Helm of Abyssal Malevolence

  • Item Level 310
  • Transmogrified to:
    Diadem of the Highborne
  • Binds when picked up
  • Plate Head
  • 338 Armour
  • +311 Strength or Intellect
  • +507 Stamina
  • Active Azerite Powers:
  • - Soaring Shield
  • Avenger's Shield now strikes 0 enemies and grants 0.2000 Mastery per enemy struck for 8 sec.
  • - Impassive Visage
  • When you take damage, heal for 413. Cannot occur more than once every 6 sec.
    • Durability 85 / 85
    • Requires Level 120
    • Sell Price: 38 96 48

Heart of Azeroth

  • Item Level 304
  • Azerite Power Level 13
  • Binds when picked up
  • Unique
  • Miscellaneous Neck
  • +87 Agility or Strength or Intellect
  • +131 Stamina
  • +165 Critical Strike
  • +165 Haste
  • +165 Mastery
  • Equip: Harnesses the energy of raw Azerite, awakening exceptional pieces of armor that possess latent powers.
  • "A living symbol of hope, borne by the champions of a dying planet. The fate of Azeroth will be shared by all her children."
    • Requires Level 110

7th Legionnaire's Pauldrons

  • Item Level 285
  • Transmogrified to:
    Spaulders of the Silver Hand
  • Binds when picked up
  • Plate Shoulder
  • 254 Armour
  • +185 Strength or Intellect
  • +296 Stamina
  • Active Azerite Powers:
  • - Bulwark of Light
  • Avenger's Shield grants you a shield, absorbing 696 damage for 8 sec.
  • - Azerite Fortification
  • When stunned, immobilized, or knocked back, you heal for 770.
    • Durability 85 / 85
    • Requires Level 110
    • Sell Price: 37 80 95

Navy Blue Boat Cloak

  • Item Level 320
  • Transmogrified to:
    Cloak of Coordination
  • Binds when picked up
  • Back
  • 61 Armour
  • +101 Agility or Strength or Intellect
  • +156 Stamina
  • +55 Haste
  • +46 Versatility
    • Requires Level 120
    • Requires Proudmoore Admiralty - Honoured
    • Sell Price: 37 82 70

Breastplate of the Vengeful

  • Item Level 310
  • Binds when picked up
  • Plate Chest
  • 416 Armour
  • +311 Strength or Intellect
  • +507 Stamina
  • Active Azerite Powers:
  • - Inner Light
  • When Shield of the Righteous expires, gain 574 Block and deal 459 Holy damage to all attackers for 4 sec.
  • - Vampiric Speed
  • When an enemy you harmed dies, you heal for 1862 and gain 145 Speed for 6 sec.
    • Durability 140 / 140
    • Requires Level 120
    • Sell Price: 51 66 83

Digmaster's Bodysleeve

  • Item Level 1
  • Transmogrified to:
    Artisan Officer's Shirt
  • Binds when picked up
  • Unique
  • Miscellaneous Shirt

Renowned Guild Tabard

  • Item Level 1
  • Binds to Blizzard account
  • Miscellaneous Tabard
  • Equip: You champion the causes of your guild. All guild reputation gains are increased by 100%.
    • Sell Price: 62 50

Valyri's Fire-Proof Bracers

  • Item Level 310
  • Transmogrified to:
    Bindings of the Silver Hand
  • Binds when picked up
  • Plate Wrists
  • 182 Armour
  • +92 Strength or Intellect
  • +140 Stamina
  • +56 Versatility
  • +40 Mastery
  • +35 Fire Resistance
    • Durability 50 / 50
    • Requires Level 120
    • Sell Price: 24 63 77

Bleakweald Handguards

  • Warforged
  • Item Level 310
  • Transmogrified to:
    Gauntlets of the Silver Hand
  • Binds when picked up
  • Plate Hands
  • 260 Armour
  • +123 Strength or Intellect
  • +187 Stamina
  • +66 Critical Strike
  • +61 Mastery
    • Durability 50 / 50
    • Requires Level 120
    • Sell Price: 25 93 66

Sand-Scoured Greatbelt

  • Warforged
  • Item Level 315
  • Binds when picked up
  • Plate Waist
  • 249 Armour
  • +128 Strength or Intellect
  • +197 Stamina
  • +82 Versatility
  • +48 Mastery
    • Durability 50 / 50
    • Requires Level 120
    • Sell Price: 25 41 53

Legplates of Charged Duality

  • Item Level 310
  • Binds when picked up
  • Plate Legs
  • 364 Armour
  • +164 Strength or Intellect
  • +249 Stamina
  • +63 Critical Strike
  • +107 Versatility
  • +73 Leech
    • Durability 100 / 100
    • Requires Level 120
    • Sell Price: 52 98 93

Gunpowder-Scoured Sabatons

  • Item Level 310
  • Binds when picked up
  • Plate Feet
  • 286 Armour
  • +123 Strength or Intellect
  • +187 Stamina
  • +75 Critical Strike
  • +53 Versatility
    • Durability 65 / 65
    • Requires Level 120
    • Sell Price: 38 11 39

Overseer's Lost Seal

  • Item Level 310
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +140 Stamina
  • +202 Versatility
  • +99 Mastery
    • Prismatic Socket
    • Requires Level 120
    • Sell Price: 31 52 77

Lieutenant Fernn's Ring

  • Item Level 281
  • Binds when picked up
  • Miscellaneous Finger
  • +105 Stamina
  • +118 Haste
  • +111 Versatility
    • Sell Price: 23 62 32

Lingering Sporepods

  • Titanforged
  • Item Level 325
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +179 Agility or Strength
  • Equip: Your attacks and attacks made against you have a chance to trigger spores to grow for 4 sec before bursting. When they burst, they restore 9835 health to you and deal 3477 damage split among enemies within 8 yds.
    • Requires Level 120
    • Sell Price: 41 84 69

Darkmoon Deck: Blockades

  • Item Level 355
  • Binds when equipped
  • Unique-Equipped
  • Miscellaneous Trinket
  • +236 Agility or Strength
  • Equip: Whenever the deck is shuffled, heal a small amount of health and gain additional stamina. Amount of both stamina and healing depends on the topmost card of the deck.
  • Equip: Periodically shuffle the deck while in combat.
    • Requires Level 120
    • Sell Price: 42 93

Cudgel of Correctional Oversight

  • Item Level 310
  • Transmogrified to:
    Oathseeker
  • Binds when picked up
  • Mace One-Hand
  • Speed 2.60 211 - 272 Damage
  • (92.88 damage per second)
  • +82 Strength
  • +124 Stamina
  • +35 Critical Strike
  • +50 Mastery
    • Durability 90 / 90
    • Requires Level 120
    • Sell Price: 74 89 44

Honorable Combatant's Aegis of the Fireflash

  • Item Level 300
  • Binds when equipped
  • Shield Off-Hand
  • 1,121 Armour
  • +84 Strength
  • +256 Intellect
  • +125 Stamina
  • +25 Critical Strike
  • +64 Haste
    • Durability 100 / 100
    • Requires Level 120
    • Sell Price: 46 90 72
121,720
Health
Health
121,720
20,000
Mana
Mana
20,000
3,638
Strength
Strength3,638
6,086
Stamina
Stamina6,086
10%
Critical Strike
Critical Strike10.42%
Total Rating:390
5%
Haste
Haste5.28%
Total Rating:359
14%
Mastery
Mastery13.93%
Total Rating:427
8%
Versatility
Versatility7.73%
Total Rating:657
Specialization
Player vs Player Talents
15
Blessed Hammer
Blessed Hammer
(Instant)
Instant

Throws a Blessed Hammer that spirals outward, dealing 230 Holy damage to enemies and weakening them, reducing the damage you take from their next auto attack by 12%.

30
First Avenger
First Avenger
(Passive)
Passive

Avenger's Shield now deals 50% increased damage to the first target hit. Grand Crusader now has an additional 10% chance to occur.

45
Fist of Justice
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 6 sec.

60
Retribution Aura
Retribution Aura
(Passive)
Passive

You and your allies within 60 yards are protected by an aura that lashes out against any melee attackers, dealing 28 Holy damage.

75
Hand of the Protector
Hand of the Protector
(40 yd range, Instant)
40 yd range
Instant

Calls down the Light to heal a friendly target for 6,264, increased by up to 200% based on your missing health.

90
Consecrated Ground
Consecrated Ground
(Passive)
Passive

Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.

100
Last Defender
Last Defender
(Passive)
Passive

Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by up to 3%.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Luminescence
Luminescence
(Passive)
Passive

When you are healed by an ally, all nearby allies within 20 yards are also healed for 20% of the amount.

Steed of Glory
Steed of Glory
(Passive)
Passive

Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through.

Inquisition
Inquisition
(10 yd range, Instant, 20 sec cooldown)
10 yd range
Instant
20 sec cooldown

Intimidates the target, increasing their damage taken by 3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 3%, stacking up to 5 times. Your melee attacks refresh the duration of Intimidated.

Specialization
Player vs Player Talents
15
Zeal
Zeal
(Passive)
Passive

Judgment empowers you with holy zeal, causing your next 3 auto attacks to occur 30% faster and deal an additional 184 Holy damage.

30
Hammer of Wrath
Hammer of Wrath
(30 yd range, Instant, 7.5 sec cooldown)
30 yd range
Instant
7.5 sec cooldown

Hurls a divine hammer that strikes an enemy for 1,990 Holy damage. Only usable on enemies that have less than 20% health, or while you are empowered by Avenging Wrath. Generates 1 Holy Power.

45
Fist of Justice
Fist of Justice
(Passive)
Passive

Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2 sec.

60
Wake of Ashes
Wake of Ashes
(Instant, 45 sec cooldown)
Instant
45 sec cooldown

Lash out at your enemies, dealing 4,542 Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec. Demon and Undead enemies are also stunned for 5 sec. Generates 5 Holy Power.

75
Cavalier
Cavalier
(Passive)
Passive

Divine Steed now has 2 charges.

90
Word of Glory
Word of Glory
(40 yd range, Instant)
3 Holy Power
40 yd range
Instant

Heals a friendly target and the 2 most injured targets within 30 yards for 8,494.

100
Crusade
Crusade
(Instant, 20 sec cooldown)
Instant
20 sec cooldown

Call upon the Light and begin a crusade, increasing your damage done and Haste by 3% for 25 sec. Each Holy Power spent during Crusade increases damage done and Haste by an additional 3%. Maximum 10 stacks.

Specialization
Player vs Player Talents
Specialization
Protection Talents
15
Blessed Hammer
Blessed Hammer
(Instant)
Instant

Throws a Blessed Hammer that spirals outward, dealing 230 Holy damage to enemies and weakening them, reducing the damage you take from their next auto attack by 12%.

30
First Avenger
First Avenger
(Passive)
Passive

Avenger's Shield now deals 50% increased damage to the first target hit. Grand Crusader now has an additional 10% chance to occur.

45
Fist of Justice
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 6 sec.

60
Retribution Aura
Retribution Aura
(Passive)
Passive

You and your allies within 60 yards are protected by an aura that lashes out against any melee attackers, dealing 28 Holy damage.

75
Hand of the Protector
Hand of the Protector
(40 yd range, Instant)
40 yd range
Instant

Calls down the Light to heal a friendly target for 6,264, increased by up to 200% based on your missing health.

90
Consecrated Ground
Consecrated Ground
(Passive)
Passive

Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.

100
Last Defender
Last Defender
(Passive)
Passive

Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by up to 3%.

Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Luminescence
Luminescence
(Passive)
Passive

When you are healed by an ally, all nearby allies within 20 yards are also healed for 20% of the amount.

Steed of Glory
Steed of Glory
(Passive)
Passive

Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through.

Inquisition
Inquisition
(10 yd range, Instant, 20 sec cooldown)
10 yd range
Instant
20 sec cooldown

Intimidates the target, increasing their damage taken by 3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 3%, stacking up to 5 times. Your melee attacks refresh the duration of Intimidated.

Protection Talents
15
Blessed Hammer
Blessed Hammer
(Instant)
Instant

Throws a Blessed Hammer that spirals outward, dealing 230 Holy damage to enemies and weakening them, reducing the damage you take from their next auto attack by 12%.

30
First Avenger
First Avenger
(Passive)
Passive

Avenger's Shield now deals 50% increased damage to the first target hit. Grand Crusader now has an additional 10% chance to occur.

45
Fist of Justice
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 6 sec.

60
Retribution Aura
Retribution Aura
(Passive)
Passive

You and your allies within 60 yards are protected by an aura that lashes out against any melee attackers, dealing 28 Holy damage.

75
Hand of the Protector
Hand of the Protector
(40 yd range, Instant)
40 yd range
Instant

Calls down the Light to heal a friendly target for 6,264, increased by up to 200% based on your missing health.

90
Consecrated Ground
Consecrated Ground
(Passive)
Passive

Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.

100
Last Defender
Last Defender
(Passive)
Passive

Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by up to 3%.

15
Blessed Hammer
Blessed Hammer
(Instant)
Instant

Throws a Blessed Hammer that spirals outward, dealing 230 Holy damage to enemies and weakening them, reducing the damage you take from their next auto attack by 12%.

30
First Avenger
First Avenger
(Passive)
Passive

Avenger's Shield now deals 50% increased damage to the first target hit. Grand Crusader now has an additional 10% chance to occur.

45
Fist of Justice
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 6 sec.

60
Retribution Aura
Retribution Aura
(Passive)
Passive

You and your allies within 60 yards are protected by an aura that lashes out against any melee attackers, dealing 28 Holy damage.

75
Hand of the Protector
Hand of the Protector
(40 yd range, Instant)
40 yd range
Instant

Calls down the Light to heal a friendly target for 6,264, increased by up to 200% based on your missing health.

90
Consecrated Ground
Consecrated Ground
(Passive)
Passive

Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.

100
Last Defender
Last Defender
(Passive)
Passive

Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by up to 3%.

Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Luminescence
Luminescence
(Passive)
Passive

When you are healed by an ally, all nearby allies within 20 yards are also healed for 20% of the amount.

Steed of Glory
Steed of Glory
(Passive)
Passive

Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through.

Inquisition
Inquisition
(10 yd range, Instant, 20 sec cooldown)
10 yd range
Instant
20 sec cooldown

Intimidates the target, increasing their damage taken by 3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 3%, stacking up to 5 times. Your melee attacks refresh the duration of Intimidated.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Luminescence
Luminescence
(Passive)
Passive

When you are healed by an ally, all nearby allies within 20 yards are also healed for 20% of the amount.

Steed of Glory
Steed of Glory
(Passive)
Passive

Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through.

Inquisition
Inquisition
(10 yd range, Instant, 20 sec cooldown)
10 yd range
Instant
20 sec cooldown

Intimidates the target, increasing their damage taken by 3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 3%, stacking up to 5 times. Your melee attacks refresh the duration of Intimidated.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Luminescence
Luminescence
(Passive)
Passive

When you are healed by an ally, all nearby allies within 20 yards are also healed for 20% of the amount.

Steed of Glory
Steed of Glory
(Passive)
Passive

Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through.

Inquisition
Inquisition
(10 yd range, Instant, 20 sec cooldown)
10 yd range
Instant
20 sec cooldown

Intimidates the target, increasing their damage taken by 3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 3%, stacking up to 5 times. Your melee attacks refresh the duration of Intimidated.

Specialization
Retribution Talents
15
Zeal
Zeal
(Passive)
Passive

Judgment empowers you with holy zeal, causing your next 3 auto attacks to occur 30% faster and deal an additional 184 Holy damage.

30
Hammer of Wrath
Hammer of Wrath
(30 yd range, Instant, 7.5 sec cooldown)
30 yd range
Instant
7.5 sec cooldown

Hurls a divine hammer that strikes an enemy for 1,990 Holy damage. Only usable on enemies that have less than 20% health, or while you are empowered by Avenging Wrath. Generates 1 Holy Power.

45
Fist of Justice
Fist of Justice
(Passive)
Passive

Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2 sec.

60
Wake of Ashes
Wake of Ashes
(Instant, 45 sec cooldown)
Instant
45 sec cooldown

Lash out at your enemies, dealing 4,542 Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec. Demon and Undead enemies are also stunned for 5 sec. Generates 5 Holy Power.

75
Cavalier
Cavalier
(Passive)
Passive

Divine Steed now has 2 charges.

90
Word of Glory
Word of Glory
(40 yd range, Instant)
3 Holy Power
40 yd range
Instant

Heals a friendly target and the 2 most injured targets within 30 yards for 8,494.

100
Crusade
Crusade
(Instant, 20 sec cooldown)
Instant
20 sec cooldown

Call upon the Light and begin a crusade, increasing your damage done and Haste by 3% for 25 sec. Each Holy Power spent during Crusade increases damage done and Haste by an additional 3%. Maximum 10 stacks.

Player vs Player Talents
Retribution Talents
15
Zeal
Zeal
(Passive)
Passive

Judgment empowers you with holy zeal, causing your next 3 auto attacks to occur 30% faster and deal an additional 184 Holy damage.

30
Hammer of Wrath
Hammer of Wrath
(30 yd range, Instant, 7.5 sec cooldown)
30 yd range
Instant
7.5 sec cooldown

Hurls a divine hammer that strikes an enemy for 1,990 Holy damage. Only usable on enemies that have less than 20% health, or while you are empowered by Avenging Wrath. Generates 1 Holy Power.

45
Fist of Justice
Fist of Justice
(Passive)
Passive

Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2 sec.

60
Wake of Ashes
Wake of Ashes
(Instant, 45 sec cooldown)
Instant
45 sec cooldown

Lash out at your enemies, dealing 4,542 Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec. Demon and Undead enemies are also stunned for 5 sec. Generates 5 Holy Power.

75
Cavalier
Cavalier
(Passive)
Passive

Divine Steed now has 2 charges.

90
Word of Glory
Word of Glory
(40 yd range, Instant)
3 Holy Power
40 yd range
Instant

Heals a friendly target and the 2 most injured targets within 30 yards for 8,494.

100
Crusade
Crusade
(Instant, 20 sec cooldown)
Instant
20 sec cooldown

Call upon the Light and begin a crusade, increasing your damage done and Haste by 3% for 25 sec. Each Holy Power spent during Crusade increases damage done and Haste by an additional 3%. Maximum 10 stacks.

15
Zeal
Zeal
(Passive)
Passive

Judgment empowers you with holy zeal, causing your next 3 auto attacks to occur 30% faster and deal an additional 184 Holy damage.

30
Hammer of Wrath
Hammer of Wrath
(30 yd range, Instant, 7.5 sec cooldown)
30 yd range
Instant
7.5 sec cooldown

Hurls a divine hammer that strikes an enemy for 1,990 Holy damage. Only usable on enemies that have less than 20% health, or while you are empowered by Avenging Wrath. Generates 1 Holy Power.

45
Fist of Justice
Fist of Justice
(Passive)
Passive

Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2 sec.

60
Wake of Ashes
Wake of Ashes
(Instant, 45 sec cooldown)
Instant
45 sec cooldown

Lash out at your enemies, dealing 4,542 Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec. Demon and Undead enemies are also stunned for 5 sec. Generates 5 Holy Power.

75
Cavalier
Cavalier
(Passive)
Passive

Divine Steed now has 2 charges.

90
Word of Glory
Word of Glory
(40 yd range, Instant)
3 Holy Power
40 yd range
Instant

Heals a friendly target and the 2 most injured targets within 30 yards for 8,494.

100
Crusade
Crusade
(Instant, 20 sec cooldown)
Instant
20 sec cooldown

Call upon the Light and begin a crusade, increasing your damage done and Haste by 3% for 25 sec. Each Holy Power spent during Crusade increases damage done and Haste by an additional 3%. Maximum 10 stacks.

Player vs Player Talents
Specialization
Holy Talents
Player vs Player Talents
Holy Talents
Player vs Player Talents
Raid Progression
View Raid History
Level 120
LFR
0/8
0%
Normal
0/8
0%
Heroic
0/8
0%
Mythic
0/8
0%
Uldir
LFR
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Normal
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Heroic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Mythic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Player vs Player
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