Fallout-Filtering Hood

  • Heroic
  • Item Level 463
  • Upgrade Level: 0/1
  • Binds when picked up
  • Cloth Head
  • 17 Armor
  • +23 Intellect
  • +53 Stamina
  • +16 Haste
  • +19 Mastery
    • Meta Socket
    • Prismatic Socket
    • Socket Bonus: +9 Intellect
    • Durability 85 / 85
    • Requires Level 90
    • Sell Price: 12 63 66

Mindcapture Pendant

  • Item Level 450
  • Binds when picked up
  • Miscellaneous Neck
  • +19 Intellect
  • +29 Stamina
  • +11 Critical Strike
  • +14 Versatility
    • Requires Level 88
    • Sell Price: 11 65 79

Regal Silk Shoulderpads

  • Item Level 450
  • Binds when picked up
  • Cloth Shoulder
  • 16 Armor
  • +26 Intellect
  • +39 Stamina
  • +17 Critical Strike
  • +17 Mastery
    • Durability 85 / 85
    • Requires Level 88
    • Sell Price: 12 21 96

Auntie's Cooking Apron

  • Item Level 410
  • Binds when picked up
  • Back
  • 10 Armor
  • +18 Intellect
  • +27 Stamina
  • +13 Haste
  • +10 Versatility
    • Sell Price: 11 9 69

Silkmasters' Satin Robe

  • Item Level 419
  • Binds when picked up
  • Cloth Chest
  • 21 Armor
  • +33 Intellect
  • +49 Stamina
  • +23 Critical Strike
  • +20 Mastery
    • Durability 140 / 140
    • Sell Price: 16 34 32

Neophyte's Shirt

  • Item Level 1
  • Binds when equipped
  • Miscellaneous Shirt
    • Sell Price: 1

Loremaster's Colors

  • Item Level 1
  • Binds when picked up
  • Miscellaneous Tabard

Bindings of Impeccable Strategy

  • Item Level 430
  • Binds when picked up
  • Cloth Wrists
  • 9 Armor
  • +18 Intellect
  • +28 Stamina
  • +11 Critical Strike
  • +13 Haste
    • Durability 50 / 50
    • Sell Price: 7 78 26

Gloves of Enraged Slaughter

  • Heroic
  • Item Level 463
  • Upgrade Level: 0/1
  • Binds when picked up
  • Cloth Hands
  • 13 Armor
  • +26 Intellect
  • +39 Stamina
  • +19 Haste
  • +15 Mastery
    • Durability 50 / 50
    • Requires Level 90
    • Sell Price: 8 26 60

Cord of Disturbed Dreams

  • Item Level 420
  • Binds when picked up
  • Cloth Waist
  • 12 Armor
  • +25 Intellect
  • +37 Stamina
  • +13 Critical Strike
  • +19 Mastery
    • Durability 50 / 50
    • Sell Price: 8 26 62

Subversive Leggings

  • Item Level 458
  • Upgrade Level: 0/1
  • Binds when picked up
  • Cloth Legs
  • 18 Armor
  • +35 Intellect
  • +52 Stamina
  • +18 Critical Strike
  • +26 Mastery
    • Durability 100 / 100
    • Requires Level 90
    • Sell Price: 22 98 63

Motherseed Shoes

  • Item Level 437
  • Binds when picked up
  • Cloth Feet
  • 14 Armor
  • +25 Intellect
  • +37 Stamina
  • +16 Critical Strike
  • +17 Mastery
    • Durability 55 / 55
    • Sell Price: 9 80 48

Sorcerer-King's Seal

  • Item Level 458
  • Upgrade Level: 0/1
  • Binds when picked up
  • Miscellaneous Finger
  • +19 Intellect
  • +29 Stamina
  • +13 Versatility
  • +13 Mastery
    • Requires Level 90
    • Sell Price: 11 65 79

Ring of Shallowstep Pass

  • Item Level 429
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +18 Intellect
  • +27 Stamina
  • +11 Critical Strike
  • +12 Versatility
    • Sell Price: 9 27 29

Price of Progress

  • Heroic
  • Item Level 463
  • Upgrade Level: 0/1
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +33 Intellect
  • Equip: Your healing spells have a chance to grant 627 mana. (10% chance, 55 sec cooldown)
    • Requires Level 90
    • Sell Price: 18 5 93

Zen Alchemist Stone

  • Item Level 458
  • Upgrade Level: 0/1
  • Binds when picked up
  • Unique-Equipped: Alchemist Stone (1)
  • Miscellaneous Trinket
  • +33 Mastery
  • Equip: When you heal or deal damage you have a chance to increase your Strength, Agility, or Intellect by 176 for 15 sec. Your highest stat is always chosen.
  • Equip: Increases the effect that healing and mana potions have on the wearer by 40%. This effect does not stack.
  • "Can be used for transmutations in place of a Philosopher's Stone."
    • Requires Level 85
    • Requires Alchemy (500)
    • Sell Price: 17 56 46

Firescribe Dagger

  • Item Level 450
  • Binds when picked up
  • Dagger One-Hand
  • Speed 1.80 60 - 112 Damage
  • (47.78 damage per second)
  • +202 Intellect
  • +22 Stamina
  • +11 Critical Strike
  • +9 Haste
    • Durability 65 / 65
    • Requires Level 88
    • Sell Price: 22 96 72

Bureaucrat's Handbook

  • Item Level 414
  • Binds when picked up
  • Miscellaneous Held in Off-Hand
  • +17 Intellect
  • +26 Stamina
  • +12 Haste
  • +12 Mastery
    • Sell Price: 11 56 27
36,456
Health
37,000
Mana
670
Intellect
744
Stamina
11%
Critical Strike
4%
Haste
26%
Mastery
0%
Versatility
Talents
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Castigation
Castigation
(Passive)
Passive

Penance fires one additional bolt of holy light over its duration.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
75
90
100
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
90
Divinity
Divinity
(Passive)
Passive

When you heal with a Holy Word spell, your healing is increased by 15% for 6 sec.
100
Choose a Specialization
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Talents
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Castigation
Castigation
(Passive)
Passive

Penance fires one additional bolt of holy light over its duration.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
75
90
100
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Castigation
Castigation
(Passive)
Passive

Penance fires one additional bolt of holy light over its duration.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
75
90
100
Talents
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
90
Divinity
Divinity
(Passive)
Passive

When you heal with a Holy Word spell, your healing is increased by 15% for 6 sec.
100
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
90
Divinity
Divinity
(Passive)
Passive

When you heal with a Holy Word spell, your healing is increased by 15% for 6 sec.
100
Legion Raid Progression
View Raid History
Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 0
Honorable Kills
120
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating