Ironpelt Helm

Vexed Necklace of the Peerless

  • Empowered Baleful
  • Item Level 705
  • Upgrade Level: 2/2
  • Binds when picked up
  • Miscellaneous Neck
  • +189 Agility
  • +283 Stamina
  • +120 Critical Strike
  • +130 Mastery
    • Enchanted: +75 Mastery
    • Requires Level 100
    • Sell Price: 3 53 19

Ironpelt Pauldrons

Nimble Burnished Cloak of the Peerless

  • Stage 6 of 6
  • Item Level 725
  • Upgrade Level: 2/2
  • Binds when equipped
  • Unique-Equipped: Warlords Crafted (3)
  • Back
  • 87 Armor
  • +228 Agility
  • +342 Stamina
  • +126 Critical Strike
  • +167 Mastery
    • Enchanted: +100 Mastery & +2% Speed
    • Requires Level 91
    • Sell Price: 28 71 18

Supple Vest of the Peerless

  • Stage 6 of 6
  • Item Level 725
  • Upgrade Level: 2/2
  • Binds when equipped
  • Unique-Equipped: Warlords Crafted (3)
  • Leather Chest
  • 221 Armor
  • +405 Agility or Intellect
  • +607 Stamina
  • +308 Critical Strike
  • +205 Mastery
    • Durability 165 / 165
    • Requires Level 91
    • Sell Price: 35 46 59

Artisan Officer's Shirt

  • Item Level 1
  • Binds when picked up
  • Miscellaneous Shirt
    • Sell Price: 40
Tabard (empty slot)

Bladefang Bracers of the Peerless

  • Empowered Baleful
  • Item Level 705
  • Upgrade Level: 2/2
  • Binds when picked up
  • Leather Wrists
  • 87 Armor
  • +189 Agility or Intellect
  • +283 Stamina
  • +126 Critical Strike
  • +126 Mastery
    • Durability 55 / 55
    • Requires Level 100
    • Sell Price: 5 7 64

Ironpelt Mitts

Bladefang Belt of the Peerless

  • Empowered Baleful
  • Item Level 705
  • Upgrade Level: 2/2
  • Binds when picked up
  • Leather Waist
  • 111 Armor
  • +252 Agility or Intellect
  • +378 Stamina
  • +168 Critical Strike
  • +168 Mastery
    • Durability 55 / 55
    • Requires Level 100
    • Sell Price: 4 73 21

Supple Leggings of the Peerless

  • Stage 6 of 6
  • Item Level 725
  • Upgrade Level: 2/2
  • Binds when equipped
  • Unique-Equipped: Warlords Crafted (3)
  • Leather Legs
  • 193 Armor
  • +405 Agility or Intellect
  • +607 Stamina
  • +230 Critical Strike
  • +293 Mastery
    • Durability 120 / 120
    • Requires Level 91
    • Sell Price: 35 19 58

Ironpelt Boots

Maalus, the Blood Drinker

  • Item Level 756
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +304 Agility
  • +456 Stamina
  • +212 Critical Strike
  • +188 Versatility
  • Use: Awakens the powers of all the Savage Hallows worn by you and your allies, increasing damage dealt by 0% for 15 sec. When this effect ends, each empowered player unleashes a blast of light that strikes all enemies within 20 yards of the initiating player's location, inflicting damage equal to 0% of all damage they dealt while empowered. (2 min shared cooldown)
  • "One of the three Savage Hallows created by Archmage Khadgar."
    • Requires Level 100
    • Sell Price: 50

Arduous Ring of the Peerless

  • Empowered Baleful
  • Item Level 705
  • Upgrade Level: 2/2
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +189 Agility
  • +283 Stamina
  • +101 Critical Strike
  • +140 Mastery
    • Requires Level 100
    • Sell Price: 5 60 33

Chipped Soul Prism

  • Warforged
  • Item Level 721
  • Upgrade Level: 2/2
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +272 Agility or Strength or Intellect
  • +272 Critical Strike
  • +272 Haste
  • +272 Versatility
  • +272 Mastery
    • Requires Level 100
    • Sell Price: 39 94 66

Saberblade Emblem

  • Empowered Baleful
  • Item Level 705
  • Upgrade Level: 2/2
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +319 Agility
  • +319 Mastery
    • Requires Level 100
    • Sell Price: 7 58 55

Baleful Dagger of the Peerless

  • Empowered Baleful
  • Item Level 705
  • Upgrade Level: 2/2
  • Binds when picked up
  • Dagger One-Hand
  • Speed 1.80 591 - 1,099 Damage
  • (469.17 damage per second)
  • +144 Agility
  • +216 Stamina
  • +73 Critical Strike
  • +110 Mastery
    • Enchanted: Mark of Bleeding Hollow
    • Durability 80 / 80
    • Requires Level 100
    • Sell Price: 11 77 18

Baleful Dagger of the Peerless

  • Empowered Baleful
  • Item Level 705
  • Upgrade Level: 2/2
  • Binds when picked up
  • Dagger One-Hand
  • Speed 1.80 591 - 1,099 Damage
  • (469.17 damage per second)
  • +144 Agility
  • +216 Stamina
  • +87 Critical Strike
  • +102 Mastery
    • Enchanted: Mark of Bleeding Hollow
    • Durability 80 / 80
    • Requires Level 100
    • Sell Price: 11 77 18
356,340
Health
140
Energy
5,568
Agility
5,939
Stamina
36%
Critical Strike
12%
Haste
107%
Mastery
3%
Versatility
Talents
Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.
Outlaw
A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.
View Talent Details
Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.
15
Master of Subtlety
Master of Subtlety
(Passive)
Passive

Attacks made while stealthed and for 5 seconds after breaking stealth cause an additional 10% damage.
30
Hit and Run
Hit and Run
(Passive)
Passive

Increases your movement speed at all times by 15%.
45
Anticipation
Anticipation
(Passive)
Passive

You may have a maximum of 10 combo points. Finishers still consume a maximum of 5 combo points.
60
75
Parley
Parley
(30 yd range, Instant, 20 sec cooldown)
30 yd range
Instant
20 sec cooldown

Pacifies a target not in combat, who is forced to negotiate instead of fighting for 5 min. Only works on Humanoids, Demons, and Dragonkin. Damage caused will break the peace. Limit 1.
90
Killing Spree
Killing Spree
(10 yd range, Instant, 2 min cooldown)
10 yd range
Instant
2 min cooldown

Teleport to an enemy within 10 yards, attacking 7 times over 3 sec for 76,734 Physical damage with your main-hand and 17,913 Physical damage with your off-hand.

While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target.
100
View Talent Details
Outlaw
A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.
15
Weaponmaster
Weaponmaster
(Passive)
Passive

Your abilities have a 6% chance to hit the target twice each time they deal damage.
30
Acrobatic Strikes
Acrobatic Strikes
(Passive)
Passive

Increases the range on all your melee attacks by 3 yards.
45
Deeper Stratagem
Deeper Stratagem
(Passive)
Passive

You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.
60
75
Parley
Parley
(30 yd range, Instant, 20 sec cooldown)
30 yd range
Instant
20 sec cooldown

Pacifies a target not in combat, who is forced to negotiate instead of fighting for 5 min. Only works on Humanoids, Demons, and Dragonkin. Damage caused will break the peace. Limit 1.
90
Alacrity
Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 10 times.
100
Death from Above
Death from Above
(15 yd range, Instant, 20 sec cooldown)
25 Energy
15 yd range
Instant
20 sec cooldown

Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack.

You whirl around, dealing up to 106,099 damage to all enemies within 8 yds, then leap into the air and Eviscerate your target on the way back down, with such force that it has a 50% stronger effect.
Choose a Specialization
Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.
Outlaw
A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.
Talents
View Talent Details
Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.
15
Master of Subtlety
Master of Subtlety
(Passive)
Passive

Attacks made while stealthed and for 5 seconds after breaking stealth cause an additional 10% damage.
30
Hit and Run
Hit and Run
(Passive)
Passive

Increases your movement speed at all times by 15%.
45
Anticipation
Anticipation
(Passive)
Passive

You may have a maximum of 10 combo points. Finishers still consume a maximum of 5 combo points.
60
75
Parley
Parley
(30 yd range, Instant, 20 sec cooldown)
30 yd range
Instant
20 sec cooldown

Pacifies a target not in combat, who is forced to negotiate instead of fighting for 5 min. Only works on Humanoids, Demons, and Dragonkin. Damage caused will break the peace. Limit 1.
90
Killing Spree
Killing Spree
(10 yd range, Instant, 2 min cooldown)
10 yd range
Instant
2 min cooldown

Teleport to an enemy within 10 yards, attacking 7 times over 3 sec for 76,734 Physical damage with your main-hand and 17,913 Physical damage with your off-hand.

While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target.
100
Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.
15
Master of Subtlety
Master of Subtlety
(Passive)
Passive

Attacks made while stealthed and for 5 seconds after breaking stealth cause an additional 10% damage.
30
Hit and Run
Hit and Run
(Passive)
Passive

Increases your movement speed at all times by 15%.
45
Anticipation
Anticipation
(Passive)
Passive

You may have a maximum of 10 combo points. Finishers still consume a maximum of 5 combo points.
60
75
Parley
Parley
(30 yd range, Instant, 20 sec cooldown)
30 yd range
Instant
20 sec cooldown

Pacifies a target not in combat, who is forced to negotiate instead of fighting for 5 min. Only works on Humanoids, Demons, and Dragonkin. Damage caused will break the peace. Limit 1.
90
Killing Spree
Killing Spree
(10 yd range, Instant, 2 min cooldown)
10 yd range
Instant
2 min cooldown

Teleport to an enemy within 10 yards, attacking 7 times over 3 sec for 76,734 Physical damage with your main-hand and 17,913 Physical damage with your off-hand.

While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy target.
100
Talents
View Talent Details
Outlaw
A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.
15
Weaponmaster
Weaponmaster
(Passive)
Passive

Your abilities have a 6% chance to hit the target twice each time they deal damage.
30
Acrobatic Strikes
Acrobatic Strikes
(Passive)
Passive

Increases the range on all your melee attacks by 3 yards.
45
Deeper Stratagem
Deeper Stratagem
(Passive)
Passive

You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.
60
75
Parley
Parley
(30 yd range, Instant, 20 sec cooldown)
30 yd range
Instant
20 sec cooldown

Pacifies a target not in combat, who is forced to negotiate instead of fighting for 5 min. Only works on Humanoids, Demons, and Dragonkin. Damage caused will break the peace. Limit 1.
90
Alacrity
Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 10 times.
100
Death from Above
Death from Above
(15 yd range, Instant, 20 sec cooldown)
25 Energy
15 yd range
Instant
20 sec cooldown

Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack.

You whirl around, dealing up to 106,099 damage to all enemies within 8 yds, then leap into the air and Eviscerate your target on the way back down, with such force that it has a 50% stronger effect.
Outlaw
A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.
15
Weaponmaster
Weaponmaster
(Passive)
Passive

Your abilities have a 6% chance to hit the target twice each time they deal damage.
30
Acrobatic Strikes
Acrobatic Strikes
(Passive)
Passive

Increases the range on all your melee attacks by 3 yards.
45
Deeper Stratagem
Deeper Stratagem
(Passive)
Passive

You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.
60
75
Parley
Parley
(30 yd range, Instant, 20 sec cooldown)
30 yd range
Instant
20 sec cooldown

Pacifies a target not in combat, who is forced to negotiate instead of fighting for 5 min. Only works on Humanoids, Demons, and Dragonkin. Damage caused will break the peace. Limit 1.
90
Alacrity
Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 10 times.
100
Death from Above
Death from Above
(15 yd range, Instant, 20 sec cooldown)
25 Energy
15 yd range
Instant
20 sec cooldown

Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack.

You whirl around, dealing up to 106,099 damage to all enemies within 8 yds, then leap into the air and Eviscerate your target on the way back down, with such force that it has a 50% stronger effect.
Legion Raid Progression
View Raid History
Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 0
Honorable Kills
6,436
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating