Wild Gladiator's Satin Hood

Insightful Void-Link Chain

  • Item Level 690
  • Upgrade Level: 0/2
  • Binds when picked up
  • Miscellaneous Neck
  • +164 Intellect
  • +246 Stamina
  • +94 Haste
  • +62 Versatility
  • +62 Mastery
    • Enchanted: +75 Critical Strike
    • Requires Level 100
    • Sell Price: 19 19

Felcast Mantle of the Decimator

  • Empowered Baleful
  • Item Level 695
  • Upgrade Level: 0/2
  • Binds when picked up
  • Cloth Shoulder
  • 104 Armor
  • +230 Intellect
  • +345 Stamina
  • +306 Critical Strike
    • Durability 100 / 100
    • Requires Level 100
    • Sell Price: 6 91 13

Spellcloak of Suramar

  • Item Level 705
  • Upgrade Level: 0/2
  • Binds when picked up
  • Back
  • 75 Armor
  • +189 Intellect
  • +283 Stamina
  • +72 Critical Strike
  • +72 Versatility
  • +108 Mastery
    • Enchanted: +100 Critical Strike & +2% Speed
    • Requires Level 100
    • Sell Price: 32 89 9

Wild Gladiator's Satin Robe

Gorgeous Blouse

  • Item Level 1
  • Binds when picked up
  • Unique
  • Miscellaneous Shirt
Tabard (empty slot)

Bracers of Perfect Discomfort

  • Item Level 705
  • Upgrade Level: 0/2
  • Binds when picked up
  • Cloth Wrists
  • 66 Armor
  • +189 Intellect
  • +283 Stamina
  • +72 Critical Strike
  • +108 Haste
  • +72 Versatility
    • Durability 55 / 55
    • Requires Level 100
    • Sell Price: 22 85 32

Goop-Proof Gloves

  • Warforged
  • Item Level 691
  • Upgrade Level: 0/2
  • Binds when picked up
  • Cloth Hands
  • 85 Armor
  • +221 Intellect
  • +332 Stamina
  • +204 Critical Strike
  • +91 Mastery
    • Durability 55 / 55
    • Requires Level 100
    • Sell Price: 21 93 15

Warmongering Combatant's Cord of Cruelty

Turret Mechanic's Legwraps

  • Heroic Warforged
  • Item Level 691
  • Binds when picked up
  • Cloth Legs
  • 118 Armor
  • +295 Intellect
  • +443 Stamina
  • +205 Critical Strike
  • +182 Mastery
    • Durability 120 / 120
    • Requires Level 100
    • Sell Price: 40 75 54

Inferno Breath Sandals

  • Heroic
  • Item Level 685
  • Binds when picked up
  • Cloth Feet
  • 89 Armor
  • +209 Intellect
  • +314 Stamina
  • +122 Critical Strike
  • +150 Haste
    • +160 Critical Strike
    • Durability 80 / 80
    • Requires Level 100
    • Sell Price: 31 97 2

Spellbound Runic Band of the All-Seeing Eye

  • Item Level 715
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +207 Intellect
  • +311 Stamina
  • +108 Versatility
  • +156 Mastery
    • Enchanted: +50 Critical Strike
  • Equip: Your attacks have a chance to grant Archmage's Greater Incandescence for 10 sec. (Approximately 0.92 procs per minute)
    • Requires Level 100
    • Sell Price: 50

Warmongering Combatant's Band of Cruelty

Goren Soul Repository

  • Heroic Warforged
  • Item Level 691
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +265 Intellect
  • Equip: Your attacks have a chance to grant 1603 Critical Strike for 10 sec. (Approximately 0.92 procs per minute)
    • Requires Level 100
    • Sell Price: 36 76 26

Chipped Soul Prism

  • Item Level 705
  • Upgrade Level: 0/2
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +235 Agility or Strength or Intellect
  • +235 Critical Strike
  • +235 Haste
  • +235 Versatility
  • +235 Mastery
    • Requires Level 100
    • Sell Price: 39 94 66

