Rancorbite Hood

Vexed Necklace of the Decimator

  • Empowered Baleful
  • Item Level 705
  • Upgrade Level: 2/2
  • Binds when picked up
  • Miscellaneous Neck
  • +189 Agility
  • +283 Stamina
  • +252 Critical Strike
    • Enchanted: +75 Haste
    • Requires Level 100
    • Sell Price: 3 53 19

Axeclaw Spaulders of the Aurora

  • Empowered Baleful
  • Item Level 705
  • Upgrade Level: 2/2
  • Binds when picked up
  • Mail Shoulder
  • 190 Armor
  • +252 Agility or Intellect
  • +378 Stamina
  • +160 Haste
  • +173 Versatility
    • Durability 100 / 100
    • Requires Level 100
    • Sell Price: 6 96 48

Windswept Wanderer's Drape

  • Warforged
  • Item Level 706
  • Upgrade Level: 2/2
  • Binds when picked up
  • Back
  • 75 Armor
  • +191 Agility
  • +286 Stamina
  • +149 Critical Strike
  • +105 Mastery
  • +109 Avoidance
    • Enchanted: +100 Mastery & +2% Speed
    • Requires Level 100
    • Sell Price: 35 73 65

Wayfaring Tunic of the Feverflare

  • Stage 6 of 6
  • Item Level 725
  • Upgrade Level: 2/2
  • Binds when equipped
  • Unique-Equipped: Warlords Crafted (3)
  • Mail Chest
  • 276 Armor
  • +405 Agility or Intellect
  • +607 Stamina
  • +257 Haste
  • +278 Mastery
    • Durability 165 / 165
    • Requires Level 91
    • Sell Price: 37 94 10

Artisan Officer's Shirt

  • Item Level 1
  • Binds when picked up
  • Miscellaneous Shirt
    • Sell Price: 40

August Celestials Tabard

  • Item Level 90
  • Binds when picked up
  • Miscellaneous Tabard
    • Requires The August Celestials - Exalted
    • Sell Price: 2

Axeclaw Bracers of the Aurora

  • Empowered Baleful
  • Item Level 705
  • Upgrade Level: 2/2
  • Binds when picked up
  • Mail Wrists
  • 111 Armor
  • +189 Agility or Intellect
  • +283 Stamina
  • +140 Haste
  • +101 Versatility
    • Durability 55 / 55
    • Requires Level 100
    • Sell Price: 5 9 39

Rancorbite Grips

Axeclaw Belt of the Fireflash

  • Empowered Baleful
  • Item Level 705
  • Upgrade Level: 2/2
  • Binds when picked up
  • Mail Waist
  • 142 Armor
  • +252 Agility or Intellect
  • +378 Stamina
  • +164 Critical Strike
  • +170 Haste
    • Durability 55 / 55
    • Requires Level 100
    • Sell Price: 4 75

Wayfaring Leggings of the Quickblade

  • Stage 6 of 6
  • Item Level 725
  • Upgrade Level: 2/2
  • Binds when equipped
  • Unique-Equipped: Warlords Crafted (3)
  • Mail Legs
  • 242 Armor
  • +405 Agility or Intellect
  • +607 Stamina
  • +257 Critical Strike
  • +278 Versatility
    • Durability 120 / 120
    • Requires Level 91
    • Sell Price: 36 69 5

Rancorbite Sabatons

Maalus, the Blood Drinker

  • Item Level 759
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +312 Agility
  • +469 Stamina
  • +217 Critical Strike
  • +193 Versatility
    • Enchanted: +50 Haste
  • Use: Awakens the powers of all the Savage Hallows worn by you and your allies, increasing damage dealt by 0% for 15 sec. When this effect ends, each empowered player unleashes a blast of light that strikes all enemies within 20 yards of the initiating player's location, inflicting damage equal to 0% of all damage they dealt while empowered. (2 min shared cooldown)
  • "One of the three Savage Hallows created by Archmage Khadgar."
    • Requires Level 100
    • Sell Price: 50

Portal Key Signet

  • Warforged
  • Item Level 716
  • Upgrade Level: 2/2
  • Binds when picked up
  • Miscellaneous Finger
  • +209 Agility
  • +314 Stamina
  • +86 Critical Strike
  • +193 Haste
    • Enchanted: +50 Haste
    • Requires Level 100
    • Sell Price: 29 18 34

Pressure-Compressed Loop

  • Warforged
  • Item Level 701
  • Upgrade Level: 2/2
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +307 Agility
  • +154 Critical Strike
  • +154 Mastery
    • Requires Level 100
    • Sell Price: 37 11 82

Saberblade Emblem

  • Empowered Baleful
  • Item Level 705
  • Upgrade Level: 2/2
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +319 Agility
  • +319 Critical Strike
    • Requires Level 100
    • Sell Price: 7 58 55

Baleful Rifle of the Aurora

  • Empowered Baleful
  • Item Level 705
  • Upgrade Level: 2/2
  • Binds when picked up
  • Gun Ranged
  • Speed 2.90 1,750 - 1,752 Damage
  • (603.62 damage per second)
  • +336 Agility
  • +504 Stamina
  • +247 Haste
  • +186 Versatility
    • Enchanted: Megawatt Filament
    • Durability 120 / 120
    • Requires Level 100
    • Sell Price: 14 65 78
Off Hand (empty slot)
374,940
Health
130
Focus
5,909
Agility
6,249
Stamina
27%
Critical Strike
18%
Haste
11%
Mastery
7%
Versatility
Talents
Marksmanship
A master archer or sharpshooter who excels in bringing down enemies from afar.
Survival
A rugged tracker who favors using animal venom, explosives and traps as deadly weapons.
View Talent Details
Marksmanship
A master archer or sharpshooter who excels in bringing down enemies from afar.
15
Lone Wolf
Lone Wolf
(Passive)
Passive

Increases your damage by 18%, but you can no longer use Call Pet.
30
Lock and Load
Lock and Load
(Passive)
Passive

Your ranged auto attacks have a 8% chance to trigger Lock and Load, causing your next two Aimed Shots to cost no Focus and be instant.
45
Farstrider
Farstrider
(Passive)
Passive

Your ability critical strikes have a 15% chance to reset the remaining cooldown on Disengage.
60
Patient Sniper
Patient Sniper
(Passive)
Passive

Gain the patience of a veteran sniper, increasing the damage bonus of Vulnerable by 10% every 1 sec.
75
Binding Shot
Binding Shot
(30 yd range, Instant, 45 sec cooldown)
30 yd range
Instant
45 sec cooldown

Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow. Player targets are stunned for a shorter duration.
90
Barrage
Barrage
(40 yd range, Channeled, 20 sec cooldown)
60 Focus
40 yd range
Channeled
20 sec cooldown

Rapidly fires a spray of shots for 2.6 sec, dealing an average of 376,483 Physical damage to all enemies in front of you. Usable while moving.
100
Sidewinders
Sidewinders
(40 yd range, Instant)
40 yd range
Instant

Launches Sidewinders that travel toward the target, weaving back and forth and dealing 114,586 Nature damage to each target they hit. Cannot hit the same target twice. Applies Vulnerable to all targets hit.

Generates 40 Focus.

Also replaces Multi-Shot.
View Talent Details
Survival
A rugged tracker who favors using animal venom, explosives and traps as deadly weapons.
15
Way of the Mok'Nathal
Way of the Mok'Nathal
(Passive)
Passive

Raptor Strike also grants you Mok'Nathal Tactics, increasing your attack power by 3% for 10 sec, stacking up to 4 times.
30
Snake Hunter
Snake Hunter
(Instant, 2 min cooldown)
Instant
2 min cooldown

Instantly grants you 3 charges of Mongoose Bite.
45
60
Guerrilla Tactics
Guerrilla Tactics
(Passive)
Passive

Explosive Trap deals 50% more damage, and Waylay's effects are further strengthened:

Freezing Trap will not break due to damage for the first 6 sec.
Tar Trap reduces enemies' movement speed by 90% for the first 4 sec.
75
Ranger's Net
Ranger's Net
(40 yd range, Instant, 1 sec cooldown)
30 Focus
40 yd range
Instant
1 sec cooldown

Hurls a net at the enemy, rooting the target for 3 sec and reducing movement speed by 50% for 15 sec. Damage may break the effect.
90
Dragonsfire Grenade
Dragonsfire Grenade
(40 yd range, Instant, 30 sec cooldown)
40 yd range
Instant
30 sec cooldown

Hurls a dragonsfire grenade at the target that explodes into flames, inflicting 308,652 Fire damage over 8 sec and reducing movement speed by 20%. The volatile flames on the target also scorch nearby enemies.
100
Expert Trapper
Expert Trapper
(Passive)
Passive

All of your traps are improved in the following ways:

Freezing Trap
When Freezing Trap's incapacitate effect ends, the victim and all nearby enemies' movement speed is reduced by 50% for 4 sec.

Explosive Trap
Increases Explosive Trap's damage to the triggering enemy by 75%.

Tar Trap
Enemies moving through the tar have a chance to be rooted in place for 4 sec.

Steel Trap
Your Steel Trap also deals an immediate 120,566 Bleed damage when triggered.

Caltrops
Increases Caltrops damage by 50%.
Choose a Specialization
Marksmanship
A master archer or sharpshooter who excels in bringing down enemies from afar.
Survival
A rugged tracker who favors using animal venom, explosives and traps as deadly weapons.
Talents
View Talent Details
Marksmanship
A master archer or sharpshooter who excels in bringing down enemies from afar.
15
Lone Wolf
Lone Wolf
(Passive)
Passive

Increases your damage by 18%, but you can no longer use Call Pet.
30
Lock and Load
Lock and Load
(Passive)
Passive

Your ranged auto attacks have a 8% chance to trigger Lock and Load, causing your next two Aimed Shots to cost no Focus and be instant.
45
Farstrider
Farstrider
(Passive)
Passive

Your ability critical strikes have a 15% chance to reset the remaining cooldown on Disengage.
60
Patient Sniper
Patient Sniper
(Passive)
Passive

Gain the patience of a veteran sniper, increasing the damage bonus of Vulnerable by 10% every 1 sec.
75
Binding Shot
Binding Shot
(30 yd range, Instant, 45 sec cooldown)
30 yd range
Instant
45 sec cooldown

Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow. Player targets are stunned for a shorter duration.
90
Barrage
Barrage
(40 yd range, Channeled, 20 sec cooldown)
60 Focus
40 yd range
Channeled
20 sec cooldown

Rapidly fires a spray of shots for 2.6 sec, dealing an average of 376,483 Physical damage to all enemies in front of you. Usable while moving.
100
Sidewinders
Sidewinders
(40 yd range, Instant)
40 yd range
Instant

Launches Sidewinders that travel toward the target, weaving back and forth and dealing 114,586 Nature damage to each target they hit. Cannot hit the same target twice. Applies Vulnerable to all targets hit.

Generates 40 Focus.

Also replaces Multi-Shot.
Marksmanship
A master archer or sharpshooter who excels in bringing down enemies from afar.
15
Lone Wolf
Lone Wolf
(Passive)
Passive

Increases your damage by 18%, but you can no longer use Call Pet.
30
Lock and Load
Lock and Load
(Passive)
Passive

Your ranged auto attacks have a 8% chance to trigger Lock and Load, causing your next two Aimed Shots to cost no Focus and be instant.
45
Farstrider
Farstrider
(Passive)
Passive

Your ability critical strikes have a 15% chance to reset the remaining cooldown on Disengage.
60
Patient Sniper
Patient Sniper
(Passive)
Passive

Gain the patience of a veteran sniper, increasing the damage bonus of Vulnerable by 10% every 1 sec.
75
Binding Shot
Binding Shot
(30 yd range, Instant, 45 sec cooldown)
30 yd range
Instant
45 sec cooldown

Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow. Player targets are stunned for a shorter duration.
90
Barrage
Barrage
(40 yd range, Channeled, 20 sec cooldown)
60 Focus
40 yd range
Channeled
20 sec cooldown

Rapidly fires a spray of shots for 2.6 sec, dealing an average of 376,483 Physical damage to all enemies in front of you. Usable while moving.
100
Sidewinders
Sidewinders
(40 yd range, Instant)
40 yd range
Instant

Launches Sidewinders that travel toward the target, weaving back and forth and dealing 114,586 Nature damage to each target they hit. Cannot hit the same target twice. Applies Vulnerable to all targets hit.

Generates 40 Focus.

Also replaces Multi-Shot.
Talents
View Talent Details
Survival
A rugged tracker who favors using animal venom, explosives and traps as deadly weapons.
15
Way of the Mok'Nathal
Way of the Mok'Nathal
(Passive)
Passive

Raptor Strike also grants you Mok'Nathal Tactics, increasing your attack power by 3% for 10 sec, stacking up to 4 times.
30
Snake Hunter
Snake Hunter
(Instant, 2 min cooldown)
Instant
2 min cooldown

Instantly grants you 3 charges of Mongoose Bite.
45
60
Guerrilla Tactics
Guerrilla Tactics
(Passive)
Passive

Explosive Trap deals 50% more damage, and Waylay's effects are further strengthened:

Freezing Trap will not break due to damage for the first 6 sec.
Tar Trap reduces enemies' movement speed by 90% for the first 4 sec.
75
Ranger's Net
Ranger's Net
(40 yd range, Instant, 1 sec cooldown)
30 Focus
40 yd range
Instant
1 sec cooldown

Hurls a net at the enemy, rooting the target for 3 sec and reducing movement speed by 50% for 15 sec. Damage may break the effect.
90
Dragonsfire Grenade
Dragonsfire Grenade
(40 yd range, Instant, 30 sec cooldown)
40 yd range
Instant
30 sec cooldown

Hurls a dragonsfire grenade at the target that explodes into flames, inflicting 308,652 Fire damage over 8 sec and reducing movement speed by 20%. The volatile flames on the target also scorch nearby enemies.
100
Expert Trapper
Expert Trapper
(Passive)
Passive

All of your traps are improved in the following ways:

Freezing Trap
When Freezing Trap's incapacitate effect ends, the victim and all nearby enemies' movement speed is reduced by 50% for 4 sec.

Explosive Trap
Increases Explosive Trap's damage to the triggering enemy by 75%.

Tar Trap
Enemies moving through the tar have a chance to be rooted in place for 4 sec.

Steel Trap
Your Steel Trap also deals an immediate 120,566 Bleed damage when triggered.

Caltrops
Increases Caltrops damage by 50%.
Survival
A rugged tracker who favors using animal venom, explosives and traps as deadly weapons.
15
Way of the Mok'Nathal
Way of the Mok'Nathal
(Passive)
Passive

Raptor Strike also grants you Mok'Nathal Tactics, increasing your attack power by 3% for 10 sec, stacking up to 4 times.
30
Snake Hunter
Snake Hunter
(Instant, 2 min cooldown)
Instant
2 min cooldown

Instantly grants you 3 charges of Mongoose Bite.
45
60
Guerrilla Tactics
Guerrilla Tactics
(Passive)
Passive

Explosive Trap deals 50% more damage, and Waylay's effects are further strengthened:

Freezing Trap will not break due to damage for the first 6 sec.
Tar Trap reduces enemies' movement speed by 90% for the first 4 sec.
75
Ranger's Net
Ranger's Net
(40 yd range, Instant, 1 sec cooldown)
30 Focus
40 yd range
Instant
1 sec cooldown

Hurls a net at the enemy, rooting the target for 3 sec and reducing movement speed by 50% for 15 sec. Damage may break the effect.
90
Dragonsfire Grenade
Dragonsfire Grenade
(40 yd range, Instant, 30 sec cooldown)
40 yd range
Instant
30 sec cooldown

Hurls a dragonsfire grenade at the target that explodes into flames, inflicting 308,652 Fire damage over 8 sec and reducing movement speed by 20%. The volatile flames on the target also scorch nearby enemies.
100
Expert Trapper
Expert Trapper
(Passive)
Passive

All of your traps are improved in the following ways:

Freezing Trap
When Freezing Trap's incapacitate effect ends, the victim and all nearby enemies' movement speed is reduced by 50% for 4 sec.

Explosive Trap
Increases Explosive Trap's damage to the triggering enemy by 75%.

Tar Trap
Enemies moving through the tar have a chance to be rooted in place for 4 sec.

Steel Trap
Your Steel Trap also deals an immediate 120,566 Bleed damage when triggered.

Caltrops
Increases Caltrops damage by 50%.
Hunter Pets
Bloodshot
Uncollected
Bloodshot
Stewie
Uncollected
Stewie
Spudz
Uncollected
Spudz
Legion Raid Progression
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Prestige
Level 0
Honor
Level 1
Honorable Kills
16,941
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating