Cowl of Angry Thoughts

  • Item Level 420
  • Binds when picked up
  • Cloth Head
  • 17 Armor
  • +33 Intellect
  • +49 Stamina
  • +19 Haste
  • +23 Mastery
    • Durability 85 / 85
    • Sell Price: 12 9 18

Grainlord's Locket

  • Item Level 399
  • Binds when picked up
  • Miscellaneous Neck
  • +17 Intellect
  • +25 Stamina
  • +9 Haste
  • +13 Versatility
    • Sell Price: 8 64 14

Ambermist Mantle

  • Item Level 404
  • Binds when picked up
  • Cloth Shoulder
  • 15 Armor
  • +24 Intellect
  • +36 Stamina
  • +16 Haste
  • +16 Mastery
    • Durability 85 / 85
    • Sell Price: 11 20 25

Auntie's Cooking Apron

  • Item Level 410
  • Binds when picked up
  • Back
  • 10 Armor
  • +18 Intellect
  • +27 Stamina
  • +13 Haste
  • +10 Versatility
    • Sell Price: 11 9 69

Ambermist Robe

  • Item Level 384
  • Binds when picked up
  • Cloth Chest
  • 20 Armor
  • +29 Intellect
  • +43 Stamina
  • +18 Haste
  • +20 Mastery
    • Durability 115 / 115
    • Sell Price: 12 63 39

Neophyte's Shirt

  • Item Level 1
  • Binds when equipped
  • Miscellaneous Shirt
    • Sell Price: 1
Tabard (empty slot)

Bindings of Impeccable Strategy

  • Item Level 430
  • Binds when picked up
  • Cloth Wrists
  • 9 Armor
  • +18 Intellect
  • +28 Stamina
  • +11 Critical Strike
  • +13 Haste
    • Durability 50 / 50
    • Sell Price: 7 78 26

Wine Tasting Gloves

  • Item Level 410
  • Binds when picked up
  • Cloth Hands
  • 13 Armor
  • +24 Intellect
  • +36 Stamina
  • +12 Critical Strike
  • +18 Haste
  • "Never used."
    • Durability 50 / 50
    • Sell Price: 7 48 54

Cord of Disturbed Dreams

  • Item Level 420
  • Binds when picked up
  • Cloth Waist
  • 12 Armor
  • +25 Intellect
  • +37 Stamina
  • +13 Critical Strike
  • +19 Mastery
    • Durability 50 / 50
    • Sell Price: 8 26 62

Watchful Dreamer's Trousers

  • Item Level 430
  • Binds when picked up
  • Cloth Legs
  • 18 Armor
  • +33 Intellect
  • +49 Stamina
  • +23 Haste
  • +20 Mastery
    • Durability 100 / 100
    • Sell Price: 16 14 20

Silkmasters' Satin Treads

  • Item Level 399
  • Binds when picked up
  • Cloth Feet
  • 14 Armor
  • +23 Intellect
  • +34 Stamina
  • +13 Critical Strike
  • +16 Haste
    • Durability 55 / 55
    • Sell Price: 8 99 23

Windfur Ring

  • Item Level 384
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +16 Intellect
  • +24 Stamina
  • +10 Critical Strike
  • +11 Haste
    • Sell Price: 8 32 57

Hawk Feather Band

  • Item Level 399
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +17 Intellect
  • +25 Stamina
  • +11 Critical Strike
  • +11 Mastery
    • Sell Price: 8 64 14

Orange Painted Turnip

  • Item Level 399
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +29 Critical Strike
  • Equip: Your damaging attacks and abilities have a chance to grant 80 mastery for 20 sec.
  • Use: Throw an Orange Painted Turnip at the target location, causing any nearby virmen to run away in fear for 3 sec.
    • Sell Price: 13 1 98

Jade Raccoon

  • Item Level 384
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +27 Mastery
  • Use: Summon your loyal raccoon friend.
    • Sell Price: 12 54 41

Gardener's Sickle

  • Item Level 399
  • Binds when picked up
  • Dagger One-Hand
  • Speed 3.30 48 - 90 Damage
  • (20.91 damage per second)
  • +174 Intellect
  • +19 Stamina
  • +7 Critical Strike
  • +9 Mastery
  • "She wasn't always a gardener."
    • Durability 55 / 55
    • Sell Price: 18 2 27

Umbrella of Chi-Ji

  • Item Level 463
  • Upgrade Level: 0/1
  • Binds to Battle.net account
  • Miscellaneous Held in Off-Hand
  • +20 Intellect
  • +30 Stamina
  • +13 Haste
  • +13 Mastery
  • "Artifact details have already been logged in your Archaeology Journal, under the Completed Artifacts tab."
    • Requires Level 85
    • Sell Price: 19 18 99
33,456
Health
0
Insanity
611
Intellect
697
Stamina
10%
Critical Strike
15%
Haste
47%
Mastery
0%
Versatility
Talents
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
90
100
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
75
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
90
100
Choose a Specialization
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
Talents
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
90
100
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
90
100
Talents
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
75
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
90
100
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
75
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
90
100
Legion Raid Progression
View Raid History
Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 0
Honorable Kills
574
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating