Cragshaper's Fitted Hood

  • Mythic Titanforged
  • Item Level 860
  • Transmogrified to:
    Hidden Helm
  • Binds when picked up
  • Cloth Head
  • 219 Armor
  • +1495 Intellect
  • +2242 Stamina
  • +589 Critical Strike
  • +833 Haste
  • +610 Leech
    • Durability 100 / 100
    • Requires Level 110
    • Sell Price: 29 49 20

Choker of Barbed Reins

  • Mythic Warforged
  • Item Level 860
  • Binds when picked up
  • Miscellaneous Neck
  • +1261 Stamina
  • +1201 Critical Strike
  • +800 Mastery
  • Equip: Taking damage has a chance to instantly deal 15,750 Physical damage to nearby enemies.
    • Requires Level 110
    • Sell Price: 23 57

Mantle of Perpetual Bloom

  • Heroic
  • Item Level 865
  • Transmogrified to:
    Valorous Frostfire Shoulderpads
  • Binds when picked up
  • Cloth Shoulder
  • 206 Armor
  • +1174 Intellect
  • +1762 Stamina
  • +753 Critical Strike
  • +333 Haste
    • Durability 100 / 100
    • Requires Level 110
    • Sell Price: 43 46 7

Putrid Carapace

  • Mythic 6 Warforged
  • Item Level 865
  • Transmogrified to:
    Hidden Cloak
  • Binds when picked up
  • Back
  • 137 Armor
  • +880 Agility or Strength or Intellect
  • +1321 Stamina
  • +320 Critical Strike
  • +494 Mastery
    • Enchanted: +200 Intellect
    • Requires Level 110
    • Sell Price: 30 6 9

Belo'vir's Final Stand

  • Item Level 910
  • Transmogrified to:
    Valorous Frostfire Robe
  • Binds when picked up
  • Unique-Equipped: Legion Legendary (1)
  • Cloth Chest
  • 322 Armor
  • +2382 Intellect
  • +3573 Stamina
  • +980 Critical Strike
  • +735 Haste
  • +588 Mastery
  • Equip: After casting Blink, you gain an absorb shield equal to 20% of your maximum health for 15 sec.
  • "The final act of Belo'vir Salonar, grand magister of Quel'Thalas during the Third War, was to teleport Lady Liadrin to safety as the city fell."
    • Durability 200 / 200
    • Classes: Mage
    • Requires Level 101
    • Sell Price: 89 30 40
Shirt (empty slot)
Tabard (empty slot)

Tunnel Fiend Bracers

  • Mythic 2 Warforged
  • Item Level 850
  • Binds when picked up
  • Cloth Wrists
  • 114 Armor
  • +766 Intellect
  • +1149 Stamina
  • +500 Critical Strike
  • +270 Versatility
    • Durability 55 / 55
    • Requires Level 110
    • Sell Price: 21 27 58

Bonespeaker Gloves

  • Item Level 845
  • Binds when picked up
  • Cloth Hands
  • 160 Armor
  • +975 Intellect
  • +1463 Stamina
  • +677 Critical Strike
  • +331 Mastery
  • +432 Leech
    • +250 Critical Strike
    • Durability 55 / 55
    • Requires Level 110
    • Sell Price: 16 30 83

Bonespeaker Cinch

  • Item Level 845
  • Transmogrified to:
    Cord of Wicked Pyromania
  • Binds when picked up
  • Cloth Waist
  • 144 Armor
  • +975 Intellect
  • +1463 Stamina
  • +613 Critical Strike
  • +396 Mastery
    • Durability 55 / 55
    • Requires Level 110
    • Sell Price: 17 89 36

Bonespeaker Leggings

  • Warforged
  • Item Level 845
  • Binds when picked up
  • Cloth Legs
  • 224 Armor
  • +1299 Intellect
  • +1949 Stamina
  • +961 Critical Strike
  • +384 Mastery
    • Durability 120 / 120
    • Requires Level 110
    • Sell Price: 32 55 72

Paranoid Sprinters

  • Mythic Warforged
  • Item Level 850
  • Binds when picked up
  • Cloth Feet
  • 179 Armor
  • +1021 Intellect
  • +1532 Stamina
  • +734 Critical Strike
  • +293 Mastery
    • Durability 80 / 80
    • Requires Level 110
    • Sell Price: 32 36 45

Band of Twisted Bark

  • Mythic 3
  • Item Level 845
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +1097 Stamina
  • +1297 Critical Strike
  • +595 Mastery
    • Enchanted: +150 Critical Strike
    • Requires Level 110
    • Sell Price: 26 88 29

Rough-Hammered Silver Ring

  • Warforged
  • Item Level 845
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +1097 Stamina
  • +1243 Critical Strike
  • +648 Mastery
    • Enchanted: +150 Critical Strike
    • Requires Level 110
    • Sell Price: 21 49 6

Oakheart's Gnarled Root

  • Mythic 2
  • Item Level 845
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +961 Versatility
  • Equip: Your ranged attacks and spells have a chance to deal an additional 136655 Shadow damage over 6 sec and reduce the target's movement speed by 6%.
    • Requires Level 110
    • Sell Price: 34 42 80

Devilsaur Shock-Baton

  • Item Level 840
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +943 Critical Strike
    • +250 Critical Strike
  • Equip: Your damaging spells have a chance to inflict 85686 Nature damage and slow the target by 10% for 6 sec.
    • Requires Level 110
    • Sell Price: 34 32 18

Felo'melorn

  • Item Level 883
  • Transmogrified to:
    Continuum Blade
  • Binds when picked up
  • Unique
  • Sword Main-Hand
  • Speed 2.60 2,240 - 4,162 Damage
  • (1,231 damage per second)
  • +793 Intellect
  • +1190 Stamina
  • +332 Haste
  • +332 Mastery
  • Equip: Grants the Phoenix's Flames ability, which hurls destructive fire at all enemies near your target.
  • "...not elven weapons. Not when they are reforged with magic, and hatred, and a burning need for revenge. No, Arthas. Felo'melorn is stronger than ever-as am I. - Kael'thas Sunstrider"
    • Sell Price: 171 67 83

Heart of the Phoenix

  • Item Level 883
  • Transmogrified to:
    Bioluminescent Lamp
  • Binds when picked up
  • Miscellaneous Held in Off-Hand
  • +1042 Intellect
  • +1563 Stamina
  • +268 Critical Strike
  • +604 Haste
  • "When the fighting was done, Dath'Remar stood painted in demon blood. As night fell, we knew that more battles remained, and yet, with this elf and this blade among us, we held out hope that victory did not lie beyond our grasp."
    • Sell Price: 106 30 47
2,021,460
Health
1,100,000
Mana
30,807
Intellect
33,691
Stamina
37%
Critical Strike
8%
Haste
15%
Mastery
3%
Versatility
Talents
Fire
Ignite enemies with balls of fire and combustive flames.
Frost
Freezes enemies in their tracks and shatters them with Frost magic.
View Talent Details
Fire
Ignite enemies with balls of fire and combustive flames.
15
Conflagration
Conflagration
(Passive)
Passive

Fireball also applies Conflagration to the target, dealing an additional 1,260 Fire damage over 8 sec.

Enemies affected by either Conflagration or Ignite have a 10% chance to flare up and deal 2,839 Fire damage to nearby enemies.
30
Shimmer
Shimmer
(Instant, 0.5 sec cooldown)
2% of base mana
Instant
0.5 sec cooldown

Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.
45
Rune of Power
Rune of Power
(30 yd range, 1.5 sec cast, 10 sec cooldown)
30 yd range
1.5 sec cast
10 sec cooldown

Places a Rune of Power on the ground for 10 sec which increases your spell damage by 40% while you stand within 8 yds. Max 2 charges.
60
Flame On
Flame On
(Passive)
Passive

Reduces the cooldown of Fire Blast by 2 seconds and increases the maximum number of charges by 1.
75
Frigid Winds
Frigid Winds
(Passive)
Passive

All of your chilling effects reduces the target's movement speed by an additional 15%.
90
Living Bomb
Living Bomb
(40 yd range, Instant, 12 sec cooldown)
1.5% of base mana
40 yd range
Instant
12 sec cooldown

The target becomes a Living Bomb, taking 7,439 Fire damage over 3.5 sec, and then exploding to deal an additional 5,954 Fire damage to the target and all other enemies within 10 yards.

Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
100
Kindling
Kindling
(Passive)
Passive

Your Fireball, Pyroblast, and Fire Blast critical strikes reduce the remaining cooldown on Combustion by 1 sec.
View Talent Details
Frost
Freezes enemies in their tracks and shatters them with Frost magic.
15
Lonely Winter
Lonely Winter
(Passive)
Passive

You can no longer summon your Water Elemental, but Frostbolt, Ice Lance, Flurry, and Frozen Orb deal 25% increased damage.
30
Shimmer
Shimmer
(Instant, 0.5 sec cooldown)
2% of base mana
Instant
0.5 sec cooldown

Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.
45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
60
Frozen Touch
Frozen Touch
(Passive, 30 sec cooldown)
Passive
30 sec cooldown

Increases your chance to generate Fingers of Frost charges by 40%.
75
Frigid Winds
Frigid Winds
(Passive)
Passive

All of your chilling effects reduces the target's movement speed by an additional 15%.
90
Unstable Magic
Unstable Magic
(Passive)
Passive

Frostbolt has a 25% chance to explode on impact, dealing 50% additional damage to the target and all other enemies within 8 yds.
100
Glacial Spike
Glacial Spike
(40 yd range, 3 sec cast)
1% of base mana
40 yd range
3 sec cast

Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing 63,063 damage plus the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.

Requires 5 Icicles to cast.

Passive:
Ice Lance no longer launches Icicles.
Choose a Specialization
Fire
Ignite enemies with balls of fire and combustive flames.
Frost
Freezes enemies in their tracks and shatters them with Frost magic.
Talents
View Talent Details
Fire
Ignite enemies with balls of fire and combustive flames.
15
Conflagration
Conflagration
(Passive)
Passive

Fireball also applies Conflagration to the target, dealing an additional 1,260 Fire damage over 8 sec.

Enemies affected by either Conflagration or Ignite have a 10% chance to flare up and deal 2,839 Fire damage to nearby enemies.
30
Shimmer
Shimmer
(Instant, 0.5 sec cooldown)
2% of base mana
Instant
0.5 sec cooldown

Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.
45
Rune of Power
Rune of Power
(30 yd range, 1.5 sec cast, 10 sec cooldown)
30 yd range
1.5 sec cast
10 sec cooldown

Places a Rune of Power on the ground for 10 sec which increases your spell damage by 40% while you stand within 8 yds. Max 2 charges.
60
Flame On
Flame On
(Passive)
Passive

Reduces the cooldown of Fire Blast by 2 seconds and increases the maximum number of charges by 1.
75
Frigid Winds
Frigid Winds
(Passive)
Passive

All of your chilling effects reduces the target's movement speed by an additional 15%.
90
Living Bomb
Living Bomb
(40 yd range, Instant, 12 sec cooldown)
1.5% of base mana
40 yd range
Instant
12 sec cooldown

The target becomes a Living Bomb, taking 7,439 Fire damage over 3.5 sec, and then exploding to deal an additional 5,954 Fire damage to the target and all other enemies within 10 yards.

Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
100
Kindling
Kindling
(Passive)
Passive

Your Fireball, Pyroblast, and Fire Blast critical strikes reduce the remaining cooldown on Combustion by 1 sec.
Fire
Ignite enemies with balls of fire and combustive flames.
15
Conflagration
Conflagration
(Passive)
Passive

Fireball also applies Conflagration to the target, dealing an additional 1,260 Fire damage over 8 sec.

Enemies affected by either Conflagration or Ignite have a 10% chance to flare up and deal 2,839 Fire damage to nearby enemies.
30
Shimmer
Shimmer
(Instant, 0.5 sec cooldown)
2% of base mana
Instant
0.5 sec cooldown

Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.
45
Rune of Power
Rune of Power
(30 yd range, 1.5 sec cast, 10 sec cooldown)
30 yd range
1.5 sec cast
10 sec cooldown

Places a Rune of Power on the ground for 10 sec which increases your spell damage by 40% while you stand within 8 yds. Max 2 charges.
60
Flame On
Flame On
(Passive)
Passive

Reduces the cooldown of Fire Blast by 2 seconds and increases the maximum number of charges by 1.
75
Frigid Winds
Frigid Winds
(Passive)
Passive

All of your chilling effects reduces the target's movement speed by an additional 15%.
90
Living Bomb
Living Bomb
(40 yd range, Instant, 12 sec cooldown)
1.5% of base mana
40 yd range
Instant
12 sec cooldown

The target becomes a Living Bomb, taking 7,439 Fire damage over 3.5 sec, and then exploding to deal an additional 5,954 Fire damage to the target and all other enemies within 10 yards.

Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
100
Kindling
Kindling
(Passive)
Passive

Your Fireball, Pyroblast, and Fire Blast critical strikes reduce the remaining cooldown on Combustion by 1 sec.
Talents
View Talent Details
Frost
Freezes enemies in their tracks and shatters them with Frost magic.
15
Lonely Winter
Lonely Winter
(Passive)
Passive

You can no longer summon your Water Elemental, but Frostbolt, Ice Lance, Flurry, and Frozen Orb deal 25% increased damage.
30
Shimmer
Shimmer
(Instant, 0.5 sec cooldown)
2% of base mana
Instant
0.5 sec cooldown

Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.
45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
60
Frozen Touch
Frozen Touch
(Passive, 30 sec cooldown)
Passive
30 sec cooldown

Increases your chance to generate Fingers of Frost charges by 40%.
75
Frigid Winds
Frigid Winds
(Passive)
Passive

All of your chilling effects reduces the target's movement speed by an additional 15%.
90
Unstable Magic
Unstable Magic
(Passive)
Passive

Frostbolt has a 25% chance to explode on impact, dealing 50% additional damage to the target and all other enemies within 8 yds.
100
Glacial Spike
Glacial Spike
(40 yd range, 3 sec cast)
1% of base mana
40 yd range
3 sec cast

Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing 63,063 damage plus the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.

Requires 5 Icicles to cast.

Passive:
Ice Lance no longer launches Icicles.
Frost
Freezes enemies in their tracks and shatters them with Frost magic.
15
Lonely Winter
Lonely Winter
(Passive)
Passive

You can no longer summon your Water Elemental, but Frostbolt, Ice Lance, Flurry, and Frozen Orb deal 25% increased damage.
30
Shimmer
Shimmer
(Instant, 0.5 sec cooldown)
2% of base mana
Instant
0.5 sec cooldown

Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.
45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
60
Frozen Touch
Frozen Touch
(Passive, 30 sec cooldown)
Passive
30 sec cooldown

Increases your chance to generate Fingers of Frost charges by 40%.
75
Frigid Winds
Frigid Winds
(Passive)
Passive

All of your chilling effects reduces the target's movement speed by an additional 15%.
90
Unstable Magic
Unstable Magic
(Passive)
Passive

Frostbolt has a 25% chance to explode on impact, dealing 50% additional damage to the target and all other enemies within 8 yds.
100
Glacial Spike
Glacial Spike
(40 yd range, 3 sec cast)
1% of base mana
40 yd range
3 sec cast

Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing 63,063 damage plus the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.

Requires 5 Icicles to cast.

Passive:
Ice Lance no longer launches Icicles.
Legion Raid Progression
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Player vs Player
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Prestige
Level 0
Honor
Level 14
Honorable Kills
16,156
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating