Demonbreaker Helm

Necklace of Flowing Light

  • Item Level 705
  • Binds when picked up
  • Miscellaneous Neck
  • +189 Intellect
  • +283 Stamina
  • +72 Haste
  • +72 Versatility
  • +108 Mastery
  • +108 Avoidance
    • Prismatic Socket
    • Requires Level 100
    • Sell Price: 19 26 23

Pauldrons of Guiding Light

Nether-Touched Cloak

  • Item Level 705
  • Binds when picked up
  • Back
  • 75 Armor
  • +189 Intellect
  • +283 Stamina
  • +72 Haste
  • +72 Versatility
  • +108 Mastery
    • Requires Level 100
    • Sell Price: 33 1 71

Bloodsoaked Heart Protector

  • Heroic
  • Item Level 685
  • Binds when picked up
  • Plate Chest
  • 368 Armor
  • +279 Strength or Intellect
  • +418 Stamina
  • +154 Critical Strike
  • +204 Mastery
    • Prismatic Socket
    • Durability 165 / 165
    • Requires Level 100
    • Sell Price: 42 89 33

Master Builder's Shirt

  • Item Level 1
  • Binds when picked up
  • Miscellaneous Shirt
    • Sell Price: 71 37

Argent Crusader's Tabard

  • Item Level 1
  • Binds when picked up
  • Miscellaneous Tabard
  • Use: Teleports the caster to the Argent Tournament Grounds.

Wristclasps of Righteous Reckoning

  • Item Level 690
  • Binds when picked up
  • Plate Wrists
  • 163 Armor
  • +164 Strength or Intellect
  • +246 Stamina
  • +94 Critical Strike
  • +62 Haste
  • +62 Versatility
    • Durability 55 / 55
    • Requires Level 100
    • Sell Price: 23 10 53

Flamebelcher's Insulated Mitts

  • Heroic
  • Item Level 705
  • Binds when picked up
  • Plate Hands
  • 244 Armor
  • +252 Strength or Intellect
  • +378 Stamina
  • +139 Haste
  • +196 Mastery
  • +144 Speed
    • Prismatic Socket
    • Durability 55 / 55
    • Requires Level 100
    • Sell Price: 21 20 52

Befouled Demonhide Belt

  • Item Level 675
  • Binds when picked up
  • Plate Waist
  • 201 Armor
  • +190 Strength or Intellect
  • +286 Stamina
  • +109 Critical Strike
  • +145 Haste
    • Durability 55 / 55
    • Requires Level 100
    • Sell Price: 20 87 3

Assembly Worker's Legguards

  • Item Level 675
  • Binds when picked up
  • Plate Legs
  • 313 Armor
  • +254 Strength or Intellect
  • +381 Stamina
  • +97 Critical Strike
  • +242 Versatility
    • Durability 120 / 120
    • Requires Level 100
    • Sell Price: 40 25 92

Stompers of Echoing Doom

  • Item Level 685
  • Binds when picked up
  • Plate Feet
  • 253 Armor
  • +209 Strength or Intellect
  • +314 Stamina
  • +199 Critical Strike
  • +80 Mastery
    • Durability 80 / 80
    • Requires Level 100
    • Sell Price: 32 53 23

Signet of Crashing Waves

  • Mythic
  • Item Level 685
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +157 Intellect
  • +235 Stamina
  • +99 Versatility
  • +108 Mastery
    • Requires Level 100
    • Sell Price: 19 1 31

Etheralus, the Eternal Reward

  • Item Level 735
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +250 Intellect
  • +375 Stamina
  • +138 Haste
  • +183 Versatility
  • Use: Awakens the powers of Etheralus rings worn by you and your allies, increasing healing and absorption done by 0% for 15 sec. When this effect ends, each empowered player unleashes a burst of energy that shields your allies, absorbing damage equal to 0% of all healing done while empowered, divided evenly among the shielded players. (2 min shared cooldown)
    • Requires Level 100
    • Sell Price: 50

Auto-Repairing Autoclave

  • Item Level 670
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +467 Versatility
  • Equip: Your spells have a chance to trigger Sanitizing for 10 sec. While Sanitizing is active, you gain 105 Haste every 0.5 sec, stacking up to 20 times. (Approximately 0.92 procs per minute)
    • Requires Level 100
    • Sell Price: 37 15 68

Chipped Soul Prism

  • Item Level 705
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +235 Agility or Strength or Intellect
  • +235 Critical Strike
  • +235 Haste
  • +235 Versatility
  • +235 Mastery
    • Requires Level 100
    • Sell Price: 39 94 66

Fang of the Earth

  • Heroic Warforged
  • Item Level 691
  • Binds when picked up
  • Sword One-Hand
  • Speed 1.60 230 - 428 Damage
  • (205.62 damage per second)
  • +126 Intellect
  • +189 Stamina
  • +87 Critical Strike
  • +80 Haste
    • Durability 110 / 110
    • Requires Level 100
    • Sell Price: 59 9 97

Deserter's Honor

  • Item Level 685
  • Binds when picked up
  • Miscellaneous Held in Off-Hand
  • +157 Intellect
  • +235 Stamina
  • +69 Haste
  • +140 Mastery
    • Requires Level 100
    • Sell Price: 35 75 29
371,358
Health
160,000
Mana
1,455
Strength
5,382
Stamina
22%
Critical Strike
12%
Haste
30%
Mastery
11%
Versatility
Talents
Holy
Invokes the power of the Light to protect and to heal.
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
View Talent Details
Holy
Invokes the power of the Light to protect and to heal.
15
Light's Hammer
Light's Hammer
(40 yd range, Instant, 1 min cooldown)
28% of base mana
40 yd range
Instant
1 min cooldown

Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast deals 7,279 Holy damage to enemies and heals up to 6 allies for 3,526.
30
Cavalier
Cavalier
(Passive)
Passive

Divine Steed now has 2 charges.
45
Repentance
Repentance
(30 yd range, 1.7 sec cast, 15 sec cooldown)
10% of base mana
30 yd range
1.7 sec cast
15 sec cooldown

Forces an enemy target to meditate, incapacitating them.

Usable against Demons, Dragonkin, Giants, Humanoids, and Undead.
60
Aura of Mercy
Aura of Mercy
(Passive, 3 min cooldown)
Passive
3 min cooldown

Restores 1,058 health to 3 injured allies within 10 yds every 1 sec.

While Aura Mastery is active, heals all allies in the aura instead of 3 and healing is increased by 100%.
75
Holy Prism
Holy Prism
(40 yd range, Instant, 20 sec cooldown)
17% of base mana
40 yd range
Instant
20 sec cooldown

A beam of light turns the target into a Holy Prism.

An enemy target takes 21,157 Holy damage and radiates 14,103 healing to 5 nearby allies within 15 yards.

A friendly target is healed for 28,206 and radiates 15,866 Holy damage to 5 nearby enemies within 15 yards.
90
100
Beacon of the Lightbringer
Beacon of the Lightbringer
(Passive)
Passive

Mastery: Lightbringer now increases your healing based on the target's proximity to either you or your Beacon of Light, whichever is closer.

The healing and range of Light of Dawn are increased by 30%.
View Talent Details
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
15
Final Verdict
Final Verdict
(Passive)
Passive

Increases the damage done by Templar's Verdict by 20%, and the damage done by Divine Storm by 10%.
30
Greater Judgment
Greater Judgment
(Passive)
Passive

Your Judgment ability hits 2 additional nearby enemies, and always deals a critical strike against targets above 50% health.
45
Fist of Justice
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
60
Virtue's Blade
Virtue's Blade
(Passive)
Passive

Blade of Justice critical strikes now deal 3 times normal damage.
75
Justicar's Vengeance
Justicar's Vengeance
(Melee Range, Instant)
5 Holy Power
Melee Range
Instant

A weapon strike that deals 158,318 Holy damage and restores health equal to the damage done.

Deals 100% additional damage and healing when used against a stunned target.
90
Divine Intervention
Divine Intervention
(Passive)
Passive

Reduces your Divine Shield cooldown by 20%. In addition, any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield.

Cannot occur while Divine Shield is on cooldown or Forbearance is active.
100
Divine Purpose
Divine Purpose
(Passive)
Passive

Your Holy Power spending abilities have a 20% chance to make your next Holy Power spending ability free.
Choose a Specialization
Holy
Invokes the power of the Light to protect and to heal.
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
Talents
View Talent Details
Holy
Invokes the power of the Light to protect and to heal.
15
Light's Hammer
Light's Hammer
(40 yd range, Instant, 1 min cooldown)
28% of base mana
40 yd range
Instant
1 min cooldown

Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast deals 7,279 Holy damage to enemies and heals up to 6 allies for 3,526.
30
Cavalier
Cavalier
(Passive)
Passive

Divine Steed now has 2 charges.
45
Repentance
Repentance
(30 yd range, 1.7 sec cast, 15 sec cooldown)
10% of base mana
30 yd range
1.7 sec cast
15 sec cooldown

Forces an enemy target to meditate, incapacitating them.

Usable against Demons, Dragonkin, Giants, Humanoids, and Undead.
60
Aura of Mercy
Aura of Mercy
(Passive, 3 min cooldown)
Passive
3 min cooldown

Restores 1,058 health to 3 injured allies within 10 yds every 1 sec.

While Aura Mastery is active, heals all allies in the aura instead of 3 and healing is increased by 100%.
75
Holy Prism
Holy Prism
(40 yd range, Instant, 20 sec cooldown)
17% of base mana
40 yd range
Instant
20 sec cooldown

A beam of light turns the target into a Holy Prism.

An enemy target takes 21,157 Holy damage and radiates 14,103 healing to 5 nearby allies within 15 yards.

A friendly target is healed for 28,206 and radiates 15,866 Holy damage to 5 nearby enemies within 15 yards.
90
100
Beacon of the Lightbringer
Beacon of the Lightbringer
(Passive)
Passive

Mastery: Lightbringer now increases your healing based on the target's proximity to either you or your Beacon of Light, whichever is closer.

The healing and range of Light of Dawn are increased by 30%.
Holy
Invokes the power of the Light to protect and to heal.
15
Light's Hammer
Light's Hammer
(40 yd range, Instant, 1 min cooldown)
28% of base mana
40 yd range
Instant
1 min cooldown

Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast deals 7,279 Holy damage to enemies and heals up to 6 allies for 3,526.
30
Cavalier
Cavalier
(Passive)
Passive

Divine Steed now has 2 charges.
45
Repentance
Repentance
(30 yd range, 1.7 sec cast, 15 sec cooldown)
10% of base mana
30 yd range
1.7 sec cast
15 sec cooldown

Forces an enemy target to meditate, incapacitating them.

Usable against Demons, Dragonkin, Giants, Humanoids, and Undead.
60
Aura of Mercy
Aura of Mercy
(Passive, 3 min cooldown)
Passive
3 min cooldown

Restores 1,058 health to 3 injured allies within 10 yds every 1 sec.

While Aura Mastery is active, heals all allies in the aura instead of 3 and healing is increased by 100%.
75
Holy Prism
Holy Prism
(40 yd range, Instant, 20 sec cooldown)
17% of base mana
40 yd range
Instant
20 sec cooldown

A beam of light turns the target into a Holy Prism.

An enemy target takes 21,157 Holy damage and radiates 14,103 healing to 5 nearby allies within 15 yards.

A friendly target is healed for 28,206 and radiates 15,866 Holy damage to 5 nearby enemies within 15 yards.
90
100
Beacon of the Lightbringer
Beacon of the Lightbringer
(Passive)
Passive

Mastery: Lightbringer now increases your healing based on the target's proximity to either you or your Beacon of Light, whichever is closer.

The healing and range of Light of Dawn are increased by 30%.
Talents
View Talent Details
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
15
Final Verdict
Final Verdict
(Passive)
Passive

Increases the damage done by Templar's Verdict by 20%, and the damage done by Divine Storm by 10%.
30
Greater Judgment
Greater Judgment
(Passive)
Passive

Your Judgment ability hits 2 additional nearby enemies, and always deals a critical strike against targets above 50% health.
45
Fist of Justice
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
60
Virtue's Blade
Virtue's Blade
(Passive)
Passive

Blade of Justice critical strikes now deal 3 times normal damage.
75
Justicar's Vengeance
Justicar's Vengeance
(Melee Range, Instant)
5 Holy Power
Melee Range
Instant

A weapon strike that deals 158,318 Holy damage and restores health equal to the damage done.

Deals 100% additional damage and healing when used against a stunned target.
90
Divine Intervention
Divine Intervention
(Passive)
Passive

Reduces your Divine Shield cooldown by 20%. In addition, any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield.

Cannot occur while Divine Shield is on cooldown or Forbearance is active.
100
Divine Purpose
Divine Purpose
(Passive)
Passive

Your Holy Power spending abilities have a 20% chance to make your next Holy Power spending ability free.
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
15
Final Verdict
Final Verdict
(Passive)
Passive

Increases the damage done by Templar's Verdict by 20%, and the damage done by Divine Storm by 10%.
30
Greater Judgment
Greater Judgment
(Passive)
Passive

Your Judgment ability hits 2 additional nearby enemies, and always deals a critical strike against targets above 50% health.
45
Fist of Justice
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
60
Virtue's Blade
Virtue's Blade
(Passive)
Passive

Blade of Justice critical strikes now deal 3 times normal damage.
75
Justicar's Vengeance
Justicar's Vengeance
(Melee Range, Instant)
5 Holy Power
Melee Range
Instant

A weapon strike that deals 158,318 Holy damage and restores health equal to the damage done.

Deals 100% additional damage and healing when used against a stunned target.
90
Divine Intervention
Divine Intervention
(Passive)
Passive

Reduces your Divine Shield cooldown by 20%. In addition, any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield.

Cannot occur while Divine Shield is on cooldown or Forbearance is active.
100
Divine Purpose
Divine Purpose
(Passive)
Passive

Your Holy Power spending abilities have a 20% chance to make your next Holy Power spending ability free.
Legion Raid Progression
View Raid History