Helm of the Raptor King

  • Mythic
  • Item Level 340
  • Transmogrified to:
    Lightbringer Greathelm
  • Binds when picked up
  • Plate Head
  • 415 Armour
  • +411 Strength or Intellect
  • +698 Stamina
  • Active Azerite Powers:
  • - Incite the Pack
  • You occasionally loose a tremendous roar, increasing your Mastery by 168 and granting 39 Mastery to up to 2 nearby allies. Lasts 20 sec.
    • Durability 100 / 100
    • Requires Level 120
    • Sell Price: 36 82 23

Heart of Azeroth

  • Item Level 323
  • Azerite Power Level 15
  • Binds when picked up
  • Unique
  • Miscellaneous Neck
  • +104 Agility or Strength or Intellect
  • +160 Stamina
  • +184 Critical Strike
  • +184 Haste
  • +184 Mastery
  • Equip: Harnesses the energy of raw Azerite, awakening exceptional pieces of armor that possess latent powers.
  • "A living symbol of hope, borne by the champions of a dying planet. The fate of Azeroth will be shared by all her children."
    • Requires Level 110

Pauldrons of Rezan's Bladeguard

  • Item Level 340
  • Binds when picked up
  • Plate Shoulder
  • 384 Armour
  • +308 Strength or Intellect
  • +523 Stamina
  • Active Azerite Powers:
  • - Incite the Pack
  • You occasionally loose a tremendous roar, increasing your Mastery by 125 and granting 29 Mastery to up to 2 nearby allies. Lasts 20 sec.
    • Durability 100 / 100
    • Requires Level 120
    • Sell Price: 35 97 90

Turncoat's Cape

  • Mythic
  • Item Level 340
  • Transmogrified to:
    Goldscar Pelt
  • Binds when picked up
  • Back
  • 69 Armour
  • +121 Agility or Strength or Intellect
  • +193 Stamina
  • +46 Critical Strike
  • +66 Mastery
  • +48 Speed
    • Requires Level 120
    • Sell Price: 37 38 95

Honorbound Centurion's Breastplate

  • Item Level 340
  • Binds when picked up
  • Plate Chest
  • 511 Armour
  • +411 Strength or Intellect
  • +698 Stamina
  • Active Azerite Powers:
  • - Battlefield Focus
  • Your abilities have a chance to apply 0 stacks of Battlefield Focus to an enemy, increasing damage taken from members of the Horde by 114. Applying Battlefield Focus to a member of the Alliance grants an additional 0 stacks.

Sightless Mantle

  • Item Level 1
  • Transmogrified to:
    Artisan Officer's Shirt
  • Binds when picked up
  • Unique
  • Miscellaneous Shirt

Tabard of the Lightbringer

  • Item Level 80
  • Transmogrified to:
    Hidden Tabard
  • Binds when equipped
  • Unique
  • Miscellaneous Tabard
  • Use: Suffuses the wearer with the Light.
  • "May you always bring light into dark places."
    • Requires Level 80

Shadowshroud Vambraces

  • Heroic
  • Item Level 325
  • Binds when picked up
  • Plate Wrists
  • 205 Armour
  • +106 Strength or Intellect
  • +165 Stamina
  • +69 Critical Strike
  • +34 Versatility
  • +44 Leech
    • Enchanted: Cooled Hearthing
    • Durability 50 / 50
    • Requires Level 120
    • Sell Price: 24 64 3

Bone-Fetished Crushers

  • Item Level 325
  • Binds when picked up
  • Plate Hands
  • 293 Armour
  • +141 Strength or Intellect
  • +219 Stamina
  • +75 Critical Strike
  • +63 Haste
    • Durability 50 / 50
    • Requires Level 120
    • Sell Price: 26 40 37

Girdle of Pestilent Purification

  • Mythic
  • Item Level 340
  • Transmogrified to:
    Lightbringer Belt
  • Binds when picked up
  • Plate Waist
  • 288 Armour
  • +162 Strength or Intellect
  • +258 Stamina
  • +95 Haste
  • +55 Mastery
    • Durability 55 / 55
    • Requires Level 120
    • Sell Price: 26 93 44

Bone-Fetished Wargreaves

  • Item Level 340
  • Binds when picked up
  • Plate Legs
  • 447 Armour
  • +216 Strength or Intellect
  • +344 Stamina
  • +118 Versatility
  • +83 Mastery
    • +30 Versatility
    • Durability 120 / 120
    • Requires Level 120
    • Sell Price: 49 36 41

Embellished Ritual Sabatons

  • Heroic Titanforged
  • Item Level 345
  • Transmogrified to:
    Lightbringer Treads
  • Binds when picked up
  • Plate Feet
  • 362 Armour
  • +170 Strength or Intellect
  • +272 Stamina
  • +87 Critical Strike
  • +67 Mastery
    • Durability 80 / 80
    • Requires Level 120
    • Sell Price: 39 94 22

Zandalari Band

  • Item Level 330
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +173 Stamina
  • +182 Versatility
  • +153 Mastery
    • Enchanted: +27 Critical Strike
    • Requires Level 120
    • Sell Price: 31 72 32

Smuggler's Cove Ring

  • Item Level 300
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +125 Stamina
  • +128 Critical Strike
  • +153 Versatility
    • Enchanted: +27 Critical Strike
    • Prismatic Socket
    • Requires Level 120
    • Sell Price: 30 44 18

Darkmoon Deck: Tides

  • Item Level 355
  • Binds when equipped
  • Unique-Equipped
  • Miscellaneous Trinket
  • +236 Intellect
  • Equip: Restores a moderate amount of mana when the deck is shuffled. Chance to throw a card to a random party member, healing them and bouncing to other party members. Amount of mana restored and number of bounces depends on the topmost card in the deck.
  • Equip: Periodically shuffle the deck while in combat.
    • Requires Level 120
    • Sell Price: 42 93

Lady Waycrest's Music Box

  • Mythic
  • Item Level 340
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +205 Intellect
  • +64 Leech
  • Equip: Your damaging spells have a chance to cause a Cacaphonous Chord, dealing 5245 damage to a nearby enemy. Your healing spells have a chance to cause a Harmonious Chord, restoring 6555 health to a nearby injured ally.
    • Requires Level 120
    • Sell Price: 42 65 1

Galvanized Stormcrusher

  • Mythic Warforged
  • Item Level 345
  • Binds when picked up
  • Mace One-Hand
  • Speed 2.60 146 - 188 Damage
  • (64.23 damage per second)
  • +113 Intellect
  • +181 Stamina
  • +60 Haste
  • +42 Versatility
  • +44 Speed
    • Enchanted: Coastal Surge
    • Durability 110 / 110
    • Requires Level 120
    • Sell Price: 71 36 87

Golden Fleet Buckler

  • Item Level 290
  • Binds when picked up
  • Shield Off-Hand
  • 1,057 Armour
  • +76 Strength
  • +234 Intellect
  • +114 Stamina
  • +40 Haste
  • +37 Mastery
    • Durability 85 / 85
    • Sell Price: 32 66 93
154,440
Health
Health
154,440
20,000
Mana
Mana
20,000
3,658
Strength
Strength3,658
7,722
Stamina
Stamina7,722
14%
Critical Strike
Critical Strike14.50%
Total Rating:612
6%
Haste
Haste5.99%
Total Rating:407
16%
Mastery
Mastery16.47%
Total Rating:610
7%
Versatility
Versatility6.58%
Total Rating:559
Specialization
Player vs Player Talents
15
Bestow Faith
Bestow Faith
(40 yd range, Instant, 12 sec cooldown)
240 Mana
40 yd range
Instant
12 sec cooldown

Begin mending the wounds of a friendly target, healing them for 2,835 after 5 sec.

30
Cavalier
Cavalier
(Passive)
Passive

Divine Steed now has 2 charges.

45
Blinding Light
Blinding Light
(Instant, 1.5 min cooldown)
320 Mana
Instant
1.5 min cooldown

Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.

60
Aura of Sacrifice
Aura of Sacrifice
(Passive)
Passive

While you are above 75% health, 10% of all damage taken by allies within 10 yds is redirected to you and reduced by half. While Aura Mastery is active, 30% of damage is redirected and reduced by 75%.

75
Judgment of Light
Judgment of Light
(Passive)
Passive

Judgment now causes the next 25 successful attacks against the target to heal the attacker for 95.

90
Avenging Crusader
Avenging Crusader
(Instant, 2 min cooldown)
2,000 Mana
Instant
2 min cooldown

You become the ultimate crusader of light, increasing your Crusader Strike, Judgment, and auto-attack damage by 30%. Crusader Strike and Judgment cool down 30% faster and heal up to 3 injured allies for 250% of the damage they deal. Lasts 20 sec.

100
Beacon of Faith
Beacon of Faith
(60 yd range, Instant)
125 Mana
60 yd range
Instant

Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 30% reduced effectiveness.

Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Darkest before the Dawn
Darkest before the Dawn
(Passive)
Passive

Every 5 sec the healing done by your next Light of Dawn is increased by 10%. Stacks up to 10 times. This effect does not occur while Light of Dawn is on cooldown.

56
Ultimate Sacrifice
Ultimate Sacrifice
(Passive)
Passive

Your Blessing of Sacrifice now transfers 100% of all damage to you into a damage over time effect, but no longer cancels when you are below 20% health.

Pure of Heart
Pure of Heart
(Passive)
Passive

Whenever you or allies within 20 yards are healed from any source, they are cleansed of 1 Disease and Poison effects.

Specialization
Player vs Player Talents
15
Blessed Hammer
Blessed Hammer
(Instant)
Instant

Throws a Blessed Hammer that spirals outward, dealing 230 Holy damage to enemies and weakening them, reducing the damage you take from their next auto attack by 12%.

30
First Avenger
First Avenger
(Passive)
Passive

Avenger's Shield now deals 50% increased damage to the first target hit. Grand Crusader now has an additional 10% chance to occur.

45
Blinding Light
Blinding Light
(Instant, 1.5 min cooldown)
320 Mana
Instant
1.5 min cooldown

Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.

60
Cavalier
Cavalier
(Passive)
Passive

Divine Steed now has 2 charges.

75
Final Stand
Final Stand
(Passive)
Passive

When you use Divine Shield, you also taunt all targets within 15 yards for 8 sec.

90
Consecrated Ground
Consecrated Ground
(Passive)
Passive

Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.

100
Last Defender
Last Defender
(Passive)
Passive

Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by up to 3%.

Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Steed of Glory
Steed of Glory
(Passive)
Passive

Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through.

Inquisition
Inquisition
(10 yd range, Instant, 20 sec cooldown)
10 yd range
Instant
20 sec cooldown

Intimidates the target, increasing their damage taken by 3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 3%, stacking up to 5 times. Your melee attacks refresh the duration of Intimidated.

Hallowed Ground
Hallowed Ground
(Passive)
Passive

Your Consecration clears and suppresses all snare effects on allies within its area of effect.

Specialization
Player vs Player Talents
Specialization
Holy Talents
15
Bestow Faith
Bestow Faith
(40 yd range, Instant, 12 sec cooldown)
240 Mana
40 yd range
Instant
12 sec cooldown

Begin mending the wounds of a friendly target, healing them for 2,835 after 5 sec.

30
Cavalier
Cavalier
(Passive)
Passive

Divine Steed now has 2 charges.

45
Blinding Light
Blinding Light
(Instant, 1.5 min cooldown)
320 Mana
Instant
1.5 min cooldown

Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.

