Warmongering Gladiator's Plate Visor

Glowing Taladite Pendant of the Peerless

  • Stage 6 of 6
  • Item Level 715
  • Binds when equipped
  • Unique-Equipped: Warlords Crafted (3)
  • Miscellaneous Neck
  • +207 Strength
  • +311 Stamina
  • +140 Critical Strike
  • +135 Mastery
    • Requires Level 91
    • Sell Price: 16 25 41

Warmongering Combatant's Dreadplate Shoulders

Marked Cloak of Command

  • Item Level 705
  • Binds when picked up
  • Back
  • 75 Armor
  • +189 Agility or Strength
  • +283 Stamina
  • +72 Haste
  • +72 Versatility
  • +108 Mastery
    • Requires Level 100
    • Sell Price: 33 26 96

Warmongering Combatant's Dreadplate Chestpiece

Shirt (empty slot)
Tabard (empty slot)

Wristclasps of Righteous Reckoning

  • Item Level 705
  • Binds when picked up
  • Plate Wrists
  • 171 Armor
  • +189 Strength or Intellect
  • +283 Stamina
  • +108 Critical Strike
  • +72 Haste
  • +72 Versatility
    • Durability 55 / 55
    • Requires Level 100
    • Sell Price: 23 10 53

Truesteel Gauntlets of the Feverflare

  • Stage 6 of 6
  • Item Level 715
  • Binds when equipped
  • Unique-Equipped: Warlords Crafted (3)
  • Plate Hands
  • 252 Armor
  • +277 Strength or Intellect
  • +415 Stamina
  • +180 Haste
  • +187 Mastery
    • Durability 55 / 55
    • Requires Level 91
    • Sell Price: 19 6 96

Annihilan's Waistplate

  • Warforged
  • Item Level 706
  • Binds when picked up
  • Plate Waist
  • 221 Armor
  • +255 Strength or Intellect
  • +382 Stamina
  • +206 Critical Strike
  • +133 Mastery
    • Durability 55 / 55
    • Requires Level 100
    • Sell Price: 22 26 4

Warmongering Gladiator's Dreadplate Legguards

Treads of the Defiler

  • Item Level 690
  • Binds when picked up
  • Plate Feet
  • 257 Armor
  • +219 Strength or Intellect
  • +328 Stamina
  • +208 Haste
  • +83 Mastery
    • Durability 80 / 80
    • Requires Level 100
    • Sell Price: 35 26 19

Sanctus, Sigil of the Unbroken

  • Item Level 735
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +250 Agility or Strength
  • +375 Stamina
  • +150 Versatility
  • +176 Mastery
  • Use: Awakens the powers of Sanctus rings worn by you and your allies, granting 0% Versatility for 15 sec. For the duration of this effect, all damage and healing received is divided evenly among empowered allies. (2 min shared cooldown)
    • Requires Level 100
    • Sell Price: 50

Mannoroth's Calcified Eye

  • Item Level 690
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +164 Agility or Strength
  • +246 Stamina
  • +151 Versatility
  • +67 Mastery
    • Requires Level 100
    • Sell Price: 28 66 12

Warmongering Combatant's Medallion of Tenacity

Warmongering Combatant's Badge of Adaptation

Steelforged Greataxe of the Feverflare

  • Stage 6 of 6
  • Item Level 705
  • Binds when equipped
  • Unique-Equipped: Warlords Crafted (3)
  • Axe Two-Hand
  • Speed 3.60 1,412 - 2,935 Damage
  • (603.61 damage per second)
  • +336 Strength
  • +504 Stamina
  • +250 Haste
  • +181 Mastery
    • Durability 120 / 120
    • Requires Level 91
    • Sell Price: 48 28 97
Off Hand (empty slot)
654,960
Health
Health
654,960
125
Runic Power
Runic Power
125
4,998
Strength
Strength4,998
10,916
Stamina
Stamina10,916
12%
Critical Strike
Critical Strike12.29%
Total Rating:692
17%
Haste
Haste17.38%
Total Rating:1,738
41%
Mastery
Mastery41.35%
Total Rating:2,152
5%
Versatility
Versatility5.45%
Total Rating:709
Talents
Blood
A dark guardian who manipulates and corrupts life energy to sustain himself in the face of an enemy onslaught.
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
View Talent Details
Blood
A dark guardian who manipulates and corrupts life energy to sustain himself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Rapid Decomposition
Rapid Decomposition
(Passive)
Passive

Your Death and Decay deals damage 15% more often, and while in your Death and Decay you generate 1 Runic Power per sec.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
Red Thirst
Red Thirst
(Passive)
Passive

Spending Runic Power will decrease the remaining cooldown on Vampiric Blood by 1 sec per 6 Runic Power.
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Foul Bulwark
Foul Bulwark
(Passive)
Passive

Each charge of Bone Shield increases your maximum health by 2%.
100
Purgatory
Purgatory
(Passive)
Passive

An unholy pact that prevents fatal damage, instead absorbing incoming healing equal to the damage prevented, lasting 3 sec.

If any healing absorption remains when this effect expires, you will die. This effect may only occur every 4 min.
View Talent Details
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
Choose a Specialization
Blood
A dark guardian who manipulates and corrupts life energy to sustain himself in the face of an enemy onslaught.
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
Talents
View Talent Details
Blood
A dark guardian who manipulates and corrupts life energy to sustain himself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Rapid Decomposition
Rapid Decomposition
(Passive)
Passive

Your Death and Decay deals damage 15% more often, and while in your Death and Decay you generate 1 Runic Power per sec.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
Red Thirst
Red Thirst
(Passive)
Passive

Spending Runic Power will decrease the remaining cooldown on Vampiric Blood by 1 sec per 6 Runic Power.
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Foul Bulwark
Foul Bulwark
(Passive)
Passive

Each charge of Bone Shield increases your maximum health by 2%.
100
Purgatory
Purgatory
(Passive)
Passive

An unholy pact that prevents fatal damage, instead absorbing incoming healing equal to the damage prevented, lasting 3 sec.

If any healing absorption remains when this effect expires, you will die. This effect may only occur every 4 min.
Blood
A dark guardian who manipulates and corrupts life energy to sustain himself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Rapid Decomposition
Rapid Decomposition
(Passive)
Passive

Your Death and Decay deals damage 15% more often, and while in your Death and Decay you generate 1 Runic Power per sec.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
Red Thirst
Red Thirst
(Passive)
Passive

Spending Runic Power will decrease the remaining cooldown on Vampiric Blood by 1 sec per 6 Runic Power.
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Foul Bulwark
Foul Bulwark
(Passive)
Passive

Each charge of Bone Shield increases your maximum health by 2%.
100
Purgatory
Purgatory
(Passive)
Passive

An unholy pact that prevents fatal damage, instead absorbing incoming healing equal to the damage prevented, lasting 3 sec.

If any healing absorption remains when this effect expires, you will die. This effect may only occur every 4 min.
Talents
View Talent Details
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
Legion Raid Progression
View Raid History