Cowl of the Champion

  • Item Level 285
  • Transmogrified to:
    Bonechewer Skincloak
  • Binds when picked up
  • Leather Head
  • 125 Armour
  • +246 Agility or Intellect
  • +394 Stamina
  • Active Azerite Powers:
  • - The First Dance
  • Shadow Dance grants an additional 1533 critical strike rating to the first Eviscerate, Shadowstrike, or Shuriken Storm used during it.
  • - Vampiric Speed
  • When an enemy you harmed dies, you heal for 1387 and gain 108 Speed for 6 sec.
    • Durability 85 / 85
    • Requires Level 101
    • Sell Price: 36 55 3

Heart of Azeroth

  • Item Level 290
  • Azerite Power Level 6
  • Binds when picked up
  • Unique
  • Miscellaneous Neck
  • +76 Agility or Strength or Intellect
  • +114 Stamina
  • +144 Critical Strike
  • +144 Haste
  • +144 Mastery
  • Equip: Harnesses the energy of raw Azerite, awakening exceptional pieces of armor that possess latent powers.
  • "A living symbol of hope, borne by the champions of a dying planet. The fate of Azeroth will be shared by all her children."
    • Requires Level 110

Mantle of the Master Assassin

  • Item Level 265
  • Transmogrified to:
    Shoulderpads of Vehemence
  • Binds when picked up
  • Unique-Equipped: Legion Legendary (1)
  • Leather Shoulder
  • 59 Armour
  • +80 Agility or Intellect
  • +121 Stamina
  • +20 Haste
  • +51 Mastery
    • Enchanted: Steadfast
  • Equip: While Stealth is active and for 5 sec after breaking Stealth, your Critical Strike chance is increased by 100%.
  • "Fear not what you can see, but what you can't see. -Mathias Shaw, SI:7."
    • Durability 120 / 120
    • Classes: Rogue
    • Requires Level 101
    • Sell Price: 69 9 86

Cloak of the Dashing Scoundrel

Banisher Jerkin

  • Item Level 280
  • Transmogrified to:
    Vest of Dark Rumors
  • Binds when picked up
  • Leather Chest
  • 147 Armour
  • +235 Agility or Intellect
  • +376 Stamina
  • Active Azerite Powers:
  • - Inevitability
  • Backstab and Shadowstrike deal an additional 184 damage and extend the duration of your Symbols of Death by 0.0 sec.
  • - Impassive Visage
  • When you take damage, heal for 413. Cannot occur more than once every 6 sec.
    • Durability 140 / 140
    • Sell Price: 49 98 37
Shirt (empty slot)

Tabard of the Wyrmrest Accord

  • Item Level 75
  • Transmogrified to:
    Keepers of Time Tabard
  • Binds when picked up
  • Unique
  • Miscellaneous Tabard
  • Equip: You champion the cause of the Wyrmrest Accord. All reputation gains while in level 80 dungeons will be applied to your standing with them.
    • Requires The Wyrmrest Accord - Friendly
    • Sell Price: 25

Freebooter Armbands

  • Item Level 245
  • Binds when picked up
  • Leather Wrists
  • 30 Armour
  • +50 Agility or Intellect
  • +75 Stamina
  • +30 Critical Strike
  • +19 Versatility
    • Durability 40 / 40
    • Sell Price: 17 36 22

Gloves of the Dashing Scoundrel

Belt of Fractured Sanity

  • Mythic Titanforged
  • Item Level 260
  • Transmogrified to:
    Slayer's Belt
  • Binds when picked up
  • Leather Waist
  • 43 Armour
  • +77 Agility or Intellect
  • +115 Stamina
  • +41 Critical Strike
  • +28 Versatility
    • Durability 55 / 55
    • Requires Level 110
    • Sell Price: 30 8 40

Pants of the Dashing Scoundrel

Freebooter Walkers

  • Item Level 245
  • Binds when picked up
  • Leather Feet
  • 47 Armour
  • +67 Agility or Intellect
  • +100 Stamina
  • +34 Haste
  • +32 Mastery
    • Durability 55 / 55
    • Sell Price: 26 44 82

Soul of the Sea

  • Item Level 265
  • Binds when picked up
  • Miscellaneous Finger
  • +91 Stamina
  • +104 Versatility
  • +88 Mastery
    • Sell Price: 23 4 28

Sephuz's Secret

  • Item Level 265
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +91 Stamina
  • +138 Critical Strike
  • +55 Haste
    • Enchanted: +9 Haste
    • +11 Haste
  • Equip: Gain 10% increased movement speed and 2% Haste. Successfully applying a loss of control effect to an enemy, interrupting an enemy, or dispelling any target increases this effect to 70% increased movement speed and 25% Haste for 10 sec. This increase may occur once every 30 sec.
  • "Intangibility is a curious concept. The word suggests some magical ability, but in the physical world, it simply means the power to be here or there, now or later."
    • Requires Level 101
    • Sell Price: 55 17 82

Seeping Scourgewing

  • Mythic
  • Item Level 240
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +62 Versatility
    • +11 Haste
  • Equip: Your melee attacks have a chance to deal 3895 Shadow damage to the target. If there are no other enemies within 0 yds of them, this deals an additional 2087 damage.
    • Requires Level 110
    • Sell Price: 53 84 95

Golganneth's Vitality

  • Item Level 280
  • Binds when picked up
  • Unique-Equipped: Path of the Titans (1)
  • Miscellaneous Trinket
  • +117 Agility
  • Equip: Your damaging abilities have a chance to create a Ravaging Storm at your target's location, inflicting 46 Nature damage split among all enemies within 6 yds over 6 sec. Golganneth's Thunderous Wrath When empowered by the Pantheon, your autoattacks cause an explosion of lightning dealing 15 Nature damage to all enemies within 8 yds of the target. Lasts 15 sec.
    • Requires Level 110
    • Sell Price: 52 44 87

Fangs of the Devourer

  • Gorefang
  • Item Level 244
  • Transmogrified to:
    Timeslicer
  • Binds when picked up
  • Unique
  • Dagger Main-Hand
  • Speed 1.80 67 - 113 Damage
  • (50.00 damage per second)
  • +44 Agility
  • +66 Stamina
  • +22 Critical Strike
  • +21 Mastery
  • Equip: Grants the Goremaw's Bite ability, dealing massive damage and snaring the target.
  • "The hound's bite lingers, even long after its death. A surprisingly effective and subtle tool for something so crude."
    • Classes: Rogue
    • Sell Price: 187 15 1

Fangs of the Devourer

  • Akaari's Will
  • Item Level 244
  • Transmogrified to:
    Timeslicer
  • Binds when picked up
  • Unique
  • Dagger Off-Hand
  • Speed 1.80 67 - 113 Damage
  • (50.00 damage per second)
  • +44 Agility
  • +66 Stamina
  • +22 Critical Strike
  • +21 Mastery
  • "Azhir manari kirel. Akim manari galar!"
    • Classes: Rogue
    • Sell Price: 189 14 1
51,300
Health
Health
51,300
100
Energy
Energy
100
2,312
Agility
Agility2,312
2,565
Stamina
Stamina2,565
18%
Critical Strike
Critical Strike18.07%
Total Rating:323
6%
Haste
Haste5.77%
Total Rating:218
43%
Mastery
Mastery43.11%
Total Rating:384
6%
Versatility
Versatility5.82%
Total Rating:275
Specialization
Player vs Player Talents
15
Find Weakness
Find Weakness
(Passive)
Passive

Your Shadowstrike and Cheap Shot reveal a flaw in your target's defenses, causing all your attacks to bypass 40% of that enemy's armor for 10 sec.

30
Shadow Focus
Shadow Focus
(Passive)
Passive

Abilities cost 20% less Energy while Stealth or Shadow Dance is active.

45
Marked for Death
Marked for Death
(30 yd range, Instant, 1 min cooldown)
30 yd range
Instant
1 min cooldown

Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.

60
Elusiveness
Elusiveness
(Passive)
Passive

Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.

75
Prey on the Weak
Prey on the Weak
(Passive)
Passive

Enemies disabled by your Cheap Shot or Kidney Shot take 10% increased damage from all sources for 6 sec.

90
Enveloping Shadows
Enveloping Shadows
(Passive)
Passive

Deepening Shadows reduces the remaining cooldown of Shadow Dance by an additional 1 sec per combo point spent. Shadow Dance gains 1 additional charge.

100
Master of Shadows
Master of Shadows
(Passive)
Passive

Gain 25 Energy over 3 sec when you enter Stealth or activate Shadow Dance.

Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Phantom Assassin
Phantom Assassin
(Passive)
Passive

While Stealth or Shadow Dance is active, your critical strike chance is increased by 35%.

Veil of Midnight
Veil of Midnight
(Passive)
Passive

You remain enveloped by the shadows for 2 sec after Stealth or Vanish fades, increasing dodge chance by 100%.

Cold Blood
Cold Blood
(Instant, 1 min cooldown)
Instant
1 min cooldown

When activated, your next Cheap Shot or Shadowstrike will deal up to 10% of the target's total health in Shadow damage.

Specialization
Player vs Player Talents
15
Elaborate Planning
Elaborate Planning
(Passive)
Passive

Your finishing moves grant 10% increased damage done for 4 sec.

30
Subterfuge
Subterfuge
(Passive)
Passive

Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks. Also causes Garrote to deal 80% increased damage and have no cooldown when used from Stealth and for 3 sec after breaking Stealth.

45
Vigor
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.

60
Cheat Death
Cheat Death
(Passive)
Passive

Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.

75
Iron Wire
Iron Wire
(Passive)
Passive

Increase the duration of Garrote's silence effect by 3 sec. Enemies silenced by Garrote deal 15% reduced damage for 8 sec.

90
Toxic Blade
Toxic Blade
(Melee Range, Instant, 25 sec cooldown)
20 Energy
Melee Range
Instant
25 sec cooldown

Stab your enemy with a toxic poisoned blade, dealing 1,908 Nature damage. Your Nature damage done against the target is increased by 30% for 9 sec. Awards 1 combo point.

100
Poison Bomb
Poison Bomb
(Passive)
Passive

Envenom and Rupture have a 4% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals 1,584 Nature damage over 2 sec to all enemies within it.

Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Deadly Brew
Deadly Brew
(Passive)
Passive

Deadly Poison also applies Minor Wound Poison to the target for 8 sec, reducing healing received by 15%.

Creeping Venom
Creeping Venom
(Passive)
Passive

Your Envenom applies Creeping Venom, dealing 852 Nature damage over 4 sec. Creeping Venom's duration is refreshed when the target moves.

System Shock
System Shock
(Passive)
Passive

Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals 1,159 Nature damage, and reduces their movement speed by 90% for 2 sec.

Specialization
Player vs Player Talents
15
Quick Draw
Quick Draw
(Passive)
Passive

Half-cost uses of Pistol Shot granted by Sinister Strike now generate 1 additional combo point, and deal 50% additional damage.

30
Acrobatic Strikes
Acrobatic Strikes
(Passive)
Passive

Increases the range on all your melee attacks by 3 yards.

45
Marked for Death
Marked for Death
(30 yd range, Instant, 1 min cooldown)
30 yd range
Instant
1 min cooldown

Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.

60
Elusiveness
Elusiveness
(Passive)
Passive

Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.

75
Dirty Tricks
Dirty Tricks
(Passive)
Passive

Cheap Shot, Gouge, and Sap no longer cost Energy.

90
Alacrity
Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 5 times.

100
Blade Rush
Blade Rush
(20 yd range, Instant, 45 sec cooldown)
20 yd range
Instant
45 sec cooldown

Charge to your target with your blades out, dealing 2,188 Physical damage to the target and 1,094 to all other nearby enemies. While Blade Flurry is active, damage to non-primary targets is increased by 100%. Generates 25 Energy over 5 sec.

Specialization
Subtlety Talents
15
Find Weakness
Find Weakness
(Passive)
Passive

Your Shadowstrike and Cheap Shot reveal a flaw in your target's defenses, causing all your attacks to bypass 40% of that enemy's armor for 10 sec.

30
Shadow Focus
Shadow Focus
(Passive)
Passive

Abilities cost 20% less Energy while Stealth or Shadow Dance is active.

45
Marked for Death
Marked for Death
(30 yd range, Instant, 1 min cooldown)
30 yd range
Instant
1 min cooldown

Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.

60
Elusiveness
Elusiveness
(Passive)
Passive

Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.

75
Prey on the Weak
Prey on the Weak
(Passive)
Passive

Enemies disabled by your Cheap Shot or Kidney Shot take 10% increased damage from all sources for 6 sec.

90
Enveloping Shadows
Enveloping Shadows
(Passive)
Passive

Deepening Shadows reduces the remaining cooldown of Shadow Dance by an additional 1 sec per combo point spent. Shadow Dance gains 1 additional charge.

100
Master of Shadows
Master of Shadows
(Passive)
Passive

Gain 25 Energy over 3 sec when you enter Stealth or activate Shadow Dance.

Player vs Player Talents
Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Phantom Assassin
Phantom Assassin
(Passive)
Passive

While Stealth or Shadow Dance is active, your critical strike chance is increased by 35%.

Veil of Midnight
Veil of Midnight
(Passive)
Passive

You remain enveloped by the shadows for 2 sec after Stealth or Vanish fades, increasing dodge chance by 100%.

Cold Blood
Cold Blood
(Instant, 1 min cooldown)
Instant
1 min cooldown

When activated, your next Cheap Shot or Shadowstrike will deal up to 10% of the target's total health in Shadow damage.

Subtlety Talents
15
Find Weakness
Find Weakness
(Passive)
Passive

Your Shadowstrike and Cheap Shot reveal a flaw in your target's defenses, causing all your attacks to bypass 40% of that enemy's armor for 10 sec.

30
Shadow Focus
Shadow Focus
(Passive)
Passive

Abilities cost 20% less Energy while Stealth or Shadow Dance is active.

45
Marked for Death
Marked for Death
(30 yd range, Instant, 1 min cooldown)
30 yd range
Instant
1 min cooldown

Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.

60
Elusiveness
Elusiveness
(Passive)
Passive

Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.

75
Prey on the Weak
Prey on the Weak
(Passive)
Passive

Enemies disabled by your Cheap Shot or Kidney Shot take 10% increased damage from all sources for 6 sec.

90
Enveloping Shadows
Enveloping Shadows
(Passive)
Passive

Deepening Shadows reduces the remaining cooldown of Shadow Dance by an additional 1 sec per combo point spent. Shadow Dance gains 1 additional charge.

100
Master of Shadows
Master of Shadows
(Passive)
Passive

Gain 25 Energy over 3 sec when you enter Stealth or activate Shadow Dance.

15
Find Weakness
Find Weakness
(Passive)
Passive

Your Shadowstrike and Cheap Shot reveal a flaw in your target's defenses, causing all your attacks to bypass 40% of that enemy's armor for 10 sec.

30
Shadow Focus
Shadow Focus
(Passive)
Passive

Abilities cost 20% less Energy while Stealth or Shadow Dance is active.

45
Marked for Death
Marked for Death
(30 yd range, Instant, 1 min cooldown)
30 yd range
Instant
1 min cooldown

Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.

60
Elusiveness
Elusiveness
(Passive)
Passive

Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.

75
Prey on the Weak
Prey on the Weak
(Passive)
Passive

Enemies disabled by your Cheap Shot or Kidney Shot take 10% increased damage from all sources for 6 sec.

90
Enveloping Shadows
Enveloping Shadows
(Passive)
Passive

Deepening Shadows reduces the remaining cooldown of Shadow Dance by an additional 1 sec per combo point spent. Shadow Dance gains 1 additional charge.

100
Master of Shadows
Master of Shadows
(Passive)
Passive

Gain 25 Energy over 3 sec when you enter Stealth or activate Shadow Dance.

Player vs Player Talents
Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Phantom Assassin
Phantom Assassin
(Passive)
Passive

While Stealth or Shadow Dance is active, your critical strike chance is increased by 35%.

Veil of Midnight
Veil of Midnight
(Passive)
Passive

You remain enveloped by the shadows for 2 sec after Stealth or Vanish fades, increasing dodge chance by 100%.

Cold Blood
Cold Blood
(Instant, 1 min cooldown)
Instant
1 min cooldown

When activated, your next Cheap Shot or Shadowstrike will deal up to 10% of the target's total health in Shadow damage.

Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Phantom Assassin
Phantom Assassin
(Passive)
Passive

While Stealth or Shadow Dance is active, your critical strike chance is increased by 35%.

Veil of Midnight
Veil of Midnight
(Passive)
Passive

You remain enveloped by the shadows for 2 sec after Stealth or Vanish fades, increasing dodge chance by 100%.

Cold Blood
Cold Blood
(Instant, 1 min cooldown)
Instant
1 min cooldown

When activated, your next Cheap Shot or Shadowstrike will deal up to 10% of the target's total health in Shadow damage.

Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Phantom Assassin
Phantom Assassin
(Passive)
Passive

While Stealth or Shadow Dance is active, your critical strike chance is increased by 35%.

Veil of Midnight
Veil of Midnight
(Passive)
Passive

You remain enveloped by the shadows for 2 sec after Stealth or Vanish fades, increasing dodge chance by 100%.

Cold Blood
Cold Blood
(Instant, 1 min cooldown)
Instant
1 min cooldown

When activated, your next Cheap Shot or Shadowstrike will deal up to 10% of the target's total health in Shadow damage.

Specialization
Assassination Talents
15
Elaborate Planning
Elaborate Planning
(Passive)
Passive

Your finishing moves grant 10% increased damage done for 4 sec.

30
Subterfuge
Subterfuge
(Passive)
Passive

Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks. Also causes Garrote to deal 80% increased damage and have no cooldown when used from Stealth and for 3 sec after breaking Stealth.

45
Vigor
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.

60
Cheat Death
Cheat Death
(Passive)
Passive

Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.

75
Iron Wire
Iron Wire
(Passive)
Passive

Increase the duration of Garrote's silence effect by 3 sec. Enemies silenced by Garrote deal 15% reduced damage for 8 sec.

90
Toxic Blade
Toxic Blade
(Melee Range, Instant, 25 sec cooldown)
20 Energy
Melee Range
Instant
25 sec cooldown

Stab your enemy with a toxic poisoned blade, dealing 1,908 Nature damage. Your Nature damage done against the target is increased by 30% for 9 sec. Awards 1 combo point.

100
Poison Bomb
Poison Bomb
(Passive)
Passive

Envenom and Rupture have a 4% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals 1,584 Nature damage over 2 sec to all enemies within it.

Player vs Player Talents
Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Deadly Brew
Deadly Brew
(Passive)
Passive

Deadly Poison also applies Minor Wound Poison to the target for 8 sec, reducing healing received by 15%.

Creeping Venom
Creeping Venom
(Passive)
Passive

Your Envenom applies Creeping Venom, dealing 852 Nature damage over 4 sec. Creeping Venom's duration is refreshed when the target moves.

System Shock
System Shock
(Passive)
Passive

Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals 1,159 Nature damage, and reduces their movement speed by 90% for 2 sec.

Assassination Talents
15
Elaborate Planning
Elaborate Planning
(Passive)
Passive

Your finishing moves grant 10% increased damage done for 4 sec.

30
Subterfuge
Subterfuge
(Passive)
Passive

Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks. Also causes Garrote to deal 80% increased damage and have no cooldown when used from Stealth and for 3 sec after breaking Stealth.

45
Vigor
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.

60
Cheat Death
Cheat Death
(Passive)
Passive

Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.

75
Iron Wire
Iron Wire
(Passive)
Passive

Increase the duration of Garrote's silence effect by 3 sec. Enemies silenced by Garrote deal 15% reduced damage for 8 sec.

90
Toxic Blade
Toxic Blade
(Melee Range, Instant, 25 sec cooldown)
20 Energy
Melee Range
Instant
25 sec cooldown

Stab your enemy with a toxic poisoned blade, dealing 1,908 Nature damage. Your Nature damage done against the target is increased by 30% for 9 sec. Awards 1 combo point.

100
Poison Bomb
Poison Bomb
(Passive)
Passive

Envenom and Rupture have a 4% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals 1,584 Nature damage over 2 sec to all enemies within it.

15
Elaborate Planning
Elaborate Planning
(Passive)
Passive

Your finishing moves grant 10% increased damage done for 4 sec.

30
Subterfuge
Subterfuge
(Passive)
Passive

Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks. Also causes Garrote to deal 80% increased damage and have no cooldown when used from Stealth and for 3 sec after breaking Stealth.

45
Vigor
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.

60
Cheat Death
Cheat Death
(Passive)
Passive

Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.

75
Iron Wire
Iron Wire
(Passive)
Passive

Increase the duration of Garrote's silence effect by 3 sec. Enemies silenced by Garrote deal 15% reduced damage for 8 sec.

90
Toxic Blade
Toxic Blade
(Melee Range, Instant, 25 sec cooldown)
20 Energy
Melee Range
Instant
25 sec cooldown

Stab your enemy with a toxic poisoned blade, dealing 1,908 Nature damage. Your Nature damage done against the target is increased by 30% for 9 sec. Awards 1 combo point.

100
Poison Bomb
Poison Bomb
(Passive)
Passive

Envenom and Rupture have a 4% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals 1,584 Nature damage over 2 sec to all enemies within it.

Player vs Player Talents
Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Deadly Brew
Deadly Brew
(Passive)
Passive

Deadly Poison also applies Minor Wound Poison to the target for 8 sec, reducing healing received by 15%.

Creeping Venom
Creeping Venom
(Passive)
Passive

Your Envenom applies Creeping Venom, dealing 852 Nature damage over 4 sec. Creeping Venom's duration is refreshed when the target moves.

System Shock
System Shock
(Passive)
Passive

Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals 1,159 Nature damage, and reduces their movement speed by 90% for 2 sec.

Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Deadly Brew
Deadly Brew
(Passive)
Passive

Deadly Poison also applies Minor Wound Poison to the target for 8 sec, reducing healing received by 15%.

Creeping Venom
Creeping Venom
(Passive)
Passive

Your Envenom applies Creeping Venom, dealing 852 Nature damage over 4 sec. Creeping Venom's duration is refreshed when the target moves.

System Shock
System Shock
(Passive)
Passive

Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals 1,159 Nature damage, and reduces their movement speed by 90% for 2 sec.

Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Deadly Brew
Deadly Brew
(Passive)
Passive

Deadly Poison also applies Minor Wound Poison to the target for 8 sec, reducing healing received by 15%.

Creeping Venom
Creeping Venom
(Passive)
Passive

Your Envenom applies Creeping Venom, dealing 852 Nature damage over 4 sec. Creeping Venom's duration is refreshed when the target moves.

System Shock
System Shock
(Passive)
Passive

Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals 1,159 Nature damage, and reduces their movement speed by 90% for 2 sec.

Specialization
Outlaw Talents
15
Quick Draw
Quick Draw
(Passive)
Passive

Half-cost uses of Pistol Shot granted by Sinister Strike now generate 1 additional combo point, and deal 50% additional damage.

30
Acrobatic Strikes
Acrobatic Strikes
(Passive)
Passive

Increases the range on all your melee attacks by 3 yards.

45
Marked for Death
Marked for Death
(30 yd range, Instant, 1 min cooldown)
30 yd range
Instant
1 min cooldown

Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.

60
Elusiveness
Elusiveness
(Passive)
Passive

Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.

75
Dirty Tricks
Dirty Tricks
(Passive)
Passive

Cheap Shot, Gouge, and Sap no longer cost Energy.

90
Alacrity
Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 5 times.

100
Blade Rush
Blade Rush
(20 yd range, Instant, 45 sec cooldown)
20 yd range
Instant
45 sec cooldown

Charge to your target with your blades out, dealing 2,188 Physical damage to the target and 1,094 to all other nearby enemies. While Blade Flurry is active, damage to non-primary targets is increased by 100%. Generates 25 Energy over 5 sec.

Player vs Player Talents
Outlaw Talents
15
Quick Draw
Quick Draw
(Passive)
Passive

Half-cost uses of Pistol Shot granted by Sinister Strike now generate 1 additional combo point, and deal 50% additional damage.

30
Acrobatic Strikes
Acrobatic Strikes
(Passive)
Passive

Increases the range on all your melee attacks by 3 yards.

45
Marked for Death
Marked for Death
(30 yd range, Instant, 1 min cooldown)
30 yd range
Instant
1 min cooldown

Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.

60
Elusiveness
Elusiveness
(Passive)
Passive

Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.

75
Dirty Tricks
Dirty Tricks
(Passive)
Passive

Cheap Shot, Gouge, and Sap no longer cost Energy.

90
Alacrity
Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 5 times.

100
Blade Rush
Blade Rush
(20 yd range, Instant, 45 sec cooldown)
20 yd range
Instant
45 sec cooldown

Charge to your target with your blades out, dealing 2,188 Physical damage to the target and 1,094 to all other nearby enemies. While Blade Flurry is active, damage to non-primary targets is increased by 100%. Generates 25 Energy over 5 sec.

15
Quick Draw
Quick Draw
(Passive)
Passive

Half-cost uses of Pistol Shot granted by Sinister Strike now generate 1 additional combo point, and deal 50% additional damage.

30
Acrobatic Strikes
Acrobatic Strikes
(Passive)
Passive

Increases the range on all your melee attacks by 3 yards.

45
Marked for Death
Marked for Death
(30 yd range, Instant, 1 min cooldown)
30 yd range
Instant
1 min cooldown

Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.

60
Elusiveness
Elusiveness
(Passive)
Passive

Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.

75
Dirty Tricks
Dirty Tricks
(Passive)
Passive

Cheap Shot, Gouge, and Sap no longer cost Energy.

90
Alacrity
Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 5 times.

100
Blade Rush
Blade Rush
(20 yd range, Instant, 45 sec cooldown)
20 yd range
Instant
45 sec cooldown

Charge to your target with your blades out, dealing 2,188 Physical damage to the target and 1,094 to all other nearby enemies. While Blade Flurry is active, damage to non-primary targets is increased by 100%. Generates 25 Energy over 5 sec.

Player vs Player Talents
Raid Progression
View Raid History
Level 120
LFR
0/8
0%
Normal
0/8
0%
Heroic
0/8
0%
Mythic
0/8
0%
Uldir
LFR
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Normal
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Heroic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Mythic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Player vs Player
View More PvP Stats
Honor
Level 28
Honorable Kills
11,655
2v2
Arena
3v3
Arena
10v10
Battlegrounds
Honor
Level 28
Honorable Kills
11,655
2v2
Arena
3v3
Arena
10v10
Battlegrounds
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.