60
Aura of Sacrifice
Aura of Sacrifice
(Passive)
Passive

While you are above 75% health, 10% of all damage taken by allies within 10 yds is redirected to you and reduced by half. While Aura Mastery is active, 30% of damage is redirected and reduced by 75%.

75
Judgment of Light
Judgment of Light
(Passive)
Passive

Judgment now causes the next 25 successful attacks against the target to heal the attacker for 95.

90
Avenging Crusader
Avenging Crusader
(Instant, 2 min cooldown)
2,000 Mana
Instant
2 min cooldown

You become the ultimate crusader of light, increasing your Crusader Strike, Judgment, and auto-attack damage by 30%. Crusader Strike and Judgment cool down 30% faster and heal up to 3 injured allies for 250% of the damage they deal. Lasts 20 sec.

100
Beacon of Faith
Beacon of Faith
(60 yd range, Instant)
125 Mana
60 yd range
Instant

Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 30% reduced effectiveness.

Player vs Player Talents
Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Darkest before the Dawn
Darkest before the Dawn
(Passive)
Passive

Every 5 sec the healing done by your next Light of Dawn is increased by 10%. Stacks up to 10 times. This effect does not occur while Light of Dawn is on cooldown.

56
Ultimate Sacrifice
Ultimate Sacrifice
(Passive)
Passive

Your Blessing of Sacrifice now transfers 100% of all damage to you into a damage over time effect, but no longer cancels when you are below 20% health.

Pure of Heart
Pure of Heart
(Passive)
Passive

Whenever you or allies within 20 yards are healed from any source, they are cleansed of 1 Disease and Poison effects.

Holy Talents
15
Bestow Faith
Bestow Faith
(40 yd range, Instant, 12 sec cooldown)
240 Mana
40 yd range
Instant
12 sec cooldown

Begin mending the wounds of a friendly target, healing them for 2,835 after 5 sec.

30
Cavalier
Cavalier
(Passive)
Passive

Divine Steed now has 2 charges.

45
Blinding Light
Blinding Light
(Instant, 1.5 min cooldown)
320 Mana
Instant
1.5 min cooldown

Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.

60
Aura of Sacrifice
Aura of Sacrifice
(Passive)
Passive

While you are above 75% health, 10% of all damage taken by allies within 10 yds is redirected to you and reduced by half. While Aura Mastery is active, 30% of damage is redirected and reduced by 75%.

75
Judgment of Light
Judgment of Light
(Passive)
Passive

Judgment now causes the next 25 successful attacks against the target to heal the attacker for 95.

90
Avenging Crusader
Avenging Crusader
(Instant, 2 min cooldown)
2,000 Mana
Instant
2 min cooldown

You become the ultimate crusader of light, increasing your Crusader Strike, Judgment, and auto-attack damage by 30%. Crusader Strike and Judgment cool down 30% faster and heal up to 3 injured allies for 250% of the damage they deal. Lasts 20 sec.

100
Beacon of Faith
Beacon of Faith
(60 yd range, Instant)
125 Mana
60 yd range
Instant

Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 30% reduced effectiveness.

15
Bestow Faith
Bestow Faith
(40 yd range, Instant, 12 sec cooldown)
240 Mana
40 yd range
Instant
12 sec cooldown

Begin mending the wounds of a friendly target, healing them for 2,835 after 5 sec.

30
Cavalier
Cavalier
(Passive)
Passive

Divine Steed now has 2 charges.

45
Blinding Light
Blinding Light
(Instant, 1.5 min cooldown)
320 Mana
Instant
1.5 min cooldown

Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.

60
Aura of Sacrifice
Aura of Sacrifice
(Passive)
Passive

While you are above 75% health, 10% of all damage taken by allies within 10 yds is redirected to you and reduced by half. While Aura Mastery is active, 30% of damage is redirected and reduced by 75%.

75
Judgment of Light
Judgment of Light
(Passive)
Passive

Judgment now causes the next 25 successful attacks against the target to heal the attacker for 95.

90
Avenging Crusader
Avenging Crusader
(Instant, 2 min cooldown)
2,000 Mana
Instant
2 min cooldown

You become the ultimate crusader of light, increasing your Crusader Strike, Judgment, and auto-attack damage by 30%. Crusader Strike and Judgment cool down 30% faster and heal up to 3 injured allies for 250% of the damage they deal. Lasts 20 sec.

100
Beacon of Faith
Beacon of Faith
(60 yd range, Instant)
125 Mana
60 yd range
Instant

Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 30% reduced effectiveness.

Player vs Player Talents
Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Darkest before the Dawn
Darkest before the Dawn
(Passive)
Passive

Every 5 sec the healing done by your next Light of Dawn is increased by 10%. Stacks up to 10 times. This effect does not occur while Light of Dawn is on cooldown.

56
Ultimate Sacrifice
Ultimate Sacrifice
(Passive)
Passive

Your Blessing of Sacrifice now transfers 100% of all damage to you into a damage over time effect, but no longer cancels when you are below 20% health.

Pure of Heart
Pure of Heart
(Passive)
Passive

Whenever you or allies within 20 yards are healed from any source, they are cleansed of 1 Disease and Poison effects.

Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Darkest before the Dawn
Darkest before the Dawn
(Passive)
Passive

Every 5 sec the healing done by your next Light of Dawn is increased by 10%. Stacks up to 10 times. This effect does not occur while Light of Dawn is on cooldown.

56
Ultimate Sacrifice
Ultimate Sacrifice
(Passive)
Passive

Your Blessing of Sacrifice now transfers 100% of all damage to you into a damage over time effect, but no longer cancels when you are below 20% health.

Pure of Heart
Pure of Heart
(Passive)
Passive

Whenever you or allies within 20 yards are healed from any source, they are cleansed of 1 Disease and Poison effects.

Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Darkest before the Dawn
Darkest before the Dawn
(Passive)
Passive

Every 5 sec the healing done by your next Light of Dawn is increased by 10%. Stacks up to 10 times. This effect does not occur while Light of Dawn is on cooldown.

56
Ultimate Sacrifice
Ultimate Sacrifice
(Passive)
Passive

Your Blessing of Sacrifice now transfers 100% of all damage to you into a damage over time effect, but no longer cancels when you are below 20% health.

Pure of Heart
Pure of Heart
(Passive)
Passive

Whenever you or allies within 20 yards are healed from any source, they are cleansed of 1 Disease and Poison effects.

Specialization
Protection Talents
15
Blessed Hammer
Blessed Hammer
(Instant)
Instant

Throws a Blessed Hammer that spirals outward, dealing 230 Holy damage to enemies and weakening them, reducing the damage you take from their next auto attack by 12%.

30
First Avenger
First Avenger
(Passive)
Passive

Avenger's Shield now deals 50% increased damage to the first target hit. Grand Crusader now has an additional 10% chance to occur.

45
Blinding Light
Blinding Light
(Instant, 1.5 min cooldown)
320 Mana
Instant
1.5 min cooldown

Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.

60
Cavalier
Cavalier
(Passive)
Passive

Divine Steed now has 2 charges.

75
Final Stand
Final Stand
(Passive)
Passive

When you use Divine Shield, you also taunt all targets within 15 yards for 8 sec.

90
Consecrated Ground
Consecrated Ground
(Passive)
Passive

Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.

100
Last Defender
Last Defender
(Passive)
Passive

Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by up to 3%.

Player vs Player Talents
Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Steed of Glory
Steed of Glory
(Passive)
Passive

Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through.

Inquisition
Inquisition
(10 yd range, Instant, 20 sec cooldown)
10 yd range
Instant
20 sec cooldown

Intimidates the target, increasing their damage taken by 3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 3%, stacking up to 5 times. Your melee attacks refresh the duration of Intimidated.

Hallowed Ground
Hallowed Ground
(Passive)
Passive

Your Consecration clears and suppresses all snare effects on allies within its area of effect.

