Bonespeaker Cowl

  • Mythic 4 Warforged
  • Item Level 855
  • Binds when picked up
  • Cloth Head
  • 215 Armor
  • +1427 Intellect
  • +2140 Stamina
  • +968 Critical Strike
  • +428 Mastery
    • Durability 100 / 100
    • Requires Level 110
    • Sell Price: 26 73 13

Prydaz, Xavaric's Magnum Opus

  • Item Level 910
  • Binds when picked up
  • Unique-Equipped: Legion Legendary (1)
  • Miscellaneous Neck
  • +2010 Stamina
  • +1247 Critical Strike
  • +1247 Haste
  • +1247 Mastery
    • Prismatic Socket
  • Equip: Every 30 sec, gain an absorb shield for 25% of your maximum health for 30 sec.
  • "Bearers of this amulet whistle a haunting tune, and those nearby attest to a distant cry of anguish between the notes."
    • Requires Level 101
    • Sell Price: 40 59 90

Ancient Dreamwoven Mantle

  • Item Level 850
  • Binds when picked up
  • Cloth Shoulder
  • 195 Armor
  • +1021 Intellect
  • +1532 Stamina
  • +425 Critical Strike
  • +602 Mastery
    • Durability 100 / 100
    • Requires Level 110
    • Sell Price: 43 30 26

Cape of the Duskwatch

  • Mythic Titanforged
  • Item Level 865
  • Binds when picked up
  • Back
  • 137 Armor
  • +880 Agility or Strength or Intellect
  • +1321 Stamina
  • +494 Critical Strike
  • +320 Haste
    • Requires Level 110
    • Sell Price: 31 32 87

Seawitch Robes

  • Mythic 4 Titanforged
  • Item Level 885
  • Binds when picked up
  • Cloth Chest
  • 295 Armor
  • +1886 Intellect
  • +2830 Stamina
  • +446 Versatility
  • +1116 Mastery
    • Durability 165 / 165
    • Requires Level 110
    • Sell Price: 34 7 40

Golden Filigreed Shirt

  • Item Level 1
  • Binds when equipped
  • Miscellaneous Shirt
    • Sell Price: 8 12 50

Mag'har Tabard

  • Item Level 20
  • Binds when picked up
  • Unique
  • Miscellaneous Tabard
    • Requires The Mag'har - Exalted
    • Sell Price: 25

Bonespeaker Bracers

  • Mythic
  • Item Level 840
  • Binds when picked up
  • Cloth Wrists
  • 110 Armor
  • +698 Intellect
  • +1047 Stamina
  • +503 Critical Strike
  • +239 Mastery
    • Prismatic Socket
    • Durability 55 / 55
    • Requires Level 110
    • Sell Price: 16 62 30

Gloves of Unseen Evil

  • Mythic 5
  • Item Level 850
  • Binds when picked up
  • Cloth Hands
  • 163 Armor
  • +1021 Intellect
  • +1532 Stamina
  • +712 Critical Strike
  • +316 Mastery
    • Durability 55 / 55
    • Requires Level 110
    • Sell Price: 19 74 29

Pliable Spider Silk Cinch

  • Warforged
  • Item Level 855
  • Binds when picked up
  • Cloth Waist
  • 149 Armor
  • +1070 Intellect
  • +1605 Stamina
  • +389 Critical Strike
  • +658 Mastery
    • Durability 55 / 55
    • Requires Level 110
    • Sell Price: 29 39 86

Netherwhisper Leggings

  • Mythic 8 Warforged
  • Item Level 870
  • Binds when picked up
  • Cloth Legs
  • 244 Armor
  • +1641 Intellect
  • +2461 Stamina
  • +991 Critical Strike
  • +485 Versatility
  • Indestructible
    • Durability 120 / 120
    • Requires Level 110
    • Sell Price: 33 81 89

Paranoid Sprinters

  • Mythic
  • Item Level 840
  • Binds when picked up
  • Cloth Feet
  • 173 Armor
  • +930 Intellect
  • +1396 Stamina
  • +707 Critical Strike
  • +283 Mastery
    • Durability 80 / 80
    • Requires Level 110
    • Sell Price: 32 36 45

Prophetic Band of the Peerless

  • Obliterum: 0/10
  • Item Level 850
  • Binds when equipped
  • Unique-Equipped
  • Miscellaneous Finger
  • +1149 Stamina
  • +1391 Critical Strike
  • +773 Mastery
    • Prismatic Socket
    • Requires Level 110
    • Sell Price: 33 58 77

Vastly Oversized Ring

  • Item Level 835
  • Binds when equipped
  • Unique-Equipped
  • Miscellaneous Finger
  • +1000 Stamina
  • +1978 Critical Strike
  • "A symbol of status for lieutenants of Aubrdrak's massive army."
    • Requires Level 101
    • Sell Price: 34 16 95

Devilsaur Shock-Baton

  • Item Level 835
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +926 Critical Strike
  • Equip: Your damaging spells have a chance to inflict 95860 Nature damage and slow the target by 10% for 6 sec.
    • Requires Level 110
    • Sell Price: 34 32 18

Wriggling Sinew

  • Item Level 850
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +979 Critical Strike
  • Use: Gain 10 stacks of Maddening Whispers. Your damaging spells transfer one Maddening Whisper to the target for 30 sec. This may only occur once every 0.5 sec. When all Whispers have been applied, each deals 55854 Shadow damage.
    • Requires Level 110
    • Sell Price: 49 93 53

Felo'melorn

  • Item Level 883
  • Binds when picked up
  • Unique
  • Sword Main-Hand
  • Speed 2.60 2,240 - 4,162 Damage
  • (1,231 damage per second)
  • +793 Intellect
  • +1190 Stamina
  • +332 Haste
  • +332 Mastery
  • Equip: Grants the Phoenix's Flames ability, which hurls destructive fire at all enemies near your target.
  • "...not elven weapons. Not when they are reforged with magic, and hatred, and a burning need for revenge. No, Arthas. Felo'melorn is stronger than ever-as am I. - Kael'thas Sunstrider"
    • Sell Price: 171 67 83

Heart of the Phoenix

  • Item Level 750
  • Binds when picked up
  • Miscellaneous Held in Off-Hand
  • +287 Intellect
  • +431 Stamina
  • +117 Critical Strike
  • +265 Haste
  • "When the fighting was done, Dath'Remar stood painted in demon blood. As night fell, we knew that more battles remained, and yet, with this elf and this blade among us, we held out hope that victory did not lie beyond our grasp."
    • Sell Price: 106 30 47
2,036,280
Health
1,100,000
Mana
30,206
Intellect
33,938
Stamina
43%
Critical Strike
4%
Haste
19%
Mastery
2%
Versatility
Talents
Fire
Ignite enemies with balls of fire and combustive flames.
Frost
Freezes enemies in their tracks and shatters them with Frost magic.
View Talent Details
Fire
Ignite enemies with balls of fire and combustive flames.
15
Conflagration
Conflagration
(Passive)
Passive

Fireball also applies Conflagration to the target, dealing an additional 1,412 Fire damage over 8 sec.

Enemies affected by either Conflagration or Ignite have a 10% chance to flare up and deal 3,174 Fire damage to nearby enemies.
30
Shimmer
Shimmer
(Instant, 0.5 sec cooldown)
2% of base mana
Instant
0.5 sec cooldown

Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.
45
Rune of Power
Rune of Power
(30 yd range, 1.5 sec cast, 10 sec cooldown)
30 yd range
1.5 sec cast
10 sec cooldown

Places a Rune of Power on the ground for 10 sec which increases your spell damage by 40% while you stand within 8 yds. Max 2 charges.
60
Flame On
Flame On
(Passive)
Passive

Reduces the cooldown of Fire Blast by 2 seconds and increases the maximum number of charges by 1.
75
Frigid Winds
Frigid Winds
(Passive)
Passive

All of your chilling effects reduces the target's movement speed by an additional 15%.
90
Living Bomb
Living Bomb
(40 yd range, Instant, 12 sec cooldown)
1.5% of base mana
40 yd range
Instant
12 sec cooldown

The target becomes a Living Bomb, taking 8,324 Fire damage over 3.9 sec, and then exploding to deal an additional 6,658 Fire damage to the target and all other enemies within 10 yards.

Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
100
Cinderstorm
Cinderstorm
(40 yd range, 1.5 sec cast, 9 sec cooldown)
1% of base mana
40 yd range
1.5 sec cast
9 sec cooldown

Throws a spread of 6 cinders that travel in an arc, each dealing 5,409 Fire damage to enemies it hits. Damage increased by 30% if the target is affected by your Ignite.
View Talent Details
Frost
Freezes enemies in their tracks and shatters them with Frost magic.
15
Bone Chilling
Bone Chilling
(Passive)
Passive

Whenever you attempt to chill a target, you gain Bone Chilling, increasing Frost damage you deal by 0.5% for 8 sec, stacking up to 12 times.
30
Glacial Insulation
Glacial Insulation
(Passive)
Passive

Ice Barrier increases your armor by 100% while active, and Ice Block applies Ice Barrier to you when it fades.
45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
60
Ice Nova
Ice Nova
(40 yd range, Instant, 25 sec cooldown)
40 yd range
Instant
25 sec cooldown

Causes a whirl of icy wind around the target enemy or ally, dealing 37,128 Frost damage to all enemies within 8 yards, and freezing them in place for 2 sec. A primary enemy target will take 100% increased damage.
75
Frigid Winds
Frigid Winds
(Passive)
Passive

All of your chilling effects reduces the target's movement speed by an additional 15%.
90
Unstable Magic
Unstable Magic
(Passive)
Passive

Frostbolt has a 25% chance to explode on impact, dealing 50% additional damage to the target and all other enemies within 8 yds.
100
Glacial Spike
Glacial Spike
(40 yd range, 3 sec cast)
1% of base mana
40 yd range
3 sec cast

Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing 82,503 damage plus the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.

Requires 5 Icicles to cast.

Passive:
Ice Lance no longer launches Icicles.
Choose a Specialization
Fire
Ignite enemies with balls of fire and combustive flames.
Frost
Freezes enemies in their tracks and shatters them with Frost magic.
Talents
View Talent Details
Fire
Ignite enemies with balls of fire and combustive flames.
15
Conflagration
Conflagration
(Passive)
Passive

Fireball also applies Conflagration to the target, dealing an additional 1,412 Fire damage over 8 sec.

Enemies affected by either Conflagration or Ignite have a 10% chance to flare up and deal 3,174 Fire damage to nearby enemies.
30
Shimmer
Shimmer
(Instant, 0.5 sec cooldown)
2% of base mana
Instant
0.5 sec cooldown

Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.
45
Rune of Power
Rune of Power
(30 yd range, 1.5 sec cast, 10 sec cooldown)
30 yd range
1.5 sec cast
10 sec cooldown

Places a Rune of Power on the ground for 10 sec which increases your spell damage by 40% while you stand within 8 yds. Max 2 charges.
60
Flame On
Flame On
(Passive)
Passive

Reduces the cooldown of Fire Blast by 2 seconds and increases the maximum number of charges by 1.
75
Frigid Winds
Frigid Winds
(Passive)
Passive

All of your chilling effects reduces the target's movement speed by an additional 15%.
90
Living Bomb
Living Bomb
(40 yd range, Instant, 12 sec cooldown)
1.5% of base mana
40 yd range
Instant
12 sec cooldown

The target becomes a Living Bomb, taking 8,324 Fire damage over 3.9 sec, and then exploding to deal an additional 6,658 Fire damage to the target and all other enemies within 10 yards.

Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
100
Cinderstorm
Cinderstorm
(40 yd range, 1.5 sec cast, 9 sec cooldown)
1% of base mana
40 yd range
1.5 sec cast
9 sec cooldown

Throws a spread of 6 cinders that travel in an arc, each dealing 5,409 Fire damage to enemies it hits. Damage increased by 30% if the target is affected by your Ignite.
Fire
Ignite enemies with balls of fire and combustive flames.
15
Conflagration
Conflagration
(Passive)
Passive

Fireball also applies Conflagration to the target, dealing an additional 1,412 Fire damage over 8 sec.

Enemies affected by either Conflagration or Ignite have a 10% chance to flare up and deal 3,174 Fire damage to nearby enemies.
30
Shimmer
Shimmer
(Instant, 0.5 sec cooldown)
2% of base mana
Instant
0.5 sec cooldown

Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.
45
Rune of Power
Rune of Power
(30 yd range, 1.5 sec cast, 10 sec cooldown)
30 yd range
1.5 sec cast
10 sec cooldown

Places a Rune of Power on the ground for 10 sec which increases your spell damage by 40% while you stand within 8 yds. Max 2 charges.
60
Flame On
Flame On
(Passive)
Passive

Reduces the cooldown of Fire Blast by 2 seconds and increases the maximum number of charges by 1.
75
Frigid Winds
Frigid Winds
(Passive)
Passive

All of your chilling effects reduces the target's movement speed by an additional 15%.
90
Living Bomb
Living Bomb
(40 yd range, Instant, 12 sec cooldown)
1.5% of base mana
40 yd range
Instant
12 sec cooldown

The target becomes a Living Bomb, taking 8,324 Fire damage over 3.9 sec, and then exploding to deal an additional 6,658 Fire damage to the target and all other enemies within 10 yards.

Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
100
Cinderstorm
Cinderstorm
(40 yd range, 1.5 sec cast, 9 sec cooldown)
1% of base mana
40 yd range
1.5 sec cast
9 sec cooldown

Throws a spread of 6 cinders that travel in an arc, each dealing 5,409 Fire damage to enemies it hits. Damage increased by 30% if the target is affected by your Ignite.
Talents
View Talent Details
Frost
Freezes enemies in their tracks and shatters them with Frost magic.
15
Bone Chilling
Bone Chilling
(Passive)
Passive

Whenever you attempt to chill a target, you gain Bone Chilling, increasing Frost damage you deal by 0.5% for 8 sec, stacking up to 12 times.
30
Glacial Insulation
Glacial Insulation
(Passive)
Passive

Ice Barrier increases your armor by 100% while active, and Ice Block applies Ice Barrier to you when it fades.
45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
60
Ice Nova
Ice Nova
(40 yd range, Instant, 25 sec cooldown)
40 yd range
Instant
25 sec cooldown

Causes a whirl of icy wind around the target enemy or ally, dealing 37,128 Frost damage to all enemies within 8 yards, and freezing them in place for 2 sec. A primary enemy target will take 100% increased damage.
75
Frigid Winds
Frigid Winds
(Passive)
Passive

All of your chilling effects reduces the target's movement speed by an additional 15%.
90
Unstable Magic
Unstable Magic
(Passive)
Passive

Frostbolt has a 25% chance to explode on impact, dealing 50% additional damage to the target and all other enemies within 8 yds.
100
Glacial Spike
Glacial Spike
(40 yd range, 3 sec cast)
1% of base mana
40 yd range
3 sec cast

Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing 82,503 damage plus the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.

Requires 5 Icicles to cast.

Passive:
Ice Lance no longer launches Icicles.
Frost
Freezes enemies in their tracks and shatters them with Frost magic.
15
Bone Chilling
Bone Chilling
(Passive)
Passive

Whenever you attempt to chill a target, you gain Bone Chilling, increasing Frost damage you deal by 0.5% for 8 sec, stacking up to 12 times.
30
Glacial Insulation
Glacial Insulation
(Passive)
Passive

Ice Barrier increases your armor by 100% while active, and Ice Block applies Ice Barrier to you when it fades.
45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
60
Ice Nova
Ice Nova
(40 yd range, Instant, 25 sec cooldown)
40 yd range
Instant
25 sec cooldown

Causes a whirl of icy wind around the target enemy or ally, dealing 37,128 Frost damage to all enemies within 8 yards, and freezing them in place for 2 sec. A primary enemy target will take 100% increased damage.
75
Frigid Winds
Frigid Winds
(Passive)
Passive

All of your chilling effects reduces the target's movement speed by an additional 15%.
90
Unstable Magic
Unstable Magic
(Passive)
Passive

Frostbolt has a 25% chance to explode on impact, dealing 50% additional damage to the target and all other enemies within 8 yds.
100
Glacial Spike
Glacial Spike
(40 yd range, 3 sec cast)
1% of base mana
40 yd range
3 sec cast

Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing 82,503 damage plus the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.

Requires 5 Icicles to cast.

Passive:
Ice Lance no longer launches Icicles.
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