Non-boss enemies have 20% more health and inflict up to 30% increased damage.
Additional non-boss enemies are present throughout the dungeon.
While in combat, enemies periodically summon Explosive Orbs that will detonate if not destroyed.
Boss enemies have 40% more health and inflict up to 15% increased damage.
Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated.
While in combat, enemies periodically cause gouts of flame to erupt beneath the feet of distant players.