Crystalfire Spellstaff of the Fireflash

  • Stage 5 of 6
  • Item Level 690
  • Upgrade Level: 0/2
  • Binds when equipped
  • Unique-Equipped: Warlords Crafted (3)
  • Staff Two-Hand
  • Speed 3.30 692 - 1,039 Damage
  • (262.12 damage per second)
  • +292 Intellect
  • +438 Stamina
  • +180 Critical Strike
  • +203 Haste
    • Enchanted: Mark of the Thunderlord
    • Durability 120 / 120
    • Requires Level 91
    • Sell Price: 45 41 79
Off Hand (empty slot)
330,960
Health
0
Insanity
4,892
Intellect
5,516
Stamina
24%
Critical Strike
18%
Haste
60%
Mastery
4%
Versatility
Talents
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
90
Halo
Halo
(30 yd range, 1.5 sec cast, 40 sec cooldown)
3.59% of base mana
30 yd range
1.5 sec cast
40 sec cooldown

Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for 17,261 and dealing 27,186 Holy damage to enemies.
100
Purge the Wicked
Purge the Wicked
(40 yd range, Instant)
2% of base mana
40 yd range
Instant

Cleanses the target with fire, causing 6,306 Fire damage and an additional 34,693 Fire damage over 20 sec. Spreads to an additional nearby enemy when you cast Penance on the target.
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Castigation
Castigation
(Passive)
Passive

Penance fires one additional bolt of holy light over its duration.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Void Ray
Void Ray
(Passive)
Passive

Each time your Mind Flay or Mind Sear deals damage, you gain 10% increased Mind Flay and Mind Sear damage for 6 sec, stacking up to 4 times.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
100
Legacy of the Void
Legacy of the Void
(Passive)
Passive

Void Eruption may be cast anytime your Insanity level is 65 or higher, and Voidform increases Shadow damage dealt by an additional 5%.
Choose a Specialization
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
Talents
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
90
Halo
Halo
(30 yd range, 1.5 sec cast, 40 sec cooldown)
3.59% of base mana
30 yd range
1.5 sec cast
40 sec cooldown

Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for 17,261 and dealing 27,186 Holy damage to enemies.
100
Purge the Wicked
Purge the Wicked
(40 yd range, Instant)
2% of base mana
40 yd range
Instant

Cleanses the target with fire, causing 6,306 Fire damage and an additional 34,693 Fire damage over 20 sec. Spreads to an additional nearby enemy when you cast Penance on the target.
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
90
Halo
Halo
(30 yd range, 1.5 sec cast, 40 sec cooldown)
3.59% of base mana
30 yd range
1.5 sec cast
40 sec cooldown

Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for 17,261 and dealing 27,186 Holy damage to enemies.
100
Purge the Wicked
Purge the Wicked
(40 yd range, Instant)
2% of base mana
40 yd range
Instant

Cleanses the target with fire, causing 6,306 Fire damage and an additional 34,693 Fire damage over 20 sec. Spreads to an additional nearby enemy when you cast Penance on the target.
Talents
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Castigation
Castigation
(Passive)
Passive

Penance fires one additional bolt of holy light over its duration.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Void Ray
Void Ray
(Passive)
Passive

Each time your Mind Flay or Mind Sear deals damage, you gain 10% increased Mind Flay and Mind Sear damage for 6 sec, stacking up to 4 times.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
100
Legacy of the Void
Legacy of the Void
(Passive)
Passive

Void Eruption may be cast anytime your Insanity level is 65 or higher, and Voidform increases Shadow damage dealt by an additional 5%.
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Castigation
Castigation
(Passive)
Passive

Penance fires one additional bolt of holy light over its duration.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Void Ray
Void Ray
(Passive)
Passive

Each time your Mind Flay or Mind Sear deals damage, you gain 10% increased Mind Flay and Mind Sear damage for 6 sec, stacking up to 4 times.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
100
Legacy of the Void
Legacy of the Void
(Passive)
Passive

Void Eruption may be cast anytime your Insanity level is 65 or higher, and Voidform increases Shadow damage dealt by an additional 5%.
Legion Raid Progression
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Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 0
Honorable Kills
51,904
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating