbringer became a name of legend, attributed not just to the fearsome blade but also to the relentless knight who wielded it."
Sell Price:
2151836
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Ashbringer
Item Level 940
Binds when picked up
Unique
Sword
Two-Hand
Speed 3.60
14,553 - 24,256
Damage
(5,390 damage per second)
+511 Strength
+766 Stamina
+346 Critical Strike
+332 Mastery
Equip:
Grants you the Wake of Ashes ability, which deals massive damage to enemies in an area.
"So it was that over the course of time, the man and the weapon seemed as one. Ashbringer became a name of legend, attributed not just to the fearsome blade but also to the relentless knight who wielded it."
Strike the target for 267,551 Physical damage. Maximum 2 charges.
Grants Zeal, causing Zeal attacks to chain to an additional nearby target per stack. Maximum 3 stacks. Each jump deals 40% less damage.
Generates 1 Holy Power.
Back
Zeal
(Melee Range, Instant)
Melee Range
Instant
Strike the target for 267,551 Physical damage. Maximum 2 charges.
Grants Zeal, causing Zeal attacks to chain to an additional nearby target per stack. Maximum 3 stacks. Each jump deals 40% less damage.
Generates 1 Holy Power.
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Back
Blinding Light
(Instant, 1.5 min cooldown)
17,600 Mana
Instant
1.5 min cooldown
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Increases your damage and haste by 3.0% for 32 sec.
Each Holy Power spent during Crusade increases damage and haste by an additional 3.0%.
Maximum 15 stacks.
Back
Crusade
(Instant, 20 sec cooldown)
Instant
20 sec cooldown
Increases your damage and haste by 3.0% for 32 sec.
Each Holy Power spent during Crusade increases damage and haste by an additional 3.0%.
Maximum 15 stacks.
Throws a Blessed Hammer that spirals outward, dealing 53,099 Holy damage to enemies that it hits, and causing them to deal 12% less damage to you on their next auto attack.
Back
Blessed Hammer
(Instant)
Instant
Throws a Blessed Hammer that spirals outward, dealing 53,099 Holy damage to enemies that it hits, and causing them to deal 12% less damage to you on their next auto attack.
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Back
Blinding Light
(Instant, 1.5 min cooldown)
17,600 Mana
Instant
1.5 min cooldown
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Calls down the Light to heal a friendly target for 30% of the target's missing health.
While you are standing in your Consecration, Hand of the Protector's healing is increased by 20%.
Back
Hand of the Protector
(40 yd range, Instant)
40 yd range
Instant
Calls down the Light to heal a friendly target for 30% of the target's missing health.
While you are standing in your Consecration, Hand of the Protector's healing is increased by 20%.
Up to 6 allies standing within your Consecration receive 3,448 healing every 0.9 sec, and enemies within your Consecration have 50% reduced movement speed.
Back
Consecrated Ground
(Passive)
Passive
Up to 6 allies standing within your Consecration receive 3,448 healing every 0.9 sec, and enemies within your Consecration have 50% reduced movement speed.
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Back
Blinding Light
(Instant, 1.5 min cooldown)
17,600 Mana
Instant
1.5 min cooldown
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Restores 6,362 health to 3 injured allies within 10 yds every 1 sec.
While Aura Mastery is active, heals all allies in the aura instead of 3 and healing is increased by 100%.
Back
Aura of Mercy
(Passive, 3 min cooldown)
Passive
3 min cooldown
Restores 6,362 health to 3 injured allies within 10 yds every 1 sec.
While Aura Mastery is active, heals all allies in the aura instead of 3 and healing is increased by 100%.
Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 20% reduced effectiveness.
Back
Beacon of Faith
(60 yd range, Instant)
6,875 Mana
60 yd range
Instant
Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 20% reduced effectiveness.
Choose a Specialization
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
Protection
Uses Holy magic to shield herself and defend allies from attackers.
Holy
Invokes the power of the Light to protect and to heal.
Strike the target for 267,551 Physical damage. Maximum 2 charges.
Grants Zeal, causing Zeal attacks to chain to an additional nearby target per stack. Maximum 3 stacks. Each jump deals 40% less damage.
Generates 1 Holy Power.
Back
Zeal
(Melee Range, Instant)
Melee Range
Instant
Strike the target for 267,551 Physical damage. Maximum 2 charges.
Grants Zeal, causing Zeal attacks to chain to an additional nearby target per stack. Maximum 3 stacks. Each jump deals 40% less damage.
Generates 1 Holy Power.
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Back
Blinding Light
(Instant, 1.5 min cooldown)
17,600 Mana
Instant
1.5 min cooldown
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Increases your damage and haste by 3.0% for 32 sec.
Each Holy Power spent during Crusade increases damage and haste by an additional 3.0%.
Maximum 15 stacks.
Back
Crusade
(Instant, 20 sec cooldown)
Instant
20 sec cooldown
Increases your damage and haste by 3.0% for 32 sec.
Each Holy Power spent during Crusade increases damage and haste by an additional 3.0%.
Maximum 15 stacks.
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
Strike the target for 267,551 Physical damage. Maximum 2 charges.
Grants Zeal, causing Zeal attacks to chain to an additional nearby target per stack. Maximum 3 stacks. Each jump deals 40% less damage.
Generates 1 Holy Power.
Back
Zeal
(Melee Range, Instant)
Melee Range
Instant
Strike the target for 267,551 Physical damage. Maximum 2 charges.
Grants Zeal, causing Zeal attacks to chain to an additional nearby target per stack. Maximum 3 stacks. Each jump deals 40% less damage.
Generates 1 Holy Power.
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Back
Blinding Light
(Instant, 1.5 min cooldown)
17,600 Mana
Instant
1.5 min cooldown
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Increases your damage and haste by 3.0% for 32 sec.
Each Holy Power spent during Crusade increases damage and haste by an additional 3.0%.
Maximum 15 stacks.
Back
Crusade
(Instant, 20 sec cooldown)
Instant
20 sec cooldown
Increases your damage and haste by 3.0% for 32 sec.
Each Holy Power spent during Crusade increases damage and haste by an additional 3.0%.
Maximum 15 stacks.
Throws a Blessed Hammer that spirals outward, dealing 53,099 Holy damage to enemies that it hits, and causing them to deal 12% less damage to you on their next auto attack.
Back
Blessed Hammer
(Instant)
Instant
Throws a Blessed Hammer that spirals outward, dealing 53,099 Holy damage to enemies that it hits, and causing them to deal 12% less damage to you on their next auto attack.
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Back
Blinding Light
(Instant, 1.5 min cooldown)
17,600 Mana
Instant
1.5 min cooldown
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Calls down the Light to heal a friendly target for 30% of the target's missing health.
While you are standing in your Consecration, Hand of the Protector's healing is increased by 20%.
Back
Hand of the Protector
(40 yd range, Instant)
40 yd range
Instant
Calls down the Light to heal a friendly target for 30% of the target's missing health.
While you are standing in your Consecration, Hand of the Protector's healing is increased by 20%.
Up to 6 allies standing within your Consecration receive 3,448 healing every 0.9 sec, and enemies within your Consecration have 50% reduced movement speed.
Back
Consecrated Ground
(Passive)
Passive
Up to 6 allies standing within your Consecration receive 3,448 healing every 0.9 sec, and enemies within your Consecration have 50% reduced movement speed.
Throws a Blessed Hammer that spirals outward, dealing 53,099 Holy damage to enemies that it hits, and causing them to deal 12% less damage to you on their next auto attack.
Back
Blessed Hammer
(Instant)
Instant
Throws a Blessed Hammer that spirals outward, dealing 53,099 Holy damage to enemies that it hits, and causing them to deal 12% less damage to you on their next auto attack.
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Back
Blinding Light
(Instant, 1.5 min cooldown)
17,600 Mana
Instant
1.5 min cooldown
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Calls down the Light to heal a friendly target for 30% of the target's missing health.
While you are standing in your Consecration, Hand of the Protector's healing is increased by 20%.
Back
Hand of the Protector
(40 yd range, Instant)
40 yd range
Instant
Calls down the Light to heal a friendly target for 30% of the target's missing health.
While you are standing in your Consecration, Hand of the Protector's healing is increased by 20%.
Up to 6 allies standing within your Consecration receive 3,448 healing every 0.9 sec, and enemies within your Consecration have 50% reduced movement speed.
Back
Consecrated Ground
(Passive)
Passive
Up to 6 allies standing within your Consecration receive 3,448 healing every 0.9 sec, and enemies within your Consecration have 50% reduced movement speed.
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Back
Blinding Light
(Instant, 1.5 min cooldown)
17,600 Mana
Instant
1.5 min cooldown
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Restores 6,362 health to 3 injured allies within 10 yds every 1 sec.
While Aura Mastery is active, heals all allies in the aura instead of 3 and healing is increased by 100%.
Back
Aura of Mercy
(Passive, 3 min cooldown)
Passive
3 min cooldown
Restores 6,362 health to 3 injured allies within 10 yds every 1 sec.
While Aura Mastery is active, heals all allies in the aura instead of 3 and healing is increased by 100%.
Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 20% reduced effectiveness.
Back
Beacon of Faith
(60 yd range, Instant)
6,875 Mana
60 yd range
Instant
Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 20% reduced effectiveness.
Holy
Invokes the power of the Light to protect and to heal.
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Back
Blinding Light
(Instant, 1.5 min cooldown)
17,600 Mana
Instant
1.5 min cooldown
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Restores 6,362 health to 3 injured allies within 10 yds every 1 sec.
While Aura Mastery is active, heals all allies in the aura instead of 3 and healing is increased by 100%.
Back
Aura of Mercy
(Passive, 3 min cooldown)
Passive
3 min cooldown
Restores 6,362 health to 3 injured allies within 10 yds every 1 sec.
While Aura Mastery is active, heals all allies in the aura instead of 3 and healing is increased by 100%.
Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 20% reduced effectiveness.
Back
Beacon of Faith
(60 yd range, Instant)
6,875 Mana
60 yd range
Instant
Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 20% reduced effectiveness.