Tattered Dreadmist Mask

  • Item Level 443
  • Heirloom Upgrade Level: 1/2
  • Binds to Battle.net account
  • Cloth Head
  • 17 Armor
  • +33 Intellect
  • +50 Stamina
  • +44 Haste
  • Equip: Experience gained is increased by 10%.

Eternal Horizon Choker

  • Item Level 443
  • Heirloom Upgrade Level: 1/2
  • Binds to Battle.net account
  • Miscellaneous Neck
  • +18 Intellect
  • +28 Stamina
  • +25 Critical Strike
  • Use: Restores 232,908 health.

Tattered Dreadmist Mantle

  • Item Level 443
  • Heirloom Upgrade Level: 1/2
  • Binds to Battle.net account
  • Cloth Shoulder
  • 16 Armor
  • +25 Intellect
  • +37 Stamina
  • +33 Critical Strike
  • Equip: Experience gained is increased by 10%.

Ancient Bloodmoon Cloak

  • Item Level 443
  • Heirloom Upgrade Level: 1/2
  • Binds to Battle.net account
  • Back
  • 10 Armor
  • +18 Intellect
  • +28 Stamina
  • +12 Critical Strike
  • +12 Haste
  • Equip: Experience gained from killing monsters and completing quests increased by 5%.

Tattered Dreadmist Robe

  • Item Level 443
  • Heirloom Upgrade Level: 1/2
  • Binds to Battle.net account
  • Cloth Chest
  • 21 Armor
  • +33 Intellect
  • +50 Stamina
  • +44 Critical Strike
  • Equip: Experience gained is increased by 10%.
Shirt (empty slot)
Tabard (empty slot)

Bindings of Impeccable Strategy

  • Item Level 430
  • Binds when picked up
  • Cloth Wrists
  • 9 Armor
  • +18 Intellect
  • +28 Stamina
  • +11 Critical Strike
  • +13 Haste
    • Durability 50 / 50
    • Sell Price: 7 78 26

Wine Tasting Gloves

  • Item Level 410
  • Binds when picked up
  • Cloth Hands
  • 13 Armor
  • +24 Intellect
  • +36 Stamina
  • +12 Critical Strike
  • +18 Haste
  • "Never used."
    • Durability 50 / 50
    • Sell Price: 7 48 54

Embereye Belt

  • Item Level 378
  • Binds when picked up
  • Cloth Waist
  • 11 Armor
  • +20 Intellect
  • +36 Stamina
  • +17 Critical Strike
  • +11 Haste
    • +4 Intellect and +8 Versatility
    • +8 Intellect
    • Socket Bonus: +2 Intellect
    • Durability 55 / 55
    • Requires Level 85
    • Requires Avengers of Hyjal - Honored
    • Sell Price: 12 70 97

Tattered Dreadmist Leggings

  • Item Level 443
  • Heirloom Upgrade Level: 1/2
  • Binds to Battle.net account
  • Cloth Legs
  • 18 Armor
  • +33 Intellect
  • +50 Stamina
  • +22 Critical Strike
  • +22 Haste
  • Equip: Experience gained is increased by 10%.

Einhorn's Galoshes

  • Item Level 359
  • Binds when picked up
  • Cloth Feet
  • 14 Armor
  • +20 Intellect
  • +36 Stamina
  • +16 Haste
  • +12 Mastery
    • Enchanted: +11 Critical Strike
    • +8 Intellect
    • Socket Bonus: +2 Haste
    • Durability 80 / 80
    • Requires Level 85
    • Sell Price: 13 44 20

Twined Band of Flowers

  • Item Level 359
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +18 Intellect
  • +27 Stamina
  • +12 Versatility
  • +12 Mastery
    • Requires Level 85
    • Sell Price: 5 34 34

Ring of the Boy Emperor

  • Item Level 359
  • Binds to Battle.net account
  • Unique-Equipped
  • Miscellaneous Finger
  • +18 Intellect
  • +27 Stamina
  • +12 Haste
  • +12 Mastery
    • Requires Level 85

Theralion's Mirror

  • Item Level 359
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +31 Intellect
  • Equip: Your harmful spells have a chance to grant 172 mastery for 20 sec.
    • Requires Level 85
    • Sell Price: 8 5 7

Touch of the Void

  • Item Level 443
  • Binds to Battle.net account
  • Unique-Equipped
  • Miscellaneous Trinket
  • +31 Versatility
  • Use: Summons forth several Void Tendrils to aid you in combat for 20 sec.
    • Sell Price: 1

Dignified Headmaster's Charge

  • Item Level 443
  • Heirloom Upgrade Level: 1/2
  • Binds to Battle.net account
  • Staff Two-Hand
  • Speed 2.90 139 - 210 Damage
  • (60.17 damage per second)
  • +33 Intellect
  • +50 Stamina
  • +44 Critical Strike
Off Hand (empty slot)
35,574
Health
0
Insanity
678
Intellect
726
Stamina
15%
Critical Strike
14%
Haste
30%
Mastery
1%
Versatility
Talents
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Void Ray
Void Ray
(Passive)
Passive

Each time your Mind Flay or Mind Sear deals damage, you gain 10% increased Mind Flay and Mind Sear damage for 6 sec, stacking up to 4 times.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
100
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
100
Choose a Specialization
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Talents
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Void Ray
Void Ray
(Passive)
Passive

Each time your Mind Flay or Mind Sear deals damage, you gain 10% increased Mind Flay and Mind Sear damage for 6 sec, stacking up to 4 times.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
100
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Void Ray
Void Ray
(Passive)
Passive

Each time your Mind Flay or Mind Sear deals damage, you gain 10% increased Mind Flay and Mind Sear damage for 6 sec, stacking up to 4 times.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
100
Talents
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
100
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
100
Legion Raid Progression
View Raid History
Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 0
Honorable Kills
13,283
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating