Truesteel Helm of the Quickblade

  • Stage 1 of 6
  • Item Level 640
  • Binds when equipped
  • Unique-Equipped: Warlords Crafted (3)
  • Plate Head
  • 262 Armor
  • +184 Strength or Intellect
  • +275 Stamina
  • +116 Critical Strike
  • +126 Versatility
    • Durability 100 / 100
    • Requires Level 91
    • Sell Price: 27 67 60

Karabor Guardian Gorget

  • Item Level 517
  • Binds when picked up
  • Miscellaneous Neck
  • +33 Strength
  • +49 Stamina
  • +23 Haste
  • +20 Mastery
    • Sell Price: 8 31 81

Foundry-Fired Plate Shoulders

  • Item Level 522
  • Binds when picked up
  • Plate Shoulder
  • 83 Armor
  • +46 Strength or Intellect
  • +69 Stamina
  • +35 Critical Strike
  • +23 Mastery
    • Durability 70 / 70
    • Sell Price: 12 2 73

Strength of Dionor

  • Item Level 534
  • Binds when picked up
  • Back
  • 16 Armor
  • +38 Strength
  • +58 Stamina
  • +28 Critical Strike
  • +21 Mastery
    • Sell Price: 13 99 23

Truesteel Breastplate of the Peerless

  • Stage 1 of 6
  • Item Level 640
  • Binds when equipped
  • Unique-Equipped: Warlords Crafted (3)
  • Plate Chest
  • 323 Armor
  • +184 Strength or Intellect
  • +275 Stamina
  • +130 Critical Strike
  • +110 Mastery
    • Durability 165 / 165
    • Requires Level 91
    • Sell Price: 37 24 18
Shirt (empty slot)
Tabard (empty slot)

Rivet-Sealed Bracers

  • Item Level 530
  • Binds when picked up
  • Plate Wrists
  • 53 Armor
  • +37 Strength or Intellect
  • +55 Stamina
  • +26 Critical Strike
  • +22 Haste
    • Durability 50 / 50
    • Requires Level 90
    • Sell Price: 16 30 62

Foundry-Fired Plate Handguards

  • Item Level 523
  • Binds when picked up
  • Plate Hands
  • 70 Armor
  • +46 Strength or Intellect
  • +69 Stamina
  • +30 Critical Strike
  • +31 Mastery
    • Durability 40 / 40
    • Sell Price: 8 4 68

Salt-Scorched Girdle of the Feverflare

  • Item Level 530
  • Binds when picked up
  • Plate Waist
  • 68 Armor
  • +49 Strength or Intellect
  • +74 Stamina
  • +31 Haste
  • +34 Mastery
    • Durability 50 / 50
    • Requires Level 92
    • Sell Price: 9 47 74

Karabor Honor Guard Legguards

  • Item Level 514
  • Binds when picked up
  • Plate Legs
  • 87 Armor
  • +57 Strength or Intellect
  • +85 Stamina
  • +42 Critical Strike
  • +31 Haste
    • Durability 85 / 85
    • Sell Price: 15 90 55

Salt-Scorched Greaves of the Feverflare

  • Item Level 550
  • Binds when picked up
  • Plate Feet
  • 107 Armor
  • +59 Strength or Intellect
  • +89 Stamina
  • +40 Haste
  • +40 Mastery
    • Durability 65 / 65
    • Requires Level 92
    • Sell Price: 14 60 32

Band of the Stalwart Stanchion

  • Item Level 530
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +37 Agility or Strength
  • +55 Stamina
  • +22 Versatility
  • +26 Mastery
    • Requires Level 90
    • Sell Price: 15 98 88

Unsullied Signet

  • Item Level 530
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +37 Agility or Strength
  • +55 Stamina
  • +25 Versatility
  • +25 Mastery
    • Requires Level 90
    • Sell Price: 17 61 19

Smoldering Cerulean Stone

  • Item Level 534
  • Binds when picked up
  • Miscellaneous Trinket
  • +65 Versatility
  • Equip: Your attacks have a chance to grant 386 Intellect for 10 sec. (Approximately 0.92 procs per minute)
    • Requires Level 92
    • Sell Price: 23 75 40

Armored Elekk Tusk

  • Item Level 518
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +56 Versatility
  • Use: Increases your mastery by 498 for 15 sec.
    • Requires Level 91
    • Sell Price: 18 5 93

Steelforged Greataxe of the Fireflash

  • Stage 1 of 6
  • Item Level 630
  • Binds when equipped
  • Unique-Equipped: Warlords Crafted (3)
  • Axe Two-Hand
  • Speed 3.60 865 - 1,299 Damage
  • (300.42 damage per second)
  • +167 Strength
  • +251 Stamina
  • +101 Critical Strike
  • +118 Haste
    • Durability 100 / 100
    • Requires Level 91
    • Sell Price: 56 33 92
Off Hand (empty slot)
199,440
Health
115
Runic Power
2,040
Strength
3,324
Stamina
17%
Critical Strike
6%
Haste
22%
Mastery
5%
Versatility
Talents
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
Blood
A dark guardian who manipulates and corrupts life energy to sustain himself in the face of an enemy onslaught.
View Talent Details
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Shattering Strikes
Shattering Strikes
(Passive)
Passive

If there are 5 stacks of Razorice on the target, Frost Strike will consume them and deal 40% additional damage.
57
Freezing Fog
Freezing Fog
(Passive)
Passive

Howling Blast and Frost Fever deal 30% increased damage.
58
Avalanche
Avalanche
(Passive)
Passive

While Pillar of Frost is active, your melee critical strikes cause jagged icicles to fall on your nearby enemies, dealing 9,896 Frost damage.
60
Blinding Sleet
Blinding Sleet
(Instant, 1 min cooldown)
Instant
1 min cooldown

Targets in a cone in front of you are blinded, causing them to wander disoriented for 4 sec. Damage may cancel the effect.
75
Volatile Shielding
Volatile Shielding
(Passive)
Passive

Your Anti-Magic Shell turns your enemies' magic against them, absorbing 35% more damage, but generating no Runic Power.

When it expires, 25% of all damage absorbed is dealt as Shadow damage divided among nearby enemies.
90
Frostscythe
Frostscythe
(8 yd range, Instant)
8 yd range
Instant

A sweeping attack that strikes all enemies in front of you for 27,263 Frost damage. This attack benefits from Killing Machine. Critical strikes with Frostscythe deal 4 times normal damage.
100
View Talent Details
Blood
A dark guardian who manipulates and corrupts life energy to sustain himself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Rapid Decomposition
Rapid Decomposition
(Passive)
Passive

Your Death and Decay deals damage 15% more often, and while in your Death and Decay you generate 1 Runic Power per sec.
58
Anti-Magic Barrier
Anti-Magic Barrier
(Passive)
Passive

Anti-Magic Shell also increases your maximum health by 25% for 10 sec.
60
Mark of Blood
Mark of Blood
(15 yd range, Instant)
15 yd range
Instant

Places a Mark of Blood on an enemy for 25 sec. The enemy's damaging auto attacks will also heal their victim for 3% of the victim's maximum health.
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Foul Bulwark
Foul Bulwark
(Passive)
Passive

Each charge of Bone Shield increases your maximum health by 2%.
100
Choose a Specialization
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
Blood
A dark guardian who manipulates and corrupts life energy to sustain himself in the face of an enemy onslaught.
Talents
View Talent Details
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Shattering Strikes
Shattering Strikes
(Passive)
Passive

If there are 5 stacks of Razorice on the target, Frost Strike will consume them and deal 40% additional damage.
57
Freezing Fog
Freezing Fog
(Passive)
Passive

Howling Blast and Frost Fever deal 30% increased damage.
58
Avalanche
Avalanche
(Passive)
Passive

While Pillar of Frost is active, your melee critical strikes cause jagged icicles to fall on your nearby enemies, dealing 9,896 Frost damage.
60
Blinding Sleet
Blinding Sleet
(Instant, 1 min cooldown)
Instant
1 min cooldown

Targets in a cone in front of you are blinded, causing them to wander disoriented for 4 sec. Damage may cancel the effect.
75
Volatile Shielding
Volatile Shielding
(Passive)
Passive

Your Anti-Magic Shell turns your enemies' magic against them, absorbing 35% more damage, but generating no Runic Power.

When it expires, 25% of all damage absorbed is dealt as Shadow damage divided among nearby enemies.
90
Frostscythe
Frostscythe
(8 yd range, Instant)
8 yd range
Instant

A sweeping attack that strikes all enemies in front of you for 27,263 Frost damage. This attack benefits from Killing Machine. Critical strikes with Frostscythe deal 4 times normal damage.
100
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Shattering Strikes
Shattering Strikes
(Passive)
Passive

If there are 5 stacks of Razorice on the target, Frost Strike will consume them and deal 40% additional damage.
57
Freezing Fog
Freezing Fog
(Passive)
Passive

Howling Blast and Frost Fever deal 30% increased damage.
58
Avalanche
Avalanche
(Passive)
Passive

While Pillar of Frost is active, your melee critical strikes cause jagged icicles to fall on your nearby enemies, dealing 9,896 Frost damage.
60
Blinding Sleet
Blinding Sleet
(Instant, 1 min cooldown)
Instant
1 min cooldown

Targets in a cone in front of you are blinded, causing them to wander disoriented for 4 sec. Damage may cancel the effect.
75
Volatile Shielding
Volatile Shielding
(Passive)
Passive

Your Anti-Magic Shell turns your enemies' magic against them, absorbing 35% more damage, but generating no Runic Power.

When it expires, 25% of all damage absorbed is dealt as Shadow damage divided among nearby enemies.
90
Frostscythe
Frostscythe
(8 yd range, Instant)
8 yd range
Instant

A sweeping attack that strikes all enemies in front of you for 27,263 Frost damage. This attack benefits from Killing Machine. Critical strikes with Frostscythe deal 4 times normal damage.
100
Talents
View Talent Details
Blood
A dark guardian who manipulates and corrupts life energy to sustain himself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Rapid Decomposition
Rapid Decomposition
(Passive)
Passive

Your Death and Decay deals damage 15% more often, and while in your Death and Decay you generate 1 Runic Power per sec.
58
Anti-Magic Barrier
Anti-Magic Barrier
(Passive)
Passive

Anti-Magic Shell also increases your maximum health by 25% for 10 sec.
60
Mark of Blood
Mark of Blood
(15 yd range, Instant)
15 yd range
Instant

Places a Mark of Blood on an enemy for 25 sec. The enemy's damaging auto attacks will also heal their victim for 3% of the victim's maximum health.
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Foul Bulwark
Foul Bulwark
(Passive)
Passive

Each charge of Bone Shield increases your maximum health by 2%.
100
Blood
A dark guardian who manipulates and corrupts life energy to sustain himself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Rapid Decomposition
Rapid Decomposition
(Passive)
Passive

Your Death and Decay deals damage 15% more often, and while in your Death and Decay you generate 1 Runic Power per sec.
58
Anti-Magic Barrier
Anti-Magic Barrier
(Passive)
Passive

Anti-Magic Shell also increases your maximum health by 25% for 10 sec.
60
Mark of Blood
Mark of Blood
(15 yd range, Instant)
15 yd range
Instant

Places a Mark of Blood on an enemy for 25 sec. The enemy's damaging auto attacks will also heal their victim for 3% of the victim's maximum health.
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Foul Bulwark
Foul Bulwark
(Passive)
Passive

Each charge of Bone Shield increases your maximum health by 2%.
100
Legion Raid Progression
View Raid History