Biornskin Hood

  • Item Level 835
  • Binds when picked up
  • Leather Head
  • 254 Armor
  • +1184 Agility or Intellect
  • +1777 Stamina
  • +759 Critical Strike
  • +537 Mastery
    • Durability 100 / 100
    • Requires Level 110
    • Sell Price: 24 18 55

Brysngamen, Torc of Helheim

  • Mythic Warforged
  • Item Level 845
  • Binds when picked up
  • Miscellaneous Neck
  • +1097 Stamina
  • +600 Versatility
  • +1501 Mastery
  • Equip: Increases your movement speed while dead by 30%.
    • Requires Level 110
    • Sell Price: 17 14 32

Dreadhide Mantle

  • Item Level 835
  • Binds when picked up
  • Leather Shoulder
  • 235 Armor
  • +888 Agility or Intellect
  • +1332 Stamina
  • +569 Critical Strike
  • +403 Haste
    • Durability 100 / 100
    • Requires Level 110
    • Sell Price: 24 41 72

Drape of Vile Misfortune

  • Mythic
  • Item Level 840
  • Binds when picked up
  • Back
  • 126 Armor
  • +698 Agility or Strength or Intellect
  • +1047 Stamina
  • +291 Critical Strike
  • +451 Mastery
    • Requires Level 110
    • Sell Price: 29 84 14

Biornskin Vest

  • Mythic
  • Item Level 840
  • Binds when picked up
  • Leather Chest
  • 318 Armor
  • +1241 Agility or Intellect
  • +1861 Stamina
  • +858 Critical Strike
  • +462 Mastery
    • Durability 165 / 165
    • Requires Level 110
    • Sell Price: 32 43 47

Black Swashbuckler's Shirt

  • Item Level 1
  • Binds when equipped
  • Miscellaneous Shirt
    • Sell Price: 15
Tabard (empty slot)

Felbat Leather Wristwraps

  • Mythic
  • Item Level 840
  • Binds when picked up
  • Leather Wrists
  • 139 Armor
  • +698 Agility or Intellect
  • +1047 Stamina
  • +531 Critical Strike
  • +211 Versatility
    • Durability 55 / 55
    • Requires Level 110
    • Sell Price: 16 63 15

Seaweed "Leather" Mitts

  • Warforged
  • Item Level 870
  • Binds when picked up
  • Leather Hands
  • 220 Armor
  • +1231 Agility or Intellect
  • +1846 Stamina
  • +767 Critical Strike
  • +340 Versatility
    • Durability 55 / 55
    • Requires Level 110
    • Sell Price: 28 25 27

Bjorn's Hunting Strap

  • Mythic
  • Item Level 840
  • Binds when picked up
  • Leather Waist
  • 179 Armor
  • +930 Agility or Intellect
  • +1396 Stamina
  • +601 Critical Strike
  • +388 Mastery
    • Durability 55 / 55
    • Requires Level 110
    • Sell Price: 19 81 14

Charskin Legguards

  • Heroic Titanforged
  • Item Level 840
  • Binds when picked up
  • Leather Legs
  • 279 Armor
  • +1241 Agility or Intellect
  • +1861 Stamina
  • +519 Critical Strike
  • +802 Mastery
    • Durability 120 / 120
    • Requires Level 110
    • Sell Price: 42 31 39

Dreadhide Boots

  • Item Level 830
  • Binds when picked up
  • Leather Feet
  • 212 Armor
  • +847 Agility or Intellect
  • +1271 Stamina
  • +579 Critical Strike
  • +374 Haste
    • Prismatic Socket
    • Durability 65 / 65
    • Requires Level 110
    • Sell Price: 26 49 71

Nazjatar Manapearl Ring

  • Warforged
  • Item Level 840
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +1047 Stamina
  • +815 Versatility
  • +1223 Mastery
    • Requires Level 110
    • Sell Price: 21 57 61

Seal of Malicious Deceit

  • Mythic
  • Item Level 840
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +1047 Stamina
  • +757 Critical Strike
  • +1281 Haste
    • Requires Level 110
    • Sell Price: 26 1 31

An'she's Token of Guile

  • Warforged
  • Item Level 840
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +1179 Agility
  • +943 Haste
    • Requires Level 110
    • Sell Price: 29 1 39

Tempered Egg of Serpentrix

  • Mythic Warforged
  • Item Level 850
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +1295 Agility
  • Equip: Your attacks have a chance to summon a Spawn of Serpentrix to assist you.
    • Requires Level 110
    • Sell Price: 36 26 55

Fangs of the Devourer

  • Gorefang
  • Item Level 851
  • Binds when picked up
  • Unique
  • Dagger Main-Hand
  • Speed 1.80 2,303 - 4,278 Damage
  • (1,828 damage per second)
  • +589 Agility
  • +884 Stamina
  • +300 Critical Strike
  • +288 Mastery
  • Equip: Grants the Goremaw's Bite ability, dealing massive damage and snaring the target.
  • "The hound's bite lingers, even long after its death. A surprisingly effective and subtle tool for something so crude."
    • Sell Price: 186 41 88

Fangs of the Devourer

  • Akaari's Will
  • Item Level 750
  • Binds when picked up
  • Unique
  • Dagger Off-Hand
  • Speed 1.80 898 - 1,669 Damage
  • (712.78 damage per second)
  • +219 Agility
  • +328 Stamina
  • +148 Critical Strike
  • +142 Mastery
  • "Azhir manari kirel. Akim manari galar!"
    • Sell Price: 188 40 11
1,630,140
Health
Health
1,630,140
150
Energy
Energy
150
22,252
Agility
Agility22,252
27,169
Stamina
Stamina27,169
33%
Critical Strike
Critical Strike33.40%
Total Rating:6,440
10%
Haste
Haste9.54%
Total Rating:2,749
65%
Mastery
Mastery64.73%
Total Rating:5,409
6%
Versatility
Versatility5.56%
Total Rating:2,222
Talents
Subtlety
A dark stalker who leaps from the shadows to ambush her unsuspecting prey.
Outlaw
A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.
View Talent Details
Subtlety
A dark stalker who leaps from the shadows to ambush her unsuspecting prey.
15
Master of Subtlety
Master of Subtlety
(Passive)
Passive

Attacks made while stealthed and for 5 seconds after breaking stealth cause an additional 10% damage.
30
Subterfuge
Subterfuge
(Passive)
Passive

Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.

Also causes Garrote to deal 125% increased damage and have no cooldown when used from Stealth or 3 sec after Stealth breaks.
45
Vigor
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.
60
Elusiveness
Elusiveness
(Passive)
Passive

Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.
75
Prey on the Weak
Prey on the Weak
(Passive)
Passive

Enemies disabled with your Kidney Shot, Cheap Shot, or Sap take 10% increased damage from all sources.
90
Dark Shadow
Dark Shadow
(Passive)
Passive

While Shadow Dance is active, all damage you deal is increased by 30%.
100
Master of Shadows
Master of Shadows
(Passive)
Passive

Gain 25 Energy over 3 sec when you enter Stealth or activate Shadow Dance.
View Talent Details
Outlaw
A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.
15
Quick Draw
Quick Draw
(Passive)
Passive

Free uses of Pistol Shot granted by Sabre Slash now generate 1 additional combo point, and deal 50% increased damage.
30
Acrobatic Strikes
Acrobatic Strikes
(Passive)
Passive

Increases the range on all your melee attacks by 3 yards.
45
Deeper Stratagem
Deeper Stratagem
(Passive)
Passive

You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.
60
Elusiveness
Elusiveness
(Passive)
Passive

Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.
75
Prey on the Weak
Prey on the Weak
(Passive)
Passive

Enemies disabled with your Kidney Shot, Cheap Shot, or Sap take 10% increased damage from all sources.
90
Alacrity
Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 10 times.
100
Marked for Death
Marked for Death
(30 yd range, Instant, 1 min cooldown)
30 yd range
Instant
1 min cooldown

Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.
Choose a Specialization
Subtlety
A dark stalker who leaps from the shadows to ambush her unsuspecting prey.
Outlaw
A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.
Talents
View Talent Details
Subtlety
A dark stalker who leaps from the shadows to ambush her unsuspecting prey.
15
Master of Subtlety
Master of Subtlety
(Passive)
Passive

Attacks made while stealthed and for 5 seconds after breaking stealth cause an additional 10% damage.
30
Subterfuge
Subterfuge
(Passive)
Passive

Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.

Also causes Garrote to deal 125% increased damage and have no cooldown when used from Stealth or 3 sec after Stealth breaks.
45
Vigor
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.
60
Elusiveness
Elusiveness
(Passive)
Passive

Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.
75
Prey on the Weak
Prey on the Weak
(Passive)
Passive

Enemies disabled with your Kidney Shot, Cheap Shot, or Sap take 10% increased damage from all sources.
90
Dark Shadow
Dark Shadow
(Passive)
Passive

While Shadow Dance is active, all damage you deal is increased by 30%.
100
Master of Shadows
Master of Shadows
(Passive)
Passive

Gain 25 Energy over 3 sec when you enter Stealth or activate Shadow Dance.
Subtlety
A dark stalker who leaps from the shadows to ambush her unsuspecting prey.
15
Master of Subtlety
Master of Subtlety
(Passive)
Passive

Attacks made while stealthed and for 5 seconds after breaking stealth cause an additional 10% damage.
30
Subterfuge
Subterfuge
(Passive)
Passive

Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.

Also causes Garrote to deal 125% increased damage and have no cooldown when used from Stealth or 3 sec after Stealth breaks.
45
Vigor
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.
60
Elusiveness
Elusiveness
(Passive)
Passive

Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.
75
Prey on the Weak
Prey on the Weak
(Passive)
Passive

Enemies disabled with your Kidney Shot, Cheap Shot, or Sap take 10% increased damage from all sources.
90
Dark Shadow
Dark Shadow
(Passive)
Passive

While Shadow Dance is active, all damage you deal is increased by 30%.
100
Master of Shadows
Master of Shadows
(Passive)
Passive

Gain 25 Energy over 3 sec when you enter Stealth or activate Shadow Dance.
Talents
View Talent Details
Outlaw
A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.
15
Quick Draw
Quick Draw
(Passive)
Passive

Free uses of Pistol Shot granted by Sabre Slash now generate 1 additional combo point, and deal 50% increased damage.
30
Acrobatic Strikes
Acrobatic Strikes
(Passive)
Passive

Increases the range on all your melee attacks by 3 yards.
45
Deeper Stratagem
Deeper Stratagem
(Passive)
Passive

You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.
60
Elusiveness
Elusiveness
(Passive)
Passive

Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.
75
Prey on the Weak
Prey on the Weak
(Passive)
Passive

Enemies disabled with your Kidney Shot, Cheap Shot, or Sap take 10% increased damage from all sources.
90
Alacrity
Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 10 times.
100
Marked for Death
Marked for Death
(30 yd range, Instant, 1 min cooldown)
30 yd range
Instant
1 min cooldown

Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.
Outlaw
A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.
15
Quick Draw
Quick Draw
(Passive)
Passive

Free uses of Pistol Shot granted by Sabre Slash now generate 1 additional combo point, and deal 50% increased damage.
30
Acrobatic Strikes
Acrobatic Strikes
(Passive)
Passive

Increases the range on all your melee attacks by 3 yards.
45
Deeper Stratagem
Deeper Stratagem
(Passive)
Passive

You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.
60
Elusiveness
Elusiveness
(Passive)
Passive

Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.
75
Prey on the Weak
Prey on the Weak
(Passive)
Passive

Enemies disabled with your Kidney Shot, Cheap Shot, or Sap take 10% increased damage from all sources.
90
Alacrity
Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 10 times.
100
Marked for Death
Marked for Death
(30 yd range, Instant, 1 min cooldown)
30 yd range
Instant
1 min cooldown

Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.
Legion Raid Progression
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Player vs Player
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Prestige
Level 0
Honor
Level 1
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating