Soul Priest's Hood

Choker of Bloody Flame

  • Heroic
  • Item Level 685
  • Binds when equipped
  • Miscellaneous Neck
  • +157 Intellect
  • +235 Stamina
  • +114 Haste
  • +89 Versatility
    • Enchanted: +75 Critical Strike
    • +50 Critical Strike
    • Requires Level 100
    • Sell Price: 16 96 11

Soul Priest's Shoulderguards

Runefrenzy Greatcloak

  • Heroic Warforged
  • Item Level 691
  • Binds when picked up
  • Back
  • 68 Armor
  • +166 Intellect
  • +249 Stamina
  • +114 Haste
  • +105 Mastery
    • Enchanted: +100 Critical Strike & +2% Speed
    • Requires Level 100
    • Sell Price: 31 30 55

Soul Priest's Raiment

Blue Workman's Shirt

  • Item Level 1
  • Binds when equipped
  • Miscellaneous Shirt
    • Sell Price: 10

Renowned Guild Tabard

  • Item Level 1
  • Binds to Battle.net account
  • Miscellaneous Tabard
  • Equip: You champion the causes of your guild. All guild reputation gains are increased by 100%.
    • Sell Price: 62 50

Bracers of Enkindled Power

  • Heroic
  • Item Level 685
  • Binds when picked up
  • Cloth Wrists
  • 57 Armor
  • +157 Intellect
  • +235 Stamina
  • +87 Critical Strike
  • +115 Haste
    • Durability 55 / 55
    • Requires Level 100
    • Sell Price: 21 49 71

Soul Priest's Gloves

Hexweave Belt of the Fireflash

  • Stage 4 of 6
  • Item Level 685
  • Binds when equipped
  • Unique-Equipped: Warlords Crafted (3)
  • Cloth Waist
  • 73 Armor
  • +209 Intellect
  • +314 Stamina
  • +136 Critical Strike
  • +142 Haste
    • Durability 55 / 55
    • Requires Level 91
    • Sell Price: 18 65 66

Hexweave Leggings of the Fireflash

  • Stage 4 of 6
  • Item Level 685
  • Binds when equipped
  • Unique-Equipped: Warlords Crafted (3)
  • Cloth Legs
  • 113 Armor
  • +279 Intellect
  • +418 Stamina
  • +191 Critical Strike
  • +177 Haste
    • Durability 120 / 120
    • Requires Level 91
    • Sell Price: 36 42 41

Inferno Breath Sandals

  • Heroic
  • Item Level 685
  • Binds when picked up
  • Cloth Feet
  • 89 Armor
  • +209 Intellect
  • +314 Stamina
  • +122 Critical Strike
  • +150 Haste
    • Durability 80 / 80
    • Requires Level 100
    • Sell Price: 31 97 2

Timeless Solium Band of the Archmage

  • Item Level 680
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +150 Intellect
  • +225 Stamina
  • +78 Versatility
  • +113 Mastery
    • Requires Level 100
    • Sell Price: 2 50

Epicenter Loop

  • Heroic
  • Item Level 685
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +157 Intellect
  • +235 Stamina
  • +94 Critical Strike
  • +111 Versatility
    • Requires Level 100
    • Sell Price: 25 33 71

Darmac's Unstable Talisman

  • Heroic
  • Item Level 685
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +250 Intellect
  • Equip: Your attacks have a chance to grant 1603 Haste for 10 sec. (Approximately 0.92 procs per minute)
    • Requires Level 100
    • Sell Price: 37 44 48

Grandiose Power

  • Warforged
  • Item Level 651
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +193 Intellect
  • +193 Critical Strike
    • Requires Level 100
    • Sell Price: 35 65 87

Franzok's Headsmasher

  • Heroic
  • Item Level 685
  • Binds when picked up
  • Mace One-Hand
  • Speed 2.30 313 - 582 Damage
  • (194.57 damage per second)
  • +119 Intellect
  • +179 Stamina
  • +82 Critical Strike
  • +76 Haste
  • +68 Leech
    • Enchanted: Mark of the Thunderlord
    • Durability 110 / 110
    • Requires Level 100
    • Sell Price: 61 26 45

Engine-Stoker's Lantern

  • Heroic Warforged
  • Item Level 691
  • Binds when picked up
  • Miscellaneous Held in Off-Hand
  • +166 Intellect
  • +249 Stamina
  • +122 Critical Strike
  • +92 Haste
    • Requires Level 100
    • Sell Price: 36 32 67
300,420
Health
0
Insanity
4,520
Intellect
5,007
Stamina
21%
Critical Strike
19%
Haste
36%
Mastery
3%
Versatility
Talents
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
90
Divinity
Divinity
(Passive)
Passive

When you heal with a Holy Word spell, your healing is increased by 15% for 6 sec.
100
Purge the Wicked
Purge the Wicked
(40 yd range, Instant)
2% of base mana
40 yd range
Instant

Cleanses the target with fire, causing 6,306 Fire damage and an additional 34,693 Fire damage over 20 sec. Spreads to an additional nearby enemy when you cast Penance on the target.
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Void Ray
Void Ray
(Passive)
Passive

Each time your Mind Flay or Mind Sear deals damage, you gain 10% increased Mind Flay and Mind Sear damage for 6 sec, stacking up to 4 times.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
100
Circle of Healing
Circle of Healing
(40 yd range, Instant, 15 sec cooldown)
5% of base mana
40 yd range
Instant
15 sec cooldown

Heals up to 5 injured allies within 30 yards of the target for 15,616.
Choose a Specialization
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
Talents
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
90
Divinity
Divinity
(Passive)
Passive

When you heal with a Holy Word spell, your healing is increased by 15% for 6 sec.
100
Purge the Wicked
Purge the Wicked
(40 yd range, Instant)
2% of base mana
40 yd range
Instant

Cleanses the target with fire, causing 6,306 Fire damage and an additional 34,693 Fire damage over 20 sec. Spreads to an additional nearby enemy when you cast Penance on the target.
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
90
Divinity
Divinity
(Passive)
Passive

When you heal with a Holy Word spell, your healing is increased by 15% for 6 sec.
100
Purge the Wicked
Purge the Wicked
(40 yd range, Instant)
2% of base mana
40 yd range
Instant

Cleanses the target with fire, causing 6,306 Fire damage and an additional 34,693 Fire damage over 20 sec. Spreads to an additional nearby enemy when you cast Penance on the target.
Talents
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Void Ray
Void Ray
(Passive)
Passive

Each time your Mind Flay or Mind Sear deals damage, you gain 10% increased Mind Flay and Mind Sear damage for 6 sec, stacking up to 4 times.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
100
Circle of Healing
Circle of Healing
(40 yd range, Instant, 15 sec cooldown)
5% of base mana
40 yd range
Instant
15 sec cooldown

Heals up to 5 injured allies within 30 yards of the target for 15,616.
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Void Ray
Void Ray
(Passive)
Passive

Each time your Mind Flay or Mind Sear deals damage, you gain 10% increased Mind Flay and Mind Sear damage for 6 sec, stacking up to 4 times.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
100
Circle of Healing
Circle of Healing
(40 yd range, Instant, 15 sec cooldown)
5% of base mana
40 yd range
Instant
15 sec cooldown

Heals up to 5 injured allies within 30 yards of the target for 15,616.
Legion Raid Progression
View Raid History
Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 0
Honorable Kills
249
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating