Primal Gladiator's Leather Helm

Primal Combatant's Necklace of Prowess

Primal Gladiator's Leather Spaulders

Primal Gladiator's Cape of Cruelty

Primal Gladiator's Leather Tunic

Shirt (empty slot)
Tabard (empty slot)

Primal Combatant's Bindings of Prowess

Primal Gladiator's Leather Gloves

Primal Gladiator's Belt of Cruelty

Primal Gladiator's Leather Legguards

Wild Combatant's Boots of Prowess

Primal Combatant's Ring of Prowess

Wild Combatant's Ring of Triumph

Wild Combatant's Accolade of Conquest

Primal Combatant's Medallion of Cruelty

  • Warlords Season 1
  • Item Level 620
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +229 Critical Strike
  • Use: Removes all movement impairing effects and all effects which cause loss of control of your character.

Wild Combatant's Shanker

Primal Gladiator's Shanker

  • Warlords Season 1
  • Item Level 660
  • Binds when picked up
  • Dagger One-Hand
  • Speed 1.80 443 - 666 Damage
  • (308.06 damage per second)
  • +95 Agility
  • +142 Stamina
  • +63 Critical Strike
  • +63 Mastery
    • Enchanted: Mark of the Shattered Hand
238,680
Health
140
Energy
3,751
Agility
3,978
Stamina
24%
Critical Strike
11%
Haste
56%
Mastery
0%
Versatility
Talents
Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.
Outlaw
A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.
View Talent Details
Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.
15
Weaponmaster
Weaponmaster
(Passive)
Passive

Your abilities have a 6% chance to hit the target twice each time they deal damage.
30
Acrobatic Strikes
Acrobatic Strikes
(Passive)
Passive

Increases the range on all your melee attacks by 3 yards.
45
Anticipation
Anticipation
(Passive)
Passive

You may have a maximum of 10 combo points. Finishers still consume a maximum of 5 combo points.
60
75
90
Alacrity
Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 10 times.
100
View Talent Details
Outlaw
A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.
15
Weaponmaster
Weaponmaster
(Passive)
Passive

Your abilities have a 6% chance to hit the target twice each time they deal damage.
30
Hit and Run
Hit and Run
(Passive)
Passive

Increases your movement speed at all times by 15%.
45
Vigor
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.
60
75
Parley
Parley
(30 yd range, Instant, 20 sec cooldown)
30 yd range
Instant
20 sec cooldown

Pacifies a target not in combat, who is forced to negotiate instead of fighting for 5 min. Only works on Humanoids, Demons, and Dragonkin. Damage caused will break the peace. Limit 1.
90
Alacrity
Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 10 times.
100
Venom Rush
Venom Rush
(Passive)
Passive

Venomous Wounds grants 3 additional Energy each time it grants Energy.
Choose a Specialization
Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.
Outlaw
A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.
Talents
View Talent Details
Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.
15
Weaponmaster
Weaponmaster
(Passive)
Passive

Your abilities have a 6% chance to hit the target twice each time they deal damage.
30
Acrobatic Strikes
Acrobatic Strikes
(Passive)
Passive

Increases the range on all your melee attacks by 3 yards.
45
Anticipation
Anticipation
(Passive)
Passive

You may have a maximum of 10 combo points. Finishers still consume a maximum of 5 combo points.
60
75
90
Alacrity
Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 10 times.
100
Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.
15
Weaponmaster
Weaponmaster
(Passive)
Passive

Your abilities have a 6% chance to hit the target twice each time they deal damage.
30
Acrobatic Strikes
Acrobatic Strikes
(Passive)
Passive

Increases the range on all your melee attacks by 3 yards.
45
Anticipation
Anticipation
(Passive)
Passive

You may have a maximum of 10 combo points. Finishers still consume a maximum of 5 combo points.
60
75
90
Alacrity
Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 10 times.
100
Talents
View Talent Details
Outlaw
A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.
15
Weaponmaster
Weaponmaster
(Passive)
Passive

Your abilities have a 6% chance to hit the target twice each time they deal damage.
30
Hit and Run
Hit and Run
(Passive)
Passive

Increases your movement speed at all times by 15%.
45
Vigor
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.
60
75
Parley
Parley
(30 yd range, Instant, 20 sec cooldown)
30 yd range
Instant
20 sec cooldown

Pacifies a target not in combat, who is forced to negotiate instead of fighting for 5 min. Only works on Humanoids, Demons, and Dragonkin. Damage caused will break the peace. Limit 1.
90
Alacrity
Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 10 times.
100
Venom Rush
Venom Rush
(Passive)
Passive

Venomous Wounds grants 3 additional Energy each time it grants Energy.
Outlaw
A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.
15
Weaponmaster
Weaponmaster
(Passive)
Passive

Your abilities have a 6% chance to hit the target twice each time they deal damage.
30
Hit and Run
Hit and Run
(Passive)
Passive

Increases your movement speed at all times by 15%.
45
Vigor
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.
60
75
Parley
Parley
(30 yd range, Instant, 20 sec cooldown)
30 yd range
Instant
20 sec cooldown

Pacifies a target not in combat, who is forced to negotiate instead of fighting for 5 min. Only works on Humanoids, Demons, and Dragonkin. Damage caused will break the peace. Limit 1.
90
Alacrity
Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 10 times.
100
Venom Rush
Venom Rush
(Passive)
Passive

Venomous Wounds grants 3 additional Energy each time it grants Energy.
Legion Raid Progression
View Raid History
Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 0
Honorable Kills
6,245
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating