Faceguard of Determination

  • Timewarped
  • Item Level 675
  • Transmogrified to:
    Hidden Helm
  • Binds when picked up
  • Plate Head
  • 290 Armor
  • +254 Strength or Intellect
  • +381 Stamina
  • +121 Critical Strike
  • +217 Mastery
    • Durability 85 / 85
    • Requires Level 70
    • Sell Price: 4 6 4

Spiked Battleguard Choker

  • Timewarped
  • Item Level 675
  • Binds when picked up
  • Miscellaneous Neck
  • +143 Strength
  • +215 Stamina
  • +84 Critical Strike
  • +106 Haste
    • Requires Level 80
    • Sell Price: 4 95 91

Felbane Shoulderguard of the Harmonious

  • Baleful Warforged
  • Item Level 675
  • Upgrade Level: 0/2
  • Transmogrified to:
    Heaving Plates of Protection
  • Binds when picked up
  • Plate Shoulder
  • 268 Armor
  • +190 Strength or Intellect
  • +286 Stamina
  • +99 Versatility
  • +143 Mastery
    • Durability 100 / 100
    • Requires Level 100
    • Sell Price: 6 99 16

Dory's Embrace

  • Timewarped
  • Item Level 675
  • Transmogrified to:
    Shawl of Nerubian Silk
  • Binds when picked up
  • Back
  • 60 Armor
  • +143 Agility or Strength or Intellect
  • +215 Stamina
  • +105 Critical Strike
  • +86 Haste
  • "Approximately priceless."
    • Requires Level 70
    • Sell Price: 4 68 79

Castle Breaker's Battleplate

  • Timewarped
  • Item Level 675
  • Transmogrified to:
    Breastplate of Retribution
  • Binds when picked up
  • Plate Chest
  • 357 Armor
  • +230 Strength or Intellect
  • +381 Stamina
  • +145 Critical Strike
  • +169 Haste
    • Durability 140 / 140
    • Requires Level 80
    • Sell Price: 14 7 26

Antiseptic-Soaked Dressing

  • Item Level 1
  • Binds when equipped
  • Miscellaneous Shirt
    • Sell Price: 6 25

Tabard of Summer Skies

  • Item Level 1
  • Transmogrified to:
    Tabard of Frost
  • Binds when picked up
  • Miscellaneous Tabard

Felbane Bracers of the Feverflare

  • Baleful
  • Item Level 650
  • Upgrade Level: 0/2
  • Binds when picked up
  • Plate Wrists
  • 145 Armor
  • +113 Strength or Intellect
  • +170 Stamina
  • +70 Haste
  • +79 Mastery
    • Durability 50 / 50
    • Requires Level 100
    • Sell Price: 4 62 57

Felbane Gauntlets of the Fireflash

  • Baleful Warforged
  • Item Level 680
  • Upgrade Level: 0/2
  • Transmogrified to:
    Magma Plated Handguards
  • Binds when picked up
  • Plate Hands
  • 227 Armor
  • +200 Strength or Intellect
  • +300 Stamina
  • +133 Critical Strike
  • +133 Haste
    • Durability 55 / 55
    • Requires Level 100
    • Sell Price: 4 83 99

Girdle of Seething Rage

  • Timewarped
  • Item Level 675
  • Transmogrified to:
    Heart-Lesion Girdle
  • Binds when picked up
  • Plate Waist
  • 201 Armor
  • +198 Strength or Intellect
  • +273 Stamina
  • +149 Haste
    • Durability 50 / 50
    • Requires Level 70
    • Sell Price: 3 61 39

Legplates of Unending Fury

  • Timewarped
  • Item Level 675
  • Transmogrified to:
    Magma Plated Legguards
  • Binds when picked up
  • Plate Legs
  • 313 Armor
  • +254 Strength or Intellect
  • +381 Stamina
  • +125 Critical Strike
  • +213 Haste
    • Durability 100 / 100
    • Requires Level 70
    • Sell Price: 7 40 57

Kyzoc's Ground Stompers

  • Timewarped
  • Item Level 675
  • Transmogrified to:
    Rock Furrow Boots
  • Binds when picked up
  • Plate Feet
  • 246 Armor
  • +190 Strength or Intellect
  • +286 Stamina
  • +163 Critical Strike
  • +91 Mastery
    • Durability 65 / 65
    • Requires Level 80
    • Sell Price: 8 55 60

Bloodshed Band

  • Timewarped
  • Item Level 675
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +143 Strength
  • +215 Stamina
  • +103 Critical Strike
  • +87 Haste
    • Requires Level 80
    • Sell Price: 7 65 34

Signet of the Impregnable Fortress

  • Timewarped
  • Item Level 675
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +143 Agility or Strength
  • +215 Stamina
  • +63 Critical Strike
  • +128 Versatility
    • Requires Level 80
    • Sell Price: 6 67 34

Emblem of Fury

  • Timewarped
  • Item Level 675
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +241 Critical Strike
  • Use: Increases Strength by 74 for 20 sec.
    • Requires Level 70
    • Sell Price: 4 46 97

Mark of Supremacy

  • Timewarped
  • Item Level 675
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +241 Haste
  • Use: Increases Strength by 94 for 20 sec.
    • Requires Level 80
    • Sell Price: 8 24 88

The Blade of Harbingers

  • Timewarped
  • Item Level 675
  • Transmogrified to:
    Cloudsong Glaive
  • Binds when picked up
  • Axe Two-Hand
  • Speed 3.50 1,277 - 1,918 Damage
  • (456.29 damage per second)
  • +254 Strength
  • +381 Stamina
  • +169 Critical Strike
  • +169 Haste
    • Enchanted: Rune of the Fallen Crusader
    • Durability 100 / 100
    • Requires Level 70
    • Sell Price: 1
Off Hand (empty slot)
436,020
Health
125
Runic Power
3,984
Strength
7,267
Stamina
18%
Critical Strike
14%
Haste
19%
Mastery
1%
Versatility
Talents
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
View Talent Details
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Spectral Deflection
Spectral Deflection
(Passive)
Passive

Attacks that deal more than 25% of your maximum health will consume an additional Bone Shield charge to further reduce the damage.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
Mark of Blood
Mark of Blood
(15 yd range, Instant)
15 yd range
Instant

Places a Mark of Blood on an enemy for 25 sec. The enemy's damaging auto attacks will also heal their victim for 3% of the victim's maximum health.
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Rune Tap
Rune Tap
(Instant, 1.5 sec cooldown)
60 Runic Power
Instant
1.5 sec cooldown

Consume a Rune to reduce all damage taken by 40% for 3 sec.
100
Blood Mirror
Blood Mirror
(Melee Range, Instant, 2 min cooldown)
Melee Range
Instant
2 min cooldown

Afflict an enemy with Blood Mirror for 10 sec. While active, 20% of any damage dealt to you is redirected to the target.
View Talent Details
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Icy Talons
Icy Talons
(Passive)
Passive

Frost Strike also increases your melee attack speed by 10% for 6 sec, stacking up to 3 times.
57
Frozen Pulse
Frozen Pulse
(Passive)
Passive

While you have fewer than 2 full Runes, your auto attacks radiate intense cold, inflicting 15,916 Frost damage on all nearby enemies.
58
Avalanche
Avalanche
(Passive)
Passive

While Pillar of Frost is active, your melee critical strikes cause jagged icicles to fall on your nearby enemies, dealing 12,057 Frost damage.
60
Abomination's Might
Abomination's Might
(Passive)
Passive

Obliterate critical strikes have a 20% chance to drive lesser enemies to the ground, stunning them for 2 sec. Players are Dazed for 5 sec instead.
75
Volatile Shielding
Volatile Shielding
(Passive)
Passive

Your Anti-Magic Shell turns your enemies' magic against them, absorbing 35% more damage, but generating no Runic Power.

When it expires, 25% of all damage absorbed is dealt as Shadow damage divided among nearby enemies.
90
Runic Attenuation
Runic Attenuation
(Passive)
Passive

Auto attacks generate 1 Runic Power.
100
Obliteration
Obliteration
(Instant, 1.5 min cooldown)
Instant
1.5 min cooldown

For the next 8 sec, every Frost Strike hit triggers Killing Machine, and Obliterate costs 1 less Rune.
Choose a Specialization
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
Talents
View Talent Details
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Spectral Deflection
Spectral Deflection
(Passive)
Passive

Attacks that deal more than 25% of your maximum health will consume an additional Bone Shield charge to further reduce the damage.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
Mark of Blood
Mark of Blood
(15 yd range, Instant)
15 yd range
Instant

Places a Mark of Blood on an enemy for 25 sec. The enemy's damaging auto attacks will also heal their victim for 3% of the victim's maximum health.
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Rune Tap
Rune Tap
(Instant, 1.5 sec cooldown)
60 Runic Power
Instant
1.5 sec cooldown

Consume a Rune to reduce all damage taken by 40% for 3 sec.
100
Blood Mirror
Blood Mirror
(Melee Range, Instant, 2 min cooldown)
Melee Range
Instant
2 min cooldown

Afflict an enemy with Blood Mirror for 10 sec. While active, 20% of any damage dealt to you is redirected to the target.
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Spectral Deflection
Spectral Deflection
(Passive)
Passive

Attacks that deal more than 25% of your maximum health will consume an additional Bone Shield charge to further reduce the damage.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
Mark of Blood
Mark of Blood
(15 yd range, Instant)
15 yd range
Instant

Places a Mark of Blood on an enemy for 25 sec. The enemy's damaging auto attacks will also heal their victim for 3% of the victim's maximum health.
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Rune Tap
Rune Tap
(Instant, 1.5 sec cooldown)
60 Runic Power
Instant
1.5 sec cooldown

Consume a Rune to reduce all damage taken by 40% for 3 sec.
100
Blood Mirror
Blood Mirror
(Melee Range, Instant, 2 min cooldown)
Melee Range
Instant
2 min cooldown

Afflict an enemy with Blood Mirror for 10 sec. While active, 20% of any damage dealt to you is redirected to the target.
Talents
View Talent Details
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Icy Talons
Icy Talons
(Passive)
Passive

Frost Strike also increases your melee attack speed by 10% for 6 sec, stacking up to 3 times.
57
Frozen Pulse
Frozen Pulse
(Passive)
Passive

While you have fewer than 2 full Runes, your auto attacks radiate intense cold, inflicting 15,916 Frost damage on all nearby enemies.
58
Avalanche
Avalanche
(Passive)
Passive

While Pillar of Frost is active, your melee critical strikes cause jagged icicles to fall on your nearby enemies, dealing 12,057 Frost damage.
60
Abomination's Might
Abomination's Might
(Passive)
Passive

Obliterate critical strikes have a 20% chance to drive lesser enemies to the ground, stunning them for 2 sec. Players are Dazed for 5 sec instead.
75
Volatile Shielding
Volatile Shielding
(Passive)
Passive

Your Anti-Magic Shell turns your enemies' magic against them, absorbing 35% more damage, but generating no Runic Power.

When it expires, 25% of all damage absorbed is dealt as Shadow damage divided among nearby enemies.
90
Runic Attenuation
Runic Attenuation
(Passive)
Passive

Auto attacks generate 1 Runic Power.
100
Obliteration
Obliteration
(Instant, 1.5 min cooldown)
Instant
1.5 min cooldown

For the next 8 sec, every Frost Strike hit triggers Killing Machine, and Obliterate costs 1 less Rune.
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Icy Talons
Icy Talons
(Passive)
Passive

Frost Strike also increases your melee attack speed by 10% for 6 sec, stacking up to 3 times.
57
Frozen Pulse
Frozen Pulse
(Passive)
Passive

While you have fewer than 2 full Runes, your auto attacks radiate intense cold, inflicting 15,916 Frost damage on all nearby enemies.
58
Avalanche
Avalanche
(Passive)
Passive

While Pillar of Frost is active, your melee critical strikes cause jagged icicles to fall on your nearby enemies, dealing 12,057 Frost damage.
60
Abomination's Might
Abomination's Might
(Passive)
Passive

Obliterate critical strikes have a 20% chance to drive lesser enemies to the ground, stunning them for 2 sec. Players are Dazed for 5 sec instead.
75
Volatile Shielding
Volatile Shielding
(Passive)
Passive

Your Anti-Magic Shell turns your enemies' magic against them, absorbing 35% more damage, but generating no Runic Power.

When it expires, 25% of all damage absorbed is dealt as Shadow damage divided among nearby enemies.
90
Runic Attenuation
Runic Attenuation
(Passive)
Passive

Auto attacks generate 1 Runic Power.
100
Obliteration
Obliteration
(Instant, 1.5 min cooldown)
Instant
1.5 min cooldown

For the next 8 sec, every Frost Strike hit triggers Killing Machine, and Obliterate costs 1 less Rune.
Legion Raid Progression
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Player vs Player
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Prestige
Level 0
Honor
Level 1
Honorable Kills
0
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating