Barovian Ritual Hood

  • Heroic
  • Item Level 471
  • Upgrade Level: 1/1
  • Binds when picked up
  • Cloth Head
  • 17 Armor
  • +26 Intellect
  • +57 Stamina
  • +21 Critical Strike
  • +16 Mastery
    • +11 Intellect and 3% Increased Critical Effect
    • +4 Intellect and +8 Versatility
    • Socket Bonus: +9 Intellect
    • Durability 85 / 85
    • Requires Level 90
    • Sell Price: 13 31

Wire of the Wakener

  • Item Level 493
  • Upgrade Level: 1/2
  • Binds when picked up
  • Miscellaneous Neck
  • +26 Intellect
  • +39 Stamina
  • +19 Critical Strike
  • +15 Mastery
    • Requires Level 90
    • Sell Price: 16 85 73

Guardian Serpent Shoulderguards

Stormwake Mistcloak

  • Raid Finder
  • Item Level 483
  • Upgrade Level: 0/2
  • Binds when picked up
  • Back
  • 10 Armor
  • +24 Intellect
  • +36 Stamina
  • +18 Critical Strike
  • +14 Haste
    • Requires Level 90
    • Sell Price: 23 37 62

Robes of Fevered Dreams

  • Heroic
  • Item Level 463
  • Upgrade Level: 0/1
  • Binds when picked up
  • Cloth Chest
  • 21 Armor
  • +31 Intellect
  • +53 Stamina
  • +21 Critical Strike
  • +21 Haste
    • Prismatic Socket
    • Socket Bonus: +3 Intellect
    • Durability 140 / 140
    • Requires Level 90
    • Sell Price: 17 46 1
Shirt (empty slot)
Tabard (empty slot)

Deadwalker Bracers

  • Heroic
  • Item Level 463
  • Upgrade Level: 0/1
  • Binds when picked up
  • Cloth Wrists
  • 9 Armor
  • +20 Intellect
  • +30 Stamina
  • +12 Critical Strike
  • +14 Haste
    • Durability 50 / 50
    • Requires Level 90
    • Sell Price: 8 84 75

Claws of Amethyst

  • Raid Finder
  • Item Level 476
  • Upgrade Level: 0/2
  • Binds when picked up
  • Cloth Hands
  • 13 Armor
  • +26 Intellect
  • +45 Stamina
  • +20 Critical Strike
  • +15 Mastery
    • +4 Intellect and +8 Versatility
    • Socket Bonus: +3 Critical Strike
    • Durability 55 / 55
    • Requires Level 90
    • Sell Price: 16 49 9

Orbital Belt

  • Raid Finder
  • Item Level 476
  • Upgrade Level: 0/2
  • Binds when picked up
  • Cloth Waist
  • 12 Armor
  • +22 Intellect
  • +45 Stamina
  • +16 Haste
  • +16 Mastery
    • +16 Haste
    • +4 Intellect and +8 Versatility
    • Socket Bonus: +6 Haste
    • Durability 55 / 55
    • Requires Level 90
    • Sell Price: 16 47 98

Jade Dust Leggings

  • Raid Finder
  • Item Level 476
  • Upgrade Level: 0/2
  • Binds when picked up
  • Cloth Legs
  • 18 Armor
  • +32 Intellect
  • +60 Stamina
  • +21 Critical Strike
  • +23 Mastery
    • Prismatic Socket
    • Prismatic Socket
    • Socket Bonus: +6 Intellect
    • Durability 120 / 120
    • Requires Level 90
    • Sell Price: 31 1 35

Sandals of the Unbidden

  • Raid Finder
  • Item Level 483
  • Upgrade Level: 0/2
  • Binds when picked up
  • Cloth Feet
  • 14 Armor
  • +28 Intellect
  • +48 Stamina
  • +15 Critical Strike
  • +22 Mastery
    • +16 Critical Strike
    • Socket Bonus: +3 Critical Strike
    • Durability 80 / 80
    • Requires Level 90
    • Sell Price: 18 45 67

Feng's Ring of Dreams

  • Raid Finder
  • Item Level 476
  • Upgrade Level: 0/2
  • Binds when picked up
  • Unique-Equipped: Feng's Ring of Dreams (1)
  • Miscellaneous Finger
  • +23 Intellect
  • +34 Stamina
  • +13 Versatility
  • +16 Mastery
    • Requires Level 90
    • Sell Price: 16 41 95

Circuit of the Frail Soul

  • Raid Finder
  • Item Level 476
  • Upgrade Level: 0/2
  • Binds when picked up
  • Unique-Equipped: Circuit of the Frail Soul (1)
  • Miscellaneous Finger
  • +23 Intellect
  • +34 Stamina
  • +14 Critical Strike
  • +16 Versatility
    • Requires Level 90
    • Sell Price: 16 41 95

Mogu Rune of Paralysis

  • Item Level 458
  • Upgrade Level: 0/1
  • Binds when picked up
  • Miscellaneous Trinket
  • +33 Mastery
  • Use: Place a Mogu Rune of Paralysis on the ground for 1 min, which will stun the next creature that enters it for 4 sec.
    • Requires Level 90
    • Sell Price: 17 56 46

Zen Alchemist Stone

  • Item Level 458
  • Upgrade Level: 0/1
  • Binds when picked up
  • Unique-Equipped: Alchemist Stone (1)
  • Miscellaneous Trinket
  • +33 Mastery
  • Equip: When you heal or deal damage you have a chance to increase your Strength, Agility, or Intellect by 176 for 15 sec. Your highest stat is always chosen.
  • Equip: Increases the effect that healing and mana potions have on the wearer by 40%. This effect does not stack.
  • "Can be used for transmutations in place of a Philosopher's Stone."
    • Requires Level 85
    • Requires Alchemy (500)
    • Sell Price: 17 56 46

Staff of Trembling Will

  • Heroic
  • Item Level 471
  • Upgrade Level: 1/1
  • Binds when picked up
  • Staff Two-Hand
  • Speed 3.40 93 - 140 Damage
  • (34.26 damage per second)
  • +38 Intellect
  • +57 Stamina
  • +22 Critical Strike
  • +27 Haste
    • Durability 100 / 100
    • Requires Level 90
    • Sell Price: 31 74 19
Off Hand (empty slot)
12,250
Health
0
Insanity
289
Intellect
250
Stamina
6%
Critical Strike
5%
Haste
20%
Mastery
0%
Versatility
Talents
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
60
75
90
100
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Castigation
Castigation
(Passive)
Passive

Penance fires one additional bolt of holy light over its duration.
30
Masochism
Masochism
(Passive)
Passive

When you cast Shadow Mend on yourself, its damage over time effect heals you instead, and reduces all damage you take by 10%.
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
90
Halo
Halo
(30 yd range, 1.5 sec cast, 40 sec cooldown)
3.59% of base mana
30 yd range
1.5 sec cast
40 sec cooldown

Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for 17,261 and dealing 27,186 Holy damage to enemies.
100
Choose a Specialization
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Talents
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
60
75
90
100
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
60
75
90
100
Talents
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Castigation
Castigation
(Passive)
Passive

Penance fires one additional bolt of holy light over its duration.
30
Masochism
Masochism
(Passive)
Passive

When you cast Shadow Mend on yourself, its damage over time effect heals you instead, and reduces all damage you take by 10%.
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
90
Halo
Halo
(30 yd range, 1.5 sec cast, 40 sec cooldown)
3.59% of base mana
30 yd range
1.5 sec cast
40 sec cooldown

Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for 17,261 and dealing 27,186 Holy damage to enemies.
100
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Castigation
Castigation
(Passive)
Passive

Penance fires one additional bolt of holy light over its duration.
30
Masochism
Masochism
(Passive)
Passive

When you cast Shadow Mend on yourself, its damage over time effect heals you instead, and reduces all damage you take by 10%.
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
90
Halo
Halo
(30 yd range, 1.5 sec cast, 40 sec cooldown)
3.59% of base mana
30 yd range
1.5 sec cast
40 sec cooldown

Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for 17,261 and dealing 27,186 Holy damage to enemies.
100
Legion Raid Progression
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Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 0
Honorable Kills
12,148
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating