Human

Alliance

Defenders of the Kingdom

Recent discoveries have shown that humans are descended from the barbaric vrykul, half-giant warriors who live in Northrend. Early humans were primarily a scattered and tribal people for several millennia, until the rising strength of the troll empire forced their strategic unification. Thus the nation of Arathor was formed, along with its capital, the city-state of Strom.

Human History

After centuries of peace, the increasingly independent city-states of Arathor split into kingdoms: Gilneas to the west, Alterac, Dalaran, and Lordaeron to the northwest, Kul Tiras to the southwest, and Stormwind to the far south. Strom itself was renamed Stromgarde and remained a powerful kingdom.

But disaster struck when the orcish Horde appeared on Azeroth and reduced Stormwind to ruins. The city’s survivors, including the young prince, Varian Wrynn, fled to Lordaeron, where the leaders of the seven kingdoms resolved to unify once again in the Alliance of Lordaeron. Together, they succeeded in defeating the Horde. But peace for the Alliance would only prove to be temporary.

As upkeep costs rose, Gilneas and Stromgarde withdrew their kingdoms from the Alliance. Then came a plague that killed thousands of humans and converted them into undead servants of the Lich King. Lordaeron’s prince, Arthas Menethil, was manipulated by the Lich King, leading Arthas to kill his own father and journey to Northrend, where he merged with his master and became the next Lich King. For the next five years, Arthas remained in Northrend, plotting and building up his armies.

But before Arthas could unleash his gathered power, humans and other other races banded together, securing a costly victory. Members of the Horde and the Alliance launched separate campaigns in Northrend, and their efforts resulted in the Lich King’s defeat.

The kingdom of Stormwind has become the strongest bastion of humanity and the most powerful force in the now multi-racial Alliance. Now, the people of Stormwind hold fast to the principles of honor and justice as they defend their settlements and their allies.

Starting Zone

Elwynn Forest

The peaceful woodlands to the south of Stormwind City seem more tranquil than ever since the fall of the Defias Brotherhood, but the inhabitants of Elwynn Forest are hardly idle. There are fields to sow, mines to work, and lumber to harvest. For all its pomp and grandeur, Stormwind wouldn’t last long without a constant stream of food and supplies to support the city’s population. This exchange has become increasingly threatened by kobold invasions, vicious feuds among farmers, and attacks from wild animals. Northshire Abbey remains dedicated to recruiting and training any adventurers brave enough to help keep the peace. Likewise, the Blackrock orcs are gathering their forces in the nearby Redridge Mountains. With Stormwind’s militia stretched thinner than ever, these renegade orcs stand ready to finally annihilate their old human enemies in Elwynn Forest.

Human Racial Traits

Every Man for Himself
Humans can shake off debilitating stun effects.
Diplomacy
The straightforward and outspoken humans tend to get along well with other races and gain their trust with relative ease.
The Human Spirit
Humans are very adaptable, and get additional bonuses to all secondary stats from all sources.

Available Classes

Warrior
Warrior
For as long as war has raged, heroes from every race have aimed to master the art of battle. Warriors combine strength, leadership, and a vast knowledge of arms and armor to wreak havoc in glorious combat.
Paladin
Paladin
This is the call of the paladin: to protect the weak, to bring justice to the unjust, and to vanquish evil from the darkest corners of the world.
Hunter
Hunter
From an early age, the call of the wild draws some adventurers from the comfort of their homes into the unforgiving primal world outside. Those who endure become hunters.
Rogue
Rogue
For rogues, the only code is the contract, and their honor is purchased in gold. Free from the constraints of a conscience, these mercenaries rely on brutal and efficient tactics.
Priest
Priest
Priests are devoted to the spiritual, and express their unwavering faith by serving the people. For millennia they have left behind the confines of their temples and the comfort of their shrines so they can support their allies in war-torn lands.
Mage
Mage
Students gifted with a keen intellect and unwavering discipline may walk the path of the mage. The arcane magic available to magi is both great and dangerous, and thus is revealed only to the most devoted practitioners.
Warlock
Warlock
In the face of demonic power, most heroes see death. Warlocks see only opportunity. Dominance is their aim, and they have found a path to it in the dark arts. These voracious spellcasters summon demonic minions to fight beside them.
Monk
Monk
Bare-knuckle brawlers whose no-weapon styles were born in ancient Pandaria, monks are as diverse as the energy that surrounds them. They can shoulder deadly attacks through the haze of their brews, heal broken chi flows, and beat their enemies with wind-quick fists and feet.
Death Knight
Death Knight
When the Lich King’s control of his death knights was broken, his former champions sought revenge for the horrors committed under his command.

Human History

After centuries of peace, the increasingly independent city-states of Arathor split into kingdoms: Gilneas to the west, Alterac, Dalaran, and Lordaeron to the northwest, Kul Tiras to the southwest, and Stormwind to the far south. Strom itself was renamed Stromgarde and remained a powerful kingdom.

But disaster struck when the orcish Horde appeared on Azeroth and reduced Stormwind to ruins. The city’s survivors, including the young prince, Varian Wrynn, fled to Lordaeron, where the leaders of the seven kingdoms resolved to unify once again in the Alliance of Lordaeron. Together, they succeeded in defeating the Horde. But peace for the Alliance would only prove to be temporary.

As upkeep costs rose, Gilneas and Stromgarde withdrew their kingdoms from the Alliance. Then came a plague that killed thousands of humans and converted them into undead servants of the Lich King. Lordaeron’s prince, Arthas Menethil, was manipulated by the Lich King, leading Arthas to kill his own father and journey to Northrend, where he merged with his master and became the next Lich King. For the next five years, Arthas remained in Northrend, plotting and building up his armies.

But before Arthas could unleash his gathered power, humans and other other races banded together, securing a costly victory. Members of the Horde and the Alliance launched separate campaigns in Northrend, and their efforts resulted in the Lich King’s defeat.

The kingdom of Stormwind has become the strongest bastion of humanity and the most powerful force in the now multi-racial Alliance. Now, the people of Stormwind hold fast to the principles of honor and justice as they defend their settlements and their allies.

Starting Zone

Elwynn Forest

The peaceful woodlands to the south of Stormwind City seem more tranquil than ever since the fall of the Defias Brotherhood, but the inhabitants of Elwynn Forest are hardly idle. There are fields to sow, mines to work, and lumber to harvest. For all its pomp and grandeur, Stormwind wouldn’t last long without a constant stream of food and supplies to support the city’s population. This exchange has become increasingly threatened by kobold invasions, vicious feuds among farmers, and attacks from wild animals. Northshire Abbey remains dedicated to recruiting and training any adventurers brave enough to help keep the peace. Likewise, the Blackrock orcs are gathering their forces in the nearby Redridge Mountains. With Stormwind’s militia stretched thinner than ever, these renegade orcs stand ready to finally annihilate their old human enemies in Elwynn Forest.

Home City

Stormwind City

No city better demonstrates human determination than Stormwind. Destroyed during the Horde’s initial invasion of Azeroth, Stormwind was painstakingly reconstructed by the Stonemasons’ Guild after the Second War. Parts of the city were razed again when Deathwing, the corrupted black Dragon Aspect, brutally attacked Stormwind, but the other undamaged districts are more beautiful than ever thanks to their hardworking inhabitants. From the magnificent Cathedral of Light, which serves as a major spiritual hub, to the awe-inspiring Valley of Heroes, which commemorates the sacrifices of Stormwind’s loyal champions, the city truly represents the courageous heart of humanity.

Leader

Anduin Wrynn

In the aftermath of the Burning Legion's invasion, the citizens of Stormwind and the Alliance lost their leader, High King Varian Wrynn. Anduin lost his father and some of his innocence as he was entrusted with the command of the Alliance's armies amidst a violent war, a task he felt woefully unprepared for. Time and again, Anduin has used diplomacy to end conflict, inspiring even his warrior father to lay down arms in pursuit of peace. But diplomacy has its limits, and some villains can't be reasoned with. As the escalating war with the Horde threatens everything Anduin holds dear, he now guides his armies to seek new allies. His ultimate goal is to put an end to the bloodshed he so abhors... even if it means getting his hands dirty.

Racial Mount

Horse

These trusty steeds have carried their human masters to battle since before the First War. Known for their swiftness and spirited temperaments, these mounts are perfectly suited for their heroic riders. The Evendales of Elwynn Forest are especially prized by adventurers for their loyalty and steadiness in the face of danger. Due to their overwhelming popularity, these horses can also be found in Theramore and even the Wetlands.

Learn about other races