Protection Talents
15
Blessed Hammer
Blessed Hammer
(Instant)
Instant

Throws a Blessed Hammer that spirals outward, dealing 230 Holy damage to enemies and weakening them, reducing the damage you take from their next auto attack by 12%.

30
First Avenger
First Avenger
(Passive)
Passive

Avenger's Shield now deals 50% increased damage to the first target hit. Grand Crusader now has an additional 10% chance to occur.

45
Blinding Light
Blinding Light
(Instant, 1.5 min cooldown)
320 Mana
Instant
1.5 min cooldown

Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.

60
Cavalier
Cavalier
(Passive)
Passive

Divine Steed now has 2 charges.

75
Final Stand
Final Stand
(Passive)
Passive

When you use Divine Shield, you also taunt all targets within 15 yards for 8 sec.

90
Consecrated Ground
Consecrated Ground
(Passive)
Passive

Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.

100
Last Defender
Last Defender
(Passive)
Passive

Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by up to 3%.

15
Blessed Hammer
Blessed Hammer
(Instant)
Instant

Throws a Blessed Hammer that spirals outward, dealing 230 Holy damage to enemies and weakening them, reducing the damage you take from their next auto attack by 12%.

30
First Avenger
First Avenger
(Passive)
Passive

Avenger's Shield now deals 50% increased damage to the first target hit. Grand Crusader now has an additional 10% chance to occur.

45
Blinding Light
Blinding Light
(Instant, 1.5 min cooldown)
320 Mana
Instant
1.5 min cooldown

Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.

60
Cavalier
Cavalier
(Passive)
Passive

Divine Steed now has 2 charges.

75
Final Stand
Final Stand
(Passive)
Passive

When you use Divine Shield, you also taunt all targets within 15 yards for 8 sec.

90
Consecrated Ground
Consecrated Ground
(Passive)
Passive

Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.

100
Last Defender
Last Defender
(Passive)
Passive

Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by up to 3%.

Player vs Player Talents
Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Steed of Glory
Steed of Glory
(Passive)
Passive

Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through.

Inquisition
Inquisition
(10 yd range, Instant, 20 sec cooldown)
10 yd range
Instant
20 sec cooldown

Intimidates the target, increasing their damage taken by 3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 3%, stacking up to 5 times. Your melee attacks refresh the duration of Intimidated.

Hallowed Ground
Hallowed Ground
(Passive)
Passive

Your Consecration clears and suppresses all snare effects on allies within its area of effect.

Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Steed of Glory
Steed of Glory
(Passive)
Passive

Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through.

Inquisition
Inquisition
(10 yd range, Instant, 20 sec cooldown)
10 yd range
Instant
20 sec cooldown

Intimidates the target, increasing their damage taken by 3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 3%, stacking up to 5 times. Your melee attacks refresh the duration of Intimidated.

Hallowed Ground
Hallowed Ground
(Passive)
Passive

Your Consecration clears and suppresses all snare effects on allies within its area of effect.

Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Steed of Glory
Steed of Glory
(Passive)
Passive

Your Divine Steed lasts for an additional 2 sec. While active you become immune to movement impairing effects, and you knock back enemies that you move through.

Inquisition
Inquisition
(10 yd range, Instant, 20 sec cooldown)
10 yd range
Instant
20 sec cooldown

Intimidates the target, increasing their damage taken by 3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 3%, stacking up to 5 times. Your melee attacks refresh the duration of Intimidated.

Hallowed Ground
Hallowed Ground
(Passive)
Passive

Your Consecration clears and suppresses all snare effects on allies within its area of effect.

Specialization
Retribution Talents
Player vs Player Talents
Retribution Talents
Player vs Player Talents
Raid Progression
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Level 120
LFR
0/8
0%
Normal
0/8
0%
Heroic
0/8
0%
Mythic
0/8
0%
Uldir
LFR
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Normal
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Heroic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Mythic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Player vs Player
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